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-rw-r--r--games-strategy/moo2/ChangeLog6
-rw-r--r--games-strategy/moo2/Manifest6
-rw-r--r--games-strategy/moo2/files/1.40.24/FAQ.html584
-rw-r--r--games-strategy/moo2/moo2-1.40.24.ebuild7
4 files changed, 12 insertions, 591 deletions
diff --git a/games-strategy/moo2/ChangeLog b/games-strategy/moo2/ChangeLog
index bfff163d7..b2e7c055d 100644
--- a/games-strategy/moo2/ChangeLog
+++ b/games-strategy/moo2/ChangeLog
@@ -1,7 +1,11 @@
# ChangeLog for games-strategy/moo2
-# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2
+# Copyright 1999-2011 Gentoo Foundation; Distributed under the GPL v2
# $Header: $
+ 19 Jul 2011; Thomas Sachau (Tommy[D]) <tommy@gentoo.org>
+ -files/1.40.24/FAQ.html, moo2-1.40.24.ebuild:
+ Move FAQ.html to external place, such size should not be in filesdir
+
04 Nov 2010; Dane Smith <c1pher@gentoo.org> moo2-1.40.24.ebuild:
Fixed another tpyo in the ebuild. On my prior changes, added #!/bin/bash to
both shell scripts and fixed the license from Hasboro-EULA to Hasbro-EULA
diff --git a/games-strategy/moo2/Manifest b/games-strategy/moo2/Manifest
index ed14b9eb7..a5472ffd9 100644
--- a/games-strategy/moo2/Manifest
+++ b/games-strategy/moo2/Manifest
@@ -1,4 +1,3 @@
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AUX 1.40.24/moo2 6741 RMD160 41fe01726a48959d2268b0bd0517d2e33ea41d08 SHA1 47d44524e94b31504fc502ff96e68c530146e874 SHA256 b4a366d24d940d68a51f083241031a872281728e9732db405b0e1b314a0bedba
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+DIST FAQ-1.40.24.html 24083 RMD160 9304cd803551d2c05de2c2855e6cf494bfc765ed SHA1 b43dea2e02c3a1630295fd766f26e0519fb9eaf3 SHA256 16f447f55891ba8b5b3752351900c92f3da1ed3bf4522237d061bbd0216ecc34
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diff --git a/games-strategy/moo2/files/1.40.24/FAQ.html b/games-strategy/moo2/files/1.40.24/FAQ.html
deleted file mode 100644
index 2d6680520..000000000
--- a/games-strategy/moo2/files/1.40.24/FAQ.html
+++ /dev/null
@@ -1,584 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
-
-<html>
-<head>
- <meta name="generator" content=
- "HTML Tidy for Linux (vers 25 March 2009), see www.w3.org">
-
- <title>Moo2v140 Patch FAQ</title>
-</head>
-
-<body>
- <h1>Moo2v140 Patch FAQ</h1>
- <p>Retrieved from <a href="http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html">http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html</a><br>
- <p>(last updated September 09, 2006)<br>
- <br>
- <strong>Table of Contents</strong><br></p>
-
- <blockquote>
- <p>Preface</p>
-
- <blockquote>
- <p>1. Purpose and audience for this FAQ<br>
- 2. Acknowledgments</p>
- </blockquote>
-
- <p>1. Installation</p>
-
- <blockquote>
- <p>1.1. What are the requirements of the patch?<br>
- 1.2. How do I apply the patch?<br>
- 1.3. How do I configuring the Moo2v140 desktop shortcut?<br>
- 1.4. Why only the DOS version?<br>
- 1.5. How do I launch Moo2v140 from Kali?<br>
- 1.6. How do I launch Moo2v140 from DOSbox?</p>
- </blockquote>
-
- <p>2. Bug fixes</p>
-
- <blockquote>
- <p>2.1. What are the bugs in the latest (v1.31) official patch?<br>
- 2.2. What bugs does the v1.40 patch fix?<br>
- 2.3. What bugs do you plan to fix?</p>
- </blockquote>
-
- <p>3. New command line switches</p>
-
- <blockquote>
- <p>3.1. What command line switches are there already in v1.31?<br>
- 3.2. What command line switches have been added in v1.40?<br>
- 3.3. How do I use the command line switches?<br>
- 3.4. Who needs to use the command line switches in a multiplayer
- game?<br>
- 3.5. What command line switches do you plan to add?<br>
- 3.6. Why do the save games from v1.40 cause problems with the Map editor
- / Leveler?<br>
- 3.7. How do the home system switches interact with each other?<br>
- 3.8. Why does the galaxy map seem different in v1.40?</p>
- </blockquote>
-
- <p>4. Playing over the internet</p>
-
- <blockquote>
- <p>4.1. How do I play Master of Orion 2 over the internet?<br>
- 4.2. What is kali?<br>
- 4.3. Where do I get kali?<br>
- 4.4. What game server to people play Master of Orion 2 on?<br>
- 4.5. Why cant I find the MOO2 server?</p>
- </blockquote>
-
- <p>5. Cheat codes</p>
-
- <blockquote>
- <p>5.1. What cheat codes are there in Master of Orion 2 ?<br>
- 5.2. Why do you plan to disable cheat codes in multiplayer games
- ?<br></p>
- </blockquote>
-
- <p align="left"><strong>Preface</strong></p>
- </blockquote>
-
- <blockquote>
- <blockquote>
- <p>1. Purpose and audience for this FAQ</p>
-
- <blockquote>
- <p>This FAQ provides answers to frequently asked questions for the
- Master of Orion II v1.40 patch which I began writing in December 2003.
