diff options
author | Thomas Sachau <tommy@gentoo.org> | 2011-07-19 19:00:32 +0000 |
---|---|---|
committer | Thomas Sachau <tommy@gentoo.org> | 2011-07-19 19:00:32 +0000 |
commit | f94e18910e5ec3b50bfa42acb0abea4eef263a21 (patch) | |
tree | d6ccfffd300d26707e80bb5a69b96d4e7410bc3f /games-strategy | |
parent | dev-embedded/PalmSDK: Fix dependency: virtualbox-ose -> virtualbox (diff) | |
download | sunrise-f94e18910e5ec3b50bfa42acb0abea4eef263a21.tar.gz sunrise-f94e18910e5ec3b50bfa42acb0abea4eef263a21.tar.bz2 sunrise-f94e18910e5ec3b50bfa42acb0abea4eef263a21.zip |
games-strategy/moo2: Move FAQ.html to external place, such size should not be in filesdir
svn path=/sunrise/; revision=12276
Diffstat (limited to 'games-strategy')
-rw-r--r-- | games-strategy/moo2/ChangeLog | 6 | ||||
-rw-r--r-- | games-strategy/moo2/Manifest | 6 | ||||
-rw-r--r-- | games-strategy/moo2/files/1.40.24/FAQ.html | 584 | ||||
-rw-r--r-- | games-strategy/moo2/moo2-1.40.24.ebuild | 7 |
4 files changed, 12 insertions, 591 deletions
diff --git a/games-strategy/moo2/ChangeLog b/games-strategy/moo2/ChangeLog index bfff163d7..b2e7c055d 100644 --- a/games-strategy/moo2/ChangeLog +++ b/games-strategy/moo2/ChangeLog @@ -1,7 +1,11 @@ # ChangeLog for games-strategy/moo2 -# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2 +# Copyright 1999-2011 Gentoo Foundation; Distributed under the GPL v2 # $Header: $ + 19 Jul 2011; Thomas Sachau (Tommy[D]) <tommy@gentoo.org> + -files/1.40.24/FAQ.html, moo2-1.40.24.ebuild: + Move FAQ.html to external place, such size should not be in filesdir + 04 Nov 2010; Dane Smith <c1pher@gentoo.org> moo2-1.40.24.ebuild: Fixed another tpyo in the ebuild. On my prior changes, added #!/bin/bash to both shell scripts and fixed the license from Hasboro-EULA to Hasbro-EULA diff --git a/games-strategy/moo2/Manifest b/games-strategy/moo2/Manifest index ed14b9eb7..a5472ffd9 100644 --- a/games-strategy/moo2/Manifest +++ b/games-strategy/moo2/Manifest @@ -1,4 +1,3 @@ -AUX 1.40.24/FAQ.html 24083 RMD160 9304cd803551d2c05de2c2855e6cf494bfc765ed SHA1 b43dea2e02c3a1630295fd766f26e0519fb9eaf3 SHA256 16f447f55891ba8b5b3752351900c92f3da1ed3bf4522237d061bbd0216ecc34 AUX 1.40.24/backup.sh 2379 RMD160 a0f494064bc6515e5e749fb095d26840ae696119 SHA1 0fa4040e7c881f3043c3ddd25642fbee13480a64 SHA256 3604927dd4ab6624c970bfc7cf6c3c388fef3eeae622b844412b0039e0793d12 AUX 1.40.24/moo2 6741 RMD160 41fe01726a48959d2268b0bd0517d2e33ea41d08 SHA1 47d44524e94b31504fc502ff96e68c530146e874 SHA256 b4a366d24d940d68a51f083241031a872281728e9732db405b0e1b314a0bedba AUX 1.40.24/moo2rc 554 RMD160 48faddc7331359e8b570773af42376e599d0df0b SHA1 2d5279bf0f6138bb623f7c4188ff239399f3b9d9 SHA256 cca002d5db7441bd77cc5283a1887c8f24cf56b77554916421f9a8d9a42bcc0a @@ -7,8 +6,9 @@ AUX DIG.INI 207 RMD160 565def1d6423ca19de4723dc45698490352d6f29 SHA1 367e61fd8e4 AUX MDI.INI 204 RMD160 53d1fd0216335575cf3f5bda288ff77e431ddf53 SHA1 14105c50c5a505f85164397453803523c6874bec SHA256 e6f5a679fd4edfd24c4c3d6b7331383cd13438f5d7d1416dc9c676652474712b AUX ORIONCD.INI 50 RMD160 58117d09aafeeb9d2625c7770702035c1d924e84 SHA1 11595b2e64bc5ea0c084224c913dc49366d956f9 SHA256 c35577d83cb314316d078b9957df8dbe88714fb242a4fa8f4fbfa1714d0c19b0 AUX installList.txt 898 RMD160 f7f486d6440a3c11c251abcad524d7e77d63cc26 SHA1 a76663e1e596c3e200a4e0c43c71489daa83b04b SHA256 b9242f495758a236c96faf347fd5078f54e49b43098255e7f38a216b8d25e4a6 +DIST FAQ-1.40.24.html 24083 RMD160 9304cd803551d2c05de2c2855e6cf494bfc765ed SHA1 b43dea2e02c3a1630295fd766f26e0519fb9eaf3 SHA256 16f447f55891ba8b5b3752351900c92f3da1ed3bf4522237d061bbd0216ecc34 DIST Moo2v140b24.zip 21949 RMD160 246e2efef8b691055c4aac8ab4b09971704091c7 SHA1 19194bf840d394def506c2dfb5ddeabe4a25aa58 SHA256 725b95756f2c5bd284226e6552564e650b04f6a24ea5d049c4d903ae8420ce37 DIST moo2v131.zip 3429509 RMD160 a975e939e940df9d2144befeecfc160ae67356fa SHA1 d2e2d0cdc59a57afe76381ccb081fa8de6182e64 SHA256 60fff876ad0a68f7750972dda2195c16b04b28ea76db8ecf1f27dd19109f05b5 -EBUILD moo2-1.40.24.ebuild 5839 RMD160 