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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-engines/renpy/files
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-engines/renpy/files')
-rw-r--r--games-engines/renpy/files/renpy-6.14.1-av_close_input_stream.patch11
-rw-r--r--games-engines/renpy/files/renpy-6.14.1-freetype.patch17
-rw-r--r--games-engines/renpy/files/renpy-6.14.1-multiple-abi.patch230
-rw-r--r--games-engines/renpy/files/renpy-6.14.1-remove-AVFormatParameters.patch19
-rw-r--r--games-engines/renpy/files/renpy-6.15.7-freetype.patch29
-rw-r--r--games-engines/renpy/files/renpy-6.15.7-multiple-abi.patch250
-rw-r--r--games-engines/renpy/files/renpy-6.16.5-multiple-abi.patch245
-rw-r--r--games-engines/renpy/files/renpy-6.17.7-multiple-abi.patch245
-rw-r--r--games-engines/renpy/files/renpy-6.18.2-multiple-abi.patch271
-rw-r--r--games-engines/renpy/files/renpy-6.18.3-multiple-abi.patch271
10 files changed, 1588 insertions, 0 deletions
diff --git a/games-engines/renpy/files/renpy-6.14.1-av_close_input_stream.patch b/games-engines/renpy/files/renpy-6.14.1-av_close_input_stream.patch
new file mode 100644
index 00000000000..c2415a2233a
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.14.1-av_close_input_stream.patch
@@ -0,0 +1,11 @@
+--- module/ffdecode.c
++++ module/ffdecode.c
+@@ -1356,7 +1356,7 @@
+ if (is->video_stream >= 0)
+ stream_component_close(is, is->video_stream);
+ if (is->ic) {
+- av_close_input_stream(is->ic);
++ av_close_input_file(is->ic);
+ is->ic = NULL;
+ }
+
diff --git a/games-engines/renpy/files/renpy-6.14.1-freetype.patch b/games-engines/renpy/files/renpy-6.14.1-freetype.patch
new file mode 100644
index 00000000000..a818912b8c2
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.14.1-freetype.patch
@@ -0,0 +1,17 @@
+From: Julian Ospald <hasufell@gentoo.org>
+Date: Mon Apr 28 22:31:52 UTC 2014
+Subject: fix build
+
+--- renpy-6.14.1-source/module/setup.py
++++ renpy-6.14.1-source/module/setup.py
+@@ -24,8 +24,8 @@
+ include("zlib.h")
+ include("png.h")
+ include("SDL.h", directory="SDL")
+-include("ft2build.h")
+-include("freetype/freetype.h", directory="freetype2")
++include("ft2build.h") or include("ft2build.h", directory="freetype2")
++include("freetype/freetype.h", directory="freetype2") or include("freetype.h", directory="freetype2")
+ include("libavutil/avstring.h")
+ include("libavformat/avformat.h")
+ include("libavcodec/avcodec.h")
diff --git a/games-engines/renpy/files/renpy-6.14.1-multiple-abi.patch b/games-engines/renpy/files/renpy-6.14.1-multiple-abi.patch
new file mode 100644
index 00000000000..e200746d153
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.14.1-multiple-abi.patch
@@ -0,0 +1,230 @@
+From: Julian Ospald <hasufell@gentoo.org>
+Date: Mon Feb 25 21:35:31 UTC 2013
+Subject: fix multiple abi support
+
+--- /dev/null
++++ renpy-6.14.1-source/renpy/common.py
+@@ -0,0 +1,83 @@
++# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
++#
++# Permission is hereby granted, free of charge, to any person
++# obtaining a copy of this software and associated documentation files
++# (the "Software"), to deal in the Software without restriction,
++# including without limitation the rights to use, copy, modify, merge,
++# publish, distribute, sublicense, and/or sell copies of the Software,
++# and to permit persons to whom the Software is furnished to do so,
++# subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be
++# included in all copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
++# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
++# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++
++import os
++import sys
++import warnings
++from distutils.sysconfig import get_python_lib
++
++# Functions to be customized by distributors. ################################
++
++# Given the Ren'Py base directory (usually the directory containing
++# this file), this is expected to return the path to the common directory.
++def path_to_common(renpy_base):
++ return renpy_base + "/common"
++
++# Given a directory holding a Ren'Py game, this is expected to return
++# the path to a directory that will hold save files.
++def path_to_saves(gamedir):
++ import renpy #@UnresolvedImport
++
++ if not renpy.config.save_directory:
++ return gamedir + "/saves"
++
++ # Search the path above Ren'Py for a directory named "Ren'Py Data".
++ # If it exists, then use that for our save directory.
++ path = renpy.config.renpy_base
++
++ while True:
++ if os.path.isdir(path + "/Ren'Py Data"):
++ return path + "/Ren'Py Data/" + renpy.config.save_directory
++
++ newpath = os.path.dirname(path)
++ if path == newpath:
++ break
++ path = newpath
++
++ # Otherwise, put the saves in a platform-specific location.
++ if renpy.android:
++ return gamedir + "/saves"
++
++ elif renpy.macintosh:
++ rv = "~/Library/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ elif renpy.windows:
++ if 'APPDATA' in os.environ:
++ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
++ else:
++ rv = "~/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ else:
++ rv = "~/.renpy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++
++# Returns the path to the Ren'Py base directory (containing common and
++# the launcher, usually.)
++def path_to_renpy_base():
++ renpy_base = os.path.dirname(sys.argv[0])
++ renpy_base = get_python_lib() + "/renpy@SLOT@"
++ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
++ renpy_base = os.path.abspath(renpy_base)
++
++ return renpy_base
+--- renpy-6.14.1-source/renpy.py
++++ renpy-6.14.1-source/renpy.py
+@@ -24,65 +24,9 @@
+ import os
+ import sys
+ import warnings
+-
+-# Functions to be customized by distributors. ################################
+-
+-# Given the Ren'Py base directory (usually the directory containing
+-# this file), this is expected to return the path to the common directory.
