summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichael Sterrett <mr_bones_@gentoo.org>2016-03-20 16:42:37 -0400
committerMichael Sterrett <mr_bones_@gentoo.org>2016-03-20 16:51:19 -0400
commit1fadf23d9a5a390aae7342eb061b0fdddd42f7d1 (patch)
tree1f55207c2d97d93d67ecdc5ea19f5daee0791288 /games-action
parentgames-board/gnuchess: clean old (diff)
downloadgentoo-1fadf23d9a5a390aae7342eb061b0fdddd42f7d1.tar.gz
gentoo-1fadf23d9a5a390aae7342eb061b0fdddd42f7d1.tar.bz2
gentoo-1fadf23d9a5a390aae7342eb061b0fdddd42f7d1.zip
games-action/openclonk: clean old
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-action')
-rw-r--r--games-action/openclonk/Manifest1
-rw-r--r--games-action/openclonk/files/openclonk-6.1-dedicated.patch1073
-rw-r--r--games-action/openclonk/files/openclonk-6.1-jpeg9.patch20
-rw-r--r--games-action/openclonk/files/openclonk-6.1-paths.patch69
-rw-r--r--games-action/openclonk/files/openclonk-6.1-postinst.patch15
-rw-r--r--games-action/openclonk/openclonk-6.1.ebuild116
6 files changed, 0 insertions, 1294 deletions
diff --git a/games-action/openclonk/Manifest b/games-action/openclonk/Manifest
index 12525dde0832..2a7482506956 100644
--- a/games-action/openclonk/Manifest
+++ b/games-action/openclonk/Manifest
@@ -1,2 +1 @@
-DIST openclonk-6.1-src.tar.bz2 68861317 SHA256 5c3903f82c9d7e8c466ab1ff594d553911a6e5fa0be2a326684d823ef1c24905 SHA512 2705a34e797e8352c2f480c57f1c8131a4e2c71bec3ac353d1cdbca6976e7b9e4722ed171b67c03f958eecedbe43b2751be843d7fcc460c2ee65fd035bc6bb4a WHIRLPOOL 3cb05e758c91ec963f198dbe2fbdb117641628ccd139ad787e55a1b57a93719e2d4b655758cbcbf8f42a5391b09282488133febd7f9400e51587291f72126136
DIST openclonk-7.0-src.tar.bz2 102143348 SHA256 bc1a231d72774a7aa8819e54e1f79be27a21b579fb057609398f2aa5700b0732 SHA512 b7ea557b5441986c0527abcb9c074c462f73bf45dd7ac4835329169d63ace5cc02e122d0dee7241da8621a7727ce9b09a2ad17e06dfc5610fcb529d350a51577 WHIRLPOOL 62619fa9b9071cdeff4b37dea703e822580a029d1a9193477117fc7426f47a999e4a1827775c5a215e1f7e7d786467fb9f4c6bea81e4ad9740f32df989d533b0
diff --git a/games-action/openclonk/files/openclonk-6.1-dedicated.patch b/games-action/openclonk/files/openclonk-6.1-dedicated.patch
deleted file mode 100644
index 588e14ae422a..000000000000
--- a/games-action/openclonk/files/openclonk-6.1-dedicated.patch
+++ /dev/null
@@ -1,1073 +0,0 @@
-From 652c7e43e23652fb8bf05b4b57e6db36b0eb765c Mon Sep 17 00:00:00 2001
-From: Nicolas Hake <isilkor@openclonk.org>
-Date: Wed, 17 Jun 2015 21:30:56 +0200
-Subject: [PATCH] Fix headless build
-
-Several rendering changes have resulted in a non-rendering build that
-failed to build from source. Dummy out all of these functions to make it
-work again.
-
-Cherry-picked.
-Author: Nicolas Hake <isilkor@openclonk.org>
-Date: Wed Jun 17 21:30:56 2015 +0200
-Conflicts:
- src/lib/StdMesh.h
----
- src/graphics/C4DrawT.cpp | 2 +-
- src/graphics/C4DrawT.h | 6 +++++-
- src/graphics/C4GraphicsResource.cpp | 2 ++
- src/graphics/C4Shader.cpp | 21 +++++++++++++++++--
- src/graphics/C4Shader.h | 37 +++++++++++++++++++++++++++++----
- src/landscape/fow/C4FoW.cpp | 14 +++++++++++++
- src/landscape/fow/C4FoW.h | 2 ++
- src/landscape/fow/C4FoWAmbient.cpp | 13 ++++++++++--
- src/landscape/fow/C4FoWAmbient.h | 2 ++
- src/landscape/fow/C4FoWBeam.cpp | 6 +++++-
- src/landscape/fow/C4FoWBeam.h | 5 ++++-
- src/landscape/fow/C4FoWDrawStrategy.cpp | 4 ++++
- src/landscape/fow/C4FoWDrawStrategy.h | 4 ++++
- src/landscape/fow/C4FoWLight.cpp | 5 +++++
- src/landscape/fow/C4FoWLight.h | 6 +++++-
- src/landscape/fow/C4FoWLightSection.cpp | 5 +++++
- src/landscape/fow/C4FoWLightSection.h | 6 +++++-
- src/landscape/fow/C4FoWRegion.cpp | 12 +++++++++--
- src/landscape/fow/C4FoWRegion.h | 5 ++++-
- src/lib/StdMesh.cpp | 35 +++++++++++++++++++++++++++++--
- src/lib/StdMesh.h | 6 +++++-
- src/lib/StdMeshMaterial.cpp | 19 ++++++++++++++++-
- src/object/C4Def.cpp | 2 ++
- 23 files changed, 198 insertions(+), 21 deletions(-)
-
-diff --git a/src/graphics/C4DrawT.cpp b/src/graphics/C4DrawT.cpp
-index 694dd98..69b93e4 100644
---- a/src/graphics/C4DrawT.cpp
-+++ b/src/graphics/C4DrawT.cpp
-@@ -22,7 +22,7 @@ CStdNoGfx::CStdNoGfx()
- Default();
- }
-
--bool CStdNoGfx::CreatePrimarySurfaces(bool Fullscreen, unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor)
-+bool CStdNoGfx::CreatePrimarySurfaces(unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor)
- {
- Log("Graphics disabled.");
- // Save back color depth
-diff --git a/src/graphics/C4DrawT.h b/src/graphics/C4DrawT.h
-index b7b7e97..519ba95 100644
---- a/src/graphics/C4DrawT.h
-+++ b/src/graphics/C4DrawT.h
-@@ -41,8 +41,12 @@ public:
- virtual bool InvalidateDeviceObjects() { return true; }
- virtual bool DeleteDeviceObjects() { return true; }
- virtual bool DeviceReady() { return true; }
-- virtual bool CreatePrimarySurfaces(bool, unsigned int, unsigned int, int, unsigned int);
-+ virtual bool CreatePrimarySurfaces(unsigned int, unsigned int, int, unsigned int);
- virtual bool SetOutputAdapter(unsigned int) { return true; }
-+
-+ virtual void PerformMultiPix(C4Surface *, const C4BltVertex *, unsigned int) {}
-+ virtual void PerformMultiLines(C4Surface *, const C4BltVertex *, unsigned int, float) {}
-+ virtual void PerformMultiTris(C4Surface *, const C4BltVertex *, unsigned int, const C4BltTransform *, C4TexRef *, C4TexRef *, C4TexRef *, DWORD) {}
- };
-
- #endif
-diff --git a/src/graphics/C4GraphicsResource.cpp b/src/graphics/C4GraphicsResource.cpp
-index 774fd39..f55b22f 100644
---- a/src/graphics/C4GraphicsResource.cpp
-+++ b/src/graphics/C4GraphicsResource.cpp
-@@ -186,6 +186,7 @@ bool C4GraphicsResource::Init()
- return false;
- }
-
-+#ifndef USE_CONSOLE
- // Pre-load all shader files
- Files.PreCacheEntries(C4CFN_ShaderFiles);
- if (!pGL->InitShaders(&Files))
-@@ -193,6 +194,7 @@ bool C4GraphicsResource::Init()
- LogFatal(LoadResStr("IDS_ERR_GFX_INITSHADERS"));
- return false;
- }
-+#endif
-
- Game.SetInitProgress(11.0f);
- ProgressStart = 12.0f; ProgressIncrement = 0.35f; // TODO: This should be changed so that it stops at 25%, no matter how many graphics we load.
