From 1fadf23d9a5a390aae7342eb061b0fdddd42f7d1 Mon Sep 17 00:00:00 2001 From: Michael Sterrett Date: Sun, 20 Mar 2016 16:42:37 -0400 Subject: games-action/openclonk: clean old Package-Manager: portage-2.2.26 --- games-action/openclonk/Manifest | 1 - .../openclonk/files/openclonk-6.1-dedicated.patch | 1073 -------------------- .../openclonk/files/openclonk-6.1-jpeg9.patch | 20 - .../openclonk/files/openclonk-6.1-paths.patch | 69 -- .../openclonk/files/openclonk-6.1-postinst.patch | 15 - games-action/openclonk/openclonk-6.1.ebuild | 116 --- 6 files changed, 1294 deletions(-) delete mode 100644 games-action/openclonk/files/openclonk-6.1-dedicated.patch delete mode 100644 games-action/openclonk/files/openclonk-6.1-jpeg9.patch delete mode 100644 games-action/openclonk/files/openclonk-6.1-paths.patch delete mode 100644 games-action/openclonk/files/openclonk-6.1-postinst.patch delete mode 100644 games-action/openclonk/openclonk-6.1.ebuild (limited to 'games-action') diff --git a/games-action/openclonk/Manifest b/games-action/openclonk/Manifest index 12525dde0832..2a7482506956 100644 --- a/games-action/openclonk/Manifest +++ b/games-action/openclonk/Manifest @@ -1,2 +1 @@ -DIST openclonk-6.1-src.tar.bz2 68861317 SHA256 5c3903f82c9d7e8c466ab1ff594d553911a6e5fa0be2a326684d823ef1c24905 SHA512 2705a34e797e8352c2f480c57f1c8131a4e2c71bec3ac353d1cdbca6976e7b9e4722ed171b67c03f958eecedbe43b2751be843d7fcc460c2ee65fd035bc6bb4a WHIRLPOOL 3cb05e758c91ec963f198dbe2fbdb117641628ccd139ad787e55a1b57a93719e2d4b655758cbcbf8f42a5391b09282488133febd7f9400e51587291f72126136 DIST openclonk-7.0-src.tar.bz2 102143348 SHA256 bc1a231d72774a7aa8819e54e1f79be27a21b579fb057609398f2aa5700b0732 SHA512 b7ea557b5441986c0527abcb9c074c462f73bf45dd7ac4835329169d63ace5cc02e122d0dee7241da8621a7727ce9b09a2ad17e06dfc5610fcb529d350a51577 WHIRLPOOL 62619fa9b9071cdeff4b37dea703e822580a029d1a9193477117fc7426f47a999e4a1827775c5a215e1f7e7d786467fb9f4c6bea81e4ad9740f32df989d533b0 diff --git a/games-action/openclonk/files/openclonk-6.1-dedicated.patch b/games-action/openclonk/files/openclonk-6.1-dedicated.patch deleted file mode 100644 index 588e14ae422a..000000000000 --- a/games-action/openclonk/files/openclonk-6.1-dedicated.patch +++ /dev/null @@ -1,1073 +0,0 @@ -From 652c7e43e23652fb8bf05b4b57e6db36b0eb765c Mon Sep 17 00:00:00 2001 -From: Nicolas Hake -Date: Wed, 17 Jun 2015 21:30:56 +0200 -Subject: [PATCH] Fix headless build - -Several rendering changes have resulted in a non-rendering build that -failed to build from source. Dummy out all of these functions to make it -work again. - -Cherry-picked. -Author: Nicolas Hake -Date: Wed Jun 17 21:30:56 2015 +0200 -Conflicts: - src/lib/StdMesh.h ---- - src/graphics/C4DrawT.cpp | 2 +- - src/graphics/C4DrawT.h | 6 +++++- - src/graphics/C4GraphicsResource.cpp | 2 ++ - src/graphics/C4Shader.cpp | 21 +++++++++++++++++-- - src/graphics/C4Shader.h | 37 +++++++++++++++++++++++++++++---- - src/landscape/fow/C4FoW.cpp | 14 +++++++++++++ - src/landscape/fow/C4FoW.h | 2 ++ - src/landscape/fow/C4FoWAmbient.cpp | 13 ++++++++++-- - src/landscape/fow/C4FoWAmbient.h | 2 ++ - src/landscape/fow/C4FoWBeam.cpp | 6 +++++- - src/landscape/fow/C4FoWBeam.h | 5 ++++- - src/landscape/fow/C4FoWDrawStrategy.cpp | 4 ++++ - src/landscape/fow/C4FoWDrawStrategy.h | 4 ++++ - src/landscape/fow/C4FoWLight.cpp | 5 +++++ - src/landscape/fow/C4FoWLight.h | 6 +++++- - src/landscape/fow/C4FoWLightSection.cpp | 5 +++++ - src/landscape/fow/C4FoWLightSection.h | 6 +++++- - src/landscape/fow/C4FoWRegion.cpp | 12 +++++++++-- - src/landscape/fow/C4FoWRegion.h | 5 ++++- - src/lib/StdMesh.cpp | 35 +++++++++++++++++++++++++++++-- - src/lib/StdMesh.h | 6 +++++- - src/lib/StdMeshMaterial.cpp | 19 ++++++++++++++++- - src/object/C4Def.cpp | 2 ++ - 23 files changed, 198 insertions(+), 21 deletions(-) - -diff --git a/src/graphics/C4DrawT.cpp b/src/graphics/C4DrawT.cpp -index 694dd98..69b93e4 100644 ---- a/src/graphics/C4DrawT.cpp -+++ b/src/graphics/C4DrawT.cpp -@@ -22,7 +22,7 @@ CStdNoGfx::CStdNoGfx() - Default(); - } - --bool CStdNoGfx::CreatePrimarySurfaces(bool Fullscreen, unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor) -+bool CStdNoGfx::CreatePrimarySurfaces(unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor) - { - Log("Graphics disabled."); - // Save back color depth -diff --git a/src/graphics/C4DrawT.h b/src/graphics/C4DrawT.h -index b7b7e97..519ba95 100644 ---- a/src/graphics/C4DrawT.h -+++ b/src/graphics/C4DrawT.h -@@ -41,8 +41,12 @@ public: - virtual bool InvalidateDeviceObjects() { return true; } - virtual bool DeleteDeviceObjects() { return true; } - virtual bool DeviceReady() { return true; } -- virtual bool CreatePrimarySurfaces(bool, unsigned int, unsigned int, int, unsigned int); -+ virtual bool CreatePrimarySurfaces(unsigned int, unsigned int, int, unsigned int); - virtual bool SetOutputAdapter(unsigned int) { return true; } -+ -+ virtual void PerformMultiPix(C4Surface *, const C4BltVertex *, unsigned int) {} -+ virtual void PerformMultiLines(C4Surface *, const C4BltVertex *, unsigned int, float) {} -+ virtual void PerformMultiTris(C4Surface *, const C4BltVertex *, unsigned int, const C4BltTransform *, C4TexRef *, C4TexRef *, C4TexRef *, DWORD) {} - }; - - #endif -diff --git a/src/graphics/C4GraphicsResource.cpp b/src/graphics/C4GraphicsResource.cpp -index 