4d3d29343f6c7335448f66107de4bdd8b6ef4d83 SHA1 d7312c9c2c28a148f350078d6ec2c7d62549aab7 SHA256 c5540b45678081e278998e607685cc79cd50edc0c10fcd99165b84f555bc9d8a -MISC ChangeLog 1983 RMD160 089e9248b473735e0d24460654c5bc62dc04767c SHA1 ab680cb5efb73d69dbd043ecc814aadc9093235a SHA256 21247ae3ba78f130787187e7c6524c4b3e3a5f029a48f4494bd59c966644f0fa +EBUILD moo2-1.40.24.ebuild 5889 RMD160 b0a6768230f575c2c96361c8c66c66ee09406ecc SHA1 65dfa8890168552c31cd0794df80c2d652ec3c65 SHA256 2d2aea993fdc45cb6ea880d87f580662e06d1a82f4cec0063ff2ad467c551f74 +MISC ChangeLog 2162 RMD160 d9f698047af59cf5a0307bf93f979785bde23b92 SHA1 058a0bc44ea8006b621b9266297e75f825485f59 SHA256 adb49987beb09af59c34c40abc4a477e812086af9e76995f0532b2c595b9b717 MISC metadata.xml 436 RMD160 2ec95e07f53b5f39d67e038414515a03411412cb SHA1 40c17a958db403a24c7a1d46828eaed497817986 SHA256 8e5de5670266bf6316d3f63e42b09e9f8e18b203aa4c4d63120375143fb967e3 diff --git a/games-strategy/moo2/files/1.40.24/FAQ.html b/games-strategy/moo2/files/1.40.24/FAQ.html deleted file mode 100644 index 2d6680520..000000000 --- a/games-strategy/moo2/files/1.40.24/FAQ.html +++ /dev/null @@ -1,584 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN"> - -<html> -<head> - <meta name="generator" content= - "HTML Tidy for Linux (vers 25 March 2009), see www.w3.org"> - - <title>Moo2v140 Patch FAQ</title> -</head> - -<body> - <h1>Moo2v140 Patch FAQ</h1> - <p>Retrieved from <a href="http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html">http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html</a><br> - <p>(last updated September 09, 2006)<br> - <br> - <strong>Table of Contents</strong><br></p> - - <blockquote> - <p>Preface</p> - - <blockquote> - <p>1. Purpose and audience for this FAQ<br> - 2. Acknowledgments</p> - </blockquote> - - <p>1. Installation</p> - - <blockquote> - <p>1.1. What are the requirements of the patch?<br> - 1.2. How do I apply the patch?<br> - 1.3. How do I configuring the Moo2v140 desktop shortcut?<br> - 1.4. Why only the DOS version?<br> - 1.5. How do I launch Moo2v140 from Kali?<br> - 1.6. How do I launch Moo2v140 from DOSbox?</p> - </blockquote> - - <p>2. Bug fixes</p> - - <blockquote> - <p>2.1. What are the bugs in the latest (v1.31) official patch?<br> - 2.2. What bugs does the v1.40 patch fix?<br> - 2.3. What bugs do you plan to fix?</p> - </blockquote> - - <p>3. New command line switches</p> - - <blockquote> - <p>3.1. What command line switches are there already in v1.31?<br> - 3.2. What command line switches have been added in v1.40?<br> - 3.3. How do I use the command line switches?<br> - 3.4. Who needs to use the command line switches in a multiplayer - game?<br> - 3.5. What command line switches do you plan to add?<br> - 3.6. Why do the save games from v1.40 cause problems with the Map editor - / Leveler?<br> - 3.7. How do the home system switches interact with each other?<br> - 3.8. Why does the galaxy map seem different in v1.40?</p> - </blockquote> - - <p>4. Playing over the internet</p> - - <blockquote> - <p>4.1. How do I play Master of Orion 2 over the internet?<br> - 4.2. What is kali?<br> - 4.3. Where do I get kali?<br> - 4.4. What game server to people play Master of Orion 2 on?<br> - 4.5. Why cant I find the MOO2 server?</p> - </blockquote> - - <p>5. Cheat codes</p> - - <blockquote> - <p>5.1. What cheat codes are there in Master of Orion 2 ?<br> - 5.2. Why do you plan to disable cheat codes in multiplayer games - ?<br></p> - </blockquote> - - <p align="left"><strong>Preface</strong></p> - </blockquote> - - <blockquote> - <blockquote> - <p>1. Purpose and audience for this FAQ</p> - - <blockquote> - <p>This FAQ provides answers to frequently asked questions for the - Master of Orion II v1.40 patch which I began writing in December 2003. - The reason I wrote this FAQ is quite simple, a growing number of people - keep asking me the same questions about the patch.