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-rw-r--r--games-board/blokish/blokish-0.9.4-r2.ebuild45
-rw-r--r--games-board/blokish/files/blokish-0.9.4-wxgtk.patch21
2 files changed, 66 insertions, 0 deletions
diff --git a/games-board/blokish/blokish-0.9.4-r2.ebuild b/games-board/blokish/blokish-0.9.4-r2.ebuild
new file mode 100644
index 00000000000..8f3fabaea11
--- /dev/null
+++ b/games-board/blokish/blokish-0.9.4-r2.ebuild
@@ -0,0 +1,45 @@
+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=5
+WX_GTK_VER="3.0"
+inherit eutils autotools wxwidgets games
+
+MY_P="${PN}_v${PV}"
+DESCRIPTION="Open source clone of the four-player board game Blokus"
+HOMEPAGE="http://sourceforge.net/projects/blokish/"
+SRC_URI="mirror://sourceforge/blokish/${MY_P}.tgz"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE=""
+
+DEPEND="x11-libs/wxGTK:${WX_GTK_VER}[X,opengl]
+ virtual/glu
+ virtual/opengl"
+RDEPEND=${DEPEND}
+
+S=${WORKDIR}/${PN}
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}-gcc43.patch \
+ "${FILESDIR}"/${P}-underlink.patch \
+ "${FILESDIR}"/${P}-wxgtk.patch
+ sed -i \
+ -e "s:wx-config:${WX_CONFIG}:" \
+ configure.in makefile.am || die
+ mv configure.in configure.ac || die
+ eautoreconf
+}
+
+src_install() {
+ default
+
+ doicon src/${PN}.xpm
+ make_desktop_entry ${PN} Blokish ${PN}
+
+ dohtml docs/*
+ prepgamesdirs
+}
diff --git a/games-board/blokish/files/blokish-0.9.4-wxgtk.patch b/games-board/blokish/files/blokish-0.9.4-wxgtk.patch
new file mode 100644
index 00000000000..008702ee997
--- /dev/null
+++ b/games-board/blokish/files/blokish-0.9.4-wxgtk.patch
@@ -0,0 +1,21 @@
+diff -ru blokish.orig/src/blokish.cpp blokish/src/blokish.cpp
+--- blokish.orig/src/blokish.cpp 2007-04-01 17:01:26.000000000 -0400
++++ blokish/src/blokish.cpp 2015-11-15 21:48:32.426081482 -0500
+@@ -903,7 +903,7 @@
+ void OnSaveGame(wxCommandEvent &event)
+ {
+ WaitForAIToFinish();
+- wxString filename = wxFileSelector(wxString::FromAscii("Select a filename to save as"), wxString::FromAscii(""), wxString::FromAscii("default.sav"), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxSAVE);
++ wxString filename = wxFileSelector(wxString::FromAscii("Select a filename to save as"), wxString::FromAscii(""), wxString::FromAscii("default.sav"), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxFD_SAVE);
+ if(!filename.empty())
+ {
+ std::ofstream outFile(filename.fn_str(), std::ios::binary);
+@@ -915,7 +915,7 @@
+ void OnLoadGame(wxCommandEvent &event)
+ {
+ WaitForAIToFinish();
+- wxString filename = wxFileSelector(wxString::FromAscii("Select a game to load"), wxString::FromAscii(""), wxString::FromAscii(""), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxOPEN | wxFILE_MUST_EXIST);
++ wxString filename = wxFileSelector(wxString::FromAscii("Select a game to load"), wxString::FromAscii(""), wxString::FromAscii(""), wxString::FromAscii(".sav"), wxString::FromAscii("*.sav"), wxFD_OPEN | wxFD_FILE_MUST_EXIST);
+ if(!filename.empty())
+ {
+ std::ifstream inFile(filename.fn_str(), std::ios::binary);