# Copyright 1999-2015 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 EAPI=5 inherit eutils multilib games MY_P="ut2004-lnxpatch${PV%.*}-2.tar.bz2" DESCRIPTION="Editor's Choice Edition plus Mega Pack for the well-known first-person shooter" HOMEPAGE="http://www.unrealtournament2004.com/" SRC_URI=" http://treefort.icculus.org/${PN}/${MY_P} http://storage.guntoo.de/downs/downloads/Patch/ut2004-v${PV/./-}-linux-dedicated.7z mirror://gentoo/ut2004-v${PV/./-}-linux-dedicated.7z" LICENSE="ut2003" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="dedicated opengl" RESTRICT="mirror strip" UIDEPEND="=virtual/libstdc++-3.3 virtual/opengl x11-libs/libXext x11-libs/libX11 x11-libs/libXau x11-libs/libXdmcp media-libs/libsdl media-libs/openal" RDEPEND="sys-libs/glibc games-fps/ut2004-data games-fps/ut2004-bonuspack-ece games-fps/ut2004-bonuspack-mega dedicated? ( !games-server/ut2004-ded ) opengl? ( ${UIDEPEND} ) !dedicated? ( !opengl? ( ${UIDEPEND} ) )" DEPEND="app-arch/p7zip" S=${WORKDIR}/UT2004-Patch dir=${GAMES_PREFIX_OPT}/${PN} # The executable pages are required #114733 QA_PREBUILT="${dir:1}/System/ut2004-bin ${dir:1}/System/ucc-bin" src_prepare() { cd "${S}"/System # These files are owned by ut2004-bonuspack-mega rm -f Manifest.in{i,t} Packages.md5 ucc-bin* || die if use amd64 ; then mv -f ut2004-bin-linux-amd64 ut2004-bin || die else rm -f ut2004-bin-linux-amd64 || die fi cd "${WORKDIR}"/ut2004-ucc-bin-09192008 if use amd64 ; then mv -f ucc-bin-linux-amd64 "${S}"/System/ucc-bin || die else mv -f ucc-bin "${S}"/System/ || die fi if use dedicated && ! use opengl ; then rm -f "${S}"/System/ut2004-bin || die fi } src_install() { insinto "${dir}" doins -r * fperms +x "${dir}"/System/ucc-bin if use opengl || ! use dedicated ; then fperms +x "${dir}"/System/ut2004-bin dosym /usr/$(get_libdir)/libopenal.so "${dir}"/System/openal.so dosym /usr/$(get_libdir)/libSDL-1.2.so.0 "${dir}"/System/libSDL-1.2.so.0 games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}" make_desktop_entry ut2004 "Unreal Tournament 2004" fi if use dedicated ; then games_make_wrapper ut2004-ded "./ucc-bin server" "${dir}"/System fi prepgamesdirs } pkg_postinst() { games_pkg_postinst # Here is where we check for the existence of a cdkey... # If we don't find one, we ask the user for it if [[ -f ${dir}/System/cdkey ]] ; then einfo "A cdkey file is already present in ${dir}/System" else ewarn "You MUST run this before playing the game:" ewarn "emerge --config =${CATEGORY}/${PF}" ewarn "That way you can [re]enter your cdkey." fi elog "Starting with 3369, the game supports render-to-texture. To enable" elog "it, you will need the Nvidia drivers of at least version 7676 and" elog "you should edit the following:" elog 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"' elog 'section of your UT2004.ini or Default.ini and set "bPlayerShadows=True"' elog 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of' elog 'your User.ini or DefUser.ini.' } pkg_postrm() { ewarn "This package leaves a cdkey file in ${dir}/System that you need" ewarn "to remove to completely get rid of this game's files." } pkg_config() { ewarn "Your CD key is NOT checked for validity here so" ewarn "make sure you type it in correctly." ewarn "If you CTRL+C out of this, the game will not run!" echo einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX" while true ; do einfo "Please enter your CD key:" read CDKEY1 einfo "Please re-enter your CD key:" read CDKEY2 if [[ -z ${CDKEY1} ]] || [[ -z ${CDKEY2} ]] ; then echo "You entered a blank CD key. Try again." else if [[ ${CDKEY1} == ${CDKEY2} ]] ; then echo "${CDKEY1}" | tr [:lower:] [:upper:] > "${dir}"/System/cdkey einfo "Thank you!" break else eerror "Your CD key entries do not match. Try again." fi fi done }