</p> - </blockquote> - - <p>2. Acknowledgments</p> - - <blockquote> - <p>Thanks go out to all those within the Moo2 kali community that have - very supportive of this project:<br> - <br> - INver, Cybersaber, 4381, Skybandit, PK, NightWolf, RedDog, Siron, - Alex-D and many others...</p> - </blockquote> - </blockquote> - </blockquote> - - <blockquote> - <p><strong>Questions and Answers</strong></p> - - <p>1. Installation</p> - - <blockquote> - <p>1.1. What are the requirements of the patch?</p> - - <blockquote> - <p>This patch requires the DOS v1.31 English version of Master of Orion - II. It will not work with earlier versions, other language versions, or - the windows version of the game. You should be able to patch a - non-english version of master of Orion II with the english v1.31 patch - and effectively convert it to the english version (which should allow - you to apply the v1.40 patch at that point).</p> - </blockquote> - - <p>1.2. How do I apply the patch?</p> - - <blockquote> - <p>Applying the patch is simple. Just put the patch exe file into the - orion2 game directory and run it. It will create a separate - orion2v140.exe file. This is the patched game executable. It will also - optionally create a desktop icon for you which you can use to launch - the game.</p> - </blockquote> - - <p>1.3. How do I configuring the Moo2v140 desktop shortcut?</p> - - <blockquote> - <p>I would recommend that you use the patch to create a desktop icon. - It is a shortcut.</p> - </blockquote> - - <p>1.4. Why only the DOS version?</p> - - <blockquote> - <p>I primarily play orion2 on the internet using kali. The windows - version of the game does not play very well over the internet (to much - lag).</p> - </blockquote> - - <p>1.5. How do I launch Moo2v140 from Kali?</p> - - <blockquote> - <p>Many players use a private server and the desktop shortcut to launch - the game. Game lobbies are also an option and very commonly used by new - players. Refer to the kali web site for instructions.</p> - </blockquote> - - <p>1.6. How do I launch Moo2v140 from DOSBox?</p> - - <blockquote> - <p>Setting up a DOSBox game can be more difficult than with Kali but - the players tend to experience less lag during game play. The host of - the game must use the 'ipxnet startserver' command in the dosbox window - prior to starting orion2. All other players must use the 'ipxnet - connect x.x.x.x' command (where x.x.x.x is the hosts ip address) in the - dosbox window prior to starting orion2.</p> - </blockquote> - </blockquote> - - <p>2. Bug fixes</p> - - <blockquote> - <p>2.1. What are the bugs in the latest (v1.31) official patch?</p> - - <blockquote> - <p><strong>Leaders bug</strong> - The game will instantly crash when - you attempt to view your ship leaders but have no ships.</p> - - <p><strong>Arti bug</strong> - This is a LAN game bug that occurs when - you are the first player to arrive an arti system. You will receive the - free technologies but the arti planet may permanently lose the arti - planet special on the next turn.</p> - - <p><strong>Last race bugs</strong> - LAN games crash when a player - presses the Last Race button. Also, it is possible to pick the same - race picture as an opponent in multiplayer games.</p> - - <p><strong>Credit cheat</strong> - Under certain circumstances a player - can both produce an item and receive trade goods (full amount) at a - single planet in a single turn. This is an exploit used to generate - large amounts of cash by some players.</p> - - <p><strong>Auto factory bug</strong> - The game can crash when you - mouse over a building in the colony screen. This often occurs when you - go to scrap an Auto Factory but can occur with other buildings - also.</p> - - <p><strong>Cloned monsters</strong> - Under certain circumstances the - combat round with a monster is ignored. Sometimes monsters or ships - which were destroyed in combat are still alive after combat. This seems - to be a network game problem only.</p> - - <p><strong>Cloned cship or opship</strong> - Sometimes a colony ship or - outpost ship is not deleted after it is used to make a colony or - outpost. It can be exploited to generate a very large empire in a very - short period of time.