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authoraliguori <aliguori@c046a42c-6fe2-441c-8c8c-71466251a162>2009-01-16 20:23:27 +0000
committeraliguori <aliguori@c046a42c-6fe2-441c-8c8c-71466251a162>2009-01-16 20:23:27 +0000
commit2796dae08aad498fa54a131ce23d15b346df85ac (patch)
tree5d3eb2885b20f7b94732af7fcd709112b842629e /console.h
parentFix a warning in hw/blizzard.c (diff)
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Fix character devices after DisplayState refactoring
The DisplayState refactoring changed the machine init function to create a DisplayState for each VGA device instead of being passed an existing DisplayState. This change is critical to enable multiple graphics device support. Unfortunately, the serial/parallel/console code is structured today to run before machine init to fill out the CharDriverState table which the machine init function uses to determine whether to create the required devices. Since a 'vc' is a type of CharDriverState, the CharDriverState code requires that a DisplayState exist before it runs creating a circular dependency. To fix this, this splits the creation of the initial CharDriverState from the initialization of the text console. We can then in a second step associate a DisplayState with all TextConsoles. This allows us to create the CharDriverState's first, machine init, then associate the TextConsoles with a DisplayState. This code screams for more cleanup. Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6352 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'console.h')
-rw-r--r--console.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/console.h b/console.h
index 3ac0afac3..383ea1a39 100644
--- a/console.h
+++ b/console.h
@@ -265,7 +265,8 @@ void vga_hw_text_update(console_ch_t *chardata);
int is_graphic_console(void);
int is_fixedsize_console(void);
-CharDriverState *text_console_init(DisplayState *ds, const char *p);
+CharDriverState *text_console_init(const char *p);
+void text_consoles_set_display(DisplayState *ds);
void console_select(unsigned int index);
void console_color_init(DisplayState *ds);
void qemu_console_resize(DisplayState *ds, int width, int height);