774fd39..f55b22f 100644 ---- a/src/graphics/C4GraphicsResource.cpp -+++ b/src/graphics/C4GraphicsResource.cpp -@@ -186,6 +186,7 @@ bool C4GraphicsResource::Init() - return false; - } - -+#ifndef USE_CONSOLE - // Pre-load all shader files - Files.PreCacheEntries(C4CFN_ShaderFiles); - if (!pGL->InitShaders(&Files)) -@@ -193,6 +194,7 @@ bool C4GraphicsResource::Init() - LogFatal(LoadResStr("IDS_ERR_GFX_INITSHADERS")); - return false; - } -+#endif - - Game.SetInitProgress(11.0f); - ProgressStart = 12.0f; ProgressIncrement = 0.35f; // TODO: This should be changed so that it stops at 25%, no matter how many graphics we load. -diff --git a/src/graphics/C4Shader.cpp b/src/graphics/C4Shader.cpp -index 32de995..bec53b5 100644 ---- a/src/graphics/C4Shader.cpp -+++ b/src/graphics/C4Shader.cpp -@@ -39,8 +39,10 @@ C4ShaderPosName C4SH_PosNames[] = { - - C4Shader::C4Shader() - : iTexCoords(0) -+#ifndef USE_CONSOLE - , hVert(0), hFrag(0), hProg(0) - , pUniforms(NULL) -+#endif - { - - } -@@ -260,6 +262,7 @@ void C4Shader::AddVertexDefaults() - AddVertexSlice(C4Shader_Vertex_PositionPos, "gl_Position = ftransform();\n"); - } - -+#ifndef USE_CONSOLE - GLenum C4Shader::AddTexCoord(const char *szName) - { - // Make sure we have enough space -@@ -275,6 +278,7 @@ GLenum C4Shader::AddTexCoord(const char *szName) - - return GL_TEXTURE0 + iTexCoords++; - } -+#endif - - void C4Shader::ClearSlices() - { -@@ -285,6 +289,7 @@ void C4Shader::ClearSlices() - - void C4Shader::Clear() - { -+#ifndef USE_CONSOLE - if (!hProg) return; - // Need to be detached, then deleted - glDetachObjectARB(hProg, hFrag); -@@ -296,11 +301,12 @@ void C4Shader::Clear() - // Clear uniform data - delete[] pUniforms; pUniforms = NULL; - iUniformCount = 0; -+#endif - } - - bool C4Shader::Init(const char *szWhat, const char **szUniforms) - { -- -+#ifndef USE_CONSOLE - // No support? - if(!GLEW_ARB_fragment_program) - { -@@ -310,6 +316,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms) - - // Clear old shader first - if (hProg) Clear(); -+#endif - - // Dump - if (C4Shader::IsLogging()) -@@ -320,6 +327,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms) - ShaderLog(Build(FragmentSlices, true).getData()); - } - -+#ifndef USE_CONSOLE - // Attempt to create shaders - StdStrBuf VertexShader = Build(VertexSlices), - FragmentShader = Build(FragmentSlices); -@@ -363,6 +371,7 @@ bool C4Shader::Init(const char *szWhat, const char **szUniforms) - // because the respective uniforms got optimized out! - for (int i = 0; i < iUniformCount; i++) - pUniforms[i] = glGetUniformLocationARB(hProg, szUniforms[i]); -+#endif - - return true; - } -@@ -420,9 +429,13 @@ StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug) - // At the start of the shader set the #version and number of - // available uniforms - StdStrBuf Buf; -+#ifndef USE_CONSOLE - GLint iMaxFrags = 0, iMaxVerts = 0; - glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &iMaxFrags); - glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &iMaxVerts); -+#else -+ int iMaxFrags = INT_MAX, iMaxVerts = INT_MAX; -+#endif - Buf.Format("#version %d\n" - "#define MAX_FRAGMENT_UNIFORM_COMPONENTS %d\n" - "#define MAX_VERTEX_UNIFORM_COMPONENTS %d\n", -@@ -468,6 +481,7 @@ StdStrBuf C4Shader::Build(const ShaderSliceList &Slices, bool fDebug) - return Buf; - } - -+#ifndef USE_CONSOLE - GLhandleARB C4Shader::Create(GLenum iShaderType, const char *szWhat, const char *szShader) - { - // Create shader -@@ -515,9 +529,11 @@ int C4Shader::GetObjectStatus(GLhandleARB hObj, GLenum type) - glGetObjectParameterivARB(hObj, type, &iStatus); - return iStatus; - } -+#endif - - bool C4Shader::IsLogging() { return !!Application.isEditor; } - -+#ifndef USE_CONSOLE - GLint C4ShaderCall::AllocTexUnit(int iUniform, GLenum iType) - { - // Want to bind uniform automatically? If not, the caller will take -@@ -550,7 +566,6 @@ void C4ShaderCall::Start() - // Activate shader - glUseProgramObjectARB(pShader->hProg); - fStarted = true; -- - } - - void C4ShaderCall::Finish() -@@ -569,3 +584,5 @@ void C4ShaderCall::Finish() - iUnits = 0; - fStarted = false; - } -+ -+#endif -diff --git a/src/graphics/C4Shader.h b/src/graphics/C4Shader.h -index 53e38cc..c988d90 100644 ---- a/src/graphics/C4Shader.h -+++ b/src/graphics/C4Shader.h -@@ -68,11 +68,13 @@ private: - // Used texture coordinates - int iTexCoords; - -+#ifndef USE_CONSOLE - // shaders - GLhandleARB hVert, hFrag, hProg; - // shader variables - int iUniformCount; - GLint *pUniforms; -+#endif - - public: - enum VertexAttribIndex -@@ -93,15 +95,35 @@ public: - VAI_BoneIndicesMax = VAI_BoneIndices + VAI_BoneWeightsMax - VAI_BoneWeights - }; - -- bool Initialised() const { return hVert != 0; } -+ bool Initialised() const -+ { -+#ifndef USE_CONSOLE -+ return hVert != 0; -+#else -+ return true; -+#endif -+ } - - // Uniform getters -- GLint GetUniform(int iUniform) const { -+#ifndef USE_CONSOLE -+ GLint GetUniform(int iUniform) const -+ { - return iUniform >= 0 && iUniform < iUniformCount ? pUniforms[iUniform] : -1; - } -- bool HaveUniform(int iUniform) const { -+ bool HaveUniform(int iUniform) const -+ { - return GetUniform(iUniform) != GLint(-1); - } -+#else -+ int GetUniform(int iUniform) const -+ { -+ return -1; -+ } -+ bool HaveUniform(int iUniform) const -+ { -+ return false; -+ } -+#endif - - // Shader is composed