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authorDaniel Santos (javamonger) <daniel.santos@pobox.com>2010-11-01 00:42:24 +0000
committerDaniel Santos (javamonger) <daniel.santos@pobox.com>2010-11-01 00:42:24 +0000
commite5261663b34fc643bed75b59f8c0d298cfe1389c (patch)
tree3cba8d314a5fe42101cc29315ab0e6bc911695a3 /games-strategy/moo2
parentlicenses/ Hasbro-EULA: Adding Hasbro-EULA license for games-strategy/moo2 (diff)
downloadsunrise-e5261663b34fc643bed75b59f8c0d298cfe1389c.tar.gz
sunrise-e5261663b34fc643bed75b59f8c0d298cfe1389c.tar.bz2
sunrise-e5261663b34fc643bed75b59f8c0d298cfe1389c.zip
sunrise/ games-strategy: New ebuild for bug #341859
svn path=/sunrise/; revision=11505
Diffstat (limited to 'games-strategy/moo2')
-rw-r--r--games-strategy/moo2/ChangeLog39
-rw-r--r--games-strategy/moo2/Manifest14
-rw-r--r--games-strategy/moo2/files/1.40.24/FAQ.html584
-rw-r--r--games-strategy/moo2/files/1.40.24/backup.sh81
-rwxr-xr-xgames-strategy/moo2/files/1.40.24/moo2213
-rw-r--r--games-strategy/moo2/files/1.40.24/moo2rc14
-rwxr-xr-xgames-strategy/moo2/files/1.40.24/utils.sh97
-rw-r--r--games-strategy/moo2/files/DIG.INI10
-rw-r--r--games-strategy/moo2/files/MDI.INI10
-rw-r--r--games-strategy/moo2/files/ORIONCD.INIbin0 -> 50 bytes
-rw-r--r--games-strategy/moo2/files/installList.txt79
-rw-r--r--games-strategy/moo2/metadata.xml10
-rw-r--r--games-strategy/moo2/moo2-1.40.24.ebuild202
13 files changed, 1353 insertions, 0 deletions
diff --git a/games-strategy/moo2/ChangeLog b/games-strategy/moo2/ChangeLog
new file mode 100644
index 000000000..1d017cb85
--- /dev/null
+++ b/games-strategy/moo2/ChangeLog
@@ -0,0 +1,39 @@
+# ChangeLog for games-strategy/moo2
+# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2
+# $Header: $
+
+ 01 Nov 2010; Daniel Santos (dansan) <daniel.santos@pobox.com>
+ +files/1.40.24/FAQ.html, +files/1.40.24/backup.sh, +files/1.40.24/moo2rc,
+ +moo2-1.40.24.ebuild, +files/1.40.24/moo2, +files/1.40.24/utils.sh,
+ +files/DIG.INI, +files/MDI.INI, +files/ORIONCD.INI,
+ +files/installList.txt, +metadata.xml:
+ * Bumped EAPI to 2
+ * Moved lots of stuff from src_unpack to src_prepare
+ * Corrected spelling of Hasbro
+ * Added desktop entry
+ * Misc QA cleanup
+
+ 21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com>
+ +files/1.40.24/readme.html, moo2-1.40.24.ebuild:
+ Added readme.html which explains the possible options for your configuration.
+
+ 21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com>
+ +files/1.40.24/backup.sh, moo2-1.40.24.ebuild, files/1.40.24/moo2,
+ files/1.40.24/moo2rc, files/1.40.24/utils.sh:
+ * Reformatted to 80 cols
+ * Changed license to GPL-2 MicroProse-EULA, repoman can deal
+ * Added icon & make_desktop_entry
+ * Added prepgamesdirs to the end of src_install() which I forgot earlier!
+ * Added functionality for the moo2 script to backup your saved games (I
+ had this earlier, but it wasn't working yet).
+
+*moo2-1.40.24 (21 Oct 2010)
+
+ 21 Oct 2010; Daniel Santos (dansan) <daniel.santos@pobox.com>
+ +files/1.40.24/moo2, +moo2-1.40.24.ebuild, +files/1.40.24/moo2rc,
+ +files/1.40.24/utils.sh, +files/DIG.INI, +files/MDI.INI,
+ +files/ORIONCD.INI, +files/installList.txt, +metadata.xml:
+ New ebuild for bug #341859. The "Lord Brazen" version is actually labled
+ 1.40b.23, but I'm omitting the "b" as it neither fits in Gentoo's
+ versioning convention or seems to make much sense.
+
diff --git a/games-strategy/moo2/Manifest b/games-strategy/moo2/Manifest
new file mode 100644
index 000000000..bec0c5a9e
--- /dev/null
+++ b/games-strategy/moo2/Manifest
@@ -0,0 +1,14 @@
+AUX 1.40.24/FAQ.html 24083 RMD160 9304cd803551d2c05de2c2855e6cf494bfc765ed SHA1 b43dea2e02c3a1630295fd766f26e0519fb9eaf3 SHA256 16f447f55891ba8b5b3752351900c92f3da1ed3bf4522237d061bbd0216ecc34
+AUX 1.40.24/backup.sh 2367 RMD160 9da9d47ca272d56b1812e07deb62fe275fb3e5d5 SHA1 630b3e883c26ee134df9ba761850ee0858c7fc05 SHA256 c9082c4ef4dcfa8fec8c1c616250979cdf746600f87ef13a6645912e82dbebfe
+AUX 1.40.24/moo2 6741 RMD160 41fe01726a48959d2268b0bd0517d2e33ea41d08 SHA1 47d44524e94b31504fc502ff96e68c530146e874 SHA256 b4a366d24d940d68a51f083241031a872281728e9732db405b0e1b314a0bedba
+AUX 1.40.24/moo2rc 554 RMD160 48faddc7331359e8b570773af42376e599d0df0b SHA1 2d5279bf0f6138bb623f7c4188ff239399f3b9d9 SHA256 cca002d5db7441bd77cc5283a1887c8f24cf56b77554916421f9a8d9a42bcc0a
+AUX 1.40.24/utils.sh 2955 RMD160 9b3a4e4b6289d60b7234571e392c340fda5bbd1f SHA1 c59607ee21906f2a4bc35a9900030a43ba16bd73 SHA256 ce36d479496c6dfa20d642e24f0e3028290447dd50b67dc61e21a06d12b96b63
+AUX DIG.INI 207 RMD160 565def1d6423ca19de4723dc45698490352d6f29 SHA1 367e61fd8e4dbec2c8d05a77c5d20747a80e0a1f SHA256 26fa505f40f5fd67275d08d8d5b4cd6eafaebfe17c1736b21746560b490049b6
+AUX MDI.INI 204 RMD160 53d1fd0216335575cf3f5bda288ff77e431ddf53 SHA1 14105c50c5a505f85164397453803523c6874bec SHA256 e6f5a679fd4edfd24c4c3d6b7331383cd13438f5d7d1416dc9c676652474712b
+AUX ORIONCD.INI 50 RMD160 58117d09aafeeb9d2625c7770702035c1d924e84 SHA1 11595b2e64bc5ea0c084224c913dc49366d956f9 SHA256 c35577d83cb314316d078b9957df8dbe88714fb242a4fa8f4fbfa1714d0c19b0
+AUX installList.txt 898 RMD160 f7f486d6440a3c11c251abcad524d7e77d63cc26 SHA1 a76663e1e596c3e200a4e0c43c71489daa83b04b SHA256 b9242f495758a236c96faf347fd5078f54e49b43098255e7f38a216b8d25e4a6
