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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-simulation/dangerdeep/files
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-simulation/dangerdeep/files')
-rw-r--r--games-simulation/dangerdeep/files/dangerdeep-0.3.0-build.patch39
-rw-r--r--games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc43.patch80
-rw-r--r--games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc44.patch20
-rw-r--r--games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc47.patch10
4 files changed, 149 insertions, 0 deletions
diff --git a/games-simulation/dangerdeep/files/dangerdeep-0.3.0-build.patch b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-build.patch
new file mode 100644
index 00000000000..367db1cfbb9
--- /dev/null
+++ b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-build.patch
@@ -0,0 +1,39 @@
+--- SConstruct
++++ SConstruct
+@@ -119,6 +119,7 @@
+
+ else:
+ print "Compiling for Unix/Posix/Linux Environment"
++ SConsignFile()
+ env = Environment(ENV = os.environ)
+ env.Append(CPPPATH = ['/usr/include/SDL', '/usr/include/GL'])
+ libpath = ['/usr/X11R6/lib']
+@@ -126,13 +127,18 @@
+ sdllibs = ['SDL', 'SDL_image']
+ ccflags = '-Wall `sdl-config --cflags` `pkg-config --cflags x11`'
+ env.Append(LINKFLAGS = '`pkg-config --libs-only-L x11`')
++ if os.environ.has_key('CXX'):
++ env['CXX'] = os.environ['CXX']
++ if os.environ.has_key('CXXFLAGS'):
++ ccflags += os.environ['CXXFLAGS']
++ if os.environ.has_key('LDFLAGS'):
++ env.Append(LINKFLAGS = os.environ['LDFLAGS'])
+ if (debug >= 3):
+ ccflags += ' -g -pg -O3' # profiling
+ elif (debug == 2):
+ ccflags += ' -g -O0'
+ env.Append(CPPDEFINES = ['DEBUG'])
+ elif (debug == 1):
+- ccflags += ' -g -O1'
+ env.Append(CPPDEFINES = ['DEBUG'])
+ elif (debug == -1):
+ ccflags += ' -g -O3 -march=athlon-xp -mfpmath=sse -mmmx -msse -m3dnow'
+@@ -140,8 +144,6 @@
+ ccflags += ' -g -O3 -march=athlon-xp -mfpmath=sse -mmmx -msse -m3dnow -ftree-vectorize -ftree-vectorizer-verbose=2'
+ elif (debug == -3): # special g++4.0+ auto vectorization
+ ccflags += ' -g -O3 -march=athlon64 -mfpmath=sse -mmmx -msse -msse2 -m3dnow -ftree-vectorize -ftree-vectorizer-verbose=2'
+- else:
+- ccflags += ' -g -O2' # debug symbols will be stripped by the linker for a debian package
+ # choose specific architecture if requested
+ if archflag != '':
+ ccflags += ' -march=' + archflag
diff --git a/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc43.patch b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc43.patch
new file mode 100644
index 00000000000..1588b0bbae0
--- /dev/null
+++ b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc43.patch
@@ -0,0 +1,80 @@
+--- src/bspline_test.cpp
++++ src/bspline_test.cpp
+@@ -1,6 +1,7 @@
+ // some test code for the 2d bsplines!
+ #include "bspline.h"
+ #include <fstream>
++#include <cstdlib>
+ using namespace std;
+
+ double rnd() { return double(rand())/RAND_MAX; }
+--- src/convoy.h
++++ src/convoy.h
+@@ -27,6 +27,7 @@
+ #include "vector2.h"
+ #include <new>
+ #include <list>
++#include <memory>
+ class ship;
+
+ ///\brief Grouping of ships and other objects with central control.
+--- src/date.cpp
++++ src/date.cpp
+@@ -21,6 +21,7 @@
+ // subsim (C)+(W) Markus Petermann and Thorsten Jordan. SEE LICENSE
+
+ #include <iomanip>
++#include <cstdlib>
+ #include "date.h"
+ #include "texts.h"
+
+--- src/ocean_wave_generator.h
++++ src/ocean_wave_generator.h
+@@ -29,6 +29,7 @@
+ #include "environment.h"
+ #include <complex>
+ #include <vector>
++#include <cstdlib>
+
+ // use float fftw (faster) or double (default) ?
+ #ifdef WITH_FLOAT_FFTW
+--- src/ptrlist.h
++++ src/ptrlist.h
+@@ -25,6 +25,7 @@
+
+ #include <list>
+ #include <stdexcept>
++#include <memory>
+
+ // same as std::list regarding the interface (partly), but handles pointers.
+ template <class T>
+--- src/ptrvector.h
++++ src/ptrvector.h
+@@ -25,6 +25,7 @@
+
+ #include <vector>
+ #include <stdexcept>
++#include <memory>
+
+ // same as std::vector regarding the interface, but handles pointers.
+ template <class T>
+--- src/sea_object.h
++++ src/sea_object.h
+@@ -27,6 +27,7 @@
+ #include "ptrvector.h"
+ #include <new>
+ #include <stdexcept>
++#include <memory>
+
+ #include "vector3.h"
+ #include "angle.h"
+--- src/widget.cpp
++++ src/widget.cpp
+@@ -32,6 +32,7 @@
+ #include "datadirs.h"
+ #include <set>
+ #include <sstream>
++#include <algorithm>
+ using std::vector;
+ using std::list;
+ using std::string;
diff --git a/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc44.patch b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc44.patch
new file mode 100644
index 00000000000..23d3c470c90
--- /dev/null
+++ b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc44.patch
@@ -0,0 +1,20 @@
+--- src/date.cpp
++++ src/date.cpp
+@@ -22,6 +22,7 @@
+
+ #include <iomanip>
+ #include <cstdlib>
++#include <cstdio>
+ #include "date.h"
+ #include "texts.h"
+
+--- src/filehelper.cpp
++++ src/filehelper.cpp
+@@ -23,6 +23,7 @@
+ #include "filehelper.h"
+ #include "error.h"
+ #include <vector>
++#include <cstdio>
+ using namespace std;
+
+ #ifdef WIN32
diff --git a/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc47.patch b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc47.patch
new file mode 100644
index 00000000000..54adcec10da
--- /dev/null
+++ b/games-simulation/dangerdeep/files/dangerdeep-0.3.0-gcc47.patch
@@ -0,0 +1,10 @@
+--- src/faulthandler.h.old 2012-07-25 14:37:32.000000000 +0200
++++ src/faulthandler.h 2012-07-25 14:38:16.000000000 +0200
+@@ -50,6 +50,7 @@
+ #include <signal.h>
+ #include <string>
+ #include <sstream>
++#include <unistd.h>
+
+ // Note: use --export-dynamic as linker option or you won't get function names here.
+