</p> - - <p><strong>Soils bug</strong> - Quite often in the round that you - produce a building which creates a food or production bonus, the bonus - is not applied properly to all workers that turn. Moving workers around - can result in all or part of the bonus being lost temporarily or even a - game crash.</p> - - <p><strong>Retreat from battle field</strong> - Retreating from a - battle sometimes can result in a game crash. It seems to only occur in - LAN games when you retreat from the edge of the combat area.</p> - - <p><strong>Retreat with navigator</strong> - Retreating from combat can - result in loss of your entire fleet if there is a black hole in the - retreat path even if you have a navigator.</p> - - <p><strong>Travel distance/ETA incorrect</strong> - Travel distance and - ETA are not calculated correctly in some situations.</p> - - <p><strong>Annihilation bug</strong> - Under certain circumstances, - annihilation can result in a planet with zero population. It is - impossible to invade or bomb. Also, if an invader remains in orbit of - this system it can prevent the invader from entering combat at other - systems as well. This can be exploited to create a permanent - outpost.</p> - - <p><strong>Overpopulation bug</strong> - Under certain circumstances, - it is possible to overpopulate a planet with androids or captured - races. This can be exploited to create a super planet.</p> - - <p><strong>Not asked to land opship when cship is present</strong> - - When a colony ship and outpost ship are present with your fleet, - sometimes you will not be given the option to land your outpost ship. - This seems to occur in systems with no habitable worlds.</p> - - <p><strong>Phantom missiles</strong> - Shooting down missiles can - result in a missile stack with a quantity of zero. The defender can - waste many defensive shots on them but these missiles cannot be shot - down. The missiles will proceed to target but they seem to do no - damage.</p> - - <p><strong>Stealth bug</strong> - Ships equipped with the stealth - technology are still visible on the galaxy map by your opponents. They - are visible at the same range as regular ships.</p> - - <p><strong>Cloaking and Phase Cloaking bugs</strong> - Ships equipped - with the Cloaking or Phase Cloaking technology are still visible on the - galaxy map by your opponents. Also, during combat only player #0 will - have his phase cloak revert to regular cloaking after 10 rounds.</p> - - <p><strong>System Specials not shared</strong> - When two players - arrive for the first time at a system with a system special, only one - player will receive the special (such as rescued leader, money, or - technology).</p> - - <p><strong>Evolutionary Mutation</strong> - It is possible to change - some race picks that you should not be able to once you have researched - Evolutionary Mutation.</p> - - <p><strong>Repeat build cheat</strong> - It is possible to cancel the - production of a repeat build item after it has been bought. This allows - money to be converted to stored production. It can be exploited to - purchase expensive items by canceling multiple cheaper repeat built - items over the course of several turns.</p> - - <p><strong>Tractors bug</strong> - Moving a ship while tractor beams - are engaged can often crash the game. The crashes occur most frequently - if one of the ships involved are off the screen.</p> - - <p><strong>Tech Trading bug</strong> - You cannot demand or trade - optronics computer technology.</p> - - <p><strong>Stolen Tech bug</strong> - Some stolen technologies do not - apply until you build a new colony or outpost.</p> - - <p><strong>Autobuild bug</strong> - Autobuild can be exploited to - produce an item and trade goods in the same turn. The exploit is very - simular to Credit Cheat.</p> - - <p><strong>Stategic outposts bug</strong> - Outposts are often - destroyed in strategic combat even when the defender wins combat.