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author | 2015-08-08 13:49:04 -0700 | |
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committer | 2015-08-08 17:38:18 -0700 | |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-simulation/bcs-demo/metadata.xml | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-simulation/bcs-demo/metadata.xml')
-rw-r--r-- | games-simulation/bcs-demo/metadata.xml | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/games-simulation/bcs-demo/metadata.xml b/games-simulation/bcs-demo/metadata.xml new file mode 100644 index 000000000000..fb28670977d9 --- /dev/null +++ b/games-simulation/bcs-demo/metadata.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +Building a bridge that doesn't break is what its all about, although watching +your bridge creation break and plunge a train into the watery depths below can be +half the fun. In the Bridge Construction Set you design and build bridges and +then stress test them to see how your creations hold up under pressure. If when +test vehicles pass over your bridge they make it safely across you know you've +succeeded. If they plummet into the river you know you need to go back to the +drawing board. + +The robust physics deployed in the Bridge Construction Set let you build a wide +variety of bridges that can span the river. The 3D graphics allow you to view +your bridge from any angle including a first person train view - its like being +strapped to the front of the train when your bridge is first tested (if this +happened in real life I think we might have engineers checking all their bridges +in a simulator). + +The Bridge Construction Set includes many types of bridge building levels in +varying degrees of difficulty from simple to complex with a tutorial secition to +get you started. A Level Editor is also included so you can create your own +levels and trade them with others. +</longdescription> +</pkgmetadata> |