+-def path_to_common(renpy_base):
+- return renpy_base + "/common"
+-
+-# Given a directory holding a Ren'Py game, this is expected to return
+-# the path to a directory that will hold save files.
+-def path_to_saves(gamedir):
+- import renpy #@UnresolvedImport
+-
+- if not renpy.config.save_directory:
+- return gamedir + "/saves"
+-
+- # Search the path above Ren'Py for a directory named "Ren'Py Data".
+- # If it exists, then use that for our save directory.
+- path = renpy.config.renpy_base
+-
+- while True:
+- if os.path.isdir(path + "/Ren'Py Data"):
+- return path + "/Ren'Py Data/" + renpy.config.save_directory
+-
+- newpath = os.path.dirname(path)
+- if path == newpath:
+- break
+- path = newpath
+-
+- # Otherwise, put the saves in a platform-specific location.
+- if renpy.android:
+- return gamedir + "/saves"
+-
+- elif renpy.macintosh:
+- rv = "~/Library/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- elif renpy.windows:
+- if 'APPDATA' in os.environ:
+- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+- else:
+- rv = "~/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- else:
+- rv = "~/.renpy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+-
+-# Returns the path to the Ren'Py base directory (containing common and
+-# the launcher, usually.)
+-def path_to_renpy_base():
+- renpy_base = os.path.dirname(sys.argv[0])
+- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
+- renpy_base = os.path.abspath(renpy_base)
+-
+- return renpy_base
+-
+-##############################################################################
++from distutils.sysconfig import get_python_lib
++sys.path.append(get_python_lib() + "/renpy@SLOT@")
++import renpy.common as common
+
+ # The version of the Mac Launcher and py4renpy that we require.
+ macos_version = (6, 14, 0)
+@@ -97,21 +41,9 @@
+ print "Ren'Py requires at least python 2.6."
+ sys.exit(0)
+
+-android = ("ANDROID_PRIVATE" in os.environ)
+-
+-# Android requires us to add code to the main module, and to command some
+-# renderers.
+-if android:
+- __main__ = sys.modules["__main__"]
+- __main__.path_to_renpy_base = path_to_renpy_base
+- __main__.path_to_common = path_to_common
+- __main__.path_to_saves = path_to_saves
+- os.environ["RENPY_RENDERER"] = "gl"
+- os.environ["RENPY_GL_ENVIRON"] = "limited"
+-
+ def main():
+
+- renpy_base = path_to_renpy_base()
++ renpy_base = common.path_to_renpy_base()
+
+ # Add paths.
+ if os.path.exists(renpy_base + "/module"):
+@@ -133,14 +65,9 @@
+ print >>sys.stderr, "Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py"
+ print >>sys.stderr, "correctly, preserving the directory structure."
+ raise
+-
+- if android:
+- renpy.linux = False
+- renpy.android = True
+
+ renpy.bootstrap.bootstrap(renpy_base)
+
+-if __name__ == "__main__":
+- main()
+
+-
++if __name__ == "__main__":
++ main()
+--- renpy-6.14.1-source/renpy/main.py
++++ renpy-6.14.1-source/renpy/main.py
+@@ -27,7 +27,7 @@
+ import zipfile
+ import subprocess
+ from cPickle import loads, dumps
+-import __main__
++import renpy.common as common
+
+
+ def save_persistent():
+@@ -172,7 +172,7 @@
+ renpy.config.searchpath = [ renpy.config.gamedir ]
+
+ # Find the common directory.
+- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
++ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+
+ if os.path.isdir(commondir):
+ renpy.config.searchpath.append(commondir)
+@@ -227,7 +227,7 @@
+
+ # Find the save directory.
+ if renpy.config.savedir is None:
+- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
++ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+
+ if renpy.game.args.savedir: #@UndefinedVariable
+ renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable
diff --git a/games-engines/renpy/files/renpy-6.14.1-remove-AVFormatParameters.patch b/games-engines/renpy/files/renpy-6.14.1-remove-AVFormatParameters.patch
new file mode 100644
index 00000000000..e66106c91fc
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.14.1-remove-AVFormatParameters.patch
@@ -0,0 +1,19 @@
+--- module/ffdecode.c
++++ module/ffdecode.c
+@@ -1152,7 +1152,6 @@
+ AVFormatContext *ic;
+ int err, i, ret, video_index, audio_index;
+ AVPacket pkt1, *pkt = &pkt1;
+- AVFormatParameters params, *ap = &params;
+ int codecs_locked = 0;
+
+ // url_set_interrupt_cb(decode_interrupt_cb);
+@@ -1162,8 +1161,6 @@
+ is->video_stream = -1;
+ is->audio_stream = -1;
+
+- memset(ap, 0, sizeof(*ap));
+-
+ is->io_context = rwops_open(is->rwops);
+
+ codecs_locked = 1;
diff --git a/games-engines/renpy/files/renpy-6.15.7-freetype.patch b/games-engines/renpy/files/renpy-6.15.7-freetype.patch
new file mode 100644
index 00000000000..7865f0c11a4
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.15.7-freetype.patch
@@ -0,0 +1,29 @@
+From: Julian Ospald <hasufell@gentoo.org>
+Date: Mon Apr 28 22:31:52 UTC 2014
+Subject: fix build
+
+--- renpy-6.14.1-source/module/setup.py
++++ renpy-6.14.1-source/module/setup.py
+@@ -24,8 +24,9 @@
+ include("zlib.h")
+ include("png.h")
+ include("SDL.h", directory="SDL")
+-include("ft2build.h")
+-include("freetype/freetype.h", directory="freetype2")
++include("ft2build.h") or include("ft2build.h", directory="freetype2")
++include("freetype/freetype.h", directory="freetype2") or include("freetype.h", directory="freetype2")
++include("freetype/ftotval.h", directory="freetype2") or include("ftotval.h", directory="freetype2")
+ include("libavutil/avstring.h")
+ include("libavformat/avformat.h")
+ include("libavcodec/avcodec.h")
+--- renpy-6.15.7-source/module/ttgsubtable.h
++++ renpy-6.15.7-source/module/ttgsubtable.h
+@@ -3,7 +3,7 @@
+
+ #include <stdint.h>
+ #include <ft2build.h>
+-#include <freetype/ftotval.h>
++#include FT_OPENTYPE_VALIDATE_H
+
+ typedef struct
+ {
diff --git a/games-engines/renpy/files/renpy-6.15.7-multiple-abi.patch b/games-engines/renpy/files/renpy-6.15.7-multiple-abi.patch
new file mode 100644
index 00000000000..c6b87ac868d
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.15.7-multiple-abi.patch
@@ -0,0 +1,250 @@
+commit ea0351d8bf6404f5e8db2ff872885a19bf8a3f92
+Author: hasufell <hasufell@gentoo.org>
+Date: Thu Jun 27 02:01:17 2013 +0200
+
+ fix multiple abi support
+
+diff --git a/renpy.py b/renpy.py
+index 4ec5324..d873750 100644
+--- a/renpy.py
++++ b/renpy.py
+@@ -28,82 +28,9 @@
+ import os
+ import sys
+ import warnings
+-
+-# Functions to be customized by distributors. ################################
+-
+-# Given the Ren'Py base directory (usually the directory containing
+-# this file), this is expected to return the path to the common directory.