</p> - - <p><strong>Time Warp Facilitator bug</strong> - Ships equiped with - phasing cloak and time warp facilitator can re-cloak in the same combat - round in which they fire weapons. This make the ships impossible to - destroy.</p> - - <p><strong>Black Hole Generator bug</strong> - Black Hole Generator - does not destroy ships when ship initiative is enabled. The ships - remain immobilized rather than being destroyed on 3rd turn.</p> - - <p><strong>Immobilization bug</strong> - Ships are not immobilized by - tractor beams or blackhole generators until the beginning of the next - combat round. This allows them to move when they should not be able - to.</p> - </blockquote> - - <p>2.2. What bugs does the v1.40 patch fix?</p> - - <blockquote> - <p>At present only leaders, arti, credit cheat, stealth, cloned - op/cship, repeat build, cloak, phase cloak, tractors, blackhole - generators, VESA, and last race.</p> - </blockquote> - - <p>2.3. What bugs do you plan to fix?</p> - - <blockquote> - <p>Hopefully all of them.</p> - </blockquote> - </blockquote> - - <p>3. New command line switches</p> - - <blockquote> - <p>3.1. What command line switches are there already in v1.31?</p> - - <p>The command line switches that I am aware of are:</p> - - <blockquote> - <blockquote> - <p><strong>/skipintro</strong> Skips the intro movie.</p> - - <p><strong>/monsters = num</strong> Sets the preferred number of - monsters. Valid values are 0 to 255. Default is 255 which is random - seed.</p> - - <p><strong>/nolog</strong> Sets a flag in the game that seems to - never be used anyways.</p> - - <p><strong>/net = value</strong> Parsed but seems to do nothing.</p> - - <p><strong>/date</strong> Displays the version date and exits - game.</p> - - <p><strong>/maps = value</strong> Parsed but seems to do nothing.</p> - - <p><strong>/seed = num</strong> Seed for random number generator. - Valid values are signed long integer (-2147483648 to 2147483647). - Default is 0. Seems to only effect first galaxy map generated and - does not effect monster placement.</p> - - <p><strong>/saveset = value</strong> Something to do with autosave - but seems bugged.</p> - - <p><strong>/saveset</strong> Something to do with autosave but seems - bugged.</p> - - <p><strong>/quickstart</strong> Parsed but seems to do nothing.</p> - - <p><strong>/nosaves = value</strong> Parsed but seems to do - nothing.</p> - - <p><strong>/stats = value</strong> Parsed but seems to do - nothing.</p> - </blockquote> - </blockquote> - - <p>3.2. What command line switches have been added in v1.40?</p> - - <blockquote> - <blockquote> - <p><strong>/nowh</strong> No wormholes are generated on new maps</p> - - <p><strong>/nobh</strong> No black holes are generated on new - maps</p> - - <p><strong>/noorion</strong> Orion and Guardian are not generated on - new maps</p> - - <p><strong>/noreport</strong> The report button on the diplomacy - screen will be disabled preventing you from seeing what technology - your opponent has. Also, Technology demands and trades are greyed - out.</p> - - <p><strong>/droids</strong> All players start out with the ability to - build androids (all 3 types).</p> - - <p><strong>/minstart</strong> The unoccupied planet closest to the - sun in all home systems will be at least 2 production per worker and - its gravity will match that of the homeworld.</p> - - <p><strong>/hugestart</strong> The unoccupied planet closest to the - sun in all home systems will be huge and its gravity will match that - of the homeworld.</p> - - <p><strong>/richstart</strong> The unoccupied planet closest to the - sun in all home systems will be rich and its gravity will match that - of the homeworld (this switch is ignored if /goodstart is used).</p> - - <p><strong>/goodstart</strong> The unoccupied planet closest to the - sun in all home systems will be Ultra Rich and its gravity will match - that of the homeworld.</p> - - <p><strong>/nosplint</strong> No splinter worlds unless there is a - monster guarding it.