- The reason I wrote this FAQ is quite simple, a growing number of people
- keep asking me the same questions about the patch.</p>
- </blockquote>
-
- <p>2. Acknowledgments</p>
-
- <blockquote>
- <p>Thanks go out to all those within the Moo2 kali community that have
- very supportive of this project:<br>
- <br>
- INver, Cybersaber, 4381, Skybandit, PK, NightWolf, RedDog, Siron,
- Alex-D and many others...</p>
- </blockquote>
- </blockquote>
- </blockquote>
-
- <blockquote>
- <p><strong>Questions and Answers</strong></p>
-
- <p>1. Installation</p>
-
- <blockquote>
- <p>1.1. What are the requirements of the patch?</p>
-
- <blockquote>
- <p>This patch requires the DOS v1.31 English version of Master of Orion
- II. It will not work with earlier versions, other language versions, or
- the windows version of the game. You should be able to patch a
- non-english version of master of Orion II with the english v1.31 patch
- and effectively convert it to the english version (which should allow
- you to apply the v1.40 patch at that point).</p>
- </blockquote>
-
- <p>1.2. How do I apply the patch?</p>
-
- <blockquote>
- <p>Applying the patch is simple. Just put the patch exe file into the
- orion2 game directory and run it. It will create a separate
- orion2v140.exe file. This is the patched game executable. It will also
- optionally create a desktop icon for you which you can use to launch
- the game.</p>
- </blockquote>
-
- <p>1.3. How do I configuring the Moo2v140 desktop shortcut?</p>
-
- <blockquote>
- <p>I would recommend that you use the patch to create a desktop icon.
- It is a shortcut.</p>
- </blockquote>
-
- <p>1.4. Why only the DOS version?</p>
-
- <blockquote>
- <p>I primarily play orion2 on the internet using kali. The windows
- version of the game does not play very well over the internet (to much
- lag).</p>
- </blockquote>
-
- <p>1.5. How do I launch Moo2v140 from Kali?</p>
-
- <blockquote>
- <p>Many players use a private server and the desktop shortcut to launch
- the game. Game lobbies are also an option and very commonly used by new
- players. Refer to the kali web site for instructions.</p>
- </blockquote>
-
- <p>1.6. How do I launch Moo2v140 from DOSBox?</p>
-
- <blockquote>
- <p>Setting up a DOSBox game can be more difficult than with Kali but
- the players tend to experience less lag during game play. The host of
- the game must use the 'ipxnet startserver' command in the dosbox window
- prior to starting orion2. All other players must use the 'ipxnet
- connect x.x.x.x' command (where x.x.x.x is the hosts ip address) in the
- dosbox window prior to starting orion2.</p>
- </blockquote>
- </blockquote>
-
- <p>2. Bug fixes</p>
-
- <blockquote>
- <p>2.1. What are the bugs in the latest (v1.31) official patch?</p>
-
- <blockquote>
- <p><strong>Leaders bug</strong> - The game will instantly crash when
- you attempt to view your ship leaders but have no ships.</p>
-
- <p><strong>Arti bug</strong> - This is a LAN game bug that occurs when
- you are the first player to arrive an arti system. You will receive the
- free technologies but the arti planet may permanently lose the arti
- planet special on the next turn.</p>
-
- <p><strong>Last race bugs</strong> - LAN games crash when a player
- presses the Last Race button. Also, it is possible to pick the same
- race picture as an opponent in multiplayer games.</p>
-
- <p><strong>Credit cheat</strong> - Under certain circumstances a player
- can both produce an item and receive trade goods (full amount) at a
- single planet in a single turn. This is an exploit used to generate
- large amounts of cash by some players.</p>
-
- <p><strong>Auto factory bug</strong> - The game can crash when you
- mouse over a building in the colony screen. This often occurs when you
- go to scrap an Auto Factory but can occur with other buildings
- also.</p>
-
- <p><strong>Cloned monsters</strong> - Under certain circumstances the
- combat round with a monster is ignored. Sometimes monsters or ships
- which were destroyed in combat are still alive after combat. This seems
- to be a network game problem only.</p>
-
- <p><strong>Cloned cship or opship</strong> - Sometimes a colony ship or
- outpost ship is not deleted after it is used to make a colony or
- outpost. It can be exploited to generate a very large empire in a very
- short period of time.</p>
-
- <p><strong>Soils bug</strong> - Quite often in the round that you