-diff --git a/src/graphics/C4Shader.cpp b/src/graphics/C4Shader.cpp
-index 32de995..bec53b5 100644
---- a/src/graphics/C4Shader.cpp
-+++ b/src/graphics/C4Shader.cpp
-@@ -39,8 +39,10 @@ C4ShaderPosName C4SH_PosNames[] = {
-
- C4Shader::C4Shader()
- : iTexCoords(0)
-+#ifndef USE_CONSOLE
- , hVert(0), hFrag(0), hProg(0)
- , pUniforms(NULL)
-+#endif
- {
-
- }
-@@ -260,6 +262,7 @@ void C4Shader::AddVertexDefaults()
- AddVertexSlice(C4Shader_Vertex_PositionPos, "gl_Position = ftransform();\n");
- }
-
-+#ifndef USE_CONSOLE
- GLenum C4Shader::AddTexCoord(const char *szName)
- {
- // Make sure we have enough space
-@@ -275,6 +278,7 @@ GLenum C4Shader::AddTexCoord(const char *szName)
-
- return GL_TEXTURE0 + iTexCoords++;
- }
-+#endif
-
- void C4Shader::ClearSlices()
- {
-@@ -285,6 +289,7 @@ void C4Shader::ClearSlices()
-
- void C4Shader::Clear()
- {
-+#ifndef USE_CONSOLE
- if (!hProg) return;
- // Need to be detached, then deleted
- glDetachObjectARB(hProg, hFrag);
-@@ -296,11 +301,12 @@ void C4Shader::Clear()
- // Clear uniform data
- delete[] pUniforms; pUniforms = NULL;
- iUniformCount = 0;
-+#endif
- }
-
- bool C4Shader::Init(const char *szWhat, const char **szUniforms)
- {
--
-+#ifndef USE_CONSOLE
- // No support?
- if(!GLEW_ARB_fragment_program)
- {
-@@ -310,6 +316,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms)
-
- // Clear old shader first
- if (hProg) Clear();
-+#endif
-
- // Dump
- if (C4Shader::IsLogging())
-@@ -320,6 +327,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms)
- ShaderLog(Build(FragmentSlices, true).getData());
- }
-
-+#ifndef USE_CONSOLE
- // Attempt to create shaders
- StdStrBuf VertexShader = Build(VertexSlices),
- FragmentShader = Build(FragmentSlices);
-@@ -363,6 +371,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms)
- // because the respective uniforms got optimized out!
- for (int i = 0; i < iUniformCount; i++)
- pUniforms[i] = glGetUniformLocationARB(hProg, szUniforms[i]);
-+#endif
-
- return true;
- }
-@@ -420,9 +429,13 @@ StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug)
- // At the start of the shader set the #version and number of
- // available uniforms
- StdStrBuf Buf;
-+#ifndef USE_CONSOLE
- GLint iMaxFrags = 0, iMaxVerts = 0;
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &iMaxFrags);
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &iMaxVerts);
-+#else
-+ int iMaxFrags = INT_MAX, iMaxVerts = INT_MAX;
-+#endif
- Buf.Format("#version %d\n"
- "#define MAX_FRAGMENT_UNIFORM_COMPONENTS %d\n"
- "#define MAX_VERTEX_UNIFORM_COMPONENTS %d\n",
-@@ -468,6 +481,7 @@ StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug)
- return Buf;
- }
-
-+#ifndef USE_CONSOLE
- GLhandleARB C4Shader::Create(GLenum iShaderType, const char *szWhat, const char *szShader)
- {
- // Create shader
-@@ -515,9 +529,11 @@ int C4Shader::GetObjectStatus(GLhandleARB hObj, GLenum type)
- glGetObjectParameterivARB(hObj, type, &iStatus);
- return iStatus;
- }
-+#endif
-
- bool C4Shader::IsLogging() { return !!Application.isEditor; }
-
-+#ifndef USE_CONSOLE
- GLint C4ShaderCall::AllocTexUnit(int iUniform, GLenum iType)
- {
- // Want to bind uniform automatically? If not, the caller will take
-@@ -550,7 +566,6 @@ void C4ShaderCall::Start()
- // Activate shader
- glUseProgramObjectARB(pShader->hProg);
- fStarted = true;
--
- }
-
- void C4ShaderCall::Finish()
-@@ -569,3 +584,5 @@ void C4ShaderCall::Finish()
- iUnits = 0;
- fStarted = false;
- }
-+
-+#endif
-diff --git a/src/graphics/C4Shader.h b/src/graphics/C4Shader.h
-index 53e38cc..c988d90 100644
---- a/src/graphics/C4Shader.h
-+++ b/src/graphics/C4Shader.h
-@@ -68,11 +68,13 @@ private:
- // Used texture coordinates
- int iTexCoords;
-
-+#ifndef USE_CONSOLE
- // shaders
- GLhandleARB hVert, hFrag, hProg;
- // shader variables
- int iUniformCount;
- GLint *pUniforms;
-+#endif
-
- public:
- enum VertexAttribIndex
-@@ -93,15 +95,35 @@ public:
- VAI_BoneIndicesMax = VAI_BoneIndices + VAI_BoneWeightsMax - VAI_BoneWeights
- };
-
-- bool Initialised() const { return hVert != 0; }
-+ bool Initialised() const
-+ {
-+#ifndef USE_CONSOLE
-+ return hVert != 0;
-+#else
-+ return true;
-+#endif
-+ }
-
- // Uniform getters
-- GLint GetUniform(int iUniform) const {
-+#ifndef USE_CONSOLE
-+ GLint GetUniform(int iUniform) const
-+ {
- return iUniform >= 0 && iUniform < iUniformCount ? pUniforms[iUniform] : -1;
- }
-- bool HaveUniform(int iUniform) const {
-+ bool HaveUniform(int iUniform) const
-+ {
- return GetUniform(iUniform) != GLint(-1);
- }
-+#else
-+ int GetUniform(int iUniform) const
-+ {
-+ return -1;
-+ }
-+ bool HaveUniform(int iUniform) const
-+ {
-+ return false;
-+ }
-+#endif
-
- // Shader is composed from various slices
- void AddVertexSlice(int iPos, const char *szText);
-@@ -113,10 +135,12 @@ public:
- // Add default vertex code (2D - no transformation)
- void AddVertexDefaults();
-
-+#ifndef USE_CONSOLE
- // Allocate a texture coordinate, returning its ID to be used with glMultiTexCoord.