</p> - - <p><strong>/planets = num</strong> Sets the minimum number of planets - in all home systems to num. This value includes the home world. Valid - values are<br> - 2-5 (default is 2). If you try a value outside of the valid range it - will use the default.</p> - - <p><strong>/picks = num</strong> Sets the starting race picks points - to num. Valid values are 10-14 (default is 10). If you try a value - outside of the valid range it will use the default. Note: some - screens in the game only show the first 11 race picks (it is possible - to pick more than 11).</p> - - <p><strong>/nonebula</strong> When used the map is generated without - any nebulas.</p> - - <p><strong>/nohousing</strong> The housing option will no longer be - available from the build list so housing production will not be - possible. Also, this switch adds +150% bonus to population growth. - The bonus will be added into the growth formula exactly the same way - that the bonus from universal antidote is.</p> - - <p><strong>/noscan</strong> This switch will disable the scan button - in combat so that detailed scans of ships will no longer be possible. - Only quick scans will be possible by mousing over the ships.</p> - </blockquote> - - <p>NOTE: the switches /minstart, /hugestart, /richstart, and /goodstart - all effect the same planet. The effect is cumulative. These switches - ONLY EFFECT ONE PLANET. ALL OTHERS ARE COMPLETELY RANDOM.</p> - </blockquote> - - <p>3.3. How do I use the command line switches?</p> - - <blockquote> - <p>You need to edit the properties of desktop shortcut. Just right - click the icon and pick properties. Go to the program tab. On the - command line add the switches you want at the end *(after /skipintro) - with spaces between each and click ok.</p> - - <p>NOTE: If you do not spell things correctly there will be no errors - when you start the game. Your misspelled switch will simply be ignored. - Also, Windows has a limit to the length of the command line. It will - not tell you that you have reached this limit. It will just chop off - some switches that are over the limit. You can reopen the shortcut - properties and look at the command line to verify that the switches are - not chopped off.<br></p> - </blockquote> - - <p>3.4. Who needs to use the command line switches in a multiplayer - game?</p> - - <blockquote> - <p>With the exception of the /picks switch, only the host needs to use - the command line switches. The switches from all other players are - ignored (except /picks).</p> - - <p>The /picks switch in a LAN game must be put on every players command - line (if you do not put it on your command line then you will receive - the default of 10 points). Each player can have a different number of - race pick points. This will allow people to play with a handicap if the - choose to.</p> - </blockquote> - - <p>3.5. What command line switches do you plan to add in the future?</p> - - <blockquote> - <p>Check my blog site. I usually post what I am working on.<br></p> - </blockquote> - - <p>3.6. Why do the save games from v1.40 cause problems with the Map - editor / Leveler?</p> - - <blockquote> - <p>This issue only effected old versions of the patch. Please upgrade - to v1.40b21 or later.</p> - </blockquote> - - <p>3.7. How do the home system switches interact with each other?</p> - - <blockquote> - <p>The home system switches effects add where possible, however they - only impact one planet in the home system. For example:</p> - - <p>/hugestart /goodstart gives a huge ultra rich planet</p> - - <p>/hugestart /minstart only gives a huge planet</p> - - <p>/richstart /goodstart only gives an ultra rich</p> - </blockquote> - - <p>3.8. Why does the galaxy map seem different in v1.40?</p> - - <blockquote> - <p>The /nobh switch converts black holes into stars. As a result, there - will be a slight change in the galaxy quality (a few extra planets) if - this switch is used.<br> - Also, the home systems are improved slightly. This obviously has an - effect on the overall galaxy quality.