+DIST Moo2v140b24.zip 21949 RMD160 246e2efef8b691055c4aac8ab4b09971704091c7 SHA1 19194bf840d394def506c2dfb5ddeabe4a25aa58 SHA256 725b95756f2c5bd284226e6552564e650b04f6a24ea5d049c4d903ae8420ce37
+DIST moo2v131.zip 3429509 RMD160 a975e939e940df9d2144befeecfc160ae67356fa SHA1 d2e2d0cdc59a57afe76381ccb081fa8de6182e64 SHA256 60fff876ad0a68f7750972dda2195c16b04b28ea76db8ecf1f27dd19109f05b5
+EBUILD moo2-1.40.24.ebuild 5839 RMD160 da55c3aa8ba646e1cc50721330aff56c04e7e798 SHA1 544014a3f6380a00a645cafceb084eef4f72375b SHA256 8dbe50761d19cb72fec80d6c3869b7d7ec5a601d4177187c64e2ee484316570a
+MISC ChangeLog 1302 RMD160 ac7266e987d6277c2e2f0fddd410236e4c7fb4f1 SHA1 d088501d354c4eae0eb17b5668c011b66abdb87d SHA256 2aaa1bb14d75db1135976438be4a6baadbd47b287b83ffaac5d9b8d4f86ad9c5
+MISC metadata.xml 436 RMD160 2ec95e07f53b5f39d67e038414515a03411412cb SHA1 40c17a958db403a24c7a1d46828eaed497817986 SHA256 8e5de5670266bf6316d3f63e42b09e9f8e18b203aa4c4d63120375143fb967e3
diff --git a/games-strategy/moo2/files/1.40.24/FAQ.html b/games-strategy/moo2/files/1.40.24/FAQ.html
new file mode 100644
index 000000000..2d6680520
--- /dev/null
+++ b/games-strategy/moo2/files/1.40.24/FAQ.html
@@ -0,0 +1,584 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
+
+<html>
+<head>
+ <meta name="generator" content=
+ "HTML Tidy for Linux (vers 25 March 2009), see www.w3.org">
+
+ <title>Moo2v140 Patch FAQ</title>
+</head>
+
+<body>
+ <h1>Moo2v140 Patch FAQ</h1>
+ <p>Retrieved from <a href="http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html">http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html</a><br>
+ <p>(last updated September 09, 2006)<br>
+ <br>
+ <strong>Table of Contents</strong><br></p>
+
+ <blockquote>
+ <p>Preface</p>
+
+ <blockquote>
+ <p>1. Purpose and audience for this FAQ<br>
+ 2. Acknowledgments</p>
+ </blockquote>
+
+ <p>1. Installation</p>
+
+ <blockquote>
+ <p>1.1. What are the requirements of the patch?<br>
+ 1.2. How do I apply the patch?<br>
+ 1.3. How do I configuring the Moo2v140 desktop shortcut?<br>
+ 1.4. Why only the DOS version?<br>
+ 1.5. How do I launch Moo2v140 from Kali?<br>
+ 1.6. How do I launch Moo2v140 from DOSbox?</p>
+ </blockquote>
+
+ <p>2. Bug fixes</p>
+
+ <blockquote>
+ <p>2.1. What are the bugs in the latest (v1.31) official patch?<br>
+ 2.2. What bugs does the v1.40 patch fix?<br>
+ 2.3. What bugs do you plan to fix?</p>
+ </blockquote>
+
+ <p>3. New command line switches</p>
+
+ <blockquote>
+ <p>3.1. What command line switches are there already in v1.31?<br>
+ 3.2. What command line switches have been added in v1.40?<br>
+ 3.3. How do I use the command line switches?<br>
+ 3.4. Who needs to use the command line switches in a multiplayer
+ game?<br>
+ 3.5. What command line switches do you plan to add?<br>
+ 3.6. Why do the save games from v1.40 cause problems with the Map editor
+ / Leveler?<br>
+ 3.7. How do the home system switches interact with each other?<br>
+ 3.8. Why does the galaxy map seem different in v1.40?</p>
+ </blockquote>
+
+ <p>4. Playing over the internet</p>
+
+ <blockquote>
+ <p>4.1. How do I play Master of Orion 2 over the internet?<br>
+ 4.2. What is kali?<br>
+ 4.3. Where do I get kali?<br>
+ 4.4. What game server to people play Master of Orion 2 on?<br>
+ 4.5. Why cant I find the MOO2 server?</p>
+ </blockquote>
+
+ <p>5. Cheat codes</p>
+
+ <blockquote>
+ <p>5.1. What cheat codes are there in Master of Orion 2 ?<br>
+ 5.2. Why do you plan to disable cheat codes in multiplayer games
+ ?<br></p>
+ </blockquote>
+
+ <p align="left"><strong>Preface</strong></p>
+ </blockquote>
+
+ <blockquote>
+ <blockquote>
+ <p>1. Purpose and audience for this FAQ</p>
+
+ <blockquote>
+ <p>This FAQ provides answers to frequently asked questions for the
+ Master of Orion II v1.40 patch which I began writing in December 2003.
+ The reason I wrote this FAQ is quite simple, a growing number of people
+ keep asking me the same questions about the patch.</p>
+ </blockquote>
+
+ <p>2. Acknowledgments</p>
+
+ <blockquote>
+ <p>Thanks go out to all those within the Moo2 kali community that have
+ very supportive of this project:<br>
+ <br>
+ INver, Cybersaber, 4381, Skybandit, PK, NightWolf, RedDog, Siron,
+ Alex-D and many others...</p>
+ </blockquote>
+ </blockquote>
+ </blockquote>
+
+ <blockquote>
+ <p><strong>Questions and Answers</strong></p>
+
+ <p>1. Installation</p>
+
+ <blockquote>
+ <p>1.1. What are the requirements of the patch?</p>
+
+ <blockquote>
+ <p>This patch requires the DOS v1.31 English version of Master of Orion
+ II. It will not work with earlier versions, other language versions, or
+ the windows version of the game. You should be able to patch a
+ non-english version of master of Orion II with the english v1.31 patch
+ and effectively convert it to the english version (which should allow
+ you to apply the v1.40 patch at that point).</p>
+ </blockquote>
+
+ <p>1.2. How do I apply the patch?</p>
+
+ <blockquote>
+ <p>Applying the patch is simple. Just put the patch exe file into the
+ orion2 game directory and run it. It will create a separate
+ orion2v140.exe file. This is the patched game executable. It will also
+ optionally create a desktop icon for you which you can use to launch
+ the game.</p>
+ </blockquote>
+
+ <p>1.3. How do I configuring the Moo2v140 desktop shortcut?</p>
+
+ <blockquote>
+ <p>I would recommend that you use the patch to create a desktop icon.