- // The texture coordinate will be visible to both shaders under the given name.
- // Note that in contrast to uniforms, these will not disappear if not used!
- GLenum AddTexCoord(const char *szName);
-+#endif
-
- // Assemble and link the shader. Should be called again after new slices are added.
- bool Init(const char *szWhat, const char **szUniforms);
-@@ -131,18 +155,22 @@ private:
- int ParsePosition(const char *szWhat, const char **ppPos);
-
- StdStrBuf Build(const ShaderSliceList &Slices, bool fDebug = false);
-+
-+#ifndef USE_CONSOLE
- GLhandleARB Create(GLenum iShaderType, const char *szWhat, const char *szShader);
- void DumpInfoLog(const char *szWhat, GLhandleARB hShader);
- int GetObjectStatus(GLhandleARB hObj, GLenum type);
-+#endif
-
- public:
- static bool IsLogging();
- };
-
-+#ifndef USE_CONSOLE
- class C4ShaderCall
- {
- public:
-- C4ShaderCall(const C4Shader *pShader)
-+ C4ShaderCall(const C4Shader *pShader)
- : fStarted(false), pShader(pShader), iUnits(0)
- { }
- ~C4ShaderCall() { Finish(); }
-@@ -210,5 +238,6 @@ public:
- void Start();
- void Finish();
- };
-+#endif
-
- #endif // INC_C4Shader
-diff --git a/src/landscape/fow/C4FoW.cpp b/src/landscape/fow/C4FoW.cpp
-index 1dcddb6..be9019b 100644
---- a/src/landscape/fow/C4FoW.cpp
-+++ b/src/landscape/fow/C4FoW.cpp
-@@ -26,6 +26,7 @@ C4FoW::C4FoW()
-
- C4Shader *C4FoW::GetFramebufShader()
- {
-+#ifndef USE_CONSOLE
- // Not created yet?
- if (!FramebufShader.Initialised())
- {
-@@ -46,10 +47,14 @@ C4Shader *C4FoW::GetFramebufShader()
-
- }
- return &FramebufShader;
-+#else
-+ return NULL;
-+#endif
- }
-
- void C4FoW::Add(C4Object *pObj)
- {
-+#ifndef USE_CONSOLE
- // No view range? Probably want to remove instead
- if(!pObj->lightRange && !pObj->lightFadeoutRange)
- {
-@@ -77,10 +82,12 @@ void C4FoW::Add(C4Object *pObj)
- pLight->pNext = pLights;
- pLights = pLight;
- }
-+#endif
- }
-
- void C4FoW::Remove(C4Object *pObj)
- {
-+#ifndef USE_CONSOLE
- // Look for matching light
- C4FoWLight *pPrev = NULL, *pLight;
- for (pLight = pLights; pLight; pPrev = pLight, pLight = pLight->getNext())
-@@ -92,24 +99,31 @@ void C4FoW::Remove(C4Object *pObj)
- // Remove
- (pPrev ? pPrev->pNext : pLights) = pLight->getNext();
- delete pLight;
-+#endif
- }
-
- void C4FoW::Invalidate(C4Rect r)
- {
-+#ifndef USE_CONSOLE
- for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext())
- pLight->Invalidate(r);
-+#endif
- }
-
- void C4FoW::Update(C4Rect r, C4Player *pPlr)
- {
-+#ifndef USE_CONSOLE
- for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext())
- if (pLight->IsVisibleForPlayer(pPlr))
- pLight->Update(r);
-+#endif
- }
-
- void C4FoW::Render(C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr)
- {
-+#ifndef USE_CONSOLE
- for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext())
- if (pLight->IsVisibleForPlayer(pPlr))
- pLight->Render(pRegion, pOnScreen);
-+#endif
- }
-diff --git a/src/landscape/fow/C4FoW.h b/src/landscape/fow/C4FoW.h
-index 4006f6e..59f110b 100644
---- a/src/landscape/fow/C4FoW.h
-+++ b/src/landscape/fow/C4FoW.h
-@@ -99,8 +99,10 @@ public:
- void Render(class C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr);
-
- private:
-+#ifndef USE_CONSOLE
- // Shader for updating the frame buffer
- C4Shader FramebufShader;
-+#endif
- };
-
- #endif // C4FOW_H
-diff --git a/src/landscape/fow/C4FoWAmbient.cpp b/src/landscape/fow/C4FoWAmbient.cpp
-index 6e0ec09..e257570 100644
---- a/src/landscape/fow/C4FoWAmbient.cpp
-+++ b/src/landscape/fow/C4FoWAmbient.cpp
-@@ -84,7 +84,10 @@ struct LightMapZoom {
- } // anonymous namespace
-
- C4FoWAmbient::C4FoWAmbient() :
-- Tex(0), Resolution(0.), Radius(0.), FullCoverage(0.),
-+#ifndef USE_CONSOLE
-+ Tex(0),
-+#endif
-+ Resolution(0.), Radius(0.), FullCoverage(0.),
- SizeX(0), LandscapeX(0), SizeY(0), LandscapeY(0),
- Brightness(1.)
- {
-@@ -97,8 +100,10 @@ C4FoWAmbient::~C4FoWAmbient()
-
- void C4FoWAmbient::Clear()
- {
-+#ifndef USE_CONSOLE
- if(Tex != 0) glDeleteTextures(1, &Tex);
- Tex = 0;
-+#endif
- Resolution = Radius = FullCoverage = 0.;
- SizeX = SizeY = 0;
- LandscapeX = LandscapeY = 0;
-@@ -112,7 +117,7 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
- assert(full_coverage > 0 && full_coverage <= 1.);
-
- // Clear old map
-- if(Tex != 0) Clear();
-+ Clear();
-
- Resolution = resolution;
- Radius = radius;
-@@ -124,6 +129,7 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
- SizeX = Min<unsigned int>(static_cast<unsigned int>(ceil(LandscapeX / resolution)), pDraw->MaxTexSize);
- SizeY = Min<unsigned int>(static_cast<unsigned int>(ceil(LandscapeY / resolution)), pDraw->MaxTexSize);
-
-+#ifndef USE_CONSOLE
- glGenTextures(1, &Tex);
- glBindTexture(GL_TEXTURE_2D, Tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-@@ -136,10 +142,12 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso
- UpdateFromLandscape(landscape, C4Rect(0, 0, landscape.Width, landscape.Height));
- uint32_t dt = C4TimeMilliseconds::Now() - begin;
- LogF("Created %ux%u ambient map in %g secs", SizeX, SizeY, dt / 1000.);
-+#endif
- }
-
- void C4FoWAmbient::UpdateFromLandscape(const C4Landscape& landscape, const C4Rect& update)
- {
-+#ifndef USE_CONSOLE
- // Nothing to do?