from various slices - void AddVertexSlice(int iPos, const char *szText); -@@ -113,10 +135,12 @@ public: - // Add default vertex code (2D - no transformation) - void AddVertexDefaults(); - -+#ifndef USE_CONSOLE - // Allocate a texture coordinate, returning its ID to be used with glMultiTexCoord. - // The texture coordinate will be visible to both shaders under the given name. - // Note that in contrast to uniforms, these will not disappear if not used! - GLenum AddTexCoord(const char *szName); -+#endif - - // Assemble and link the shader. Should be called again after new slices are added. - bool Init(const char *szWhat, const char **szUniforms); -@@ -131,18 +155,22 @@ private: - int ParsePosition(const char *szWhat, const char **ppPos); - - StdStrBuf Build(const ShaderSliceList &Slices, bool fDebug = false); -+ -+#ifndef USE_CONSOLE - GLhandleARB Create(GLenum iShaderType, const char *szWhat, const char *szShader); - void DumpInfoLog(const char *szWhat, GLhandleARB hShader); - int GetObjectStatus(GLhandleARB hObj, GLenum type); -+#endif - - public: - static bool IsLogging(); - }; - -+#ifndef USE_CONSOLE - class C4ShaderCall - { - public: -- C4ShaderCall(const C4Shader *pShader) -+ C4ShaderCall(const C4Shader *pShader) - : fStarted(false), pShader(pShader), iUnits(0) - { } - ~C4ShaderCall() { Finish(); } -@@ -210,5 +238,6 @@ public: - void Start(); - void Finish(); - }; -+#endif - - #endif // INC_C4Shader -diff --git a/src/landscape/fow/C4FoW.cpp b/src/landscape/fow/C4FoW.cpp -index 1dcddb6..be9019b 100644 ---- a/src/landscape/fow/C4FoW.cpp -+++ b/src/landscape/fow/C4FoW.cpp -@@ -26,6 +26,7 @@ C4FoW::C4FoW() - - C4Shader *C4FoW::GetFramebufShader() - { -+#ifndef USE_CONSOLE - // Not created yet? - if (!FramebufShader.Initialised()) - { -@@ -46,10 +47,14 @@ C4Shader *C4FoW::GetFramebufShader() - - } - return &FramebufShader; -+#else -+ return NULL; -+#endif - } - - void C4FoW::Add(C4Object *pObj) - { -+#ifndef USE_CONSOLE - // No view range? Probably want to remove instead - if(!pObj->lightRange && !pObj->lightFadeoutRange) - { -@@ -77,10 +82,12 @@ void C4FoW::Add(C4Object *pObj) - pLight->pNext = pLights; - pLights = pLight; - } -+#endif - } - - void C4FoW::Remove(C4Object *pObj) - { -+#ifndef USE_CONSOLE - // Look for matching light - C4FoWLight *pPrev = NULL, *pLight; - for (pLight = pLights; pLight; pPrev = pLight, pLight = pLight->getNext()) -@@ -92,24 +99,31 @@ void C4FoW::Remove(C4Object *pObj) - // Remove - (pPrev ? pPrev->pNext : pLights) = pLight->getNext(); - delete pLight; -+#endif - } - - void C4FoW::Invalidate(C4Rect r) - { -+#ifndef USE_CONSOLE - for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext()) - pLight->Invalidate(r); -+#endif - } - - void C4FoW::Update(C4Rect r, C4Player *pPlr) - { -+#ifndef USE_CONSOLE - for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext()) - if (pLight->IsVisibleForPlayer(pPlr)) - pLight->Update(r); -+#endif - } - - void C4FoW::Render(C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr) - { -+#ifndef USE_CONSOLE - for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext()) - if (pLight->IsVisibleForPlayer(pPlr)) - pLight->Render(pRegion, pOnScreen); -+#endif - } -diff --git a/src/landscape/fow/C4FoW.h b/src/landscape/fow/C4FoW.h -index 4006f6e..59f110b 100644 ---- a/src/landscape/fow/C4FoW.h -+++ b/src/landscape/fow/C4FoW.h -@@ -99,8 +99,10 @@ public: - void Render(class C4FoWRegion *pRegion, const C4TargetFacet *pOnScreen, C4Player *pPlr); - - private: -+#ifndef USE_CONSOLE - // Shader for updating the frame buffer - C4Shader FramebufShader; -+#endif - }; - - #endif // C4FOW_H -diff --git a/src/landscape/fow/C4FoWAmbient.cpp b/src/landscape/fow/C4FoWAmbient.cpp -index 6e0ec09..e257570 100644 ---- a/src/landscape/fow/C4FoWAmbient.cpp -+++ b/src/landscape/fow/C4FoWAmbient.cpp -@@ -84,7 +84,10 @@ struct LightMapZoom { - } // anonymous namespace - - C4FoWAmbient::C4FoWAmbient() : -- Tex(0), Resolution(0.), Radius(0.), FullCoverage(0.), -+#ifndef USE_CONSOLE -+ Tex(0), -+#endif -+ Resolution(0.), Radius(0.), FullCoverage(0.), - SizeX(0), LandscapeX(0), SizeY(0), LandscapeY(0), - Brightness(1.) - { -@@ -97,8 +100,10 @@ C4FoWAmbient::~C4FoWAmbient() - - void C4FoWAmbient::Clear() - { -+#ifndef USE_CONSOLE - if(Tex != 0) glDeleteTextures(1, &Tex); - Tex = 0; -+#endif - Resolution = Radius = FullCoverage = 0.; - SizeX = SizeY = 0; - LandscapeX = LandscapeY = 0; -@@ -112,7 +117,7 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso - assert(full_coverage > 0 && full_coverage <= 1.); - - // Clear old map -- if(Tex != 0) Clear(); -+ Clear(); - - Resolution = resolution; - Radius = radius; -@@ -124,6 +129,7 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso - SizeX = Min(static_cast(ceil(LandscapeX / resolution)), pDraw->MaxTexSize); - SizeY = Min(static_cast(ceil(LandscapeY / resolution)), pDraw->MaxTexSize); - -+#ifndef USE_CONSOLE - glGenTextures(1, &Tex); - glBindTexture(GL_TEXTURE_2D, Tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -@@ -136,10 +142,12 @@ void C4FoWAmbient::CreateFromLandscape(const C4Landscape& landscape, double reso - UpdateFromLandscape(landscape, C4Rect(0, 0, landscape.Width, landscape.Height)); - uint32_t dt = C4TimeMilliseconds::Now() - begin; - LogF("Created %ux%u ambient map in %g secs", SizeX, SizeY, dt / 1000.); -+#endif - } - - void