# Copyright 1999-2011 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Id$ # Variables to specify in an ebuild which uses this eclass: # GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-" # MOD_DESC - Description for the mod # MOD_NAME - Creates a command-line wrapper and desktop icon for the mod # MOD_DIR - Subdirectory name for the mod, if applicable # MOD_ICON - Custom icon for the mod, instead of the default inherit eutils games EXPORT_FUNCTIONS src_install pkg_postinst [[ -z ${GAME} ]] && GAME=${PN%%-*} case ${GAME} in doom3) GAME_PKGS="games-fps/doom3" GAME_DIRS=( "${GAMES_PREFIX_OPT}"/doom3 ) GAME_NAME="Doom 3" GAME_BIN="doom3" GAME_ICON="doom3" DED_PKGS="" DED_BIN="doom3-ded" DED_OPTS="+set dedicated 1 +exec server.cfg" DED_CFG_DIR=".doom3" SELECT_MOD="+set fs_game " ;; enemy-territory) GAME_PKGS="games-fps/enemy-territory" GAME_DIRS=( "${GAMES_PREFIX_OPT}"/enemy-territory ) GAME_NAME="Enemy Territory" GAME_BIN="et" GAME_ICON="ET" DED_PKGS="" DED_BIN="et-ded" DED_OPTS="+set dedicated 1 +exec server.cfg" DED_CFG_DIR=".etwolf" SELECT_MOD="+set fs_game " ;; quake3) GAME_PKGS="games-fps/quake3 games-fps/quake3-bin" GAME_DIRS=( "${GAMES_DATADIR}"/quake3 "${GAMES_PREFIX_OPT}"/quake3 ) GAME_NAME="Quake III" GAME_BIN="quake3" GAME_ICON="quake3" DED_PKGS="" DED_BIN="quake3-ded" DED_OPTS="+set dedicated 1 +exec server.cfg" DED_CFG_DIR=".q3a" SELECT_MOD="+set fs_game " ;; quake4) GAME_PKGS="games-fps/quake4-bin" GAME_DIRS=( "${GAMES_PREFIX_OPT}"/quake4 ) GAME_NAME="Quake 4" GAME_BIN="quake4" GAME_ICON="/usr/share/pixmaps/quake4.bmp" DED_PKGS="" DED_BIN="quake4-ded" DED_OPTS="+set dedicated 1 +exec server.cfg" DED_CFG_DIR=".quake4" SELECT_MOD="+set fs_game " ;; ut2003) GAME_PKGS="games-fps/ut2003" GAME_DIRS=( "${GAMES_PREFIX_OPT}"/ut2003 ) GAME_NAME="UT2003" GAME_BIN="ut2003" GAME_ICON="ut2003" DED_PKGS="" DED_BIN="ucc" DED_OPTS="" DED_CFG_DIR="" SELECT_MOD="-mod=" ;; ut2004) GAME_PKGS="games-fps/ut2004" GAME_DIRS=( "${GAMES_PREFIX_OPT}"/{ut2004,ut2004-ded} ) GAME_NAME="UT2004" GAME_BIN="ut2004" GAME_ICON="ut2004" DED_PKGS="games-server/ut2004-ded" DED_BIN="ut2004-ded" DED_OPTS="" DED_CFG_DIR="" SELECT_MOD="-mod=" ;; *) eerror "This game is either not supported or you must set the GAME" eerror "variable to the proper game." die "games-mods.eclass: unsupported GAME" ;; esac MOD_BIN="${GAME_BIN}-${PN/${GAME}-}" MOD_DED_BIN="${MOD_BIN}-ded" games-mods_get_rdepend() { local pkgs if [[ ${1} == "--ded" ]] ; then pkgs=( ${DED_PKGS} ${GAME_PKGS} ) else pkgs=( ${GAME_PKGS} ) fi [[ ${#pkgs[@]} -gt 1 ]] && echo -n "|| ( " case ${EAPI:-0} in 0|1) echo -n "${pkgs[@]}" ;; 2) local p if [[ ${1} == "--ded" ]] ; then echo -n "${DED_PKGS}" for p in ${GAME_PKGS} ; do echo -n " ${p}[dedicated]" done else for p in ${GAME_PKGS} ; do echo -n " || ( ${p}[opengl] ${p}[-dedicated] )" done fi ;; esac [[ ${#pkgs[@]} -gt 1 ]] && echo -n " )" } DESCRIPTION="${GAME_NAME} ${MOD_NAME} - ${MOD_DESC}" SLOT="0" IUSE="dedicated opengl" RESTRICT="mirror strip" DEPEND="app-arch/unzip" RDEPEND="dedicated? ( $(games-mods_get_rdepend --ded) ) opengl? ( $(games-mods_get_rdepend) ) !dedicated? ( !opengl? ( $(games-mods_get_rdepend) ) )" S=${WORKDIR} INS_DIR=${GAMES_DATADIR}/${GAME} games-mods_use_opengl() { [[ -z ${MOD_DIR} ]] && return 1 if use opengl || ! use dedicated ; then # Use opengl by default return 0 fi return 1 } games-mods_use_dedicated() { [[ -z ${MOD_DIR} ]] && return 1 use dedicated && return 0 || return 1 } games-mods_dosyms() { # We are installing everything for these mods into ${INS_DIR}, # ${GAMES_DATADIR}/${GAME} in most cases, and symlinking it # into ${GAMES_PREFIX_OPT}/${GAME} for each game. This should # allow us to support both binary and source-based games