- produce a building which creates a food or production bonus, the bonus
- is not applied properly to all workers that turn. Moving workers around
- can result in all or part of the bonus being lost temporarily or even a
- game crash.</p>
-
- <p><strong>Retreat from battle field</strong> - Retreating from a
- battle sometimes can result in a game crash. It seems to only occur in
- LAN games when you retreat from the edge of the combat area.</p>
-
- <p><strong>Retreat with navigator</strong> - Retreating from combat can
- result in loss of your entire fleet if there is a black hole in the
- retreat path even if you have a navigator.</p>
-
- <p><strong>Travel distance/ETA incorrect</strong> - Travel distance and
- ETA are not calculated correctly in some situations.</p>
-
- <p><strong>Annihilation bug</strong> - Under certain circumstances,
- annihilation can result in a planet with zero population. It is
- impossible to invade or bomb. Also, if an invader remains in orbit of
- this system it can prevent the invader from entering combat at other
- systems as well. This can be exploited to create a permanent
- outpost.</p>
-
- <p><strong>Overpopulation bug</strong> - Under certain circumstances,
- it is possible to overpopulate a planet with androids or captured
- races. This can be exploited to create a super planet.</p>
-
- <p><strong>Not asked to land opship when cship is present</strong> -
- When a colony ship and outpost ship are present with your fleet,
- sometimes you will not be given the option to land your outpost ship.
- This seems to occur in systems with no habitable worlds.</p>
-
- <p><strong>Phantom missiles</strong> - Shooting down missiles can
- result in a missile stack with a quantity of zero. The defender can
- waste many defensive shots on them but these missiles cannot be shot
- down. The missiles will proceed to target but they seem to do no
- damage.</p>
-
- <p><strong>Stealth bug</strong> - Ships equipped with the stealth
- technology are still visible on the galaxy map by your opponents. They
- are visible at the same range as regular ships.</p>
-
- <p><strong>Cloaking and Phase Cloaking bugs</strong> - Ships equipped
- with the Cloaking or Phase Cloaking technology are still visible on the
- galaxy map by your opponents. Also, during combat only player #0 will
- have his phase cloak revert to regular cloaking after 10 rounds.</p>
-
- <p><strong>System Specials not shared</strong> - When two players
- arrive for the first time at a system with a system special, only one
- player will receive the special (such as rescued leader, money, or
- technology).</p>
-
- <p><strong>Evolutionary Mutation</strong> - It is possible to change
- some race picks that you should not be able to once you have researched
- Evolutionary Mutation.</p>
-
- <p><strong>Repeat build cheat</strong> - It is possible to cancel the
- production of a repeat build item after it has been bought. This allows
- money to be converted to stored production. It can be exploited to
- purchase expensive items by canceling multiple cheaper repeat built
- items over the course of several turns.</p>
-
- <p><strong>Tractors bug</strong> - Moving a ship while tractor beams
- are engaged can often crash the game. The crashes occur most frequently
- if one of the ships involved are off the screen.</p>
-
- <p><strong>Tech Trading bug</strong> - You cannot demand or trade
- optronics computer technology.</p>
-
- <p><strong>Stolen Tech bug</strong> - Some stolen technologies do not
- apply until you build a new colony or outpost.</p>
-
- <p><strong>Autobuild bug</strong> - Autobuild can be exploited to
- produce an item and trade goods in the same turn. The exploit is very
- simular to Credit Cheat.</p>
-
- <p><strong>Stategic outposts bug</strong> - Outposts are often
- destroyed in strategic combat even when the defender wins combat.</p>
-
- <p><strong>Time Warp Facilitator bug</strong> - Ships equiped with
- phasing cloak and time warp facilitator can re-cloak in the same combat
- round in which they fire weapons. This make the ships impossible to
- destroy.</p>
-
- <p><strong>Black Hole Generator bug</strong> - Black Hole Generator
- does not destroy ships when ship initiative is enabled. The ships
- remain immobilized rather than being destroyed on 3rd turn.</p>
-
- <p><strong>Immobilization bug</strong> - Ships are not immobilized by