+-def path_to_common(renpy_base):
+- return renpy_base + "/renpy/common"
+-
+-# Given a directory holding a Ren'Py game, this is expected to return
+-# the path to a directory that will hold save files.
+-def path_to_saves(gamedir):
+- import renpy #@UnresolvedImport
+-
+- # Android.
+- if renpy.android:
+- paths = [
+- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+- ]
+-
+- for rv in paths:
+- if os.path.isdir(rv):
+- break
+-
+- print "Using savedir", rv
+-
+- # We return the last path as the default.
+-
+- return rv
+-
+-
+- # No save directory given.
+- if not renpy.config.save_directory:
+- return gamedir + "/saves"
+-
+- # Search the path above Ren'Py for a directory named "Ren'Py Data".
+- # If it exists, then use that for our save directory.
+- path = renpy.config.renpy_base
+-
+- while True:
+- if os.path.isdir(path + "/Ren'Py Data"):
+- return path + "/Ren'Py Data/" + renpy.config.save_directory
+-
+- newpath = os.path.dirname(path)
+- if path == newpath:
+- break
+- path = newpath
+-
+- # Otherwise, put the saves in a platform-specific location.
+- if renpy.macintosh:
+- rv = "~/Library/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- elif renpy.windows:
+- if 'APPDATA' in os.environ:
+- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+- else:
+- rv = "~/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- else:
+- rv = "~/.renpy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+-
+-# Returns the path to the Ren'Py base directory (containing common and
+-# the launcher, usually.)
+-def path_to_renpy_base():
+- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
+- renpy_base = os.path.abspath(renpy_base)
+-
+- return renpy_base
+-
+-##############################################################################
++from distutils.sysconfig import get_python_lib
++sys.path.append(get_python_lib() + "/renpy@SLOT@")
++import renpy.common as common
+
+ # The version of the Mac Launcher and py4renpy that we require.
+ macos_version = (6, 14, 0)
+@@ -118,20 +45,9 @@ except:
+ print "Ren'Py requires at least python 2.6."
+ sys.exit(0)
+
+-android = ("ANDROID_PRIVATE" in os.environ)
+-
+-# Android requires us to add code to the main module, and to command some
+-# renderers.
+-if android:
+- __main__ = sys.modules["__main__"]
+- __main__.path_to_renpy_base = path_to_renpy_base
+- __main__.path_to_common = path_to_common
+- __main__.path_to_saves = path_to_saves
+- os.environ["RENPY_RENDERER"] = "gl"
+-
+ def main():
+
+- renpy_base = path_to_renpy_base()
++ renpy_base = common.path_to_renpy_base()
+
+ # Add paths.
+ if os.path.exists(renpy_base + "/module"):
+@@ -154,10 +70,6 @@ def main():
+ print >>sys.stderr, "correctly, preserving the directory structure."
+ raise
+
+- if android:
+- renpy.linux = False
+- renpy.android = True
+-
+ renpy.bootstrap.bootstrap(renpy_base)
+
+ if __name__ == "__main__":
+diff --git a/renpy/common.py b/renpy/common.py
+new file mode 100644
+index 0000000..475b7e8
+--- /dev/null
++++ b/renpy/common.py
+@@ -0,0 +1,84 @@
++# This file is part of Ren'Py. The license below applies to Ren'Py only.
++# Games and other projects that use Ren'Py may use a different license.
++
++# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
++#
++# Permission is hereby granted, free of charge, to any person
++# obtaining a copy of this software and associated documentation files
++# (the "Software"), to deal in the Software without restriction,
++# including without limitation the rights to use, copy, modify, merge,
++# publish, distribute, sublicense, and/or sell copies of the Software,
++# and to permit persons to whom the Software is furnished to do so,
++# subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be
++# included in all copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
++# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
++# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++
++import os
++import sys
++import warnings
++from distutils.sysconfig import get_python_lib
++
++# Functions to be customized by distributors. ################################
++
++# Given the Ren'Py base directory (usually the directory containing
++# this file), this is expected to return the path to the common directory.
++def path_to_common(renpy_base):
++ return renpy_base + "/renpy/common"
++
++# Given a directory holding a Ren'Py game, this is expected to return
++# the path to a directory that will hold save files.
++def path_to_saves(gamedir):
++ import renpy #@UnresolvedImport
++
++ # No save directory given.
++ if not renpy.config.save_directory:
++ return gamedir + "/saves"
++
++ # Search the path above Ren'Py for a directory named "Ren'Py Data".
++ # If it exists, then use that for our save directory.
