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-rw-r--r--dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch59
1 files changed, 0 insertions, 59 deletions
diff --git a/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch b/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch
deleted file mode 100644
index c2a143ecbeda..000000000000
--- a/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch
+++ /dev/null
@@ -1,59 +0,0 @@
-From 839f09c65523fb5c419b62e078f72bb39285449a Mon Sep 17 00:00:00 2001
-From: David Edmundson <davidedmundson@kde.org>
-Date: Wed, 28 Mar 2018 00:24:56 +0100
-Subject: [PATCH] Avoid marking hidden windows as updatePending in Gui render
- loop
-
-Since eeb320bbd8763f3e72f79369cc3908e999a0da3c the GL context only
-deletes textures when all windows with pending updates have finished
-rendering.
-
-renderWindow will not process any window that is not visible. This
-leaves a logic bug that we can have the updatePending flag set but
-never cleared.
-
-If we have two windows, this leaves the other window still updating
-normally, but lastDirtyWindow will always be false and we never call
-endSync.
-
-This results in an effective memory leak of all textures.
-
-This patch resets the flag on hide() a move that can be considered safe
-given the show() method will reset this flag anyway.
-
-Change-Id: Iab0171716e27e31077a66b5e36a00bf28a2e7a8c
-Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
-Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
-Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com>
-Reviewed-by: Aleix Pol
-Reviewed-by: Andy Nichols <andy.nichols@qt.io>
----
- src/quick/scenegraph/qsgrenderloop.cpp | 5 ++++-
- 1 file changed, 4 insertions(+), 1 deletion(-)
-
-diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
-index 60f3538662..2eaed497ef 100644
---- a/src/quick/scenegraph/qsgrenderloop.cpp
-+++ b/src/quick/scenegraph/qsgrenderloop.cpp
-@@ -305,6 +305,8 @@ void QSGGuiThreadRenderLoop::hide(QQuickWindow *window)
- {
- QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
- cd->fireAboutToStop();
-+ if (m_windows.contains(window))
-+ m_windows[window].updatePending = false;
- }
-
- void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
-@@ -494,7 +496,8 @@ QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window)
-
- void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window)
- {
-- if (!m_windows.contains(window))
-+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window);
-+ if (!cd->isRenderable() || !m_windows.contains(window))
- return;
-
- m_windows[window].updatePending = true;
---
-2.16.3
-