C4FoWAmbient::UpdateFromLandscape(const C4Landscape& landscape, const C4Rect& update) - { -+#ifndef USE_CONSOLE - // Nothing to do? - if(update.Wdt == 0 || update.Hgt == 0) return; - -@@ -191,6 +199,7 @@ void C4FoWAmbient::UpdateFromLandscape(const C4Landscape& landscape, const C4Rec - glBindTexture(GL_TEXTURE_2D, Tex); - glTexSubImage2D(GL_TEXTURE_2D, 0, left, top, (right - left), (bottom - top), GL_RED, GL_FLOAT, ambient); - delete[] ambient; -+#endif - } - - void C4FoWAmbient::GetFragTransform(const FLOAT_RECT& vpRect, const C4Rect& clipRect, const C4Rect& outRect, float ambientTransform[6]) const -diff --git a/src/landscape/fow/C4FoWAmbient.h b/src/landscape/fow/C4FoWAmbient.h -index ded91b9..d8ce833 100644 ---- a/src/landscape/fow/C4FoWAmbient.h -+++ b/src/landscape/fow/C4FoWAmbient.h -@@ -28,7 +28,9 @@ public: - C4FoWAmbient(); - ~C4FoWAmbient(); - -+#ifndef USE_CONSOLE - GLuint Tex; -+#endif - - private: - // Parameters -diff --git a/src/landscape/fow/C4FoWBeam.cpp b/src/landscape/fow/C4FoWBeam.cpp -index a5736a0..e515d0c 100644 ---- a/src/landscape/fow/C4FoWBeam.cpp -+++ b/src/landscape/fow/C4FoWBeam.cpp -@@ -14,6 +14,8 @@ - */ - - #include "C4Include.h" -+ -+#ifndef USE_CONSOLE - #include "C4FoWBeam.h" - - // Maximum error allowed while merging beams. -@@ -48,7 +50,7 @@ bool C4FoWBeam::MergeRight(int32_t x, int32_t y) - - // Calculate error. Note that simply summing up errors is not correct, - // strictly speaking (as new and old error surfaces might overlap). Still, -- // this is quite elaborate already, no need to make it even more -+ // this is quite elaborate already, no need to make it even more - int32_t iErr = getDoubleTriangleSurface( - getLeftEndX(), iLeftEndY, - getRightEndX(), iRightEndY, -@@ -193,3 +195,5 @@ void C4FoWBeam::CompileFunc(StdCompiler *pComp) - pComp->Value(mkNamingAdapt(iError, "iError")); - pComp->Value(mkNamingAdapt(fDirty, "fDirty")); - } -+ -+#endif -diff --git a/src/landscape/fow/C4FoWBeam.h b/src/landscape/fow/C4FoWBeam.h -index 7297fa9..531e7a4 100644 ---- a/src/landscape/fow/C4FoWBeam.h -+++ b/src/landscape/fow/C4FoWBeam.h -@@ -16,6 +16,7 @@ - #ifndef C4FOWBEAM_H - #define C4FOWBEAM_H - -+#ifndef USE_CONSOLE - #include "StdBuf.h" - - /** This class represents one beam. A beam is a triangle spanned by two rays: one going from the origin to the -@@ -133,4 +134,6 @@ public: - - }; - --#endif // C4FOWBEAM -\ No newline at end of file -+#endif -+ -+#endif // C4FOWBEAM -diff --git a/src/landscape/fow/C4FoWDrawStrategy.cpp b/src/landscape/fow/C4FoWDrawStrategy.cpp -index fc1fbd4..cc55c09 100644 ---- a/src/landscape/fow/C4FoWDrawStrategy.cpp -+++ b/src/landscape/fow/C4FoWDrawStrategy.cpp -@@ -14,6 +14,9 @@ - */ - - #include "C4Include.h" -+ -+#ifndef USE_CONSOLE -+ - #include "C4FoWDrawStrategy.h" - #include "C4FoWLight.h" - #include "C4FoWRegion.h" -@@ -151,3 +154,4 @@ void C4FoWDrawWireframeStrategy::DrawLightVertex(float x, float y) - DrawVertex(x, y); - } - -+#endif -diff --git a/src/landscape/fow/C4FoWDrawStrategy.h b/src/landscape/fow/C4FoWDrawStrategy.h -index feb0512..4743c11 100644 ---- a/src/landscape/fow/C4FoWDrawStrategy.h -+++ b/src/landscape/fow/C4FoWDrawStrategy.h -@@ -16,6 +16,8 @@ - #ifndef C4FOWDRAWSTRATEGY_H - #define C4FOWDRAWSTRATEGY_H - -+#ifndef USE_CONSOLE -+ - #include "C4DrawGL.h" - #include - -@@ -122,3 +124,5 @@ private: - }; - - #endif -+ -+#endif -diff --git a/src/landscape/fow/C4FoWLight.cpp b/src/landscape/fow/C4FoWLight.cpp -index 8becfea..4e35db9 100644 ---- a/src/landscape/fow/C4FoWLight.cpp -+++ b/src/landscape/fow/C4FoWLight.cpp -@@ -14,6 +14,9 @@ - */ - - #include "C4Include.h" -+ -+#ifndef USE_CONSOLE -+ - #include "C4FoWLight.h" - #include "C4FoWLightSection.h" - #include "C4FoWBeamTriangle.h" -@@ -344,3 +347,5 @@ bool C4FoWLight::IsVisibleForPlayer(C4Player *player) const - if (!pObj || !player) return true; - return !::Hostile(pObj->Owner,player->Number); - } -+ -+#endif -diff --git a/src/landscape/fow/C4FoWLight.h b/src/landscape/fow/C4FoWLight.h -index 13ad58e..52f0457 100644 ---- a/src/landscape/fow/C4FoWLight.h -+++ b/src/landscape/fow/C4FoWLight.h -@@ -15,6 +15,8 @@ - #ifndef C4FOWLIGHT_H - #define C4FOWLIGHT_H - -+#ifndef USE_CONSOLE -+ - #include "C4Object.h" - #include "C4Surface.h" - #include "C4FacetEx.h" -@@ -95,4 +97,6 @@ private: - - }; - --#endif -\ No newline at end of file -+#endif -+ -+#endif -diff --git a/src/landscape/fow/C4FoWLightSection.cpp b/src/landscape/fow/C4FoWLightSection.cpp -index 0ef4d77..30009a6 100644 ---- a/src/landscape/fow/C4FoWLightSection.cpp -+++ b/src/landscape/fow/C4FoWLightSection.cpp -@@ -14,6 +14,9 @@ - */ - - #include "C4Include.h" -+ -+#ifndef USE_CONSOLE -+ - #include "C4FoWLightSection.h" - #include "C4FoWBeamTriangle.h" - #include "C4FoWBeam.h" -@@ -856,3 +859,5 @@ void C4FoWLightSection::CompileFunc(StdCompiler *pComp) - } - } - } -+ -+#endif -diff --git a/src/landscape/fow/C4FoWLightSection.h b/src/landscape/fow/C4FoWLightSection.h -index cde356a..edecd34 100644 ---- a/src/landscape/fow/C4FoWLightSection.h -+++ b/src/landscape/fow/C4FoWLightSection.h -@@ -16,6 +16,8 @@ - #ifndef C4FOWLIGHTSECTION_H - #define C4FOWLIGHTSECTION_H - -+#ifndef USE_CONSOLE -+ - #include "C4Rect.h" - #include - -@@ -134,4 +136,6 @@ public: - - }; - --#endif -\ No newline at end of file -+#endif -+ -+#endif -diff --git