- if(update.Wdt == 0 || update.Hgt == 0) return;
-
-@@ -191,6 +199,7 @@ void C4FoWAmbient::UpdateFromLandscape(const C4Landscape& landscape, const C4Rec
- glBindTexture(GL_TEXTURE_2D, Tex);
- glTexSubImage2D(GL_TEXTURE_2D, 0, left, top, (right - left), (bottom - top), GL_RED, GL_FLOAT, ambient);
- delete[] ambient;
-+#endif
- }
-
- void C4FoWAmbient::GetFragTransform(const FLOAT_RECT& vpRect, const C4Rect& clipRect, const C4Rect& outRect, float ambientTransform[6]) const
-diff --git a/src/landscape/fow/C4FoWAmbient.h b/src/landscape/fow/C4FoWAmbient.h
-index ded91b9..d8ce833 100644
---- a/src/landscape/fow/C4FoWAmbient.h
-+++ b/src/landscape/fow/C4FoWAmbient.h
-@@ -28,7 +28,9 @@ public:
- C4FoWAmbient();
- ~C4FoWAmbient();
-
-+#ifndef USE_CONSOLE
- GLuint Tex;
-+#endif
-
- private:
- // Parameters
-diff --git a/src/landscape/fow/C4FoWBeam.cpp b/src/landscape/fow/C4FoWBeam.cpp
-index a5736a0..e515d0c 100644
---- a/src/landscape/fow/C4FoWBeam.cpp
-+++ b/src/landscape/fow/C4FoWBeam.cpp
-@@ -14,6 +14,8 @@
- */
-
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
- #include "C4FoWBeam.h"
-
- // Maximum error allowed while merging beams.
-@@ -48,7 +50,7 @@ bool C4FoWBeam::MergeRight(int32_t x, int32_t y)
-
- // Calculate error. Note that simply summing up errors is not correct,
- // strictly speaking (as new and old error surfaces might overlap). Still,
-- // this is quite elaborate already, no need to make it even more
-+ // this is quite elaborate already, no need to make it even more
- int32_t iErr = getDoubleTriangleSurface(
- getLeftEndX(), iLeftEndY,
- getRightEndX(), iRightEndY,
-@@ -193,3 +195,5 @@ void C4FoWBeam::CompileFunc(StdCompiler *pComp)
- pComp->Value(mkNamingAdapt(iError, "iError"));
- pComp->Value(mkNamingAdapt(fDirty, "fDirty"));
- }
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWBeam.h b/src/landscape/fow/C4FoWBeam.h
-index 7297fa9..531e7a4 100644
---- a/src/landscape/fow/C4FoWBeam.h
-+++ b/src/landscape/fow/C4FoWBeam.h
-@@ -16,6 +16,7 @@
- #ifndef C4FOWBEAM_H
- #define C4FOWBEAM_H
-
-+#ifndef USE_CONSOLE
- #include "StdBuf.h"
-
- /** This class represents one beam. A beam is a triangle spanned by two rays: one going from the origin to the
-@@ -133,4 +134,6 @@ public:
-
- };
-
--#endif // C4FOWBEAM
-\ No newline at end of file
-+#endif
-+
-+#endif // C4FOWBEAM
-diff --git a/src/landscape/fow/C4FoWDrawStrategy.cpp b/src/landscape/fow/C4FoWDrawStrategy.cpp
-index fc1fbd4..cc55c09 100644
---- a/src/landscape/fow/C4FoWDrawStrategy.cpp
-+++ b/src/landscape/fow/C4FoWDrawStrategy.cpp
-@@ -14,6 +14,9 @@
- */
-
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
-+
- #include "C4FoWDrawStrategy.h"
- #include "C4FoWLight.h"
- #include "C4FoWRegion.h"
-@@ -151,3 +154,4 @@ void C4FoWDrawWireframeStrategy::DrawLightVertex(float x, float y)
- DrawVertex(x, y);
- }
-
-+#endif
-diff --git a/src/landscape/fow/C4FoWDrawStrategy.h b/src/landscape/fow/C4FoWDrawStrategy.h
-index feb0512..4743c11 100644
---- a/src/landscape/fow/C4FoWDrawStrategy.h
-+++ b/src/landscape/fow/C4FoWDrawStrategy.h
-@@ -16,6 +16,8 @@
- #ifndef C4FOWDRAWSTRATEGY_H
- #define C4FOWDRAWSTRATEGY_H
-
-+#ifndef USE_CONSOLE
-+
- #include "C4DrawGL.h"
- #include <list>
-
-@@ -122,3 +124,5 @@ private:
- };
-
- #endif
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLight.cpp b/src/landscape/fow/C4FoWLight.cpp
-index 8becfea..4e35db9 100644
---- a/src/landscape/fow/C4FoWLight.cpp
-+++ b/src/landscape/fow/C4FoWLight.cpp
-@@ -14,6 +14,9 @@
- */
-
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
-+
- #include "C4FoWLight.h"
- #include "C4FoWLightSection.h"
- #include "C4FoWBeamTriangle.h"
-@@ -344,3 +347,5 @@ bool C4FoWLight::IsVisibleForPlayer(C4Player *player) const
- if (!pObj || !player) return true;
- return !::Hostile(pObj->Owner,player->Number);
- }
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLight.h b/src/landscape/fow/C4FoWLight.h
-index 13ad58e..52f0457 100644
---- a/src/landscape/fow/C4FoWLight.h
-+++ b/src/landscape/fow/C4FoWLight.h
-@@ -15,6 +15,8 @@
- #ifndef C4FOWLIGHT_H
- #define C4FOWLIGHT_H
-
-+#ifndef USE_CONSOLE
-+
- #include "C4Object.h"
- #include "C4Surface.h"
- #include "C4FacetEx.h"
-@@ -95,4 +97,6 @@ private:
-
- };
-
--#endif
-\ No newline at end of file
-+#endif
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLightSection.cpp b/src/landscape/fow/C4FoWLightSection.cpp
-index 0ef4d77..30009a6 100644
---- a/src/landscape/fow/C4FoWLightSection.cpp
-+++ b/src/landscape/fow/C4FoWLightSection.cpp
-@@ -14,6 +14,9 @@
- */
-
- #include "C4Include.h"
-+
-+#ifndef USE_CONSOLE
-+
- #include "C4FoWLightSection.h"
- #include "C4FoWBeamTriangle.h"
- #include "C4FoWBeam.h"
-@@ -856,3 +859,5 @@ void C4FoWLightSection::CompileFunc(StdCompiler *pComp)
- }
- }
- }
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWLightSection.h b/src/landscape/fow/C4FoWLightSection.h
-index cde356a..edecd34 100644
---- a/src/landscape/fow/C4FoWLightSection.h
-+++ b/src/landscape/fow/C4FoWLightSection.h
-@@ -16,6 +16,8 @@
- #ifndef C4FOWLIGHTSECTION_H
- #define C4FOWLIGHTSECTION_H
-
-+#ifndef USE_CONSOLE
-+
- #include "C4Rect.h"
- #include <list>
-
-@@ -134,4 +136,6 @@ public:
-
- };
-
--#endif
-\ No newline at end of file
-+#endif
-+
-+#endif
-diff --git a/src/landscape/fow/C4FoWRegion.cpp b/src/landscape/fow/C4FoWRegion.cpp
-index 5e107a7..1df661e 100644
---- a/src/landscape/fow/C4FoWRegion.cpp
-+++ b/src/landscape/fow/C4FoWRegion.cpp
-@@ -16,6 +16,7 @@
- #include "C4Include.h"
- #include "C4FoWRegion.h"
-
-+#ifndef USE_CONSOLE
- bool glCheck() {
- if (int err = glGetError()) {
- LogF("GL error %d: %s", err, gluErrorString(err));
-@@ -23,6 +24,7 @@ bool glCheck() {
- }
- return true;
- }
-+#endif
-
- C4FoWRegion::~C4FoWRegion()
- {
-@@ -31,7 +33,7 @@ C4FoWRegion::~C4FoWRegion()
-
- bool C4FoWRegion::BindFramebuf()
- {
--
-+#ifndef USE_CONSOLE
- // Flip texture
- C4Surface *pSfc = pSurface;
- pSurface = pBackSurface;
-@@ -79,6 +81,7 @@ bool C4FoWRegion::BindFramebuf()
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- return false;
- }
-+#endif
-
- // Worked!
