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author | root <root@howl.(none)> | 2008-06-10 00:19:39 -0400 |
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committer | root <root@howl.(none)> | 2008-06-10 00:19:39 -0400 |
commit | d6b8010737e1c56b284aed8e060586df520b028e (patch) | |
tree | 97e8e07a4f7a1212264fa936f164b34286a716d3 /games-emulation | |
parent | Add spu2null svn ebuild. (diff) | |
download | eatnumber1-d6b8010737e1c56b284aed8e060586df520b028e.tar.gz eatnumber1-d6b8010737e1c56b284aed8e060586df520b028e.tar.bz2 eatnumber1-d6b8010737e1c56b284aed8e060586df520b028e.zip |
Add zerogs svn ebuild.
Diffstat (limited to 'games-emulation')
3 files changed, 124 insertions, 4 deletions
diff --git a/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-devbuild-paths.patch b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-devbuild-paths.patch new file mode 100644 index 0000000..5fce13a --- /dev/null +++ b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-devbuild-paths.patch @@ -0,0 +1,44 @@ +--- opengl/zerogs.cpp.orig 2008-06-08 22:12:33.000000000 -0400 ++++ opengl/zerogs.cpp 2008-06-08 22:15:37.000000000 -0400 +@@ -112,8 +112,8 @@ + char* EFFECT_DIR = "C:\\programming\\ps2dev\\zerogs\\opengl\\";
+ char* EFFECT_NAME = "C:\\programming\\ps2dev\\zerogs\\opengl\\ps2hw.fx";
+ #else
+-char EFFECT_DIR[255] = "~/pcsx2/plugins/gs/zerogs/opengl/";
+-char EFFECT_NAME[255] = "~/pcsx2/plugins/gs/zerogs/opengl/ps2hw.fx";
++char EFFECT_DIR[255] = "~/.pcsx2/";
++char EFFECT_NAME[255] = "ps2hw.fx";
+ #endif
+
+ #endif
+@@ -1335,25 +1335,17 @@ + char curwd[255];
+ getcwd(curwd, ARRAY_SIZE(curwd));
+
+- strcpy(tempstr, "../plugins/gs/zerogs/opengl/");
+- sprintf(EFFECT_NAME, "%sps2hw.fx", tempstr);
++ strcpy(tempstr, curwd);
++ sprintf(EFFECT_NAME, "%s/ps2hw.fx", tempstr);
+ FILE* f = fopen(EFFECT_NAME, "r");
+ if( f == NULL ) {
+-
+- strcpy(tempstr, "../../plugins/gs/zerogs/opengl/");
+- sprintf(EFFECT_NAME, "%sps2hw.fx", tempstr);
+- f = fopen(EFFECT_NAME, "r");
+-
+- if( f == NULL ) {
+- ERROR_LOG("Failed to find %s, try compiling a non-devbuild\n", EFFECT_NAME);
+- return false;
+- }
++ return false;
+ }
+
+ fclose(f);
+
+- sprintf(EFFECT_DIR, "%s/%s", curwd, tempstr);
+- sprintf(EFFECT_NAME, "%sps2hw.fx", EFFECT_DIR);
++ sprintf(EFFECT_DIR, "%s", tempstr);
++ sprintf(EFFECT_NAME, "%s/ps2hw.fx", EFFECT_DIR);
+ #endif
+
+ #endif // RELEASE_TO_PUBLIC
diff --git a/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild index 9f8aee2..fc9a801 100644 --- a/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild +++ b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild @@ -2,7 +2,7 @@ # Distributed under the terms of the GNU General Public License v2 # $Header: $ -inherit games autotools +inherit games autotools eutils PCSX2="pcsx2-0.9.4" @@ -13,7 +13,8 @@ SRC_URI="mirror://sourceforge/pcsx2/${PCSX2}.tar.gz" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~x86" -IUSE="debug devbuild sse2" +# I'm seeing better grahics with devbuild on. +IUSE="debug +devbuild sse2" RDEPEND="media-gfx/nvidia-cg-toolkit media-libs/glew @@ -34,6 +35,7 @@ src_unpack() { cd "${S}" epatch "${FILESDIR}/${PN}-gcc43.patch" + epatch "${FILESDIR}/${PN}-devbuild-paths.patch" epatch "${FILESDIR}/${PN}-consistent-naming.patch" sed -r -i \ @@ -60,7 +62,11 @@ src_install() { exeinto "$(games_get_libdir)/ps2emu/plugins" insinto "$(games_get_libdir)/ps2emu/plugins" doexe libZeroGSogl.so.* || die - doins ps2hw.fx Win32/ps2hw.dat || die - dodoc README.txt || die + if use devbuild; then + doins ps2hw.fx || die + doins ctx1/ps2hw_ctx.fx || die + else + doins Win32/ps2hw.dat || die + fi prepgamesdirs } diff --git a/games-emulation/ps2emu-zerogs/ps2emu-zerogs-9999.ebuild b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-9999.ebuild new file mode 100644 index 0000000..51b186e --- /dev/null +++ b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-9999.ebuild @@ -0,0 +1,70 @@ +# Copyright 1999-2008 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: $ + +ESVN_REPO_URI="https://pcsx2.svn.sourceforge.net/svnroot/pcsx2/plugins/gs/zerogs/opengl" +inherit eutils games subversion autotools + +DESCRIPTION="PS2Emu ZeroGS OpenGL plugin" +HOMEPAGE="http://www.pcsx2.net/" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="" +# I'm seeing better grahics with devbuild on. +IUSE="debug +devbuild sse2" + +RDEPEND="media-gfx/nvidia-cg-toolkit + media-libs/glew + media-libs/jpeg + sys-libs/zlib + virtual/opengl + x11-libs/libX11 + x11-libs/libXxf86vm + >=x11-libs/gtk+-2" +DEPEND="${RDEPEND} + x11-proto/xproto + x11-proto/xf86vidmodeproto" + +S="${WORKDIR}/opengl" + +src_unpack() { + subversion_src_unpack + cd "${S}" + + epatch "${FILESDIR}/${PN}-gcc43.patch" + epatch "${FILESDIR}/${PN}-devbuild-paths.patch" + epatch "${FILESDIR}/${PN}-consistent-naming.patch" + + sed -r -i \ + -e 's/-O[0-9]\b//g' \ + -e 's/-fomit-frame-pointer\b//g' \ + -e 's/C(..)?FLAGS=/C\1FLAGS+=/' \ + configure.ac || die + + eautoreconf -v --install || die + chmod +x configure +} + +src_compile() { + egamesconf \ + $(use_enable devbuild) \ + $(use_enable debug) \ + $(use_enable sse2) \ + || die + + emake || die +} + +src_install() { + exeinto "$(games_get_libdir)/ps2emu/plugins" + insinto "$(games_get_libdir)/ps2emu/plugins" + doexe libZeroGSogl.so.* || die + if use devbuild; then + doins ps2hw.fx || die + doins ctx1/ps2hw_ctx.fx || die + else + doins Win32/ps2hw.dat || die + fi + prepgamesdirs +} |