easily. local dir for dir in "${GAME_DIRS[@]}" ; do [[ -z ${dir} || ${INS_DIR} == ${dir} ]] && continue pushd "${D}/${INS_DIR}" > /dev/null || die "pushd failed" local i for i in * ; do if [[ -d ${i} ]] ; then if [[ ${i} == ${MOD_DIR} ]] ; then dosym "${INS_DIR}/${i}" "${dir}/${i}" \ || die "dosym ${i} failed" else local f while read f ; do dosym "${INS_DIR}/${f}" "${dir}/${f}" \ || die "dosym ${f} failed" done < <(find "${i}" -type f) fi elif [[ -f ${i} ]] ; then dosym "${INS_DIR}/${i}" "${dir}/${i}" \ || die "dosym ${i} failed" else die "${i} shouldn't be there" fi done popd > /dev/null || die "popd failed" done } games-mods_make_initd() { cat < "${T}"/${MOD_DED_BIN} #!/sbin/runscript $(head -n 2 ${PORTDIR}/header.txt) # Generated by games-mods.eclass depend() { need net } start() { ebegin "Starting ${MOD_DED_BIN}" start-stop-daemon --start --quiet --background --make-pidfile \\ --pidfile /var/run/${MOD_DED_BIN}.pid \\ --chuid \${${MOD_DED_BIN//-/_}_user}:\${${MOD_DED_BIN//-/_}_group} \\ --env HOME="\${${MOD_DED_BIN//-/_}_home}" \\ --exec "${GAMES_BINDIR}/${MOD_DED_BIN}" \\ -- \${${MOD_DED_BIN//-/_}_opts} eend \$? } stop() { ebegin "Stopping ${MOD_DED_BIN}" start-stop-daemon --stop \\ --pidfile /var/run/${MOD_DED_BIN}.pid eend \$? } EOF doinitd "${T}"/${MOD_DED_BIN} || die "doinitd failed" } games-mods_make_confd() { cat <<-EOF > "${T}"/${MOD_DED_BIN} # User and group the server should run as ${MOD_DED_BIN//-/_}_user="${GAMES_USER_DED}" ${MOD_DED_BIN//-/_}_group="${GAMES_GROUP}" # Directory to use for HOME ${MOD_DED_BIN//-/_}_home="${GAMES_PREFIX}" # Any extra options you want to pass to the dedicated server ${MOD_DED_BIN//-/_}_opts="" EOF doconfd "${T}"/${MOD_DED_BIN} || die "doconfd failed" } games-mods_src_install() { if games-mods_use_opengl ; then if [[ -n ${MOD_ICON} ]] ; then # Install custom icon local ext=${MOD_ICON##*.} if [[ -f ${MOD_ICON} ]] ; then newicon "${MOD_ICON}" ${PN}.${ext} || die "newicon failed" else newicon ${MOD_DIR}/"${MOD_ICON}" ${PN}.${ext} \ || die "newicon failed" fi case ${ext} in bmp|ico) MOD_ICON=/usr/share/pixmaps/${PN}.${ext} ;; *) MOD_ICON=${PN} ;; esac else # Use the game's standard icon MOD_ICON=${GAME_ICON} fi games_make_wrapper ${MOD_BIN} "${GAME_BIN} ${SELECT_MOD}${MOD_DIR}" make_desktop_entry ${MOD_BIN} "${GAME_NAME} - ${MOD_NAME}" "${MOD_ICON}" # Since only quake3 has both a binary and a source-based install, # we only look for quake3 here. case ${GAME} in quake3) if has_version games-fps/quake3-bin ; then games_make_wrapper ${GAME_BIN}-bin-${PN/${GAME}-} \ "${GAME_BIN}-bin ${SELECT_MOD}${MOD_DIR}" fi make_desktop_entry ${GAME_BIN}-bin-${PN/${GAME}-} \ "${GAME_NAME} - ${MOD_NAME} (binary)" "${MOD_ICON}" ;; esac fi # We expect anything not wanted to have been deleted by the ebuild insinto "${INS_DIR}" doins -r * || die "doins -r failed" games-mods_dosyms if games-mods_use_dedicated ; then if [[ -f ${FILESDIR}/server.cfg ]] ; then insinto "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR} doins "${FILESDIR}"/server.cfg || die "doins server.cfg failed" dosym "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR}/server.cfg \ "${GAMES_PREFIX}"/${DED_CFG_DIR}/${MOD_DIR}/server.cfg \ || die "dosym server.cfg failed" fi games_make_wrapper ${MOD_DED_BIN} \ "\"${GAMES_BINDIR}/${DED_BIN}\" ${SELECT_MOD}${MOD_DIR} ${DED_OPTS}" games-mods_make_initd games-mods_make_confd fi prepgamesdirs } games-mods_pkg_postinst() { games_pkg_postinst if games-mods_use_opengl ; then elog "To play this mod run:" elog " ${MOD_BIN}" fi if games-mods_use_dedicated ; then elog "To launch a dedicated server run:" elog " ${MOD_DED_BIN}" elog "To launch the server at startup run:" elog " rc-update add ${MOD_DED_BIN} default" fi }