From 56bd759df1d0c750a065b8c845e93d5dfa6b549d Mon Sep 17 00:00:00 2001 From: "Robin H. Johnson" Date: Sat, 8 Aug 2015 13:49:04 -0700 Subject: proj/gentoo: Initial commit MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson X-Thanks: Alec Warner - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring - wrote much python to improve cvs2svn X-Thanks: Rich Freeman - validation scripts X-Thanks: Patrick Lauer - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed --- games-strategy/lightyears/Manifest | 1 + .../lightyears/files/lightyears-1.4-gentoo.patch | 45 ++++++++++++++++++ games-strategy/lightyears/lightyears-1.4-r1.ebuild | 53 ++++++++++++++++++++++ games-strategy/lightyears/metadata.xml | 10 ++++ 4 files changed, 109 insertions(+) create mode 100644 games-strategy/lightyears/Manifest create mode 100644 games-strategy/lightyears/files/lightyears-1.4-gentoo.patch create mode 100644 games-strategy/lightyears/lightyears-1.4-r1.ebuild create mode 100644 games-strategy/lightyears/metadata.xml (limited to 'games-strategy/lightyears') diff --git a/games-strategy/lightyears/Manifest b/games-strategy/lightyears/Manifest new file mode 100644 index 000000000000..9120981ef2c7 --- /dev/null +++ b/games-strategy/lightyears/Manifest @@ -0,0 +1 @@ +DIST lightyears-1.4.tar.bz2 693877 SHA256 add4a8dea58af1e1ba69db3c0b1271312107c18e84b91a9dbb7162e92a1b078e SHA512 68f576d820d54b353adbc504f8aa3341547e2e56474717cc59aecc2368fc0eb533458e09876b3cd2a9062914a8a58d39a35ce944256372bb9e15830210924597 WHIRLPOOL d112a9b98ed5997fb2835d3b7b114ff735536a1b888d5d88911e57d55d7f35086a3e05f29e3ac1054e25b557cf52a4b07c0407989a646cc8f8be5fccc97c6788 diff --git a/games-strategy/lightyears/files/lightyears-1.4-gentoo.patch b/games-strategy/lightyears/files/lightyears-1.4-gentoo.patch new file mode 100644 index 000000000000..063dbab3c1e8 --- /dev/null +++ b/games-strategy/lightyears/files/lightyears-1.4-gentoo.patch @@ -0,0 +1,45 @@ +--- lightyears ++++ lightyears +@@ -1,7 +1,6 @@ + #!/usr/bin/python + + # Set the location of the LightYears files here: +-LIGHTYEARS_DIR = "." + # LIGHTYEARS_DIR = "/usr/share/games/lightyears" # (for Debian) + + # Save games and configuration files are stored in the user's +@@ -10,31 +9,6 @@ + import sys, os + + if __name__ == "__main__": +- # Path to data/code dir can be overridden by environment variable +- LIGHTYEARS_DIR = os.environ.get("LIGHTYEARS_DIR", LIGHTYEARS_DIR) +- +- # Path does not exist? Try current directory. +- if ((LIGHTYEARS_DIR == None) +- or (not os.path.isdir(LIGHTYEARS_DIR)) +- or (not os.path.isfile(os.path.join(LIGHTYEARS_DIR, +- 'code', 'startup.py')))): +- LIGHTYEARS_DIR = os.getcwd() +- +- # Paths obtained +- sys.path.insert(0, os.path.join(LIGHTYEARS_DIR, 'code')) +- data_dir = os.path.join(LIGHTYEARS_DIR, 'data') +- +- # Go +- try: +- import startup +- assert os.path.isdir(data_dir) +- except: +- print "Unable to find LightYears code & data in:" +- for p in sys.path: +- print ' ', p +- +- sys.exit(1) +- +- startup.Main(data_dir) +- +- ++ sys.path.insert(0, "@GENTOO_LIBDIR@") ++ import startup ++ startup.Main("@GENTOO_DATADIR@/data") diff --git a/games-strategy/lightyears/lightyears-1.4-r1.ebuild b/games-strategy/lightyears/lightyears-1.4-r1.ebuild new file mode 100644 index 000000000000..d9bfe35bfdd2 --- /dev/null +++ b/games-strategy/lightyears/lightyears-1.4-r1.ebuild @@ -0,0 +1,53 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +PYTHON_COMPAT=( python2_7 ) +inherit eutils python-single-r1 games + +DESCRIPTION="a single-player game with a science-fiction theme" +HOMEPAGE="http://www.jwhitham.org/20kly/" +SRC_URI="http://www.jwhitham.org/20kly/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="amd64 x86" +IUSE="" + +DEPEND="dev-python/pygame[${PYTHON_USEDEP}] + ${PYTHON_DEPS}" +RDEPEND=${DEPEND} +REQUIRED_USE=${PYTHON_REQUIRED_USE} + +src_prepare() { + epatch "${FILESDIR}/${P}"-gentoo.patch + sed -i \ + -e "s:@GENTOO_LIBDIR@:$(games_get_libdir)/${PN}:" \ + -e "s:@GENTOO_DATADIR@:${GAMES_DATADIR}/${PN}:" \ + ${PN} || die + python_fix_shebang . +} + +src_install() { + dogamesbin ${PN} + + insinto "$(games_get_libdir)/${PN}" + doins code/*.py + + dodoc README.txt + + insinto "${GAMES_DATADIR}/${PN}" + doins -r audio data manual + + python_optimize "${D}$(games_get_libdir)/${PN}" + + newicon data/32.png ${PN}.png + make_desktop_entry ${PN} "Light Years Into Space" + prepgamesdirs +} + +pkg_setup() { + python-single-r1_pkg_setup + games_pkg_setup +} diff --git a/games-strategy/lightyears/metadata.xml b/games-strategy/lightyears/metadata.xml new file mode 100644 index 000000000000..72ac0f764196 --- /dev/null +++ b/games-strategy/lightyears/metadata.xml @@ -0,0 +1,10 @@ + + + +games + +"20,000 Light Years Into Space" was written for Pyweek (March 2006) by Jack +Whitham. It is a single-player real-time strategy game with a science-fiction +theme. + + -- cgit v1.2.3-18-g5258