- tractor beams or blackhole generators until the beginning of the next
- combat round. This allows them to move when they should not be able
- to.</p>
- </blockquote>
-
- <p>2.2. What bugs does the v1.40 patch fix?</p>
-
- <blockquote>
- <p>At present only leaders, arti, credit cheat, stealth, cloned
- op/cship, repeat build, cloak, phase cloak, tractors, blackhole
- generators, VESA, and last race.</p>
- </blockquote>
-
- <p>2.3. What bugs do you plan to fix?</p>
-
- <blockquote>
- <p>Hopefully all of them.</p>
- </blockquote>
- </blockquote>
-
- <p>3. New command line switches</p>
-
- <blockquote>
- <p>3.1. What command line switches are there already in v1.31?</p>
-
- <p>The command line switches that I am aware of are:</p>
-
- <blockquote>
- <blockquote>
- <p><strong>/skipintro</strong> Skips the intro movie.</p>
-
- <p><strong>/monsters = num</strong> Sets the preferred number of
- monsters. Valid values are 0 to 255. Default is 255 which is random
- seed.</p>
-
- <p><strong>/nolog</strong> Sets a flag in the game that seems to
- never be used anyways.</p>
-
- <p><strong>/net = value</strong> Parsed but seems to do nothing.</p>
-
- <p><strong>/date</strong> Displays the version date and exits
- game.</p>
-
- <p><strong>/maps = value</strong> Parsed but seems to do nothing.</p>
-
- <p><strong>/seed = num</strong> Seed for random number generator.
- Valid values are signed long integer (-2147483648 to 2147483647).
- Default is 0. Seems to only effect first galaxy map generated and
- does not effect monster placement.</p>
-
- <p><strong>/saveset = value</strong> Something to do with autosave
- but seems bugged.</p>
-
- <p><strong>/saveset</strong> Something to do with autosave but seems
- bugged.</p>
-
- <p><strong>/quickstart</strong> Parsed but seems to do nothing.</p>
-
- <p><strong>/nosaves = value</strong> Parsed but seems to do
- nothing.</p>
-
- <p><strong>/stats = value</strong> Parsed but seems to do
- nothing.</p>
- </blockquote>
- </blockquote>
-
- <p>3.2. What command line switches have been added in v1.40?</p>
-
- <blockquote>
- <blockquote>
- <p><strong>/nowh</strong> No wormholes are generated on new maps</p>
-
- <p><strong>/nobh</strong> No black holes are generated on new
- maps</p>
-
- <p><strong>/noorion</strong> Orion and Guardian are not generated on
- new maps</p>
-
- <p><strong>/noreport</strong> The report button on the diplomacy
- screen will be disabled preventing you from seeing what technology
- your opponent has. Also, Technology demands and trades are greyed
- out.</p>
-
- <p><strong>/droids</strong> All players start out with the ability to
- build androids (all 3 types).</p>
-
- <p><strong>/minstart</strong> The unoccupied planet closest to the
- sun in all home systems will be at least 2 production per worker and
- its gravity will match that of the homeworld.</p>
-
- <p><strong>/hugestart</strong> The unoccupied planet closest to the
- sun in all home systems will be huge and its gravity will match that
- of the homeworld.</p>
-
- <p><strong>/richstart</strong> The unoccupied planet closest to the
- sun in all home systems will be rich and its gravity will match that
- of the homeworld (this switch is ignored if /goodstart is used).</p>
-
- <p><strong>/goodstart</strong> The unoccupied planet closest to the
- sun in all home systems will be Ultra Rich and its gravity will match
- that of the homeworld.</p>
-
- <p><strong>/nosplint</strong> No splinter worlds unless there is a
- monster guarding it.</p>
-
- <p><strong>/planets = num</strong> Sets the minimum number of planets
- in all home systems to num. This value includes the home world. Valid
- values are<br>
- 2-5 (default is 2). If you try a value outside of the valid range it
- will use the default.</p>
-
- <p><strong>/picks = num</strong> Sets the starting race picks points
- to num. Valid values are 10-14 (default is 10). If you try a value
- outside of the valid range it will use the default. Note: some
- screens in the game only show the first 11 race picks (it is possible
- to pick more than 11).</p>
-
- <p><strong>/nonebula</strong> When used the map is generated without
- any nebulas.</p>
-
- <p><strong>/nohousing</strong> The housing option will no longer be
- available from the build list so housing production will not be
- possible. Also, this switch adds +150% bonus to population growth.
