diff options
authorJustin Lecher <>2016-01-07 13:07:12 +0100
committerJustin Lecher <>2016-01-07 13:07:12 +0100
commit96f8613232c947dcd991c48622e7e545bbcfddd4 (patch)
treeb85fe1f312ab8692816528e4e096a25a70abb9d3 /games-emulation
parentMerge remote-tracking branch 'remotes/sbraz/nzbget' (diff)
Update remote-ids in metadata.xml
Signed-off-by: Justin Lecher <>
Diffstat (limited to 'games-emulation')
1 files changed, 7 insertions, 4 deletions
diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml
index 337843ad91f..e6370db44a5 100644
--- a/games-emulation/sdlmame/metadata.xml
+++ b/games-emulation/sdlmame/metadata.xml
@@ -1,8 +1,8 @@
-<?xml version="1.0" encoding="UTF-8"?>
+<?xml version='1.0' encoding='UTF-8'?>
<!DOCTYPE pkgmetadata SYSTEM "">
+ <herd>games</herd>
+ <longdescription>
SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
@@ -15,10 +15,13 @@ encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
non-Windows platforms to make and submit changes to the core MAME code, and we offer native
implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
+ </longdescription>
<flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>
<flag name="tools">Build development tools shared between sdlmame and sdlmess</flag>
<flag name="mess">Enable the Multi Emulator Super System for game system support</flag>
+ <upstream>
+ <remote-id type="github">mamedev/mame</remote-id>
+ </upstream>