+ It is a shortcut.</p>
+ </blockquote>
+
+ <p>1.4. Why only the DOS version?</p>
+
+ <blockquote>
+ <p>I primarily play orion2 on the internet using kali. The windows
+ version of the game does not play very well over the internet (to much
+ lag).</p>
+ </blockquote>
+
+ <p>1.5. How do I launch Moo2v140 from Kali?</p>
+
+ <blockquote>
+ <p>Many players use a private server and the desktop shortcut to launch
+ the game. Game lobbies are also an option and very commonly used by new
+ players. Refer to the kali web site for instructions.</p>
+ </blockquote>
+
+ <p>1.6. How do I launch Moo2v140 from DOSBox?</p>
+
+ <blockquote>
+ <p>Setting up a DOSBox game can be more difficult than with Kali but
+ the players tend to experience less lag during game play. The host of
+ the game must use the 'ipxnet startserver' command in the dosbox window
+ prior to starting orion2. All other players must use the 'ipxnet
+ connect x.x.x.x' command (where x.x.x.x is the hosts ip address) in the
+ dosbox window prior to starting orion2.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>2. Bug fixes</p>
+
+ <blockquote>
+ <p>2.1. What are the bugs in the latest (v1.31) official patch?</p>
+
+ <blockquote>
+ <p><strong>Leaders bug</strong> - The game will instantly crash when
+ you attempt to view your ship leaders but have no ships.</p>
+
+ <p><strong>Arti bug</strong> - This is a LAN game bug that occurs when
+ you are the first player to arrive an arti system. You will receive the
+ free technologies but the arti planet may permanently lose the arti
+ planet special on the next turn.</p>
+
+ <p><strong>Last race bugs</strong> - LAN games crash when a player
+ presses the Last Race button. Also, it is possible to pick the same
+ race picture as an opponent in multiplayer games.</p>
+
+ <p><strong>Credit cheat</strong> - Under certain circumstances a player
+ can both produce an item and receive trade goods (full amount) at a
+ single planet in a single turn. This is an exploit used to generate
+ large amounts of cash by some players.</p>
+
+ <p><strong>Auto factory bug</strong> - The game can crash when you
+ mouse over a building in the colony screen. This often occurs when you
+ go to scrap an Auto Factory but can occur with other buildings
+ also.</p>
+
+ <p><strong>Cloned monsters</strong> - Under certain circumstances the
+ combat round with a monster is ignored. Sometimes monsters or ships
+ which were destroyed in combat are still alive after combat. This seems
+ to be a network game problem only.</p>
+
+ <p><strong>Cloned cship or opship</strong> - Sometimes a colony ship or
+ outpost ship is not deleted after it is used to make a colony or
+ outpost. It can be exploited to generate a very large empire in a very
+ short period of time.</p>
+
+ <p><strong>Soils bug</strong> - Quite often in the round that you
+ produce a building which creates a food or production bonus, the bonus
+ is not applied properly to all workers that turn. Moving workers around
+ can result in all or part of the bonus being lost temporarily or even a
+ game crash.</p>
+
+ <p><strong>Retreat from battle field</strong> - Retreating from a
+ battle sometimes can result in a game crash. It seems to only occur in
+ LAN games when you retreat from the edge of the combat area.</p>
+
+ <p><strong>Retreat with navigator</strong> - Retreating from combat can
+ result in loss of your entire fleet if there is a black hole in the
+ retreat path even if you have a navigator.</p>
+
+ <p><strong>Travel distance/ETA incorrect</strong> - Travel distance and
+ ETA are not calculated correctly in some situations.</p>
+
+ <p><strong>Annihilation bug</strong> - Under certain circumstances,
+ annihilation can result in a planet with zero population. It is
+ impossible to invade or bomb. Also, if an invader remains in orbit of
+ this system it can prevent the invader from entering combat at other
+ systems as well. This can be exploited to create a permanent
+ outpost.</p>
+
+ <p><strong>Overpopulation bug</strong> - Under certain circumstances,
+ it is possible to overpopulate a planet with androids or captured
+ races. This can be exploited to create a super planet.</p>
+
+ <p><strong>Not asked to land opship when cship is present</strong> -
+ When a colony ship and outpost ship are present with your fleet,
+ sometimes you will not be given the option to land your outpost ship.
+ This seems to occur in systems with no habitable worlds.</p>
+
+ <p><strong>Phantom missiles</strong> - Shooting down missiles can
+ result in a missile stack with a quantity of zero. The defender can
+ waste many defensive shots on them but these missiles cannot be shot
+ down. The missiles will proceed to target but they seem to do no
+ damage.</p>
+
+ <p><strong>Stealth bug</strong> - Ships equipped with the stealth
+ technology are still visible on the galaxy map by your opponents. They
+ are visible at the same range as regular ships.</p>
+
+ <p><strong>Cloaking and Phase Cloaking bugs</strong> - Ships equipped
+ with the Cloaking or Phase Cloaking technology are still visible on the
+ galaxy map by your opponents. Also, during combat only player #0 will
+ have his phase cloak revert to regular cloaking after 10 rounds.</p>
+
+ <p><strong>System Specials not shared</strong> - When two players
+ arrive for the first time at a system with a system special, only one
+ player will receive the special (such as rescued leader, money, or
+ technology).</p>
+
+ <p><strong>Evolutionary Mutation</strong> - It is possible to change
+ some race picks that you should not be able to once you have researched
+ Evolutionary Mutation.</p>
+
+ <p><strong>Repeat build cheat</strong> - It is possible to cancel the
+ production of a repeat build item after it has been bought. This allows
+ money to be converted to stored production. It can be exploited to
+ purchase expensive items by canceling multiple cheaper repeat built
+ items over the course of several turns.</p>
+
+ <p><strong>Tractors bug</strong> - Moving a ship while tractor beams
+ are engaged can often crash the game. The crashes occur most frequently
+ if one of the ships involved are off the screen.</p>
+
+ <p><strong>Tech Trading bug</strong> - You cannot demand or trade
+ optronics computer technology.</p>
+
+ <p><strong>Stolen Tech bug</strong> - Some stolen technologies do not
+ apply until you build a new colony or outpost.</p>
+
+ <p><strong>Autobuild bug</strong> - Autobuild can be exploited to
+ produce an item and trade goods in the same turn. The exploit is very
+ simular to Credit Cheat.</p>
+
+ <p><strong>Stategic outposts bug</strong> - Outposts are often
+ destroyed in strategic combat even when the defender wins combat.</p>
+
+ <p><strong>Time Warp Facilitator bug</strong> - Ships equiped with
+ phasing cloak and time warp facilitator can re-cloak in the same combat
+ round in which they fire weapons. This make the ships impossible to
+ destroy.</p>
+
+ <p><strong>Black Hole Generator bug</strong> - Black Hole Generator
+ does not destroy ships when ship initiative is enabled. The ships
+ remain immobilized rather than being destroyed on 3rd turn.</p>
+
+ <p><strong>Immobilization bug</strong> - Ships are not immobilized by
+ tractor beams or blackhole generators until the beginning of the next
+ combat round. This allows them to move when they should not be able
+ to.</p>
+ </blockquote>
+
+ <p>2.2. What bugs does the v1.40 patch fix?</p>
+
+ <blockquote>
+ <p>At present only leaders, arti, credit cheat, stealth, cloned
+ op/cship, repeat build, cloak, phase cloak, tractors, blackhole
+ generators, VESA, and last race.</p>
+ </blockquote>
+
+ <p>2.3. What bugs do you plan to fix?</p>
+
+ <blockquote>
+ <p>Hopefully all of them.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>3. New command line switches</p>
+
+ <blockquote>
+ <p>3.1. What command line switches are there already in v1.31?</p>
+
+ <p>The command line switches that I am aware of are:</p>
+
+ <blockquote>
+ <blockquote>
+ <p><strong>/skipintro</strong> Skips the intro movie.</p>
+
+ <p><strong>/monsters = num</strong> Sets the preferred number of
+ monsters. Valid values are 0 to 255. Default is 255 which is random
+ seed.</p>
+
+ <p><strong>/nolog</strong> Sets a flag in the game that seems to
+ never be used anyways.</p>
+
+ <p><strong>/net = value</strong> Parsed but seems to do nothing.</p>
+
+ <p><strong>/date</strong> Displays the version date and exits
+ game.</p>
+
+ <p><strong>/maps = value</strong> Parsed but seems to do nothing.</p>
+
+ <p><strong>/seed = num</strong> Seed for random number generator.
