diff options
Diffstat (limited to 'games-emulation/sdlmame/files/0.120a/inpview.patch')
-rw-r--r-- | games-emulation/sdlmame/files/0.120a/inpview.patch | 398 |
1 files changed, 398 insertions, 0 deletions
diff --git a/games-emulation/sdlmame/files/0.120a/inpview.patch b/games-emulation/sdlmame/files/0.120a/inpview.patch new file mode 100644 index 000000000..f28d2b518 --- /dev/null +++ b/games-emulation/sdlmame/files/0.120a/inpview.patch @@ -0,0 +1,398 @@ +diff -Nru base0120/src/emu/emu.mak w0120/src/emu/emu.mak +--- base0120/src/emu/emu.mak 2007-10-15 19:58:53.000000000 +1300 ++++ w0120/src/emu/emu.mak 2007-10-16 01:00:34.000000000 +1300 +@@ -75,6 +75,7 @@ + $(EMUOBJ)/uitext.o \ + $(EMUOBJ)/validity.o \ + $(EMUOBJ)/video.o \ ++ $(EMUOBJ)/inpview.o \ + + ifdef PROFILER + EMUOBJS += \ +diff -Nru base0120/src/emu/emuopts.c w0120/src/emu/emuopts.c +--- base0120/src/emu/emuopts.c 2007-09-11 18:16:58.000000000 +1200 ++++ w0120/src/emu/emuopts.c 2007-10-16 00:58:01.000000000 +1300 +@@ -156,6 +156,8 @@ + { "bios", "default", 0, "select the system BIOS to use" }, + { "cheat;c", "0", OPTION_BOOLEAN, "enable cheat subsystem" }, + { "skip_gameinfo", "0", OPTION_BOOLEAN, "skip displaying the information screen at startup" }, ++ { "inpview;iv", "0", 0, "enable input viewer" }, ++ { "inplayout;il", "standard", 0, "set input viewer layout type" }, + + { NULL } + }; +diff -Nru base0120/src/emu/inptport.c w0120/src/emu/inptport.c +--- base0120/src/emu/inptport.c 2007-09-29 15:57:09.000000000 +1200 ++++ w0120/src/emu/inptport.c 2007-10-16 00:58:01.000000000 +1300 +@@ -106,6 +106,7 @@ + #include "inputx.h" + #endif + ++#include "inpview.h" + + /*************************************************************************** + CONSTANTS +@@ -1140,6 +1141,9 @@ + /* register callbacks for when we load configurations */ + config_register("input", input_port_load, input_port_save); + ++ /* INPVIEW: initialise -inpview and -inplayout options */ ++ inpview_set_data(options_get_int(mame_options(),"inpview"),options_get_string(mame_options(),"inplayout")); ++ + /* open playback and record files if specified */ + setup_playback(machine); + setup_record(machine); +@@ -3599,3 +3603,30 @@ + break; + } + } ++ ++int input_port_used(int type,int player) ++{ ++ int portnum, bitnum; ++ ++ /* loop over all input ports */ ++ for (portnum = 0; portnum < MAX_INPUT_PORTS; portnum++) ++ { ++ input_port_info *portinfo = &port_info[portnum]; ++ input_bit_info *info; ++ unsigned long portvalue; ++ ++ for (bitnum = 0, info = &portinfo->bit[0]; bitnum < MAX_BITS_PER_PORT && info->port; bitnum++, info++) ++ { ++ portvalue = portinfo->playback; ++ ++ if(info->port->type == type && info->port->player == player) ++ { ++ if((info->port->type == type) && (portvalue & info->port->mask) != (info->port->default_value & info->port->mask)) ++ return 1; ++ else ++ return 0; ++ } ++ } ++ } ++ return 0; ++} +diff -Nru base0120/src/emu/inptport.h w0120/src/emu/inptport.h +--- base0120/src/emu/inptport.h 2007-09-29 15:57:09.000000000 +1200 ++++ w0120/src/emu/inptport.h 2007-10-16 00:58:01.000000000 +1300 +@@ -899,4 +899,6 @@ + UINT32 readinputportbytag(const char *tag); + UINT32 readinputportbytag_safe(const char *tag, UINT32 defvalue); + ++int input_port_used(int, int); ++ + #endif /* __INPTPORT_H__ */ +diff -Nru base0120/src/emu/inpview.c w0120/src/emu/inpview.c +--- base0120/src/emu/inpview.c 1970-01-01 13:00:00.000000000 +1300 ++++ w0120/src/emu/inpview.c 2007-10-16 00:58:01.000000000 +1300 +@@ -0,0 +1,258 @@ ++// Input viewer module for MAME ++// Complete re-write started Aug 23, 2006 ++ ++#include <stdio.h> ++#include "ui.h" ++#include "uitext.h" ++#include "inptport.h" ++#include "render.h" ++#include "inpview.h" ++ ++#define CHAR_WIDTH (1.0f / 80.0f) ++#define INPUT_TYPES 5 ++ ++#define COL_RED MAKE_ARGB(0xff, 0xff, 0x00, 0x00) ++#define COL_BLUE MAKE_ARGB(0xff, 0x00, 0x00, 0xff) ++#define COL_GREEN MAKE_ARGB(0xff, 0x00, 0xff, 0x00) ++#define COL_YELLOW MAKE_ARGB(0xff, 0xff, 0xff, 0x00) ++#define COL_ORANGE MAKE_ARGB(0xff, 0xff, 0x80, 0x00) ++#define COL_BLACK MAKE_ARGB(0xff, 0x00, 0x00, 0x00) ++#define COL_GRAY MAKE_ARGB(0xff, 0x80, 0x80, 0x80) ++#define COL_WHITE MAKE_ARGB(0xff, 0xff, 0xff, 0xff) ++ ++#define BGCOL MAKE_ARGB(0x80, 0x80, 0x00, 0x00) ++ ++// uncomment if you plan to use MAME's built-in font ++//#define OLD_UI_FONT 1 ++ ++#ifndef OLD_UI_FONT ++#define DIR_LEFT 0x2190 ++#define DIR_UP 0x2191 ++#define DIR_RIGHT 0x2192 ++#define DIR_DOWN 0x2193 ++#else ++#define DIR_LEFT 'L' ++#define DIR_UP 'U' ++#define DIR_RIGHT 'R' ++#define DIR_DOWN 'D' ++#endif ++ ++struct input_type_definition inptype[INPUT_TYPES] = ++{ ++ { ++ "standard", ++ 1, ++ { ++ {"1P", IPT_START1, 1, 50, 0, 0, COL_WHITE}, ++ {"2P", IPT_START2, 1, 53, 0, 0, COL_WHITE}, ++ {"3P", IPT_START3, 1, 56, 0, 0, COL_WHITE}, ++ {"4P", IPT_START4, 1, 59, 0, 0, COL_WHITE}, ++ {"5P", IPT_START5, 1, 62, 0, 0, COL_WHITE}, ++ {"6P", IPT_START6, 1, 65, 0, 0, COL_WHITE}, ++ {"7P", IPT_START7, 1, 68, 0, 0, COL_WHITE}, ++ {"8P", IPT_START8, 1, 71, 0, 0, COL_WHITE}, ++ {"1", IPT_BUTTON1, 1, 20, 0, 1, COL_WHITE}, ++ {"2", IPT_BUTTON2, 1, 22, 0, 1, COL_WHITE}, ++ {"3", IPT_BUTTON3, 1, 24, 0, 1, COL_WHITE}, ++ {"4", IPT_BUTTON4, 1, 26, 0, 1, COL_WHITE}, ++ {"5", IPT_BUTTON5, 1, 28, 0, 1, COL_WHITE}, ++ {"6", IPT_BUTTON6, 1, 30, 0, 1, COL_WHITE}, ++ {"7", IPT_BUTTON7, 1, 32, 0, 1, COL_WHITE}, ++ {"8", IPT_BUTTON8, 1, 34, 0, 1, COL_WHITE}, ++ {"9", IPT_BUTTON9, 1, 36, 0, 1, COL_WHITE}, ++ {"0", IPT_BUTTON10, 1, 38, 0, 1, COL_WHITE}, ++ {"_L", IPT_JOYSTICK_LEFT, 