diff options
Diffstat (limited to 'media-sound/mixxx/files/mixxx-1.9.2-libsoundtouch.patch')
-rw-r--r-- | media-sound/mixxx/files/mixxx-1.9.2-libsoundtouch.patch | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/media-sound/mixxx/files/mixxx-1.9.2-libsoundtouch.patch b/media-sound/mixxx/files/mixxx-1.9.2-libsoundtouch.patch new file mode 100644 index 000000000..25f349c3a --- /dev/null +++ b/media-sound/mixxx/files/mixxx-1.9.2-libsoundtouch.patch @@ -0,0 +1,68 @@ +--- build/depends.py.orig 2010-12-22 11:13:22.000000000 -0800 ++++ build/depends.py 2010-12-22 11:33:29.000000000 -0800 +@@ -234,60 +234,16 @@ + build.env.Append(CPPPATH="#lib/replaygain") + + class SoundTouch(Dependence): +- SOUNDTOUCH_PATH = 'soundtouch-1.4.1' + + def sources(self, build): +- sources = ['engine/enginebufferscalest.cpp', +- '#lib/%s/SoundTouch.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/TDStretch.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/RateTransposer.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/AAFilter.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/FIFOSampleBuffer.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/FIRFilter.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/PeakFinder.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/BPMDetect.cpp' % self.SOUNDTOUCH_PATH] +- if build.platform_is_windows and build.toolchain_is_msvs: +- if build.machine_is_64bit: +- sources.append( +- '#lib/%s/cpu_detect_x64_win.cpp' % self.SOUNDTOUCH_PATH) +- elif build.machine == 'x86': +- sources.append( +- '#lib/%s/cpu_detect_x86_win.cpp' % self.SOUNDTOUCH_PATH) +- else: +- raise Exception("Unhandled CPU configuration for SoundTouch") +- elif build.toolchain_is_gnu: +- if build.machine == 'x86_64': +- sources.append( +- '#lib/%s/cpu_detect_x64_gcc.cpp' % self.SOUNDTOUCH_PATH) +- else: +- sources.append( +- '#lib/%s/cpu_detect_x86_gcc.cpp' % self.SOUNDTOUCH_PATH) +- else: +- raise Exception("Unhandled CPU configuration for SoundTouch") +- +- # TODO(XXX) when we figure out a better way to represent features, fix +- # this. +- optimize = int(util.get_flags(build.env, 'optimize', 1)) +- if build.machine_is_64bit or \ +- (build.toolchain_is_msvs and optimize > 1) or \ +- (build.toolchain_is_gnu and optimize > 2): +- sources.extend( +- ['#lib/%s/mmx_optimized.cpp' % self.SOUNDTOUCH_PATH, +- '#lib/%s/sse_optimized.cpp' % self.SOUNDTOUCH_PATH, +- ]) +- if build.toolchain_is_msvs and not build.machine_is_64bit: +- sources.append('#lib/%s/3dnow_win.cpp' % self.SOUNDTOUCH_PATH) +- else: +- # TODO(XXX) the docs refer to a 3dnow_gcc, but we don't seem to have +- # it. +- pass +- ++ sources = ['engine/enginebufferscalest.cpp'] + return sources + + def configure(self, build, conf): +- if build.platform_is_windows: +- build.env.Append(CPPDEFINES = 'WIN%s' % build.bitwidth) +- build.env.Append(CPPPATH=['#lib/%s' % self.SOUNDTOUCH_PATH]) ++ if not conf.CheckLib(['SoundTouch','libSoundTouch']): ++ raise Exception('Did not find libSoundTouch.a, libSoundTouch.lib, or the libSoundTouch development header files - exiting!') ++ build.env.Append(CPPPATH=[SCons.ARGUMENTS.get('prefix', '/usr/local') + '/include/soundtouch']) ++ build.env.Append(LIBS='SoundTouch') + + # TODO(XXX) when we figure out a better way to represent features, fix + # this. |