- The bonus will be added into the growth formula exactly the same way
- that the bonus from universal antidote is.</p>
-
- <p><strong>/noscan</strong> This switch will disable the scan button
- in combat so that detailed scans of ships will no longer be possible.
- Only quick scans will be possible by mousing over the ships.</p>
- </blockquote>
-
- <p>NOTE: the switches /minstart, /hugestart, /richstart, and /goodstart
- all effect the same planet. The effect is cumulative. These switches
- ONLY EFFECT ONE PLANET. ALL OTHERS ARE COMPLETELY RANDOM.</p>
- </blockquote>
-
- <p>3.3. How do I use the command line switches?</p>
-
- <blockquote>
- <p>You need to edit the properties of desktop shortcut. Just right
- click the icon and pick properties. Go to the program tab. On the
- command line add the switches you want at the end *(after /skipintro)
- with spaces between each and click ok.</p>
-
- <p>NOTE: If you do not spell things correctly there will be no errors
- when you start the game. Your misspelled switch will simply be ignored.
- Also, Windows has a limit to the length of the command line. It will
- not tell you that you have reached this limit. It will just chop off
- some switches that are over the limit. You can reopen the shortcut
- properties and look at the command line to verify that the switches are
- not chopped off.<br></p>
- </blockquote>
-
- <p>3.4. Who needs to use the command line switches in a multiplayer
- game?</p>
-
- <blockquote>
- <p>With the exception of the /picks switch, only the host needs to use
- the command line switches. The switches from all other players are
- ignored (except /picks).</p>
-
- <p>The /picks switch in a LAN game must be put on every players command
- line (if you do not put it on your command line then you will receive
- the default of 10 points). Each player can have a different number of
- race pick points. This will allow people to play with a handicap if the
- choose to.</p>
- </blockquote>
-
- <p>3.5. What command line switches do you plan to add in the future?</p>
-
- <blockquote>
- <p>Check my blog site. I usually post what I am working on.<br></p>
- </blockquote>
-
- <p>3.6. Why do the save games from v1.40 cause problems with the Map
- editor / Leveler?</p>
-
- <blockquote>
- <p>This issue only effected old versions of the patch. Please upgrade
- to v1.40b21 or later.</p>
- </blockquote>
-
- <p>3.7. How do the home system switches interact with each other?</p>
-
- <blockquote>
- <p>The home system switches effects add where possible, however they
- only impact one planet in the home system. For example:</p>
-
- <p>/hugestart /goodstart gives a huge ultra rich planet</p>
-
- <p>/hugestart /minstart only gives a huge planet</p>
-
- <p>/richstart /goodstart only gives an ultra rich</p>
- </blockquote>
-
- <p>3.8. Why does the galaxy map seem different in v1.40?</p>
-
- <blockquote>
- <p>The /nobh switch converts black holes into stars. As a result, there
- will be a slight change in the galaxy quality (a few extra planets) if
- this switch is used.<br>
- Also, the home systems are improved slightly. This obviously has an
- effect on the overall galaxy quality.<br>
- The /noorion switch prevents the game from generating Orion and instead
- it generates a regular system in its place.<br>
- Also, the /nosplint switch converts splinters into gold deposits. There
- will be a slight increase in the number of gold deposit worlds if this
- switch is used.</p>
- </blockquote>
- </blockquote>
-
- <p>4. Playing over the internet</p>
-
- <blockquote>