1, 10, 0, 1, COL_WHITE}, ++ {"_R", IPT_JOYSTICK_RIGHT, 1, 12, 0, 1, COL_WHITE}, ++ {"_U", IPT_JOYSTICK_UP, 1, 14, 0, 1, COL_WHITE}, ++ {"_D", IPT_JOYSTICK_DOWN, 1, 16, 0, 1, COL_WHITE}, ++ {"NULL", -1, 0,0,0,0,0} ++ } ++ }, ++ { ++ "mahjong", ++ 2, ++ { ++ {"1P", IPT_START1, 1, 50, 0, 0, COL_WHITE}, ++ {"2P", IPT_START2, 1, 53, 0, 0, COL_WHITE}, ++ {"3P", IPT_START3, 1, 56, 0, 0, COL_WHITE}, ++ {"4P", IPT_START4, 1, 59, 0, 0, COL_WHITE}, ++ {"5P", IPT_START5, 1, 62, 0, 0, COL_WHITE}, ++ {"6P", IPT_START6, 1, 65, 0, 0, COL_WHITE}, ++ {"7P", IPT_START7, 1, 68, 0, 0, COL_WHITE}, ++ {"8P", IPT_START8, 1, 71, 0, 0, COL_WHITE}, ++ {"A", IPT_MAHJONG_A, 1, 10, 0, 1, COL_WHITE}, ++ {"B", IPT_MAHJONG_B, 1, 12, 0, 1, COL_WHITE}, ++ {"C", IPT_MAHJONG_C, 1, 14, 0, 1, COL_WHITE}, ++ {"D", IPT_MAHJONG_D, 1, 16, 0, 1, COL_WHITE}, ++ {"E", IPT_MAHJONG_E, 1, 18, 0, 1, COL_WHITE}, ++ {"F", IPT_MAHJONG_F, 1, 20, 0, 1, COL_WHITE}, ++ {"G", IPT_MAHJONG_G, 1, 22, 0, 1, COL_WHITE}, ++ {"H", IPT_MAHJONG_H, 1, 24, 0, 1, COL_WHITE}, ++ {"I", IPT_MAHJONG_I, 1, 26, 0, 1, COL_WHITE}, ++ {"J", IPT_MAHJONG_J, 1, 28, 0, 1, COL_WHITE}, ++ {"K", IPT_MAHJONG_K, 1, 30, 0, 1, COL_WHITE}, ++ {"L", IPT_MAHJONG_L, 1, 32, 0, 1, COL_WHITE}, ++ {"M", IPT_MAHJONG_M, 1, 34, 0, 1, COL_WHITE}, ++ {"N", IPT_MAHJONG_N, 1, 36, 0, 1, COL_WHITE}, ++ {"O", IPT_MAHJONG_O, 1, 38, 0, 1, COL_WHITE}, ++ {"P", IPT_MAHJONG_P, 1, 40, 0, 1, COL_WHITE}, ++ {"Q", IPT_MAHJONG_Q, 1, 42, 0, 1, COL_WHITE}, ++ {"REACH", IPT_MAHJONG_REACH, 2, 14, 0, 1, COL_WHITE}, ++ {"CHI", IPT_MAHJONG_CHI, 2, 26, 0, 1, COL_WHITE}, ++ {"PON", IPT_MAHJONG_PON, 2, 34, 0, 1, COL_WHITE}, ++ {"KAN", IPT_MAHJONG_KAN, 2, 42, 0, 1, COL_WHITE}, ++ {"RON", IPT_MAHJONG_RON, 2, 50, 0, 1, COL_WHITE}, ++ {"BET", IPT_MAHJONG_BET, 2, 58, 0, 1, COL_WHITE}, ++ {"NULL", -1, 0,0,0,0,0} ++ } ++ }, ++ { ++ "dualstick", ++ 1, ++ { ++ {"1P", IPT_START1, 1, 50, 0, 0, COL_WHITE}, ++ {"2P", IPT_START2, 1, 53, 0, 0, COL_WHITE}, ++ {"3P", IPT_START3, 1, 56, 0, 0, COL_WHITE}, ++ {"4P", IPT_START4, 1, 59, 0, 0, COL_WHITE}, ++ {"5P", IPT_START5, 1, 62, 0, 0, COL_WHITE}, ++ {"6P", IPT_START6, 1, 65, 0, 0, COL_WHITE}, ++ {"7P", IPT_START7, 1, 68, 0, 0, COL_WHITE}, ++ {"8P", IPT_START8, 1, 71, 0, 0, COL_WHITE}, ++ {"1", IPT_BUTTON1, 1, 30, 0, 1, COL_WHITE}, ++ {"2", IPT_BUTTON2, 1, 32, 0, 1, COL_WHITE}, ++ {"3", IPT_BUTTON3, 1, 34, 0, 1, COL_WHITE}, ++ {"4", IPT_BUTTON4, 1, 36, 0, 1, COL_WHITE}, ++ {"5", IPT_BUTTON5, 1, 38, 0, 1, COL_WHITE}, ++ {"6", IPT_BUTTON6, 1, 40, 0, 1, COL_WHITE}, ++ {"7", IPT_BUTTON7, 1, 42, 0, 1, COL_WHITE}, ++ {"8", IPT_BUTTON8, 1, 44, 0, 1, COL_WHITE}, ++ {"9", IPT_BUTTON9, 1, 46, 0, 1, COL_WHITE}, ++ {"0", IPT_BUTTON10, 1, 48, 0, 1, COL_WHITE}, ++ {"_L", IPT_JOYSTICKLEFT_LEFT, 1, 6, 0, 1, COL_WHITE}, ++ {"_R", IPT_JOYSTICKLEFT_RIGHT, 1, 8, 0, 1, COL_WHITE}, ++ {"_U", IPT_JOYSTICKLEFT_UP, 1, 10, 0, 1, COL_WHITE}, ++ {"_D", IPT_JOYSTICKLEFT_DOWN, 1, 12, 0, 1, COL_WHITE}, ++ {"_L", IPT_JOYSTICKRIGHT_LEFT, 1, 18, 0, 1, COL_WHITE}, ++ {"_R", IPT_JOYSTICKRIGHT_RIGHT, 1, 20, 0, 1, COL_WHITE}, ++ {"_U", IPT_JOYSTICKRIGHT_UP, 1, 22, 0, 1, COL_WHITE}, ++ {"_D", IPT_JOYSTICKRIGHT_DOWN, 1, 24, 0, 1, COL_WHITE}, ++ {"NULL", -1, 0,0,0,0,0} ++ } ++ }, ++ { ++ "neogeo", ++ 2, ++ { ++ {"1P", IPT_START1, 2, 53, 0, 0, COL_YELLOW}, ++ {"2P", IPT_START2, 1, 53, 0, 0, COL_YELLOW}, ++ {"A", IPT_BUTTON1, 1, 26, 0, 1, COL_RED}, ++ {"B", IPT_BUTTON2, 2, 29, 0, 1, COL_YELLOW}, ++ {"C", IPT_BUTTON3, 2, 32, 0, 1, COL_GREEN}, ++ {"D", IPT_BUTTON4, 1, 35, 0, 1, COL_BLUE}, ++ {"_L", IPT_JOYSTICK_LEFT, 1, 15, 0, 1, COL_WHITE}, ++ {"_R", IPT_JOYSTICK_RIGHT, 1, 19, 0, 1, COL_WHITE}, ++ {"_U", IPT_JOYSTICK_UP, 2, 17, 0, 1, COL_WHITE}, ++ {"_D", IPT_JOYSTICK_DOWN, 1, 17, 0, 1, COL_WHITE}, ++ {"NULL", -1, 0,0,0,0,0} ++ } ++ }, ++ { ++ "6button", ++ 2, ++ { ++ {"1P", IPT_START1, 2, 53, 0, 0, COL_YELLOW}, ++ {"2P", IPT_START2, 1, 53, 0, 0, COL_YELLOW}, ++ {"1", IPT_BUTTON1, 2, 30, 0, 1, COL_WHITE}, ++ {"2", IPT_BUTTON2, 2, 33, 0, 1, COL_WHITE}, ++ {"3", IPT_BUTTON3, 2, 36, 0, 1, COL_WHITE}, ++ {"4", IPT_BUTTON4, 1, 30, 0, 1, COL_WHITE}, ++ {"5", IPT_BUTTON5, 1, 33, 0, 1, COL_WHITE}, ++ {"6", IPT_BUTTON6, 1, 36, 0, 1, COL_WHITE}, ++ {"_L", IPT_JOYSTICK_LEFT, 1, 15, 0, 1, COL_WHITE}, ++ {"_R", IPT_JOYSTICK_RIGHT, 1, 19, 0, 1, COL_WHITE}, ++ {"_U", IPT_JOYSTICK_UP, 2, 17, 0, 1, COL_WHITE}, ++ {"_D", IPT_JOYSTICK_DOWN, 1, 17, 0, 1, COL_WHITE}, ++ {"NULL", -1, 0,0,0,0,0} ++ } ++ } ++}; ++ ++int player; ++int layout; ++ ++void render_input() ++{ ++ int port = 0; ++ char txt[6]; ++ float height = ui_get_line_height(); ++ ++ if(player < 1 || player > 8) ++ return; // invalid player ++ ++ render_ui_add_rect(0.0f,1.0f-(float)(inptype[layout].lines*height),1.0f,1.0f,BGCOL,PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); ++ while(inptype[layout].inp[port].port != -1) ++ { ++ strcpy(txt,inptype[layout].inp[port].text); ++ ++ if(inptype[layout].inp[port].playerspecific == 0) ++ { ++ if(input_port_used(inptype[layout].inp[port].port,0) != 0) ++ { ++ int ch = convert_txt(txt); ++ int col = inptype[layout].inp[port].colour; ++ if(ch == 0) ++ ui_draw_text_full(txt,(float)(inptype[layout].inp[port].x * CHAR_WIDTH),1.0f - (float)(height * inptype[layout].inp[port].line),1.0f,JUSTIFY_LEFT,WRAP_NEVER,DRAW_OPAQUE,col,0,NULL,NULL); ++ else ++ render_ui_add_char((float)(inptype[layout].inp[port].x * CHAR_WIDTH),1.0f - (float)(height * inptype[layout].inp[port].line),height,render_get_ui_aspect(),col,ui_get_font(),ch); ++ } ++ } ++ else ++ { ++ if(input_port_used(inptype[layout].inp[port].port,player-1) != 