- return true;
-@@ -86,11 +89,13 @@ bool C4FoWRegion::BindFramebuf()
-
- void C4FoWRegion::Clear()
- {
-+#ifndef USE_CONSOLE
- if (hFrameBufDraw) {
- glDeleteFramebuffersEXT(1, &hFrameBufDraw);
- glDeleteFramebuffersEXT(1, &hFrameBufRead);
- }
- hFrameBufDraw = hFrameBufRead = 0;
-+#endif
- delete pSurface; pSurface = NULL;
- delete pBackSurface; pBackSurface = NULL;
- }
-@@ -104,6 +109,7 @@ void C4FoWRegion::Update(C4Rect r, const FLOAT_RECT& vp)
-
- void C4FoWRegion::Render(const C4TargetFacet *pOnScreen)
- {
-+#ifndef USE_CONSOLE
- // Update FoW at interesting location
- pFoW->Update(Region, pPlayer);
-
-@@ -199,7 +205,7 @@ void C4FoWRegion::Render(const C4TargetFacet *pOnScreen)
- glCheck();
-
- OldRegion = Region;
--
-+#endif
- }
-
- void C4FoWRegion::GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect, float lightTransform[6]) const
-@@ -229,7 +235,9 @@ void C4FoWRegion::GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect
- C4FoWRegion::C4FoWRegion(C4FoW *pFoW, C4Player *pPlayer)
- : pFoW(pFoW)
- , pPlayer(pPlayer)
-+#ifndef USE_CONSOLE
- , hFrameBufDraw(0), hFrameBufRead(0)
-+#endif
- , Region(0,0,0,0), OldRegion(0,0,0,0)
- , pSurface(NULL), pBackSurface(NULL)
- {
-diff --git a/src/landscape/fow/C4FoWRegion.h b/src/landscape/fow/C4FoWRegion.h
-index 20e33a6..a264e4b 100644
---- a/src/landscape/fow/C4FoWRegion.h
-+++ b/src/landscape/fow/C4FoWRegion.h
-@@ -31,10 +31,13 @@ public:
- private:
- C4FoW *pFoW;
- C4Player *pPlayer;
-+ C4Surface *pSurface, *pBackSurface;
- C4Rect Region, OldRegion;
- FLOAT_RECT ViewportRegion; // Region covered by visible viewport
-- C4Surface *pSurface, *pBackSurface;
-+
-+#ifndef USE_CONSOLE
- GLuint hFrameBufDraw, hFrameBufRead;
-+#endif
-
- public:
- const C4FoW* getFoW() const { return pFoW; }
-diff --git a/src/lib/StdMesh.cpp b/src/lib/StdMesh.cpp
-index 6c1905d..9930097 100644
---- a/src/lib/StdMesh.cpp
-+++ b/src/lib/StdMesh.cpp
-@@ -534,7 +534,11 @@ StdSubMesh::StdSubMesh() :
- {
- }
-
--StdMesh::StdMesh() : Skeleton(new StdMeshSkeleton), vbo(0)
-+StdMesh::StdMesh() :
-+ Skeleton(new StdMeshSkeleton)
-+#ifndef USE_CONSOLE
-+ , vbo(0)
-+#endif
- {
- BoundingBox.x1 = BoundingBox.y1 = BoundingBox.z1 = 0.0f;
- BoundingBox.x2 = BoundingBox.y2 = BoundingBox.z2 = 0.0f;
-@@ -543,17 +547,22 @@ StdMesh::StdMesh() : Skeleton(new StdMeshSkeleton), vbo(0)
-
- StdMesh::~StdMesh()
- {
-+#ifndef USE_CONSOLE
- if (vbo)
- glDeleteBuffers(1, &vbo);
-+#endif
- }
-
- void StdMesh::PostInit()
- {
-+#ifndef USE_CONSOLE
- // Order submeshes so that opaque submeshes come before non-opaque ones
- std::sort(SubMeshes.begin(), SubMeshes.end(), StdMeshSubMeshVisibilityCmpPred());
- UpdateVBO();
-+#endif
- }
-
-+#ifndef USE_CONSOLE
- void StdMesh::UpdateVBO()
- {
- // We're only uploading vertices once, so there shouldn't be a VBO so far
-@@ -603,18 +612,21 @@ void StdMesh::UpdateVBO()
- // Unbind the buffer so following rendering calls do not use it
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
--
-+#endif
-
- StdSubMeshInstance::StdSubMeshInstance(StdMeshInstance& instance, const StdSubMesh& submesh, float completion):
- base(&submesh), Material(NULL), CurrentFaceOrdering(FO_Fixed)
- {
-+#ifndef USE_CONSOLE
- LoadFacesForCompletion(instance, submesh, completion);
-+#endif
-
- SetMaterial(submesh.GetMaterial());
- }
-
- void StdSubMeshInstance::LoadFacesForCompletion(StdMeshInstance& instance, const StdSubMesh& submesh, float completion)
- {
-+#ifndef USE_CONSOLE
- // First: Copy all faces
- Faces.resize(submesh.GetNumFaces());
- for (unsigned int i = 0; i < submesh.GetNumFaces(); ++i)
-@@ -637,12 +649,14 @@ void StdSubMeshInstance::LoadFacesForCompletion(StdMeshInstance& instance, const
- assert(submesh.GetNumFaces() >= 1);
- Faces.resize(Clamp<unsigned int>(static_cast<unsigned int>(completion * submesh.GetNumFaces() + 0.5), 1, submesh.GetNumFaces()));
- }
-+#endif
- }
-
- void StdSubMeshInstance::SetMaterial(const StdMeshMaterial& material)
- {
- Material = &material;
-
-+#ifndef USE_CONSOLE
- // Setup initial texture animation data
- assert(Material->BestTechniqueIndex >= 0);