- <p>4.1. How do I play Master of Orion 2 over the internet?</p>
-
- <blockquote>
- <p>I recommend playing using Kali and Windows 98 as your operating
- system. This is the best combination that I have tried so far. There
- are also frequently several players on the Kali MOO2 server who enjoy
- playing games regularly.</p>
- </blockquote>
-
- <p>4.2. What is kali?</p>
-
- <blockquote>
- <p>Kali is software that lets you play LAN games over the internet. It
- supports DOS games well. There are many chat servers and game lobbies
- for players to meet and organize games.</p>
- </blockquote>
-
- <p>4.3. Where do I get kali?</p>
-
- <blockquote>
- <p><a href="http://www.kali.net">http://www.kali.net</a></p>
- </blockquote>
-
- <p>4.4. What game server do people play Master of Orion 2 on?</p>
-
- <blockquote>
- <p>Come join us on the kali -&gt;MOO2 chat server (currently #138 in
- the server list). There are several regular players on this server to
- play with.</p>
- </blockquote>
-
- <p>4.5. Why cant I find the MOO2 server?<br></p>
-
- <blockquote>
- <p>Sometime you do not get the full list of Kali chat servers when you
- load kali. What you need to do is refresh the list. It may take several
- refreshes to get all 300+ servers on the list.</p>
- </blockquote>
- </blockquote>
-
- <p>5. Cheat codes</p>
-
- <blockquote>
- <p>5.1. What cheat codes are there in Master of Orion 2 ?</p>
-
- <blockquote>
- <p>There are many cheat codes in Master of Orion II. The codes vary
- from version to version of the game. These are the codes that are
- scanned for in v1.31 and v1.40.</p>
-
- <p>From Galactic Map:</p>
-
- <p><strong>ALT + EINSTEIN</strong> All research technology<br>
- <strong>ALT + MOOLA</strong> Add 1000BCs to your treasury<br>
- <strong>ALT + MENLO</strong> Current research completes next turn<br>
- <strong>ALT + ISEEALL</strong> Toggle omni race pick on / off<br>
- <strong>ALT + SCORE</strong> Show your current score</p>
-
- <p>From the Colony Screen:</p>
-
- <p><strong>ALT + CRUNCH</strong> Finish current production item
- immediately.<br>
- <strong>ALT + TOGGLE</strong> All building will be available on the
- Construction Orders screen. Even those not researched.</p>
- </blockquote>
-
- <p>5.2. Why do you plan to disable cheat codes in multiplayer games ?</p>
-
- <blockquote>
- <p>There is no reason to cheat in a multiplayer game. If you want to
- cheat, do so in a single player game.<br></p>
- </blockquote><br>
- <br>
- </blockquote>
- </blockquote>
-</body>
-</html>
diff --git a/games-strategy/moo2/moo2-1.40.24.ebuild b/games-strategy/moo2/moo2-1.40.24.ebuild
index c803c9672..74fac1563 100644
--- a/games-strategy/moo2/moo2-1.40.24.ebuild
+++ b/games-strategy/moo2/moo2-1.40.24.ebuild
@@ -1,4 +1,4 @@
-# Copyright 1999-2010 Gentoo Foundation
+# Copyright 1999-2011 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
@@ -12,7 +12,8 @@ LB_PATCH="Moo2v140b24.zip"
DESCRIPTION="A classic 4X turn-based space strategy game"
HOMEPAGE="http://lordbrazen.blogspot.com"
SRC_URI="ftp://ftp.infogrames.net/patches/moo2/${OFFICIAL_PATCH}
- lordbrazen? ( http://www.spheriumnorth.com/blog-images/${LB_PATCH} )"
+ lordbrazen? ( http://www.spheriumnorth.com/blog-images/${LB_PATCH} )
+ http://ompldr.org/vOWptOA/FAQ-${PV}.html"
LICENSE="GPL-2 Hasbro-EULA"
SLOT="0"
@@ -177,7 +178,7 @@ src_install() {
dodoc "${WORKDIR}/docs/"* || die
# FAQ covering both official and unofficial patched versions.
- dodoc "${FILESDIR}/${PVR}/FAQ.html" || die
+ newdoc "${DISTDIR}/FAQ-${PV}.html" FAQ.html || die
# README.TXT on all CD-ROMs
dodoc "${CDROM_ROOT}/README.TXT" || die