+ Valid values are signed long integer (-2147483648 to 2147483647).
+ Default is 0. Seems to only effect first galaxy map generated and
+ does not effect monster placement.</p>
+
+ <p><strong>/saveset = value</strong> Something to do with autosave
+ but seems bugged.</p>
+
+ <p><strong>/saveset</strong> Something to do with autosave but seems
+ bugged.</p>
+
+ <p><strong>/quickstart</strong> Parsed but seems to do nothing.</p>
+
+ <p><strong>/nosaves = value</strong> Parsed but seems to do
+ nothing.</p>
+
+ <p><strong>/stats = value</strong> Parsed but seems to do
+ nothing.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>3.2. What command line switches have been added in v1.40?</p>
+
+ <blockquote>
+ <blockquote>
+ <p><strong>/nowh</strong> No wormholes are generated on new maps</p>
+
+ <p><strong>/nobh</strong> No black holes are generated on new
+ maps</p>
+
+ <p><strong>/noorion</strong> Orion and Guardian are not generated on
+ new maps</p>
+
+ <p><strong>/noreport</strong> The report button on the diplomacy
+ screen will be disabled preventing you from seeing what technology
+ your opponent has. Also, Technology demands and trades are greyed
+ out.</p>
+
+ <p><strong>/droids</strong> All players start out with the ability to
+ build androids (all 3 types).</p>
+
+ <p><strong>/minstart</strong> The unoccupied planet closest to the
+ sun in all home systems will be at least 2 production per worker and
+ its gravity will match that of the homeworld.</p>
+
+ <p><strong>/hugestart</strong> The unoccupied planet closest to the
+ sun in all home systems will be huge and its gravity will match that
+ of the homeworld.</p>
+
+ <p><strong>/richstart</strong> The unoccupied planet closest to the
+ sun in all home systems will be rich and its gravity will match that
+ of the homeworld (this switch is ignored if /goodstart is used).</p>
+
+ <p><strong>/goodstart</strong> The unoccupied planet closest to the
+ sun in all home systems will be Ultra Rich and its gravity will match
+ that of the homeworld.</p>
+
+ <p><strong>/nosplint</strong> No splinter worlds unless there is a
+ monster guarding it.</p>
+
+ <p><strong>/planets = num</strong> Sets the minimum number of planets
+ in all home systems to num. This value includes the home world. Valid
+ values are<br>
+ 2-5 (default is 2). If you try a value outside of the valid range it
+ will use the default.</p>
+
+ <p><strong>/picks = num</strong> Sets the starting race picks points
+ to num. Valid values are 10-14 (default is 10). If you try a value
+ outside of the valid range it will use the default. Note: some
+ screens in the game only show the first 11 race picks (it is possible
+ to pick more than 11).</p>
+
+ <p><strong>/nonebula</strong> When used the map is generated without
+ any nebulas.</p>
+
+ <p><strong>/nohousing</strong> The housing option will no longer be
+ available from the build list so housing production will not be
+ possible. Also, this switch adds +150% bonus to population growth.
+ The bonus will be added into the growth formula exactly the same way
+ that the bonus from universal antidote is.</p>
+
+ <p><strong>/noscan</strong> This switch will disable the scan button
+ in combat so that detailed scans of ships will no longer be possible.
+ Only quick scans will be possible by mousing over the ships.</p>
+ </blockquote>
+
+ <p>NOTE: the switches /minstart, /hugestart, /richstart, and /goodstart
+ all effect the same planet. The effect is cumulative. These switches
+ ONLY EFFECT ONE PLANET. ALL OTHERS ARE COMPLETELY RANDOM.</p>
+ </blockquote>
+
+ <p>3.3. How do I use the command line switches?</p>
+
+ <blockquote>
+ <p>You need to edit the properties of desktop shortcut. Just right
+ click the icon and pick properties. Go to the program tab. On the
+ command line add the switches you want at the end *(after /skipintro)
+ with spaces between each and click ok.</p>
+
+ <p>NOTE: If you do not spell things correctly there will be no errors
+ when you start the game. Your misspelled switch will simply be ignored.
+ Also, Windows has a limit to the length of the command line. It will
+ not tell you that you have reached this limit. It will just chop off
+ some switches that are over the limit. You can reopen the shortcut
+ properties and look at the command line to verify that the switches are
+ not chopped off.<br></p>
+ </blockquote>
+
+ <p>3.4. Who needs to use the command line switches in a multiplayer
+ game?</p>
+
+ <blockquote>
+ <p>With the exception of the /picks switch, only the host needs to use
+ the command line switches. The switches from all other players are
+ ignored (except /picks).</p>
+
+ <p>The /picks switch in a LAN game must be put on every players command
+ line (if you do not put it on your command line then you will receive
+ the default of 10 points). Each player can have a different number of
+ race pick points. This will allow people to play with a handicap if the
+ choose to.</p>
+ </blockquote>
+
+ <p>3.5. What command line switches do you plan to add in the future?</p>
+
+ <blockquote>
+ <p>Check my blog site. I usually post what I am working on.<br></p>
+ </blockquote>
+
+ <p>3.6. Why do the save games from v1.40 cause problems with the Map
+ editor / Leveler?</p>
+
+ <blockquote>
+ <p>This issue only effected old versions of the patch. Please upgrade
+ to v1.40b21 or later.</p>
+ </blockquote>
+
+ <p>3.7. How do the home system switches interact with each other?</p>
+
+ <blockquote>
+ <p>The home system switches effects add where possible, however they
+ only impact one planet in the home system. For example:</p>
+
+ <p>/hugestart /goodstart gives a huge ultra rich planet</p>
+
+ <p>/hugestart /minstart only gives a huge planet</p>
+
+ <p>/richstart /goodstart only gives an ultra rich</p>
+ </blockquote>
+
+ <p>3.8. Why does the galaxy map seem different in v1.40?</p>
+
+ <blockquote>
+ <p>The /nobh switch converts black holes into stars. As a result, there
+ will be a slight change in the galaxy quality (a few extra planets) if
+ this switch is used.<br>
+ Also, the home systems are improved slightly. This obviously has an
+ effect on the overall galaxy quality.<br>
+ The /noorion switch prevents the game from generating Orion and instead
+ it generates a regular system in its place.<br>
+ Also, the /nosplint switch converts splinters into gold deposits. There
+ will be a slight increase in the number of gold deposit worlds if this