- const StdMeshMaterialTechnique& technique = Material->Techniques[Material->BestTechniqueIndex];
-@@ -664,10 +678,12 @@ void StdSubMeshInstance::SetMaterial(const StdMeshMaterial& material)
- }
-
- // TODO: Reset face ordering
-+#endif
- }
-
- void StdSubMeshInstance::SetFaceOrdering(const StdSubMesh& submesh, FaceOrdering ordering)
- {
-+#ifndef USE_CONSOLE
- if (CurrentFaceOrdering != ordering)
- {
- CurrentFaceOrdering = ordering;
-@@ -677,10 +693,12 @@ void StdSubMeshInstance::SetFaceOrdering(const StdSubMesh& submesh, FaceOrdering
- Faces[i] = submesh.GetFace(i);
- }
- }
-+#endif
- }
-
- void StdSubMeshInstance::SetFaceOrderingForClrModulation(const StdSubMesh& submesh, uint32_t clrmod)
- {
-+#ifndef USE_CONSOLE
- bool opaque = Material->IsOpaque();
-
- if(!opaque)
-@@ -689,6 +707,7 @@ void StdSubMeshInstance::SetFaceOrderingForClrModulation(const StdSubMesh& subme
- SetFaceOrdering(submesh, FO_NearestToFarthest);
- else
- SetFaceOrdering(submesh, FO_Fixed);
-+#endif
- }
-
- void StdSubMeshInstance::CompileFunc(StdCompiler* pComp)
-@@ -1050,6 +1069,7 @@ StdMeshInstance::~StdMeshInstance()
-
- void StdMeshInstance::SetFaceOrdering(FaceOrdering ordering)
- {
-+#ifndef USE_CONSOLE
- for (unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i)
- SubMeshInstances[i]->SetFaceOrdering(Mesh->GetSubMesh(i), ordering);
-
-@@ -1058,10 +1078,12 @@ void StdMeshInstance::SetFaceOrdering(FaceOrdering ordering)
- for (AttachedMeshIter iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter)
- if ((*iter)->OwnChild)
- (*iter)->Child->SetFaceOrdering(ordering);
-+#endif
- }
-
- void StdMeshInstance::SetFaceOrderingForClrModulation(uint32_t clrmod)
- {
-+#ifndef USE_CONSOLE
- for (unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i)
- SubMeshInstances[i]->SetFaceOrderingForClrModulation(Mesh->GetSubMesh(i), clrmod);
-
-@@ -1070,16 +1092,19 @@ void StdMeshInstance::SetFaceOrderingForClrModulation(uint32_t clrmod)
- for (AttachedMeshIter iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter)
- if ((*iter)->OwnChild)
- (*iter)->Child->SetFaceOrderingForClrModulation(clrmod);
-+#endif
- }
-
- void StdMeshInstance::SetCompletion(float completion)
- {
- Completion = completion;
-
-+#ifndef USE_CONSOLE
- // TODO: Load all submesh faces and then determine the ones to use from the
- // full pool.
- for(unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i)
- SubMeshInstances[i]->LoadFacesForCompletion(*this, Mesh->GetSubMesh(i), completion);
-+#endif
- }
-
- StdMeshInstance::AnimationNode* StdMeshInstance::PlayAnimation(const StdStrBuf& animation_name, int slot, AnimationNode* sibling, ValueProvider* position, ValueProvider* weight)
-@@ -1210,6 +1235,7 @@ void StdMeshInstance::ExecuteAnimation(float dt)
- if(!ExecuteAnimationNode(AnimationStack[i-1]))
- StopAnimation(AnimationStack[i-1]);
-
-+#ifndef USE_CONSOLE
- // Update animated textures
- for (unsigned int i = 0; i < SubMeshInstances.size(); ++i)
- {
-@@ -1240,6 +1266,7 @@ void StdMeshInstance::ExecuteAnimation(float dt)
- }
- }
- }
-+#endif
-
- // Update animation for attached meshes
- for (AttachedMeshList::iterator iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter)
-@@ -1321,7 +1348,9 @@ void StdMeshInstance::SetMaterial(size_t i, const StdMeshMaterial& material)
- {
- assert(i < SubMeshInstances.size());
- SubMeshInstances[i]->SetMaterial(material);
-+#ifndef USE_CONSOLE
- std::stable_sort(SubMeshInstancesOrdered.begin(), SubMeshInstancesOrdered.end(), StdMeshSubMeshInstanceVisibilityCmpPred());
-+#endif
- }
-
- const StdMeshMatrix& StdMeshInstance::GetBoneTransform(size_t i) const
-@@ -1433,6 +1462,7 @@ bool StdMeshInstance::UpdateBoneTransforms()
-
- void StdMeshInstance::ReorderFaces(StdMeshMatrix* global_trans)
- {
-+#ifndef USE_CONSOLE
- for (unsigned int i = 0; i < SubMeshInstances.size(); ++i)
- {
- StdSubMeshInstance& inst = *SubMeshInstances[i];
-@@ -1450,6 +1480,7 @@ void StdMeshInstance::ReorderFaces(StdMeshMatrix* global_trans)
- }
-
- // TODO: Also reorder submeshes, attached meshes and include AttachTransformation for attached meshes...