<br> - The /noorion switch prevents the game from generating Orion and instead - it generates a regular system in its place.<br> - Also, the /nosplint switch converts splinters into gold deposits. There - will be a slight increase in the number of gold deposit worlds if this - switch is used.</p> - </blockquote> - </blockquote> - - <p>4. Playing over the internet</p> - - <blockquote> - <p>4.1. How do I play Master of Orion 2 over the internet?</p> - - <blockquote> - <p>I recommend playing using Kali and Windows 98 as your operating - system. This is the best combination that I have tried so far. There - are also frequently several players on the Kali MOO2 server who enjoy - playing games regularly.</p> - </blockquote> - - <p>4.2. What is kali?</p> - - <blockquote> - <p>Kali is software that lets you play LAN games over the internet. It - supports DOS games well. There are many chat servers and game lobbies - for players to meet and organize games.</p> - </blockquote> - - <p>4.3. Where do I get kali?</p> - - <blockquote> - <p><a href="http://www.kali.net">http://www.kali.net</a></p> - </blockquote> - - <p>4.4. What game server do people play Master of Orion 2 on?</p> - - <blockquote> - <p>Come join us on the kali ->MOO2 chat server (currently #138 in - the server list). There are several regular players on this server to - play with.</p> - </blockquote> - - <p>4.5. Why cant I find the MOO2 server?<br></p> - - <blockquote> - <p>Sometime you do not get the full list of Kali chat servers when you - load kali. What you need to do is refresh the list. It may take several - refreshes to get all 300+ servers on the list.</p> - </blockquote> - </blockquote> - - <p>5. Cheat codes</p> - - <blockquote> - <p>5.1. What cheat codes are there in Master of Orion 2 ?</p> - - <blockquote> - <p>There are many cheat codes in Master of Orion II. The codes vary - from version to version of the game. These are the codes that are - scanned for in v1.31 and v1.40.</p> - - <p>From Galactic Map:</p> - - <p><strong>ALT + EINSTEIN</strong> All research technology<br> - <strong>ALT + MOOLA</strong> Add 1000BCs to your treasury<br> - <strong>ALT + MENLO</strong> Current research completes next turn<br> - <strong>ALT + ISEEALL</strong> Toggle omni race pick on / off<br> - <strong>ALT + SCORE</strong> Show your current score</p> - - <p>From the Colony Screen:</p> - - <p><strong>ALT + CRUNCH</strong> Finish current production item - immediately.<br> - <strong>ALT + TOGGLE</strong> All building will be available on the - Construction Orders screen. Even those not researched.</p> - </blockquote> - - <p>5.2. Why do you plan to disable cheat codes in multiplayer games ?</p> - - <blockquote> - <p>There is no reason to cheat in a multiplayer game. If you want to - cheat, do so in a single player game.<br></p> - </blockquote><br> - <br> - </blockquote> - </blockquote> -</body> -</html> diff --git a/games-strategy/moo2/moo2-1.40.24.ebuild b/games-strategy/moo2/moo2-1.40.24.ebuild index c803c9672..74fac1563 100644 --- a/games-strategy/moo2/moo2-1.40.24.ebuild +++ b/games-strategy/moo2/moo2-1.40.24.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2010 Gentoo Foundation +# Copyright 1999-2011 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ @@ -12,7 +12,8 @@ LB_PATCH="Moo2v140b24.zip" DESCRIPTION="A classic 4X turn-based space strategy game" HOMEPAGE="http://lordbrazen.blogspot.com" SRC_URI="ftp://ftp.infogrames.net/patches/moo2/${OFFICIAL_PATCH} - lordbrazen? ( http://www.spheriumnorth.com/blog-images/${LB_PATCH} )" + lordbrazen? ( http://www.spheriumnorth.com/blog-images/${LB_PATCH} ) + http://ompldr.org/vOWptOA/FAQ-${PV}.html" LICENSE="GPL-2 Hasbro-EULA" SLOT="0" @@ -177,7 +178,7 @@ src_install() { dodoc "${WORKDIR}/docs/"* || die # FAQ covering both official and unofficial patched versions. - dodoc "${FILESDIR}/${PVR}/FAQ.html" || die + newdoc "${DISTDIR}/FAQ-${PV}.html" FAQ.html || die # README.TXT on all CD-ROMs dodoc "${CDROM_ROOT}/README.TXT" || die |