+ switch is used.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>4. Playing over the internet</p>
+
+ <blockquote>
+ <p>4.1. How do I play Master of Orion 2 over the internet?</p>
+
+ <blockquote>
+ <p>I recommend playing using Kali and Windows 98 as your operating
+ system. This is the best combination that I have tried so far. There
+ are also frequently several players on the Kali MOO2 server who enjoy
+ playing games regularly.</p>
+ </blockquote>
+
+ <p>4.2. What is kali?</p>
+
+ <blockquote>
+ <p>Kali is software that lets you play LAN games over the internet. It
+ supports DOS games well. There are many chat servers and game lobbies
+ for players to meet and organize games.</p>
+ </blockquote>
+
+ <p>4.3. Where do I get kali?</p>
+
+ <blockquote>
+ <p><a href="http://www.kali.net">http://www.kali.net</a></p>
+ </blockquote>
+
+ <p>4.4. What game server do people play Master of Orion 2 on?</p>
+
+ <blockquote>
+ <p>Come join us on the kali -&gt;MOO2 chat server (currently #138 in
+ the server list). There are several regular players on this server to
+ play with.</p>
+ </blockquote>
+
+ <p>4.5. Why cant I find the MOO2 server?<br></p>
+
+ <blockquote>
+ <p>Sometime you do not get the full list of Kali chat servers when you
+ load kali. What you need to do is refresh the list. It may take several
+ refreshes to get all 300+ servers on the list.</p>
+ </blockquote>
+ </blockquote>
+
+ <p>5. Cheat codes</p>
+
+ <blockquote>
+ <p>5.1. What cheat codes are there in Master of Orion 2 ?</p>
+
+ <blockquote>
+ <p>There are many cheat codes in Master of Orion II. The codes vary
+ from version to version of the game. These are the codes that are
+ scanned for in v1.31 and v1.40.</p>
+
+ <p>From Galactic Map:</p>
+
+ <p><strong>ALT + EINSTEIN</strong> All research technology<br>
+ <strong>ALT + MOOLA</strong> Add 1000BCs to your treasury<br>
+ <strong>ALT + MENLO</strong> Current research completes next turn<br>
+ <strong>ALT + ISEEALL</strong> Toggle omni race pick on / off<br>
+ <strong>ALT + SCORE</strong> Show your current score</p>
+
+ <p>From the Colony Screen:</p>
+
+ <p><strong>ALT + CRUNCH</strong> Finish current production item
+ immediately.<br>
+ <strong>ALT + TOGGLE</strong> All building will be available on the
+ Construction Orders screen. Even those not researched.</p>
+ </blockquote>
+
+ <p>5.2. Why do you plan to disable cheat codes in multiplayer games ?</p>
+
+ <blockquote>
+ <p>There is no reason to cheat in a multiplayer game. If you want to
+ cheat, do so in a single player game.<br></p>
+ </blockquote><br>
+ <br>
+ </blockquote>
+ </blockquote>
+</body>
+</html>
diff --git a/games-strategy/moo2/files/1.40.24/backup.sh b/games-strategy/moo2/files/1.40.24/backup.sh
new file mode 100644
index 000000000..386f0f266
--- /dev/null
+++ b/games-strategy/moo2/files/1.40.24/backup.sh
@@ -0,0 +1,81 @@
+# backup.sh - Library of functions for backing up moo2 saved games
+# Copyright (C) 2010 Daniel Santos <daniel.santos@pobox.com>
+# $Header: $
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#set -o functrace
+shopt -s extdebug
+
+#############################################################################
+# Function : backupInit
+# Arguments : none
+# Description :
+#############################################################################
+backupInit() {
+ cd "${moo2UserDir}" || die
+
+ # Check for good config
+ test -z "${backupBaseDir}" && die "backupBaseDir not set in ${configFile}"
+
+ # Get absolute path
+ backupDir="${PWD}/${backupBaseDir}"
+
+ # Make sure backupDir is usable or can be created.
+ getOrCreateUsableDir "${backupDir}"
+}
+
+setFileName() {
+ backupBaseName="$1"
+ backupFileName="${backupDir}/${backupBaseName}.tgz"
+}
+
+getFileName() {
+ setFileName "$1"
+ typeset -i firstTime=1
+ while true; do
+ # Name can't be empty
+ if [[ ${#backupBaseName} -eq 0 ]]; then
+
+ # Don't complain because not supplied at command line
+ if [[ ${firstTime} -eq 0 ]]; then
+ echo "Name cannot be empty, try again."
+ fi
+
+ # Make sure it doesn't already exist
+ elif [[ -e "${backupFileName}" ]]; then
+ echo "File '${backupFileName}' already exists. Please choose another."
+
+ else
+ return
+ fi
+
+ echo "Please enter a name for this saved set."
+ echo -e "Saved set name: \c "
+ read
+ echo
+ setFileName "${REPLY}"
+ firstTime=0
+ done
+}
+
+# Do backup
+doBackup() {
+ backupInit
+ getFileName "$1"
+ pushd "${moo2UserDir}/MPS/ORION2" 1>/dev/null || die "Failed to enter directory MPS/ORION!"
+ echo "Backing up to '${backupFileName}'..."
+ tar czf "${backupFileName}" $(ls SR_R[0-9]* HOF.* LASTRACE.RAC MOX.SET SAVE[0-9]*.GAM 2>/dev/null) || die
+ echo "Done!"
+ popd 1>/dev/null
+}
diff --git a/games-strategy/moo2/files/1.40.24/moo2 b/games-strategy/moo2/files/1.40.24/moo2
new file mode 100755
index 000000000..089b48a1d
--- /dev/null
+++ b/games-strategy/moo2/files/1.40.24/moo2
@@ -0,0 +1,213 @@
+#!/bin/bash
+
+# moo2 - Master of Orion II lanuch & user setup script
+# Copyright (C) 2010 Daniel Santos <daniel.santos@pobox.com>
+# $Header: $
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+moo2Dir="__MOO2DIR__"
+. "${moo2Dir}/utils.sh"
+. "${moo2Dir}/backup.sh"
+moo2UserDir="${HOME}/.moo2"
+configFile="${moo2UserDir}/moo2rc"
+postRunMsg=""
+postRunCmd=""
+
+#############################################################################
+# Function : getSeed
+# Arguments : none
+# Description : Generates a signed 32-bit C-style random number.
+#############################################################################
+getSeed() {
+ # $RANDOM is a 15 bit random number so let's use a bunch of them to create
+ # a nasty 32 bit number
+ typeset -i i seed
+ #typeset -i seed
+ for (( i = 0; i < 18; ++i )); do
+ (( seed ^= ${RANDOM} << i ))
+ done
+
+ # Since bash doesn't treat this as a 32-bit C signed int, we have to
+ # convert it. However, we must first make sure the resulting value will
+ # be within INT_MIN and INT_MAX from <limit.h> and compatibile with all C
+ # standards.
+ (( seed ^ 0x7fffffff )) && ((seed &= 0xfffffffe ))
+
+ # Add sign if bit 31 is set
+ (( seed & 0x80000000 )) && echo -e "-\c"
+ echo $(( seed & 0x7fffffff ))
+}
+
+#############################################################################
+# Function : userInstall
+# Arguments : none
+# Description : Performs user-level install. This is only run once (for each
+# user) and does the following:
+# * Creates ${HOME}/.moo2 directory, both contain your config
+# files & serve as the dosbox C drive (jail).