a/src/landscape/fow/C4FoWRegion.cpp b/src/landscape/fow/C4FoWRegion.cpp -index 5e107a7..1df661e 100644 ---- a/src/landscape/fow/C4FoWRegion.cpp -+++ b/src/landscape/fow/C4FoWRegion.cpp -@@ -16,6 +16,7 @@ - #include "C4Include.h" - #include "C4FoWRegion.h" - -+#ifndef USE_CONSOLE - bool glCheck() { - if (int err = glGetError()) { - LogF("GL error %d: %s", err, gluErrorString(err)); -@@ -23,6 +24,7 @@ bool glCheck() { - } - return true; - } -+#endif - - C4FoWRegion::~C4FoWRegion() - { -@@ -31,7 +33,7 @@ C4FoWRegion::~C4FoWRegion() - - bool C4FoWRegion::BindFramebuf() - { -- -+#ifndef USE_CONSOLE - // Flip texture - C4Surface *pSfc = pSurface; - pSurface = pBackSurface; -@@ -79,6 +81,7 @@ bool C4FoWRegion::BindFramebuf() - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - return false; - } -+#endif - - // Worked! - return true; -@@ -86,11 +89,13 @@ bool C4FoWRegion::BindFramebuf() - - void C4FoWRegion::Clear() - { -+#ifndef USE_CONSOLE - if (hFrameBufDraw) { - glDeleteFramebuffersEXT(1, &hFrameBufDraw); - glDeleteFramebuffersEXT(1, &hFrameBufRead); - } - hFrameBufDraw = hFrameBufRead = 0; -+#endif - delete pSurface; pSurface = NULL; - delete pBackSurface; pBackSurface = NULL; - } -@@ -104,6 +109,7 @@ void C4FoWRegion::Update(C4Rect r, const FLOAT_RECT& vp) - - void C4FoWRegion::Render(const C4TargetFacet *pOnScreen) - { -+#ifndef USE_CONSOLE - // Update FoW at interesting location - pFoW->Update(Region, pPlayer); - -@@ -199,7 +205,7 @@ void C4FoWRegion::Render(const C4TargetFacet *pOnScreen) - glCheck(); - - OldRegion = Region; -- -+#endif - } - - void C4FoWRegion::GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect, float lightTransform[6]) const -@@ -229,7 +235,9 @@ void C4FoWRegion::GetFragTransform(const C4Rect& clipRect, const C4Rect& outRect - C4FoWRegion::C4FoWRegion(C4FoW *pFoW, C4Player *pPlayer) - : pFoW(pFoW) - , pPlayer(pPlayer) -+#ifndef USE_CONSOLE - , hFrameBufDraw(0), hFrameBufRead(0) -+#endif - , Region(0,0,0,0), OldRegion(0,0,0,0) - , pSurface(NULL), pBackSurface(NULL) - { -diff --git a/src/landscape/fow/C4FoWRegion.h b/src/landscape/fow/C4FoWRegion.h -index 20e33a6..a264e4b 100644 ---- a/src/landscape/fow/C4FoWRegion.h -+++ b/src/landscape/fow/C4FoWRegion.h -@@ -31,10 +31,13 @@ public: - private: - C4FoW *pFoW; - C4Player *pPlayer; -+ C4Surface *pSurface, *pBackSurface; - C4Rect Region, OldRegion; - FLOAT_RECT ViewportRegion; // Region covered by visible viewport -- C4Surface *pSurface, *pBackSurface; -+ -+#ifndef USE_CONSOLE - GLuint hFrameBufDraw, hFrameBufRead; -+#endif - - public: - const C4FoW* getFoW() const { return pFoW; } -diff --git a/src/lib/StdMesh.cpp b/src/lib/StdMesh.cpp -index 6c1905d..9930097 100644 ---- a/src/lib/StdMesh.cpp -+++ b/src/lib/StdMesh.cpp -@@ -534,7 +534,11 @@ StdSubMesh::StdSubMesh() : - { - } - --StdMesh::StdMesh() : Skeleton(new StdMeshSkeleton), vbo(0) -+StdMesh::StdMesh() : -+ Skeleton(new StdMeshSkeleton) -+#ifndef USE_CONSOLE -+ , vbo(0) -+#endif - { - BoundingBox.x1 = BoundingBox.y1 = BoundingBox.z1 = 0.0f; - BoundingBox.x2 = BoundingBox.y2 = BoundingBox.z2 = 0.0f; -@@ -543,17 +547,22 @@ StdMesh::StdMesh() : Skeleton(new StdMeshSkeleton), vbo(0) - - StdMesh::~StdMesh() - { -+#ifndef USE_CONSOLE - if (vbo) - glDeleteBuffers(1, &vbo); -+#endif - } - - void StdMesh::PostInit() - { -+#ifndef USE_CONSOLE - // Order submeshes so that opaque submeshes come before non-opaque ones - std::sort(SubMeshes.begin(), SubMeshes.end(), StdMeshSubMeshVisibilityCmpPred()); - UpdateVBO(); -+#endif - } - -+#ifndef USE_CONSOLE - void StdMesh::UpdateVBO() - { - // We're only uploading vertices once, so there shouldn't be a VBO so far -@@ -603,18 +612,21 @@ void StdMesh::UpdateVBO() - // Unbind the buffer so following rendering calls do not use it - glBindBuffer(GL_ARRAY_BUFFER, 0); - } -- -+#endif - - StdSubMeshInstance::StdSubMeshInstance(StdMeshInstance& instance, const StdSubMesh& submesh, float completion): - base(&submesh), Material(NULL), CurrentFaceOrdering(FO_Fixed) - { -+#ifndef USE_CONSOLE - LoadFacesForCompletion(instance, submesh, completion); -+#endif - - SetMaterial(submesh.GetMaterial()); - } - - void StdSubMeshInstance::LoadFacesForCompletion(StdMeshInstance& instance, const StdSubMesh& submesh, float completion) - { -+#ifndef USE_CONSOLE - // First: Copy all faces - Faces.resize(submesh.GetNumFaces()); - for (unsigned int i = 0; i < submesh.GetNumFaces(); ++i) -@@ -637,12 +649,14 @@ void StdSubMeshInstance::LoadFacesForCompletion(StdMeshInstance& instance, const - assert(submesh.GetNumFaces() >= 1); - Faces.resize(Clamp(static_cast(completion * submesh.GetNumFaces() + 0.5), 1, submesh.GetNumFaces())); - } -+#endif - } - - void StdSubMeshInstance::SetMaterial(const StdMeshMaterial& material) - { - Material = &material; - -+#ifndef USE_CONSOLE - // Setup initial texture animation data - assert(Material->BestTechniqueIndex >= 0); - const StdMeshMaterialTechnique& technique = Material->Techniques[Material->BestTechniqueIndex]; -@@ -664,10 +678,12 @@ void StdSubMeshInstance::SetMaterial(const StdMeshMaterial& material) - } - - // TODO: Reset face ordering -+#endif - } - - void StdSubMeshInstance::SetFaceOrdering(const StdSubMesh& submesh, FaceOrdering ordering) - { -+#ifndef USE_CONSOLE - if (CurrentFaceOrdering != ordering) - { - CurrentFaceOrdering = ordering; -@@ -677,10 +693,12 @@ void StdSubMeshInstance::SetFaceOrdering(const StdSubMesh& submesh, FaceOrdering - Faces[i] = submesh.GetFace(i); - } - } -+#endif - } - - void StdSubMeshInstance::SetFaceOrderingForClrModulation(const StdSubMesh& submesh, uint32_t clrmod) - { -+#ifndef USE_CONSOLE - bool opaque = Material->IsOpaque(); - - if(!opaque) -@@ -689,6 +707,7 @@ void StdSubMeshInstance::SetFaceOrderingForClrModulation(const StdSubMesh& subme - SetFaceOrdering(submesh, FO_NearestToFarthest); - else - SetFaceOrdering(submesh, FO_Fixed); -+#endif - } - - void StdSubMeshInstance::CompileFunc(StdCompiler* pComp) -@@ -1050,6 +1069,7 @@ StdMeshInstance::~StdMeshInstance() - - void StdMeshInstance::SetFaceOrdering(FaceOrdering ordering) - { -+#ifndef USE_CONSOLE - for (unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i) - SubMeshInstances[i]->SetFaceOrdering(Mesh->GetSubMesh(i), ordering); - -@@ -1058,10 +1078,12 @@ void StdMeshInstance::SetFaceOrdering(FaceOrdering ordering) - for (AttachedMeshIter iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter) - if ((*iter)->OwnChild) - (*iter)->Child->SetFaceOrdering(ordering); -+#endif - } - - void StdMeshInstance::SetFaceOrderingForClrModulation(uint32_t clrmod) - { -+#ifndef USE_CONSOLE - for (unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i) - SubMeshInstances[i]->SetFaceOrderingForClrModulation(Mesh->GetSubMesh(i), clrmod); - -@@ -1070,16 +1092,19 @@ void StdMeshInstance::SetFaceOrderingForClrModulation(uint32_t clrmod) - for (AttachedMeshIter iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter) - if ((*iter)->OwnChild) - (*iter)->Child->SetFaceOrderingForClrModulation(clrmod); -+#endif - } - - void StdMeshInstance::SetCompletion(float completion) - { - Completion = completion; - -+#ifndef USE_CONSOLE - // TODO: Load all submesh faces and then determine the ones to use from the - // full pool. - for(unsigned int i = 0; i < Mesh->GetNumSubMeshes(); ++i) - SubMeshInstances[i]->LoadFacesForCompletion(*this, Mesh->GetSubMesh(i), completion); -+#endif - } - - StdMeshInstance::AnimationNode* StdMeshInstance::PlayAnimation(const StdStrBuf& animation_name, int slot, AnimationNode* sibling, ValueProvider* position, ValueProvider* weight) -@@ -1210,6 +1235,7 @@ void StdMeshInstance::ExecuteAnimation(float dt) - if(!ExecuteAnimationNode(AnimationStack[i-1])) - StopAnimation(AnimationStack[i-1]); - -+#ifndef USE_CONSOLE - // Update animated textures - for (unsigned int i = 0; i < SubMeshInstances.size(); ++i) - { -@@ -1240,6 +1266,7 @@ void StdMeshInstance::ExecuteAnimation(float dt) - } - } - } -+#endif - - // Update animation for attached meshes - for (AttachedMeshList::iterator iter = AttachChildren.begin(); iter != AttachChildren.end(); ++iter) -@@ -1321,7 +1348,9 @@ void StdMeshInstance::SetMaterial(size_t i, const StdMeshMaterial& material) - { - assert(i < SubMeshInstances.size()); - SubMeshInstances[i]->SetMaterial(material); -+#ifndef USE_CONSOLE - std::stable_sort(SubMeshInstancesOrdered.begin(), SubMeshInstancesOrdered.end(), StdMeshSubMeshInstanceVisibilityCmpPred()); -+#endif - } - - const StdMeshMatrix& StdMeshInstance::GetBoneTransform(size_t i) const -@@ -1433,6 +1462,7 @@ bool StdMeshInstance::UpdateBoneTransforms() - - void StdMeshInstance::ReorderFaces(StdMeshMatrix* global_trans) - { -+#ifndef USE_CONSOLE - for (unsigned int i = 0; i < SubMeshInstances.size(); ++i) - { - StdSubMeshInstance& inst = *SubMeshInstances[i]; -@@ -1450,6 +1480,7 @@ void StdMeshInstance::ReorderFaces(StdMeshMatrix* global_trans) - } - - // TODO: Also reorder submeshes, attached meshes and include AttachTransformation for attached meshes... -+#endif - } - - void StdMeshInstance::CompileFunc(StdCompiler* pComp, AttachedMesh::DenumeratorFactoryFunc Factory) -diff --git a/src/lib/StdMesh.h b/src/lib/StdMesh.h -index 7007a74..a5ae5f3 100644 ---- a/src/lib/StdMesh.h -+++ b/src/lib/StdMesh.h -@@ -197,11 +197,15 @@ public: - - void PostInit(); - -- const GLuint GetVBO() const { return vbo; } -+#ifndef USE_CONSOLE -+ GLuint GetVBO() const { return vbo; } -+#endif - - private: -+#ifndef USE_CONSOLE - GLuint vbo; - void UpdateVBO(); -+#endif - - StdMesh(const StdMesh& other); // non-copyable - StdMesh& operator=(const StdMesh& other); // non-assignable -diff --git a/src/lib/StdMeshMaterial.cpp b/src/lib/StdMeshMaterial.cpp -index cb601a5..f1f65ce 100644 ---- a/src/lib/StdMeshMaterial.cpp -+++ b/src/lib/StdMeshMaterial.cpp -@@ -849,7 +849,9 @@ bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shad - shader.AddVertexSlices(VertexShader->GetFilename(), VertexShader->GetCode(), VertexShader->GetFilename()); - shader.AddFragmentSlices(FragmentShader->GetFilename(), FragmentShader->GetCode(), FragmentShader->GetFilename()); - // Construct the list of uniforms -- std::vector uniformNames(C4SSU_Count + ParameterNames.size() + 1); -+ std::vector uniformNames; -+#ifndef USE_CONSOLE -+ uniformNames.resize(C4SSU_Count + ParameterNames.size() + 1); - uniformNames[C4SSU_ClrMod] = "clrMod"; - uniformNames[C4SSU_BaseTex] = "baseTex"; // unused - uniformNames[C4SSU_OverlayTex] = "overlayTex"; // unused -@@ -864,25 +866,31 @@ bool StdMeshMaterialProgram::CompileShader(StdMeshMaterialLoader& loader, C4Shad - for (unsigned int i = 0; i < ParameterNames.size(); ++i) - uniformNames[C4SSU_Count + i] = ParameterNames[i].getData(); - uniformNames[C4SSU_Count + ParameterNames.size()] = NULL; -+#endif - // Compile the shader - StdCopyStrBuf name(Name); -+#ifndef USE_CONSOLE - if (ssc != 0) name.Append(":"); - if (ssc & C4SSC_LIGHT) name.Append("Light"); - if (ssc & C4SSC_MOD2) name.Append("Mod2"); -+#endif - return shader.Init(name.getData(), &uniformNames[0]); - } - - bool StdMeshMaterialProgram::Compile(StdMeshMaterialLoader& loader) - { -+#ifndef USE_CONSOLE - if (!CompileShader(loader, Shader, 0)) return false; - if (!CompileShader(loader, ShaderMod2, C4SSC_MOD2)) return false; - if (!CompileShader(loader, ShaderLight, C4SSC_LIGHT)) return false; - if (!CompileShader(loader, ShaderLightMod2, C4SSC_LIGHT | C4SSC_MOD2)) return false; -+#endif - return true; - } - - const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const - { -+#ifndef USE_CONSOLE - const C4Shader* shaders[4] = { - &Shader, - &ShaderMod2, -@@ -896,13 +904,20 @@ const C4Shader* StdMeshMaterialProgram::GetShader(int ssc) const - - assert(index < 4); - return shaders[index]; -+#else -+ return NULL; -+#endif - } - - int StdMeshMaterialProgram::GetParameterIndex(const char* name) const - { -+#ifndef USE_CONSOLE - std::vector::const_iterator iter = std::find(ParameterNames.begin(), ParameterNames.end(), name); - if(iter == ParameterNames.end()) return -1; - return C4SSU_Count + std::distance(ParameterNames.begin(), iter); -+#else -+ return -1; -+#endif - } - - double StdMeshMaterialTextureUnit::Transformation::GetWaveXForm(double t) const -@@ -1515,12 +1530,14 @@ void StdMeshMatManager::Parse(const char* mat_script, const char* filename, StdM - - Materials[material_name] = mat; - -+#ifndef USE_CONSOLE - // To Gfxspecific setup of the material; choose working techniques - if (!pDraw->PrepareMaterial(*this, loader, Materials[material_name])) - { - Materials.erase(material_name); - ctx.Error(StdCopyStrBuf("No working technique for material '") + material_name + "'"); - } -+#endif - } - else if (token_name == "vertex_program") - { -diff --git a/src/object/C4Def.cpp b/src/object/C4Def.cpp -index 5d8442e..81a0e36 100644 ---- a/src/object/C4Def.cpp -+++ b/src/object/C4Def.cpp -@@ -59,6 +59,7 @@ public: - - virtual void AddShaderSlices(C4Shader& shader, int ssc) - { -+#ifndef USE_CONSOLE - // Add mesh-independent slices - shader.AddFragmentSlice(-1, "#define OPENCLONK"); - shader.AddVertexSlice(-1, "#define OPENCLONK"); -@@ -80,6 +81,7 @@ public: - - if (ssc & C4SSC_BASE) shader.LoadSlices(&::GraphicsResource.Files, "SpriteTextureShader.glsl"); - if (ssc & C4SSC_OVERLAY) shader.LoadSlices(&::GraphicsResource.Files, "SpriteOverlayShader.glsl"); -+#endif - } - - private: --- -2.1.4 - diff --git a/games-action/openclonk/files/openclonk-6.1-jpeg9.patch b/games-action/openclonk/files/openclonk-6.1-jpeg9.patch deleted file mode 100644 index 161258604e6b..000000000000 --- a/games-action/openclonk/files/openclonk-6.1-jpeg9.patch +++ /dev/null @@ -1,20 +0,0 @@ ---- src/graphics/C4SurfaceLoaders.cpp.old 2015-01-02 18:01:35.768676874 +0100 -+++ src/graphics/C4SurfaceLoaders.cpp 2015-01-02 18:02:17.705896683 +0100 -@@ -303,7 +303,7 @@ - // The doc says to give fake end-of-inputs if there is no more data - cinfo->src->next_input_byte = &end_of_input; - cinfo->src->bytes_in_buffer = 1; -- return true; -+ return (boolean)true; - } - static void skip_input_data (j_decompress_ptr cinfo, long num_bytes) - { -@@ -354,7 +354,7 @@ - blub.term_source = jpeg_noop; - - // a missing image is an error -- jpeg_read_header(&cinfo, true); -+ jpeg_read_header(&cinfo, (boolean)true); - - // Let libjpeg convert for us - cinfo.out_color_space = JCS_RGB; diff --git a/games-action/openclonk/files/openclonk-6.1-paths.patch b/games-action/openclonk/files/openclonk-6.1-paths.patch deleted file mode 100644 index f95a9a5982cb..000000000000 --- a/games-action/openclonk/files/openclonk-6.1-paths.patch +++ /dev/null @@ -1,69 +0,0 @@ -Updated for openclonk-6.0, based on this patch: - From: Julian Ospald - Date: Thu Feb 6 19:58:45 UTC 2014 - Subject: make paths modifiable - -diff -Naur openclonk-release-6.0-src.orig/CMakeLists.txt openclonk-release-6.0-src/CMakeLists.txt ---- openclonk-release-6.0-src.orig/CMakeLists.txt 2015-03-12 21:21:51.000000000 +0000 -+++ openclonk-release-6.0-src/CMakeLists.txt 2015-04-25 08:07:16.000000000 +0000 -@@ -42,6 +42,16 @@ - set(${_var} "${_string}" PARENT_SCOPE) - endfunction() - -+ -+############################################################################ -+# User selectable paths -+############################################################################ -+set(INSTALL_BINDIR "bin/" CACHE PATH "Binary install destination") -+set(INSTALL_GAMES_BINDIR "games/bin" CACHE PATH "Games binary install destination") -+set(INSTALL_DATAROOTDIR "share/" CACHE PATH "Data root install destination") -+set(INSTALL_DATADIR "${INSTALL_DATAROOTDIR}" CACHE PATH "Data install destination") -+ -+ - ############################################################################ - # User selectable options - ############################################################################ -@@ -1212,10 +1222,16 @@ - # Assemble compiler flags - ############################################################################ - if(UNIX) -+ if(NOT IS_ABSOLUTE "${INSTALL_DATADIR}") -+ set(ABSOLUTE_INSTALL_DATADIR "${CMAKE_INSTALL_PREFIX}/${INSTALL_DATADIR}") -+ else() -+ set(ABSOLUTE_INSTALL_DATADIR "${INSTALL_DATADIR}") -+ endif() -+ - # Don't put this into CMAKE_CXX_FLAGS because otherwise it is cached, - # and when the path is changed both the old and new definition appears - # in the list of flags. -- add_definitions("-DOC_SYSTEM_DATA_DIR=\"${CMAKE_INSTALL_PREFIX}/share/games/openclonk\"") -+ add_definitions("-DOC_SYSTEM_DATA_DIR=\"${ABSOLUTE_INSTALL_DATADIR}/openclonk\"") - endif() - if(OC_CXX_FLAGS) - list(REMOVE_DUPLICATES OC_CXX_FLAGS) -@@ -1537,7 +1553,7 @@ - DEPENDS "${native_c4group}" - VERBATIM - ) -- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION share/games/openclonk) -+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION "${INSTALL_DATADIR}/openclonk") - endif() - endforeach() - -@@ -1546,13 +1562,13 @@ - add_dependencies(data groups) - - # Install new files -- install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION share/applications) -+ install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION "${INSTALL_DATAROOTDIR}/applications") - # Update the MIME cache -- this makes the clonk:// protocol handler actually work - install(CODE "execute_process(COMMAND update-desktop-database)") - - # Install binaries -- install(TARGETS openclonk DESTINATION games) -- install(TARGETS c4group DESTINATION bin) -+ install(TARGETS openclonk DESTINATION "${INSTALL_GAMES_BINDIR}") -+ install(TARGETS c4group DESTINATION "${INSTALL_BINDIR}") - else() - install(TARGETS openclonk - BUNDLE DESTINATION . diff --git a/games-action/openclonk/files/openclonk-6.1-postinst.patch b/games-action/openclonk/files/openclonk-6.1-postinst.patch deleted file mode 100644 index d957e5cd929b..000000000000 --- a/games-action/openclonk/files/openclonk-6.1-postinst.patch +++ /dev/null @@ -1,15 +0,0 @@ -update-desktop-database is called from the pkg_postinst stage instead. - -diff -Naur openclonk-release-6.0-src.orig/CMakeLists.txt openclonk-release-6.0-src/CMakeLists.txt ---- openclonk-release-6.0-src.orig/CMakeLists.txt 2015-04-25 08:22:16.000000000 +0000 -+++ openclonk-release-6.0-src/CMakeLists.txt 2015-04-25 09:50:16.000000000 +0000 -@@ -1564,7 +1564,8 @@ - # Install new files - install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.desktop DESTINATION "${INSTALL_DATAROOTDIR}/applications") - # Update the MIME cache -- this makes the clonk:// protocol handler actually work -- install(CODE "execute_process(COMMAND update-desktop-database)") -+ # --> ebuild, pkg_postinst stage -+ #install(CODE "execute_process(COMMAND update-desktop-database)") - - # Install binaries - install(TARGETS openclonk DESTINATION "${INSTALL_GAMES_BINDIR}") diff --git a/games-action/openclonk/openclonk-6.1.ebuild b/games-action/openclonk/openclonk-6.1.ebuild deleted file mode 100644 index 19ed34808122..000000000000 --- a/games-action/openclonk/openclonk-6.1.ebuild +++ /dev/null @@ -1,116 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Id$ - -EAPI=5 - -PYTHON_COMPAT=( python2_7 ) -inherit cmake-utils eutils gnome2-utils python-any-r1 fdo-mime games - -MY_P=${PN}-release-${PV}-src - -DESCRIPTION="A free multiplayer action game where you control clonks" -HOMEPAGE="http://openclonk.org/" -SRC_URI="http://www.openclonk.org/builds/release/${PV}/openclonk-${PV}-src.tar.bz2" - -LICENSE="BSD ISC CLONK-trademark LGPL-2.1 POSTGRESQL" -SLOT="0" -KEYWORDS="amd64 x86" -IUSE="dedicated doc" - -RDEPEND=" - >=dev-libs/boost-1.40:= - dev-libs/tinyxml - net-libs/libupnp - media-libs/libpng:0= - sys-libs/zlib - !dedicated? ( - dev-libs/glib:2 - media-libs/freealut - media-libs/freetype:2 - media-libs/glew - media-libs/libsdl[X,opengl,sound,video] - media-libs/libvorbis - media-libs/openal - media-libs/sdl-mixer[mp3,vorbis,wav] - virtual/jpeg:0= - virtual/opengl - virtual/glu - x11-libs/gdk-pixbuf - x11-libs/gtk+:3 - x11-libs/libXrandr - x11-libs/libX11 - ) - dedicated? ( sys-libs/readline:0= )" -DEPEND="${RDEPEND} - virtual/pkgconfig - doc? ( - ${PYTHON_DEPS} - dev-libs/libxml2[python] - sys-devel/gettext - )" - -PATCHES=( - "${FILESDIR}"/${P}-paths.patch - "${FILESDIR}"/${P}-jpeg9.patch - "${FILESDIR}"/${P}-postinst.patch - "${FILESDIR}"/${P}-dedicated.patch -) -S=${WORKDIR}/${P}-src - -pkg_setup() { - games_pkg_setup - use doc && python-any-r1_pkg_setup -} - -src_prepare() { - cmake-utils_src_prepare -} - -src_configure() { - local mycmakeargs=( - $(usex dedicated \ - "-DUSE_CONSOLE=ON -DUSE_X11=OFF -DUSE_GTK=OFF -DUSE_GTK3=OFF" \ - "-DUSE_CONSOLE=OFF -DUSE_X11=ON -DUSE_GTK=ON -DUSE_GTK3=ON") - -DWITH_AUTOMATIC_UPDATE=OFF - -DINSTALL_GAMES_BINDIR="${GAMES_BINDIR}" - -DINSTALL_DATADIR="${GAMES_DATADIR}" - -DUSE_STATIC_BOOST=OFF - -DUSE_SYSTEM_TINYXML=ON - ) - - cmake-utils_src_configure -} - -src_compile() { - cmake-utils_src_compile - use doc && emake -C docs -} - -src_install() { - cmake-utils_src_install - - if ! use dedicated; then - mv "${ED%/}${GAMES_BINDIR}/"{openclonk,clonk} || die - newgamesbin "${FILESDIR}"/${PN}-wrapper-script.sh ${PN} - fi - use doc && dohtml -r docs/online/* - - prepgamesdirs -} - -pkg_preinst() { - games_pkg_preinst - gnome2_icon_savelist -} - -pkg_postinst() { - games_pkg_postinst - gnome2_icon_cache_update - fdo-mime_desktop_database_update -} - -pkg_postrm() { - gnome2_icon_cache_update - fdo-mime_desktop_database_update -} -- cgit v1.2.3-65-gdbad