++ path = renpy.config.renpy_base
++
++ while True:
++ if os.path.isdir(path + "/Ren'Py Data"):
++ return path + "/Ren'Py Data/" + renpy.config.save_directory
++
++ newpath = os.path.dirname(path)
++ if path == newpath:
++ break
++ path = newpath
++
++ # Otherwise, put the saves in a platform-specific location.
++ if renpy.macintosh:
++ rv = "~/Library/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ elif renpy.windows:
++ if 'APPDATA' in os.environ:
++ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
++ else:
++ rv = "~/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ else:
++ rv = "~/.renpy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++
++# Returns the path to the Ren'Py base directory (containing common and
++# the launcher, usually.)
++def path_to_renpy_base():
++ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
++ renpy_base = get_python_lib() + "/renpy@SLOT@"
++ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
++ renpy_base = os.path.abspath(renpy_base)
++
++ return renpy_base
+diff --git a/renpy/main.py b/renpy/main.py
+index 908e246..61027ec 100644
+--- a/renpy/main.py
++++ b/renpy/main.py
+@@ -27,7 +27,7 @@ import time
+ import zipfile
+ import subprocess
+ from cPickle import loads, dumps
+-import __main__
++import renpy.common as common
+
+
+ def save_persistent():
+@@ -147,7 +147,7 @@ def main():
+ renpy.config.searchpath = [ renpy.config.gamedir ]
+
+ # Find the common directory.
+- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
++ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+
+ if os.path.isdir(commondir):
+ renpy.config.searchpath.append(commondir)
+@@ -210,7 +210,7 @@ def main():
+
+ # Find the save directory.
+ if renpy.config.savedir is None:
+- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
++ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+
+ if renpy.game.args.savedir: #@UndefinedVariable
+ renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable
diff --git a/games-engines/renpy/files/renpy-6.16.5-multiple-abi.patch b/games-engines/renpy/files/renpy-6.16.5-multiple-abi.patch
new file mode 100644
index 00000000000..a1c54901ac6
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.16.5-multiple-abi.patch
@@ -0,0 +1,245 @@
+commit 23f67fe23d7b51e352a500a0e005ae3ef4dbc097
+Author: hasufell <hasufell@gentoo.org>
+Date: Sat Oct 26 22:17:31 2013 +0200
+
+ fix multiple abi support
+
+diff --git a/renpy.py b/renpy.py
+index 9f2977f..394e4e1 100644
+--- a/renpy.py
++++ b/renpy.py
+@@ -28,82 +28,9 @@
+ import os
+ import sys
+ import warnings
+-
+-# Functions to be customized by distributors. ################################
+-
+-# Given the Ren'Py base directory (usually the directory containing
+-# this file), this is expected to return the path to the common directory.
+-def path_to_common(renpy_base):
+- return renpy_base + "/renpy/common"
+-
+-# Given a directory holding a Ren'Py game, this is expected to return
+-# the path to a directory that will hold save files.
+-def path_to_saves(gamedir):
+- import renpy #@UnresolvedImport
+-
+- # Android.
+- if renpy.android:
+- paths = [
+- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+- ]
+-
+- for rv in paths:
+- if os.path.isdir(rv):
+- break
+-
+- print "Using savedir", rv
+-
+- # We return the last path as the default.
+-
+- return rv
+-
+-
+- # No save directory given.
+- if not renpy.config.save_directory:
+- return gamedir + "/saves"
+-
+- # Search the path above Ren'Py for a directory named "Ren'Py Data".
+- # If it exists, then use that for our save directory.
+- path = renpy.config.renpy_base
+-
+- while True:
+- if os.path.isdir(path + "/Ren'Py Data"):
+- return path + "/Ren'Py Data/" + renpy.config.save_directory
+-
+- newpath = os.path.dirname(path)
+- if path == newpath:
+- break
+- path = newpath
+-
+- # Otherwise, put the saves in a platform-specific location.
+- if renpy.macintosh:
+- rv = "~/Library/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- elif renpy.windows:
+- if 'APPDATA' in os.environ:
+- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+- else:
+- rv = "~/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- else:
+- rv = "~/.renpy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+-
+-# Returns the path to the Ren'Py base directory (containing common and
+-# the launcher, usually.)
+-def path_to_renpy_base():
+- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
+- renpy_base = os.path.abspath(renpy_base)
+-
+- return renpy_base
+-
+-##############################################################################
++from distutils.sysconfig import get_python_lib
++sys.path.append(get_python_lib() + "/renpy@SLOT@")
++import renpy.common as common
+
+ # The version of the Mac Launcher and py4renpy that we require.
+ macos_version = (6, 14, 0)
+@@ -131,7 +58,7 @@ if android:
+
+ def main():
+
+- renpy_base = path_to_renpy_base()
++ renpy_base = common.path_to_renpy_base()
+
+ # Add paths.
+ if os.path.exists(renpy_base + "/module"):
+diff --git a/renpy/common.py b/renpy/common.py
+new file mode 100644
+index 0000000..1f15b3c
+--- /dev/null
++++ b/renpy/common.py
+@@ -0,0 +1,103 @@
++# This file is part of Ren'Py. The license below applies to Ren'Py only.
++# Games and other projects that use Ren'Py may use a different license.
++
++# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
++#
++# Permission is hereby granted, free of charge, to any person
++# obtaining a copy of this software and associated documentation files
++# (the "Software"), to deal in the Software without restriction,
++# including without limitation the rights to use, copy, modify, merge,
++# publish, distribute, sublicense, and/or sell copies of the Software,
++# and to permit persons to whom the Software is furnished to do so,
++# subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be
++# included in all copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
++# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
++# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++
++import os
++import sys
++import warnings
++from distutils.sysconfig import get_python_lib
++
++# Functions to be customized by distributors. ################################
++
++# Given the Ren'Py base directory (usually the directory containing
++# this file), this is expected to return the path to the common directory.
++def path_to_common(renpy_base):
++ return renpy_base + "/renpy/common"
++
++# Given a directory holding a Ren'Py game, this is expected to return
++# the path to a directory that will hold save files.
++def path_to_saves(gamedir):
++ import renpy #@UnresolvedImport
++
++ # Android.