+# * Copies default moo2rc from /opt/moo2/
+# * Generates dosboxrc, tweaks sound values and enables full
+# screen
+# * Creates symlink to /opt/moo2/cd, which will contain a copy
+# of the CD if you installed with USE=nocd, or will yet
+# another symlink to your CD-ROM drive where you had the
+# Orion2 CD when you ran the ebuild).
+# * Performs psudo-install into ${HOME}/.moo2/MPS/ORION2
+# * If you specified USE=lordbrazen, it will also run the
+# unofficial patch which is pretty slow.
+#############################################################################
+userInstall() {
+ local src="${moo2Dir}/MPS/ORION2"
+ local dest="${moo2UserDir}/MPS/ORION2"
+ local -i lbpatch=0$(test -e "${moo2Dir}/MPS/ORION2/MOO2V140.EXE" && echo 1)
+
+ getOrCreateUsableDir "${dest}" || die
+
+ cd "${moo2UserDir}" || die
+ ln -s "${moo2Dir}/cd" . || die
+ cp "${moo2Dir}/moo2rc" . || die
+
+ # DOS text management is a pain
+ local userMsg="@echo \
+Since this is your first time running Master of Orion II, we need to do some \
+user-level setup. Master of Orion II uses dosbox. See the Welcome box above for\
+help with that. Your dosbox config file is ${moo2UserDir}/dosboxrc."
+
+ # Write the default dosbox config file
+ dosbox -conf /dev/null \
+ -c "${userMsg}" \
+ -c "@pause" \
+ -c "config -writeconf dosboxrc" \
+ -c "exit"
+
+ sed -i -e 's/fullscreen=.*/fullscreen=true/g' \
+ -e 's/oplrate=.*/oplrate=22050/g' \
+ "${moo2UserDir}/dosboxrc" || die "sed failed"
+
+
+ # Setup the user's game directory
+ pushd "${src}" || die
+
+ # Some files cannot be read only and must be copied
+ cp -L SOUND.LBX SR_R* *.INI "${dest}" || die
+
+ # All the rest can be read-only symlinks
+ for f in *; do
+ test -e "${dest}/$f" || ln -s "${src}/$f" "${dest}" || die
+ done
+
+ popd
+
+ # if lordbrazen patch is installed, then we have to run it
+ if ((lbpatch)); then
+ # If you don't force dosbox to use 100% cpu, this can take a long time
+ echo -e "[cpu]\ncycles=max" >> dosboxrc.patch
+ dosbox -conf dosboxrc.patch \
+ -c "@mount c ${moo2UserDir}" \
+ -c "@c:" \
+ -c "@cd MPS/ORION2" \
+ -c "MOO2V140.EXE" \
+ -c "exit" || die "dosbox exited with error"
+ rm dosboxrc.patch
+ fi
+}
+
+#############################################################################
+# Function : verifyEnv
+# Arguments : none
+# Description : Performs sanity checks:
+# * Initates user install if needed
+# * Corrects moo2exe if lordbrazen patch not installed
+# * Warns if CD is not present
+#############################################################################
+verifyEnv() {
+ # If this is the 1st time to run, do user setup
+ if [ ! -e "${moo2UserDir}/MPS/ORION2/ORION2.EXE" ]; then
+ userInstall
+ fi
+ . "${configFile}"
+
+ # If we have the unofficial patch specified in the config, but not
+ # installed, use the offical version
+ if [ ! -e "${moo2UserDir}/MPS/ORION2/M2V140.EXE" ]; then
+ moo2exe=ORION2.EXE
+ fi
+
+ # Make sure the CD is still in
+ if [ ! -e "${moo2UserDir}/cd/ORION95.EXE" ]; then
+ postRunMsg="\
+You're Moo2 CD does not appear to be mounted. You can either put it in, \
+reinstall with the nocd USE option (while the CD in) or change the symlink \
+${moo2UserDir}/cd."
+ fi
+
+ if ((${#postRunMsg})); then
+ postRunCmd="@echo ${postRunMsg}"
+ echo
+ warn ${postRunMsg}
+ echo
+ fi
+}
+
+#############################################################################
+# Function : runGame
+# Arguments : none
+# Description : (Attempts to) run the game. Function will not return.
+#############################################################################
+runGame() {
+ # Run the game
+ exec dosbox -conf "${moo2UserDir}/dosboxrc" \
+ -c "mount c ${moo2UserDir}" \
+ -c "c:" \
+ -c "cd MPS/ORION2" \
+ -c "${moo2exe} ${moo2args} /seed=$(getSeed)" \
+ -c "${postRunCmd}" \
+ -c "@pause" \
+ -c "exit" || warn "dosbox exited with error"
+}
+
+showUsage() {
+ echo "USAGE: $0 [backup|restore [file_name]]"
+ exit
+}
+
+#############################################################################
+# Function : main
+# Arguments : none
+# Description : Main function
+#############################################################################
+main() {
+ verifyEnv
+
+ # I should probably just make a separate script for this, but screw it.
+ if [[ "$1" == "backup" ]]; then
+ shift
+ (($# <= 1)) || showUsage
+ doBackup "$@"
+ elif [[ "$1" == "restore" ]]; then
+ shift
+ (($# <= 1)) || showUsage
+ echo "Restore not yet supported, but your backups are in" \
+ "${moo2UserDir}/${backupBaseDir}"
+ else
+ (($#)) && showUsage
+ runGame
+ fi
+}
+
+main "$@"
+
+# vim:ts=4 \ No newline at end of file
diff --git a/games-strategy/moo2/files/1.40.24/moo2rc b/games-strategy/moo2/files/1.40.24/moo2rc
new file mode 100644
index 000000000..ba1f6bc60
--- /dev/null
+++ b/games-strategy/moo2/files/1.40.24/moo2rc
@@ -0,0 +1,14 @@
+# Base directory to backup saved games to, relative to ${moo2UserDir}.
+backupBaseDir="saved-game-backups"
+
+# Which executable to run. M2V140.EXE is the unofficial, hacked-up executable
+# and ORION2.EXE is the official one.
+#moo2exe=ORION2.EXE
+moo2exe=M2V140.EXE
+
+# The arguments to pass. Do not add /seed, as this is randomly generated for
+# you each time. For a list of command-line options, see
+# http://lordbrazen.blogspot.com/2005/01/moo2v140-patch-faq.html.