-+#endif
- }
-
- void StdMeshInstance::CompileFunc(StdCompiler* pComp, AttachedMesh::DenumeratorFactoryFunc Factory)
-diff --git a/src/lib/StdMesh.h b/src/lib/StdMesh.h
-index 7007a74..a5ae5f3 100644
---- a/src/lib/StdMesh.h
-+++ b/src/lib/StdMesh.h
-@@ -197,11 +197,15 @@ public:
-
- void PostInit();
-
-- const GLuint GetVBO() const { return vbo; }
-+#ifndef USE_CONSOLE
-+ GLuint GetVBO() const { return vbo; }
-+#endif
-
- private:
-+#ifndef USE_CONSOLE
- GLuint vbo;
- void UpdateVBO();
-+#endif
-
- StdMesh(const StdMesh& other); // non-copyable
- StdMesh& operator=(const StdMesh& other); // non-assignable
-diff --git a/src/lib/StdMeshMaterial.cpp b/src/lib/StdMeshMaterial.cpp
-index cb601a5..f1f65ce 100644
---- a/src/lib/StdMeshMaterial.cpp
-+++ b/src/lib/StdMeshMaterial.cpp
-@@ -849,7 +849,9 @@ bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shad
- shader.AddVertexSlices(VertexShader->GetFilename(), VertexShader->GetCode(), VertexShader->GetFilename());
- shader.AddFragmentSlices(FragmentShader->GetFilename(), FragmentShader->GetCode(), FragmentShader->GetFilename());
- // Construct the list of uniforms
-- std::vector<const char*> uniformNames(C4SSU_Count + ParameterNames.size() + 1);
-+ std::vector<const char*> uniformNames;
-+#ifndef USE_CONSOLE
-+ uniformNames.resize(C4SSU_Count + ParameterNames.size() + 1);
- uniformNames[C4SSU_ClrMod] = "clrMod";
- uniformNames[C4SSU_BaseTex] = "baseTex"; // unused
- uniformNames[C4SSU_OverlayTex] = "overlayTex"; // unused
-@@ -864,25 +866,31 @@ bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shad
- for (unsigned int i = 0; i < ParameterNames.size(); ++i)
- uniformNames[C4SSU_Count + i] = ParameterNames[i].getData();
- uniformNames[C4SSU_Count + ParameterNames.size()] = NULL;
-+#endif
- // Compile the shader
- StdCopyStrBuf name(Name);
-+#ifndef USE_CONSOLE
- if (ssc != 0) name.Append(":");
- if (ssc & C4SSC_LIGHT) name.Append("Light");
- if (ssc & C4SSC_MOD2) name.Append("Mod2");
-+#endif
- return shader.Init(name.getData(), &uniformNames[0]);
- }
-
- bool StdMeshMaterialProgram::Compile(StdMeshMaterialLoader& loader)
- {
-+#ifndef USE_CONSOLE
- if (!CompileShader(loader, Shader, 0)) return false;
- if (!CompileShader(loader, ShaderMod2, C4SSC_MOD2)) return false;
- if (!CompileShader(loader, ShaderLight, C4SSC_LIGHT)) return false;
- if (!CompileShader(loader, ShaderLightMod2, C4SSC_LIGHT | C4SSC_MOD2)) return false;
-+#endif
- return true;
- }
-
- const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const
- {
-+#ifndef USE_CONSOLE
- const C4Shader* shaders[4] = {
- &Shader,
- &ShaderMod2,
-@@ -896,13 +904,20 @@ const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const
-
- assert(index < 4);
- return shaders[index];
-+#else
-+ return NULL;
-+#endif
- }
-
- int StdMeshMaterialProgram::GetParameterIndex(const char* name) const
- {
-+#ifndef USE_CONSOLE
- std::vector<StdCopyStrBuf>::const_iterator iter = std::find(ParameterNames.begin(), ParameterNames.end(), name);
- if(iter == ParameterNames.end()) return -1;
- return C4SSU_Count + std::distance(ParameterNames.begin(), iter);
-+#else
-+ return -1;
-+#endif
- }
-
- double StdMeshMaterialTextureUnit::Transformation::GetWaveXForm(double t) const
-@@ -1515,12 +1530,14 @@ void StdMeshMatManager::Parse(const char* mat_script, const char* filename, StdM
-
- Materials[material_name] = mat;
-
-+#ifndef USE_CONSOLE
- // To Gfxspecific setup of the material; choose working techniques
- if (!pDraw->PrepareMaterial(*this, loader, Materials[material_name]))
- {
- Materials.erase(material_name);
- ctx.Error(StdCopyStrBuf("No working technique for material '") + material_name + "'");
- }
-+#endif
- }
- else if (token_name == "vertex_program")
- {
-diff --git a/src/object/C4Def.cpp b/src/object/C4Def.cpp
-index 5d8442e..81a0e36 100644
---- a/src/object/C4Def.cpp
-+++ b/src/object/C4Def.cpp
-@@ -59,6 +59,7 @@ public:
-
- virtual void AddShaderSlices(C4Shader& shader, int ssc)
- {
-+#ifndef USE_CONSOLE
- // Add mesh-independent slices
- shader.AddFragmentSlice(-1, "#define OPENCLONK");
- shader.AddVertexSlice(-1, "#define OPENCLONK");
-@@ -80,6 +81,7 @@ public:
-
- if (ssc & C4SSC_BASE) shader.LoadSlices(&::GraphicsResource.Files, "SpriteTextureShader.glsl");
- if (ssc & C4SSC_OVERLAY) shader.LoadSlices(&::GraphicsResource.Files, "SpriteOverlayShader.glsl");
-+#endif
- }
-
- private:
---
-2.1.4
-
diff --git a/games-action/openclonk/files/openclonk-6.1-jpeg9.patch b/games-action/openclonk/files/openclonk-6.1-jpeg9.patch
deleted file mode 100644
index 161258604e6b..000000000000
--- a/games-action/openclonk/files/openclonk-6.1-jpeg9.patch
+++ /dev/null
@@ -1,20 +0,0 @@
---- src/graphics/C4SurfaceLoaders.cpp.old 2015-01-02 18:01:35.768676874 +0100
-+++ src/graphics/C4SurfaceLoaders.cpp 2015-01-02 18:02:17.705896683 +0100
-@@ -303,7 +303,7 @@
- // The doc says to give fake end-of-inputs if there is no more data
- cinfo->src->next_input_byte = &end_of_input;
- cinfo->src->bytes_in_buffer = 1;
-- return true;
-+ return (boolean)true;
- }
- static void skip_input_data (j_decompress_ptr cinfo, long num_bytes)
- {
-@@ -354,7 +354,7 @@
- blub.term_source = jpeg_noop;
-
- // a missing image is an error
-- jpeg_read_header(&cinfo, true);
-+ jpeg_read_header(&cinfo, (boolean)true);
-
- // Let libjpeg convert for us
- cinfo.out_color_space = JCS_RGB;
diff --git a/games-action/openclonk/files/openclonk-6.1-paths.patch b/games-action/openclonk/files/openclonk-6.1-paths.patch
deleted file mode 100644
index f95a9a5982cb..000000000000
--- a/games-action/openclonk/files/openclonk-6.1-paths.patch
+++ /dev/null
@@ -1,69 +0,0 @@
-Updated for openclonk-6.0, based on this patch:
- From: Julian Ospald <hasufell@gentoo.org>
- Date: Thu Feb 6 19:58:45 UTC 2014
- Subject: make paths modifiable
-
-diff -Naur openclonk-release-6.0-src.orig/CMakeLists.txt openclonk-release-6.0-src/CMakeLists.txt
---- openclonk-release-6.0-src.orig/CMakeLists.txt 2015-03-12 21:21:51.000000000 +0000
-+++ openclonk-release-6.0-src/CMakeLists.txt 2015-04-25 08:07:16.000000000 +0000
-@@ -42,6 +42,16 @@
- set(${_var} "${_string}" PARENT_SCOPE)
- endfunction()
-
-+
-+############################################################################
-+# User selectable paths
-+############################################################################
-+set(INSTALL_BINDIR "bin/" CACHE PATH "Binary install destination")
-+set(INSTALL_GAMES_BINDIR "games/bin" CACHE PATH "Games binary install destination")
-+set(INSTALL_DATAROOTDIR "share/" CACHE PATH "Data root install destination")
-+set(INSTALL_DATADIR "${INSTALL_DATAROOTDIR}" CACHE PATH "Data install destination")
-+
-+
- ############################################################################
- # User selectable options
- ############################################################################
-@@ -1212,10 +1222,16 @@
- # Assemble compiler flags
- ############################################################################
- if(UNIX)
-+ if(NOT IS_ABSOLUTE "${INSTALL_DATADIR}")
-+ set(ABSOLUTE_INSTALL_DATADIR "${CMAKE_INSTALL_PREFIX}/${INSTALL_DATADIR}")
-+ else()
-+ set(ABSOLUTE_INSTALL_DATADIR "${INSTALL_DATADIR}")
-+ endif()
-+
- # Don't put this into CMAKE_CXX_FLAGS because otherwise it is cached,
- # and when the path is changed both the old and new definition appears
- # in the list of flags.