++ if renpy.android:
++ paths = [
++ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
++ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
++ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
++ ]
++
++ for rv in paths:
++ if os.path.isdir(rv):
++ break
++
++ print "Using savedir", rv
++
++ # We return the last path as the default.
++
++ return rv
++
++
++ # No save directory given.
++ if not renpy.config.save_directory:
++ return gamedir + "/saves"
++
++ # Search the path above Ren'Py for a directory named "Ren'Py Data".
++ # If it exists, then use that for our save directory.
++ path = renpy.config.renpy_base
++
++ while True:
++ if os.path.isdir(path + "/Ren'Py Data"):
++ return path + "/Ren'Py Data/" + renpy.config.save_directory
++
++ newpath = os.path.dirname(path)
++ if path == newpath:
++ break
++ path = newpath
++
++ # Otherwise, put the saves in a platform-specific location.
++ if renpy.macintosh:
++ rv = "~/Library/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ elif renpy.windows:
++ if 'APPDATA' in os.environ:
++ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
++ else:
++ rv = "~/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ else:
++ rv = "~/.renpy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++
++# Returns the path to the Ren'Py base directory (containing common and
++# the launcher, usually.)
++def path_to_renpy_base():
++ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
++ renpy_base = get_python_lib() + "/renpy@SLOT@"
++ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
++ renpy_base = os.path.abspath(renpy_base)
++
++ return renpy_base
+diff --git a/renpy/main.py b/renpy/main.py
+index d15eefc..b11bba9 100644
+--- a/renpy/main.py
++++ b/renpy/main.py
+@@ -26,7 +26,7 @@ import sys
+ import time
+ import zipfile
+ import subprocess
+-import __main__
++import renpy.common as common
+
+
+ def run(restart):
+@@ -166,7 +166,7 @@ def main():
+ renpy.config.searchpath = [ renpy.config.gamedir ]
+
+ # Find the common directory.
+- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
++ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+
+ if os.path.isdir(commondir):
+ renpy.config.searchpath.append(commondir)
+@@ -229,7 +229,7 @@ def main():
+
+ # Find the save directory.
+ if renpy.config.savedir is None:
+- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
++ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+
+ if renpy.game.args.savedir: #@UndefinedVariable
+ renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable
diff --git a/games-engines/renpy/files/renpy-6.17.7-multiple-abi.patch b/games-engines/renpy/files/renpy-6.17.7-multiple-abi.patch
new file mode 100644
index 00000000000..335af4e9b8d
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.17.7-multiple-abi.patch
@@ -0,0 +1,245 @@
+commit 7451ba936ca2f3358ca51ab562371774199c7052
+Author: hasufell <hasufell@gentoo.org>
+Date: Tue Jan 21 01:02:00 2014 +0100
+
+ fix multiple abi support
+
+diff --git a/renpy.py b/renpy.py
+index 9f2977f..394e4e1 100644
+--- a/renpy.py
++++ b/renpy.py
+@@ -28,82 +28,9 @@
+ import os
+ import sys
+ import warnings
+-
+-# Functions to be customized by distributors. ################################
+-
+-# Given the Ren'Py base directory (usually the directory containing
+-# this file), this is expected to return the path to the common directory.
+-def path_to_common(renpy_base):
+- return renpy_base + "/renpy/common"
+-
+-# Given a directory holding a Ren'Py game, this is expected to return
+-# the path to a directory that will hold save files.
+-def path_to_saves(gamedir):
+- import renpy #@UnresolvedImport
+-
+- # Android.
+- if renpy.android:
+- paths = [
+- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+- ]
+-
+- for rv in paths:
+- if os.path.isdir(rv):
+- break
+-
+- print "Using savedir", rv
+-
+- # We return the last path as the default.
+-
+- return rv
+-
+-
+- # No save directory given.
+- if not renpy.config.save_directory:
+- return gamedir + "/saves"
+-
+- # Search the path above Ren'Py for a directory named "Ren'Py Data".
+- # If it exists, then use that for our save directory.
+- path = renpy.config.renpy_base
+-
+- while True:
+- if os.path.isdir(path + "/Ren'Py Data"):
+- return path + "/Ren'Py Data/" + renpy.config.save_directory
+-
+- newpath = os.path.dirname(path)
+- if path == newpath:
+- break
+- path = newpath
+-
+- # Otherwise, put the saves in a platform-specific location.
+- if renpy.macintosh:
+- rv = "~/Library/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- elif renpy.windows:
+- if 'APPDATA' in os.environ:
+- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+- else:
+- rv = "~/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- else:
+- rv = "~/.renpy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+-
+-# Returns the path to the Ren'Py base directory (containing common and
+-# the launcher, usually.)
+-def path_to_renpy_base():
+- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+- renpy_base = os.environ.get('RENPY_BASE', renpy_base)
+- renpy_base = os.path.abspath(renpy_base)
+-
+- return renpy_base
+-
+-##############################################################################
++from distutils.sysconfig import get_python_lib
++sys.path.append(get_python_lib() + "/renpy@SLOT@")
++import renpy.common as common
+
+ # The version of the Mac Launcher and py4renpy that we require.
+ macos_version = (6, 14, 0)
+@@ -131,7 +58,7 @@ if android:
+
+ def main():
+
+- renpy_base = path_to_renpy_base()
++ renpy_base = common.path_to_renpy_base()
+
+ # Add paths.
+ if os.path.exists(renpy_base + "/module"):
+diff --git a/renpy/common.py b/renpy/common.py
+new file mode 100644
+index 0000000..1f15b3c
+--- /dev/null
++++ b/renpy/common.py
+@@ -0,0 +1,103 @@
++# This file is part of Ren'Py. The license below applies to Ren'Py only.
++# Games and other projects that use Ren'Py may use a different license.