0) ++ { ++ int ch = convert_txt(txt); ++ int col = inptype[layout].inp[port].colour; ++ if(ch == 0) ++ ui_draw_text_full(txt,(float)(inptype[layout].inp[port].x * CHAR_WIDTH),1.0f - (float)(height * inptype[layout].inp[port].line),1.0f,JUSTIFY_LEFT,WRAP_NEVER,DRAW_OPAQUE,col,0,NULL,NULL); ++ else ++ render_ui_add_char((float)(inptype[layout].inp[port].x * CHAR_WIDTH),1.0f - (float)(height * inptype[layout].inp[port].line),height,render_get_ui_aspect(),col,ui_get_font(),ch); ++ } ++ } ++ port++; ++ } ++} ++ ++void inpview_set_data(int ply, const char* lay) ++{ ++ player = ply; ++ layout = 0; ++ while(layout < INPUT_TYPES) ++ { ++ if(strcmp(inptype[layout].name,lay) == 0) ++ { ++ printf("INPVIEW: using layout type '%s'\n",lay); ++ return; ++ } ++ layout++; ++ } ++ printf("INPVIEW: invalid type specified, standard layout in use\n"); ++ layout = 0; ++} ++ ++int inpview_get_player() ++{ ++ return player; ++} ++ ++unsigned int convert_txt(char* txt) ++{ ++ if(strcmp(txt,"_L") == 0) ++ return DIR_LEFT; ++ if(strcmp(txt,"_R") == 0) ++ return DIR_RIGHT; ++ if(strcmp(txt,"_U") == 0) ++ return DIR_UP; ++ if(strcmp(txt,"_D") == 0) ++ return DIR_DOWN; ++ return 0; ++} +diff -Nru base0120/src/emu/inpview.h w0120/src/emu/inpview.h +--- base0120/src/emu/inpview.h 1970-01-01 13:00:00.000000000 +1300 ++++ w0120/src/emu/inpview.h 2007-10-16 00:58:01.000000000 +1300 +@@ -0,0 +1,24 @@ ++// Input viewer header ++ ++struct inputs ++{ ++ char text[6]; // character(s) to display ++ int port; // port to check ++ int line; // line to display on ++ int x; // location on line to display at ++ char isanalogue; // non-zero if the input is analogue ++ char playerspecific; // is a player specific port (if 0, then player should be 0 too) ++ unsigned long colour; ++}; ++ ++struct input_type_definition ++{ ++ char name[13]; // NULL-terminated string to identify different type using a possible -inplayout option ++ int lines; // number of lines to use for this type ++ struct inputs inp[64]; // list of displayed buttons, and the inputs they correspond to (64 max) ++}; ++ ++void render_input(void); ++void inpview_set_data(int,const char*); ++int inpview_get_player(void); ++unsigned int convert_txt(char*); +diff -Nru base0120/src/emu/ui.c w0120/src/emu/ui.c +--- base0120/src/emu/ui.c 2007-09-07 04:42:07.000000000 +1200 ++++ w0120/src/emu/ui.c 2007-10-16 00:58:01.000000000 +1300 +@@ -31,7 +31,7 @@ + #include <stdarg.h> + #include <math.h> + +- ++#include "inpview.h" + + /*************************************************************************** + CONSTANTS +@@ -452,6 +452,10 @@ + /* let MESS display its stuff */ + mess_ui_update(); + #endif ++ ++ // Input viewer ++ if(Machine->playback_file && inpview_get_player() != 0) ++ render_input(); + } + + |