-- add_definitions("-DOC_SYSTEM_DATA_DIR=\"${CMAKE_INSTALL_PREFIX}/share/games/openclonk\"")
-+ add_definitions("-DOC_SYSTEM_DATA_DIR=\"${ABSOLUTE_INSTALL_DATADIR}/openclonk\"")
- endif()
- if(OC_CXX_FLAGS)
- list(REMOVE_DUPLICATES OC_CXX_FLAGS)
-@@ -1537,7 +1553,7 @@
- DEPENDS "${native_c4group}"
- VERBATIM
- )
-- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION share/games/openclonk)
-+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION "${INSTALL_DATADIR}/openclonk")
- endif()
- endforeach()
-
-@@ -1546,13 +1562,13 @@
- add_dependencies(data groups)
-
- # Install new files
-- install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION share/applications)
-+ install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION "${INSTALL_DATAROOTDIR}/applications")
- # Update the MIME cache -- this makes the clonk:// protocol handler actually work
- install(CODE "execute_process(COMMAND update-desktop-database)")
-
- # Install binaries
-- install(TARGETS openclonk DESTINATION games)
-- install(TARGETS c4group DESTINATION bin)
-+ install(TARGETS openclonk DESTINATION "${INSTALL_GAMES_BINDIR}")
-+ install(TARGETS c4group DESTINATION "${INSTALL_BINDIR}")
- else()
- install(TARGETS openclonk
- BUNDLE DESTINATION .
diff --git a/games-action/openclonk/files/openclonk-6.1-postinst.patch b/games-action/openclonk/files/openclonk-6.1-postinst.patch
deleted file mode 100644
index d957e5cd929b..000000000000
--- a/games-action/openclonk/files/openclonk-6.1-postinst.patch
+++ /dev/null
@@ -1,15 +0,0 @@
-update-desktop-database is called from the pkg_postinst stage instead.
-
-diff -Naur openclonk-release-6.0-src.orig/CMakeLists.txt openclonk-release-6.0-src/CMakeLists.txt
---- openclonk-release-6.0-src.orig/CMakeLists.txt 2015-04-25 08:22:16.000000000 +0000
-+++ openclonk-release-6.0-src/CMakeLists.txt 2015-04-25 09:50:16.000000000 +0000
-@@ -1564,7 +1564,8 @@
- # Install new files
- install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION "${INSTALL_DATAROOTDIR}/applications")
- # Update the MIME cache -- this makes the clonk:// protocol handler actually work
-- install(CODE "execute_process(COMMAND update-desktop-database)")
-+ # --> ebuild, pkg_postinst stage
-+ #install(CODE "execute_process(COMMAND update-desktop-database)")
-
- # Install binaries
- install(TARGETS openclonk DESTINATION "${INSTALL_GAMES_BINDIR}")
diff --git a/games-action/openclonk/openclonk-6.1.ebuild b/games-action/openclonk/openclonk-6.1.ebuild
deleted file mode 100644
index 19ed34808122..000000000000
--- a/games-action/openclonk/openclonk-6.1.ebuild
+++ /dev/null
@@ -1,116 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Id$
-
-EAPI=5
-
-PYTHON_COMPAT=( python2_7 )
-inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime games
-
-MY_P=${PN}-release-${PV}-src
-
-DESCRIPTION="A free multiplayer action game where you control clonks"
-HOMEPAGE="http://openclonk.org/"
-SRC_URI="http://www.openclonk.org/builds/release/${PV}/openclonk-${PV}-src.tar.bz2"
-
-LICENSE="BSD ISC CLONK-trademark LGPL-2.1 POSTGRESQL"
-SLOT="0"
-KEYWORDS="amd64 x86"
-IUSE="dedicated doc"
-
-RDEPEND="
- >=dev-libs/boost-1.40:=
- dev-libs/tinyxml
- net-libs/libupnp
- media-libs/libpng:0=
- sys-libs/zlib
- !dedicated? (
- dev-libs/glib:2
- media-libs/freealut
- media-libs/freetype:2
- media-libs/glew
- media-libs/libsdl[X,opengl,sound,video]
- media-libs/libvorbis
- media-libs/openal
- media-libs/sdl-mixer[mp3,vorbis,wav]
- virtual/jpeg:0=
- virtual/opengl
- virtual/glu
- x11-libs/gdk-pixbuf
- x11-libs/gtk+:3
- x11-libs/libXrandr
- x11-libs/libX11
- )
- dedicated? ( sys-libs/readline:0= )"
-DEPEND="${RDEPEND}
- virtual/pkgconfig
- doc? (
- ${PYTHON_DEPS}
- dev-libs/libxml2[python]
- sys-devel/gettext
- )"
-
-PATCHES=(
- "${FILESDIR}"/${P}-paths.patch
- "${FILESDIR}"/${P}-jpeg9.patch
- "${FILESDIR}"/${P}-postinst.patch
- "${FILESDIR}"/${P}-dedicated.patch
-)
-S=${WORKDIR}/${P}-src
-
-pkg_setup() {
- games_pkg_setup
- use doc && python-any-r1_pkg_setup
-}
-
-src_prepare() {
- cmake-utils_src_prepare
-}
-
-src_configure() {
- local mycmakeargs=(
- $(usex dedicated \
- "-DUSE_CONSOLE=ON -DUSE_X11=OFF -DUSE_GTK=OFF -DUSE_GTK3=OFF" \
- "-DUSE_CONSOLE=OFF -DUSE_X11=ON -DUSE_GTK=ON -DUSE_GTK3=ON")
- -DWITH_AUTOMATIC_UPDATE=OFF
- -DINSTALL_GAMES_BINDIR="${GAMES_BINDIR}"
- -DINSTALL_DATADIR="${GAMES_DATADIR}"
- -DUSE_STATIC_BOOST=OFF
- -DUSE_SYSTEM_TINYXML=ON
- )
-
- cmake-utils_src_configure
-}
-
-src_compile() {
- cmake-utils_src_compile
- use doc && emake -C docs
-}
-
-src_install() {
- cmake-utils_src_install
-
- if ! use dedicated; then
- mv "${ED%/}${GAMES_BINDIR}/"{openclonk,clonk} || die
- newgamesbin "${FILESDIR}"/${PN}-wrapper-script.sh ${PN}
- fi
- use doc && dohtml -r docs/online/*
-
- prepgamesdirs
-}
-
-pkg_preinst() {
- games_pkg_preinst
- gnome2_icon_savelist
-}
-
-pkg_postinst() {
- games_pkg_postinst
- gnome2_icon_cache_update
- fdo-mime_desktop_database_update
-}
-
-pkg_postrm() {
- gnome2_icon_cache_update
- fdo-mime_desktop_database_update
-}