++
++# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
++#
++# Permission is hereby granted, free of charge, to any person
++# obtaining a copy of this software and associated documentation files
++# (the "Software"), to deal in the Software without restriction,
++# including without limitation the rights to use, copy, modify, merge,
++# publish, distribute, sublicense, and/or sell copies of the Software,
++# and to permit persons to whom the Software is furnished to do so,
++# subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be
++# included in all copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
++# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
++# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++
++import os
++import sys
++import warnings
++from distutils.sysconfig import get_python_lib
++
++# Functions to be customized by distributors. ################################
++
++# Given the Ren'Py base directory (usually the directory containing
++# this file), this is expected to return the path to the common directory.
++def path_to_common(renpy_base):
++ return renpy_base + "/renpy/common"
++
++# Given a directory holding a Ren'Py game, this is expected to return
++# the path to a directory that will hold save files.
++def path_to_saves(gamedir):
++ import renpy #@UnresolvedImport
++
++ # Android.
++ if renpy.android:
++ paths = [
++ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
++ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
++ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
++ ]
++
++ for rv in paths:
++ if os.path.isdir(rv):
++ break
++
++ print "Using savedir", rv
++
++ # We return the last path as the default.
++
++ return rv
++
++
++ # No save directory given.
++ if not renpy.config.save_directory:
++ return gamedir + "/saves"
++
++ # Search the path above Ren'Py for a directory named "Ren'Py Data".
++ # If it exists, then use that for our save directory.
++ path = renpy.config.renpy_base
++
++ while True:
++ if os.path.isdir(path + "/Ren'Py Data"):
++ return path + "/Ren'Py Data/" + renpy.config.save_directory
++
++ newpath = os.path.dirname(path)
++ if path == newpath:
++ break
++ path = newpath
++
++ # Otherwise, put the saves in a platform-specific location.
++ if renpy.macintosh:
++ rv = "~/Library/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ elif renpy.windows:
++ if 'APPDATA' in os.environ:
++ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
++ else:
++ rv = "~/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ else:
++ rv = "~/.renpy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++
++# Returns the path to the Ren'Py base directory (containing common and
++# the launcher, usually.)
++def path_to_renpy_base():
++ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
++ renpy_base = get_python_lib() + "/renpy@SLOT@"
++ renpy_base = os.environ.get('RENPY_BASE', renpy_base)
++ renpy_base = os.path.abspath(renpy_base)
++
++ return renpy_base
+diff --git a/renpy/main.py b/renpy/main.py
+index 143007d..6c55bbc 100644
+--- a/renpy/main.py
++++ b/renpy/main.py
+@@ -25,7 +25,7 @@ import os
+ import sys
+ import time
+ import zipfile
+-import __main__
++import renpy.common as common
+
+
+ def run(restart):
+@@ -167,7 +167,7 @@ def main():
+ renpy.config.searchpath = [ renpy.config.gamedir ]
+
+ # Find the common directory.
+- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
++ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+
+ if os.path.isdir(commondir):
+ renpy.config.searchpath.append(commondir)
+@@ -230,7 +230,7 @@ def main():
+
+ # Find the save directory.
+ if renpy.config.savedir is None:
+- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
++ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+
+ if renpy.game.args.savedir: #@UndefinedVariable
+ renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable
diff --git a/games-engines/renpy/files/renpy-6.18.2-multiple-abi.patch b/games-engines/renpy/files/renpy-6.18.2-multiple-abi.patch
new file mode 100644
index 00000000000..a569fa4e62d
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.18.2-multiple-abi.patch
@@ -0,0 +1,271 @@
+Author: hasufell <hasufell@gentoo.org>
+Date: Tue Jan 21 01:02:00 2014 +0100
+
+ fix multiple abi support
+
+--- renpy.py
++++ renpy.py
+@@ -29,92 +29,9 @@
+ import sys
+ import warnings
+
+-# Functions to be customized by distributors. ################################
+-
+-# Given the Ren'Py base directory (usually the directory containing
+-# this file), this is expected to return the path to the common directory.
+-def path_to_common(renpy_base):
+- return renpy_base + "/renpy/common"
+-
+-# Given a directory holding a Ren'Py game, this is expected to return
+-# the path to a directory that will hold save files.
+-def path_to_saves(gamedir):
+- import renpy #@UnresolvedImport
+-
+- # Makes sure the permissions are right on the save directory.
+- def test_writable(d):
+- try:
+- fn = os.path.join(d, "test.txt")
+- open(fn, "w").close()
+- open(fn, "r").close()
+- os.unlink(fn)
+- return True
+- except:
+- return False
+-
+-
+- # Android.
+- if renpy.android:
+- paths = [
+- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+- ]
+-
+- for rv in paths:
+- if os.path.isdir(rv) and test_writable(rv):
+- break
+-
+- print "Using savedir", rv
+-
+- # We return the last path as the default.
+-
+- return rv
+-
+-
+- # No save directory given.
+- if not renpy.config.save_directory:
+- return gamedir + "/saves"
+-
+- # Search the path above Ren'Py for a directory named "Ren'Py Data".
+- # If it exists, then use that for our save directory.
+- path = renpy.config.renpy_base
+-
+- while True:
+- if os.path.isdir(path + "/Ren'Py Data"):
+- return path + "/Ren'Py Data/" + renpy.config.save_directory
+-
+- newpath = os.path.dirname(path)
+- if path == newpath:
+- break
+- path = newpath
+-
+- # Otherwise, put the saves in a platform-specific location.
+- if renpy.macintosh:
+- rv = "~/Library/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- elif renpy.windows:
+- if 'APPDATA' in os.environ:
+- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+- else:
+- rv = "~/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- else:
+- rv = "~/.renpy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+-
+-# Returns the path to the Ren'Py base directory (containing common and
+-# the launcher, usually.)
+-def path_to_renpy_base():
+- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+- renpy_base = os.path.abspath(renpy_base)
+-
+- return renpy_base
+-
+-##############################################################################
++from distutils.sysconfig import get_python_lib
++sys.path.append(get_python_lib() + "/renpy@SLOT@")
++import renpy.common as common
+
+ # The version of the Mac Launcher and py4renpy that we require.