+#moo2args="/picks=10 /hugestart /planets=3 /skipintro /monsters=3"
+moo2args="/picks=10"
+
diff --git a/games-strategy/moo2/files/1.40.24/utils.sh b/games-strategy/moo2/files/1.40.24/utils.sh
new file mode 100755
index 000000000..bc0b90747
--- /dev/null
+++ b/games-strategy/moo2/files/1.40.24/utils.sh
@@ -0,0 +1,97 @@
+# utils.sh - Library of general utility functions
+# Copyright (C) 2010 Daniel Santos <daniel.santos@pobox.com>
+# $Header: $
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#set -o functrace
+#shopt -s extdebug
+
+# Steal pretty colors from /etc/init.d/functions
+eval $(egrep '(GOOD|WARN|BAD|NORMAL|HILITE|BRACKET)=' /etc/init.d/functions.sh)
+
+warn() {
+ echo "${WARN}WARNING${NORMAL}: $*" >&2
+}
+
+die() {
+ echo "${BAD}ERROR${NORMAL}$(test $# -eq 0 || echo ": $*")" >&2
+ backtrace
+ exit 1
+}
+
+assert() {
+ echo "${BAD}Internal Script Error${NORMAL}: $*" >&2
+ backtrace
+ exit 1
+}
+
+#############################################################################
+# Function : backtrace
+# Arguments : none
+# Description : Prints out a cute Bash call stack backtrace. For it to fully
+# function, you must set -o functrace and shopt -s extdebug
+#############################################################################
+backtrace() {
+ typeset -i i frame=0 arg=0
+ while caller $frame > /dev/null; do
+ echo "${HILITE}[${frame}]${NORMAL} $(caller $frame)"
+
+ ((argsInFrame = BASH_ARGC[frame]))
+
+ for ((i = 0; i < argsInFrame; ++i)); do
+ ((arg = totalArgs + argsInFrame - i - 1))
+ echo " ${HILITE}\$$i${NORMAL}: ${BASH_ARGV[${arg}]}"
+ done
+ ((totalArgs += argsInFrame))
+ ((++frame))
+ done
+
+ if set -o|egrep 'functrace.*off' > /dev/null; then
+ echo "backtrace will not work without set -o functrace"
+ fi
+
+ if shopt|egrep 'extdebug.*off' >> /dev/null; then
+ echo "To see parameters in backtraces, use shopt -s extdebug"
+ fi
+}
+
+#############################################################################
+# Function : getOrCreateUsableDir
+# Arguments : directory_name
+# Description : Verifies that directory_name is fully usable (rwx) or creates
+# it.
+#############################################################################
+getOrCreateUsableDir() {
+ (($#)) || assert "getOrCreateUsableDir takes one or more arguments"
+
+ while (($#)); do
+
+ # Make sure no non-directories are in the way
+ test -e "$1" -a ! -d "$1" &&
+ die "A non-directory file named $1 is in the way"
+
+ # Create if missing
+ test -d "$1" || mkdir -p "$1" || die
+
+ # Verify fully usable
+ test -r "$1" || die "No read permissions to $1"
+ test -w "$1" || die "No write premissions to $1"
+ test -x "$1" || die "No execute (browse) premissions to $1"
+ shift
+
+ done
+}
+
+# vim:ts=4 \ No newline at end of file
diff --git a/games-strategy/moo2/files/DIG.INI b/games-strategy/moo2/files/DIG.INI
new file mode 100644
index 000000000..11807d138
--- /dev/null
+++ b/games-strategy/moo2/files/DIG.INI
@@ -0,0 +1,10 @@
+;
+;Miles Design Audio Interface Library V3.02 of 18-Jan-95
+;
+
+DEVICE Creative Labs Sound Blaster 16 or AWE32
+DRIVER SB16.DIG
+IO_ADDR 220h
+IRQ -1
+DMA_8_BIT -1
+DMA_16_BIT -1
diff --git a/games-strategy/moo2/files/MDI.INI b/games-strategy/moo2/files/MDI.INI
new file mode 100644
index 000000000..1fda6d39c
--- /dev/null
+++ b/games-strategy/moo2/files/MDI.INI
@@ -0,0 +1,10 @@
+;
+;Miles Design Audio Interface Library V3.02 of 18-Jan-95
+;
+
+DEVICE Creative Labs Sound Blaster(TM) 16
+DRIVER SBPRO2.MDI
+IO_ADDR 220h
+IRQ -1
+DMA_8_BIT -1
+DMA_16_BIT -1
diff --git a/games-strategy/moo2/files/ORIONCD.INI b/games-strategy/moo2/files/ORIONCD.INI
new file mode 100644
index 000000000..c581a6d5e
--- /dev/null
+++ b/games-strategy/moo2/files/ORIONCD.INI
Binary files differ
diff --git a/games-strategy/moo2/files/installList.txt b/games-strategy/moo2/files/installList.txt
new file mode 100644
index 000000000..aa827eca9
--- /dev/null
+++ b/games-strategy/moo2/files/installList.txt
@@ -0,0 +1,79 @@
+ADLIBG.MDI
+ADLIB.MDI
+ADRV688.DIG
+AILDRVR.LST
+BLDG0.LBX
+BLDG1.LBX
+BLDG2.LBX
+BLDG3.LBX
+BLDG4.LBX
+BLDG5.LBX
+BUFFER0.LBX
+CMBTSFX.LBX
+CMBTSHP.LBX
+COLBLDG.LBX
+COLGCBT.LBX
+COLONY.LBX
+COLROADS.LBX
+COLSUM.LBX
+COLVEGGI.LBX
+COMBAT.LBX
+CONFIRM.LBX
+DESIGN.LBX
+ENGMSG.LBX
+FIREPTS.LBX
+FLEET.LBX
+FLTICONS.LBX
+FONTS.LBX
+INBOX.LBX
+JAMMER.DIG
+LOADSAVE.LBX
+MAINMENU.LBX
+MAINPUPS.LBX
+MONSTER.LBX
+MPU401.MDI
+MT32MPU.MDI
+NDATA.LBX
+NEWGAME.LBX
+NEXTPLYR.LBX
+NULL.MDI
+OCPOL.LBX
+OFFICER.LBX
+OPL3.MDI
+PAS.MDI
+PASPLUS.MDI
+PCSPKR.MDI
+PLANETS.LBX
+PROAUDIO.DIG
+RACENAME.LBX
+RAP10.DIG
+RKERNEL.COM
+SAMPLE.AD
+SAMPLE.BNK
+SAMPLE.CAT
+SAMPLE.MT
+SAMPLE.OPL
+SB16.DIG
+SBAWE32.MDI
+SBLASTER.DIG
+SBLASTER.MDI
+SBPRO1.MDI
+SBPRO2.MDI
+SBPRO.DIG
+SETSOUND.EXE
+SHIPS.LBX
+SNDSCAPE.DIG
+SNDSCAPE.MDI
+SOUND.LBX
+SPHERSFX.LBX
+SR_RC_SC.LBX
+SR_RC_SP.LBX
+SR_RC_TR.LBX
+STREAMHD.LBX
+SYSDISP.LBX
+TANDY.MDI
+TEXTBOX.LBX
+TURNSUM.LBX
+ULTRA.DIG
+ULTRA.MDI
+WARNING.LBX
diff --git a/games-strategy/moo2/metadata.xml b/games-strategy/moo2/metadata.xml
new file mode 100644
index 000000000..6a1edac53
--- /dev/null
+++ b/games-strategy/moo2/metadata.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>no-herd</herd>
+<maintainer><email>maintainer-wanted@gentoo.org</email></maintainer>
+ <use>
+ <flag name="nocd">Install all files required to run the application without a CD mounted</flag>
+ <flag name="lordbrazen">Installs unofficial patch from lordbrazen.blogspot.com</flag>
+ </use>
+</pkgmetadata>
diff --git a/games-strategy/moo2/moo2-1.40.24.ebuild b/games-strategy/moo2/moo2-1.40.24.ebuild
new file mode 100644
index 000000000..0265a6c19
--- /dev/null
+++ b/games-strategy/moo2/moo2-1.40.24.ebuild
@@ -0,0 +1,202 @@
+# Copyright 1999-2010 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: $
+
+EAPI=1
+
+inherit eutils games
+
+OFFICIAL_PATCH="moo2v131.zip"
+LB_PATCH="Moo2v140b24.zip"
+
+DESCRIPTION="A classic 4X turn-based space strategy game"
+HOMEPAGE="http://lordbrazen.blogspot.com"
+SRC_URI="ftp://ftp.infogrames.net/patches/moo2/${OFFICIAL_PATCH}
+ lordbrazen? ( http://www.spheriumnorth.com/blog-images/${LB_PATCH} )"
+
+LICENSE="GPL-2 Hasboro-EULA"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="nocd lordbrazen"
+
+DEPEND="|| ( media-gfx/graphicsmagick media-gfx/imagemagick )"
+RDEPEND="games-emulation/dosbox"
+
+destDir="${GAMES_PREFIX_OPT}/${PN}"
+fullGameName="Master of Orion II: Battle at Antares"
+unsupportedMsg="
+Unfortunately, several differing versions of the Master of Orion II: Battle at
+Antares CD-ROM have been released and this ebuild does not have specific
+support yours and may fail. Please help out! Visit
+http://bugs.gentoo.org/show_bug.cgi?id=341859 and post the result of this
+ebuild along with a full directory listing of your CD-ROM, the contents of the
+the README.TXT file and any other info you think might be helpful.