+ macos_version = (6, 14, 0)
+@@ -142,7 +59,7 @@
+
+ def main():
+
+- renpy_base = path_to_renpy_base()
++ renpy_base = common.path_to_renpy_base()
+
+ # Add paths.
+ if os.path.exists(renpy_base + "/module"):
+--- /dev/null
++++ renpy/common.py
+@@ -0,0 +1,127 @@
++# This file is part of Ren'Py. The license below applies to Ren'Py only.
++# Games and other projects that use Ren'Py may use a different license.
++
++# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
++#
++# Permission is hereby granted, free of charge, to any person
++# obtaining a copy of this software and associated documentation files
++# (the "Software"), to deal in the Software without restriction,
++# including without limitation the rights to use, copy, modify, merge,
++# publish, distribute, sublicense, and/or sell copies of the Software,
++# and to permit persons to whom the Software is furnished to do so,
++# subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be
++# included in all copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
++# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
++# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++
++import os
++import sys
++import warnings
++from distutils.sysconfig import get_python_lib
++
++# Functions to be customized by distributors. ################################
++
++# Given the Ren'Py base directory (usually the directory containing
++# this file), this is expected to return the path to the common directory.
++def path_to_common(renpy_base):
++ return renpy_base + "/renpy/common"
++
++# Given a directory holding a Ren'Py game, this is expected to return
++# the path to a directory that will hold save files.
++def path_to_saves(gamedir):
++ import renpy #@UnresolvedImport
++
++ # Makes sure the permissions are right on the save directory.
++ def test_writable(d):
++ try:
++ fn = os.path.join(d, "test.txt")
++ open(fn, "w").close()
++ open(fn, "r").close()
++ os.unlink(fn)
++ return True
++ except:
++ return False
++
++
++ # Makes sure the permissions are right on the save directory.
++ def test_writable(d):
++ try:
++ fn = os.path.join(d, "test.txt")
++ open(fn, "w").close()
++ open(fn, "r").close()
++ os.unlink(fn)
++ return True
++ except:
++ return False
++
++
++
++ # Android.
++ if renpy.android:
++ paths = [
++ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
++ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
++ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
++ ]
++
++ for rv in paths:
++ if os.path.isdir(rv) and test_writable(rv):
++ break
++
++ print "Using savedir", rv
++
++ # We return the last path as the default.
++
++ return rv
++
++
++ # No save directory given.
++ if not renpy.config.save_directory:
++ return gamedir + "/saves"
++
++ # Search the path above Ren'Py for a directory named "Ren'Py Data".
++ # If it exists, then use that for our save directory.
++ path = renpy.config.renpy_base
++
++ while True:
++ if os.path.isdir(path + "/Ren'Py Data"):
++ return path + "/Ren'Py Data/" + renpy.config.save_directory
++
++ newpath = os.path.dirname(path)
++ if path == newpath:
++ break
++ path = newpath
++
++ # Otherwise, put the saves in a platform-specific location.
++ if renpy.macintosh:
++ rv = "~/Library/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ elif renpy.windows:
++ if 'APPDATA' in os.environ:
++ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
++ else:
++ rv = "~/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ else:
++ rv = "~/.renpy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++
++# Returns the path to the Ren'Py base directory (containing common and
++# the launcher, usually.)
++def path_to_renpy_base():
++ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
++ renpy_base = get_python_lib() + "/renpy@SLOT@"
++ renpy_base = os.path.abspath(renpy_base)
++
++ return renpy_base
+--- renpy/main.py
++++ renpy/main.py
+@@ -25,7 +25,7 @@ import os
+ import sys
+ import time
+ import zipfile
+-import __main__
++import renpy.common as common
+
+
+ def run(restart):
+@@ -167,7 +167,7 @@ def main():
+ renpy.config.searchpath = [ renpy.config.gamedir ]
+
+ # Find the common directory.
+- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
++ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+
+ if os.path.isdir(commondir):
+ renpy.config.searchpath.append(commondir)
+@@ -230,7 +230,7 @@ def main():
+
+ # Find the save directory.
+ if renpy.config.savedir is None:
+- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
++ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+
+ if renpy.game.args.savedir: #@UndefinedVariable
+ renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable
diff --git a/games-engines/renpy/files/renpy-6.18.3-multiple-abi.patch b/games-engines/renpy/files/renpy-6.18.3-multiple-abi.patch
new file mode 100644
index 00000000000..a569fa4e62d
--- /dev/null
+++ b/games-engines/renpy/files/renpy-6.18.3-multiple-abi.patch
@@ -0,0 +1,271 @@
+Author: hasufell <hasufell@gentoo.org>
+Date: Tue Jan 21 01:02:00 2014 +0100
+
+ fix multiple abi support
+
+--- renpy.py
++++ renpy.py
+@@ -29,92 +29,9 @@
+ import sys
+ import warnings
+
+-# Functions to be customized by distributors. ################################
+-
+-# Given the Ren'Py base directory (usually the directory containing
+-# this file), this is expected to return the path to the common directory.
+-def path_to_common(renpy_base):
+- return renpy_base + "/renpy/common"
+-
+-# Given a directory holding a Ren'Py game, this is expected to return
+-# the path to a directory that will hold save files.
+-def path_to_saves(gamedir):
+- import renpy #@UnresolvedImport
+-
+- # Makes sure the permissions are right on the save directory.
+- def test_writable(d):
+- try:
+- fn = os.path.join(d, "test.txt")
+- open(fn, "w").close()
+- open(fn, "r").close()
+- os.unlink(fn)
+- return True
+- except:
+- return False
+-
+-
+- # Android.
+- if renpy.android:
+- paths = [
+- os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
+- os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
+- os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
+- ]
+-
+- for rv in paths:
+- if os.path.isdir(rv) and test_writable(rv):
+- break
+-
+- print "Using savedir", rv
+-
+- # We return the last path as the default.
+-
+- return rv
+-
+-
+- # No save directory given.
+- if not renpy.config.save_directory:
+- return gamedir + "/saves"
+-
+- # Search the path above Ren'Py for a directory named "Ren'Py Data".
+- # If it exists, then use that for our save directory.
+- path = renpy.config.renpy_base
+-
+- while True:
+- if os.path.isdir(path + "/Ren'Py Data"):
+- return path + "/Ren'Py Data/" + renpy.config.save_directory
+-
+- newpath = os.path.dirname(path)
+- if path == newpath:
+- break
+- path = newpath
+-
+- # Otherwise, put the saves in a platform-specific location.
+- if renpy.macintosh:
+- rv = "~/Library/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- elif renpy.windows:
+- if 'APPDATA' in os.environ:
+- return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
+- else:
+- rv = "~/RenPy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+- else:
+- rv = "~/.renpy/" + renpy.config.save_directory
+- return os.path.expanduser(rv)
+-
+-
+-# Returns the path to the Ren'Py base directory (containing common and
+-# the launcher, usually.)
+-def path_to_renpy_base():
+- renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
+- renpy_base = os.path.abspath(renpy_base)
+-
+- return renpy_base
+-
+-##############################################################################
++from distutils.sysconfig import get_python_lib
++sys.path.append(get_python_lib() + "/renpy@SLOT@")
++import renpy.common as common
+
+ # The version of the Mac Launcher and py4renpy that we require.
+ macos_version = (6, 14, 0)
+@@ -142,7 +59,7 @@
+
+ def main():
+
+- renpy_base = path_to_renpy_base()
++ renpy_base = common.path_to_renpy_base()
+
+ # Add paths.
+ if os.path.exists(renpy_base + "/module"):
+--- /dev/null
++++ renpy/common.py
+@@ -0,0 +1,127 @@
++# This file is part of Ren'Py. The license below applies to Ren'Py only.
++# Games and other projects that use Ren'Py may use a different license.
++
++# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
++#
++# Permission is hereby granted, free of charge, to any person
++# obtaining a copy of this software and associated documentation files
++# (the "Software"), to deal in the Software without restriction,
++# including without limitation the rights to use, copy, modify, merge,
++# publish, distribute, sublicense, and/or sell copies of the Software,
++# and to permit persons to whom the Software is furnished to do so,
++# subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be
++# included in all copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
++# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
++# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
++# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
++# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
++# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
++# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
++
++import os
++import sys
++import warnings
++from distutils.sysconfig import get_python_lib
++
++# Functions to be customized by distributors. ################################
++
++# Given the Ren'Py base directory (usually the directory containing
++# this file), this is expected to return the path to the common directory.
++def path_to_common(renpy_base):
++ return renpy_base + "/renpy/common"
++
++# Given a directory holding a Ren'Py game, this is expected to return
++# the path to a directory that will hold save files.
++def path_to_saves(gamedir):
++ import renpy #@UnresolvedImport
++
++ # Makes sure the permissions are right on the save directory.
++ def test_writable(d):
++ try:
++ fn = os.path.join(d, "test.txt")
++ open(fn, "w").close()
++ open(fn, "r").close()
++ os.unlink(fn)
++ return True
++ except:
++ return False
++
++
++ # Makes sure the permissions are right on the save directory.
++ def test_writable(d):
++ try:
++ fn = os.path.join(d, "test.txt")
++ open(fn, "w").close()
++ open(fn, "r").close()
++ os.unlink(fn)
++ return True
++ except:
++ return False
++
++
++
++ # Android.
++ if renpy.android:
++ paths = [
++ os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
++ os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
++ os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
++ ]
++
++ for rv in paths:
++ if os.path.isdir(rv) and test_writable(rv):
++ break
++
++ print "Using savedir", rv
++
++ # We return the last path as the default.
++
++ return rv
++
++
++ # No save directory given.
++ if not renpy.config.save_directory:
++ return gamedir + "/saves"
++
++ # Search the path above Ren'Py for a directory named "Ren'Py Data".
++ # If it exists, then use that for our save directory.
++ path = renpy.config.renpy_base
++
++ while True:
++ if os.path.isdir(path + "/Ren'Py Data"):
++ return path + "/Ren'Py Data/" + renpy.config.save_directory
++
++ newpath = os.path.dirname(path)
++ if path == newpath:
++ break
++ path = newpath
++
++ # Otherwise, put the saves in a platform-specific location.
++ if renpy.macintosh:
++ rv = "~/Library/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ elif renpy.windows:
++ if 'APPDATA' in os.environ:
++ return os.environ['APPDATA'] + "/RenPy/" + renpy.config.save_directory
++ else:
++ rv = "~/RenPy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++ else:
++ rv = "~/.renpy/" + renpy.config.save_directory
++ return os.path.expanduser(rv)
++
++
++# Returns the path to the Ren'Py base directory (containing common and
++# the launcher, usually.)
++def path_to_renpy_base():
++ renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
++ renpy_base = get_python_lib() + "/renpy@SLOT@"
++ renpy_base = os.path.abspath(renpy_base)
++
++ return renpy_base
+--- renpy/main.py
++++ renpy/main.py
+@@ -25,7 +25,7 @@ import os
+ import sys
+ import time
+ import zipfile
+-import __main__
++import renpy.common as common
+
+
+ def run(restart):
+@@ -167,7 +167,7 @@ def main():
+ renpy.config.searchpath = [ renpy.config.gamedir ]
+
+ # Find the common directory.
+- commondir = __main__.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
++ commondir = common.path_to_common(renpy.config.renpy_base) # E1101 @UndefinedVariable
+
+ if os.path.isdir(commondir):
+ renpy.config.searchpath.append(commondir)
+@@ -230,7 +230,7 @@ def main():
+
+ # Find the save directory.
+ if renpy.config.savedir is None:
+- renpy.config.savedir = __main__.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
++ renpy.config.savedir = common.path_to_saves(renpy.config.gamedir) # E1101 @UndefinedVariable
+
+ if renpy.game.args.savedir: #@UndefinedVariable
+ renpy.config.savedir = renpy.game.args.savedir #@UndefinedVariable