+"
+
+pkg_setup() {
+ games_pkg_setup
+ cdrom_get_cds ORION95.EXE
+
+ # Workaround to bug #342269
+ test -e "${CDROM_ROOT}/ORION95.EXE" ||
+ die "CD_ROOT does not point to the ${fullGameName} CD"
+
+ # Try to determine Which version of the CD-ROM we have. These tests are
+ # far from perfect, but will work on the two currently known versions.
+ if [[ -e "${CDROM_ROOT}/Patch13.lbx" ]]; then
+ # Hasboro v1.31 minus DOS support
+ cdVersion=H1.31
+ elif [[ -e "${CDROM_ROOT}/INSTALL.EXE" ]]; then
+ # Original MicroProse v1.2
+ cdVersion=M1.2
+ else
+ # There may be others out there
+ cdVersion=unknown
+ ewarn "${unsupportedMsg}"
+ fi
+}
+
+src_unpack() {
+ local srcIcon
+
+ sed "s:__MOO2DIR__:${destDir}:g" "${FILESDIR}/${PVR}/moo2" > moo2 ||
+ die "sed failed"
+
+ mkdir -p patches docs || die
+ pushd patches || die
+
+ # First, unpack the MicroProse official 1.31 patch
+ unpack ${OFFICIAL_PATCH} || die
+
+ # Add unofficial patch if use flag set, although it has to be run in dosbox,
+ # so it will actually run the first time the user lanuches the game.
+ if use lordbrazen; then
+ unpack ${LB_PATCH} || die
+ fi
+ popd
+
+ # Move docs out of install dir
+ # Readme.txt from 1.31 patch
+ mv patches/Readme.txt docs/MicroProse-1.31-Readme.txt || die "mv failed"
+
+ # Docs in unofficial patch
+ if use lordbrazen; then
+ mv patches/{MOO2v140_readme.txt,ChangeLog.txt} docs || die "mv failed"
+ fi
+
+ # Find an icon and convert it to png
+ pushd "${CDROM_ROOT}"
+
+ # Original MicroProse icon
+ if [ -e ORION2.ICO ]; then
+ srcIcon=ORION2.ICO
+
+ # The only icon file on the Hasboro CD
+ elif [ -e SIMTEX.ICO ]; then
+ srcIcon=SIMTEX.ICO
+
+ # Can we find any icon?
+ else
+ srcIcon="$(ls -1 *.ICO *.ico 2>/dev/null | awk '{print $1}')"
+ test -s "$srcIcon" || die "Can't find an icon on your CD-ROM to use."
+ fi
+
+ convert "${srcIcon}" "${WORKDIR}/${PN}.png" || die "convert failed"
+}
+
+src_install() {
+ local cdDir
+
+ # Main launch script
+ dogamesbin "${WORKDIR}/moo2" || die
+
+ # Supporting Bash function libs & default config file
+ insinto "${destDir}"
+ doins "${FILESDIR}/${PVR}/"{moo2rc,utils.sh,backup.sh} || die
+
+ # Copy CD or create symlink. Having either a "cdfiles" directory or a
+ # "cdlink" symlink in addition to a "cd" symlink that points to one of them
+ # is really kinda stupid, but it's a work-around for problems that occur
+ # when remerging and changing the nocd option without unmerging first. If
+ # you remove this mechanism, retest! (portage may fix it one day)
+ if use nocd; then
+ cdDir=cdfiles
+
+ # Copy the CD to disk
+ insinto "${destDir}/cdfiles"
+ pushd "${CDROM_ROOT}" || die
+ ebegin "Copying CD-ROM files to disk"
+ # ebuild complains about directx drivers, so omit them
+ doins -r $(ls -1 | egrep -v 'DIRECTX') || die
+ eend
+ popd
+ else
+ cdDir=cdlink
+
+ # Create symlink to the CD. If the user has more than one CD-ROM drive
+ # or mount point, this can break later, but they can just re-install or
+ # fix it themselves.
+ dosym "${CDROM_ROOT}" "${destDir}/cdlink" || die
+ fi
+
+ # Create universal symlink for CD
+ dosym "${destDir}/${cdDir}" "${destDir}/cd" || die
+
+ # Simulate DOS INSTALL.EXE.
+ insinto "${destDir}/MPS/ORION2"
+
+ # If USE=nocd, we use symlinks instead of copying files to save space. Hard
+ # links would work better, but dohard doesn't appear to work if the target
+ # does not already exist outside of the sandbox. (bug in dohard or intended
+ # functionality?)
+ if use nocd; then
+ for f in $(cat "${FILESDIR}/installList.txt"); do
+ dosym "${destDir}/cd/${f}" "${destDir}/MPS/ORION2/$f" || die
+ done
+ else
+ pushd "${CDROM_ROOT}" || die
+ # This step can be slow
+ ebegin "Simulating DOS INSTALL.EXE program"
+ doins $(cat "${FILESDIR}/installList.txt") || die
+ eend
+ popd
+ fi
+
+ # Install patches.
+ doins patches/* || die
+
+ # Install pre-configured .INI files (hardware is simulated, so it's all the
+ # same)
+ doins "${FILESDIR}/"*.INI || die
+
+ # Icons & menu entries
+ doicon "${WORKDIR}/${PN}.png" || die
+ make_desktop_entry "${PN}" "${fullGameName}" || die
+
+ # Documentation
+ dodoc "${WORKDIR}/docs/"* || die
+
+ # FAQ covering both official and unofficial patched versions.
+ dodoc "${FILESDIR}/${PVR}/FAQ.html" || die
+
+ # README.TXT on all CD-ROMs
+ dodoc "${CDROM_ROOT}/README.TXT" || die
+
+ # Manual on Hasboro CD-ROM
+ if [[ $cdVersion == H1.31 ]]; then
+ dodoc "${CDROM_ROOT}/Manual/MOO2manual.pdf" || die
+ fi
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ elog "\
+A user-level install will be performed the 1st time you run the game. To
+change your startup options, edit your ~/.moo2/moo2rc file. See
+file:///usr/share/doc/${PF}/FAQ.html for command-line options.
+To change your dosbox environment, see the dosbox man page and edit
+~/.moo2/dosboxrc.
+"
+ games_pkg_postinst
+} \ No newline at end of file