summaryrefslogtreecommitdiff
blob: 4178bdb1e62f1fd3f946890a9fcc2d65e4b56ad9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $

EAPI="2"

WX_GTK_VER="2.8"

inherit cmake-utils eutils wxwidgets games

DESCRIPTION="Advanced source port for Doom/Heretic/Hexen/Strife"
HOMEPAGE="http://www.vavoom-engine.com/"
SRC_URI="mirror://sourceforge/${PN}/${P}.tar.bz2"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="allegro asm debug dedicated flac mad mikmod models music openal opengl
+sdl textures tools vorbis wxwindows"

QA_EXECSTACK="${GAMES_BINDIR:1}/${PN}"

# From econf:  "Vavoom requires Allegro or SDL to compile"
# SDL,like Allegro are *software* renderers in this game.
# So, if not selected through proper USEs, the default is SDL,
# without opengl (vavoom can run in software-mode only).
# To enable it, enable proper USE.
# OpenGL is the normally-desired hardware renderer, selected on command-line
# (through "-opengl" switch). This switch is also added to the desktop entry,
# if "opengl" USE flag is enabled

SDLDEPEND=">=media-libs/libsdl-1.2[X,alsa,opengl?]
	media-libs/sdl-mixer[timidity]"
ALLEGDEPEND=">=media-libs/allegro-4.0[X,alsa]"
OPENGLDEPEND="opengl? ( virtual/opengl )
	sdl? ( ${SDLDEPEND} )
	allegro? ( media-libs/allegrogl )
	!sdl? ( !allegro? ( ${SDLDEPEND} ) )"
DEPEND="media-libs/libpng
	media-libs/jpeg
	sdl? ( ${SDLDEPEND} )
	!sdl? ( allegro? ( ${ALLEGDEPEND} ) )
	!sdl? ( !allegro? ( !dedicated? ( ${OPENGLDEPEND} ) ) )
	opengl? ( ${OPENGLDEPEND} )
	vorbis? ( media-libs/libvorbis )
	flac? ( media-libs/flac )
	mad? ( media-libs/libmad )
	mikmod? ( media-libs/libmikmod )
	openal? ( media-libs/openal )
	wxwindows? ( x11-libs/wxGTK:2.8 )"
RDEPEND="${DEPEND}
	allegro? ( media-sound/timidity++ )"
PDEPEND="models? ( >=games-fps/vavoom-models-1.4.3 )
	music? ( games-fps/vavoom-music )
	textures? ( games-fps/vavoom-textures )"

datadir=${GAMES_DATADIR}/${PN}

pkg_setup() {
	games_pkg_setup

	# Print some warning if needed
	if use sdl && use allegro ; then
		echo
		ewarn "Both 'allegro' and 'sdl' USE flags enabled. Using SDL as default."
	elif ! use sdl && ! use allegro ; then
		echo
		ewarn "Both 'allegro' and 'sdl' USE flags disabled. Using SDL as default."
	fi

	! use opengl && ewarn "'opengl' USE flag disabled. OpenGL is recommended, for best graphics."
}

src_unpack() {
	unpack ${A}
	cd "${S}"

	# Got rid of icon installation
	sed -i \
		-e "/vavoom\.png/d" \
		source/CMakeLists.txt || die "sed CMakeLists.txt failed"

	# Set shared data directory
	sed -i \
		-e "s:fl_basedir = \".\":fl_basedir = \"${datadir}\":" \
		source/files.cpp || die "sed files.cpp failed"
}

src_compile() {
	local \
		with_allegro="-DWITH_ALLEGRO=OFF" \
		with_sdl="-DWITH_SDL=OFF" \
		with_vorbis=$(cmake-utils_use_with vorbis)

	# Sdl is the default, unless sdl=off & allegro=on
	if ! use sdl && use allegro ; then
		with_allegro="-DWITH_ALLEGRO=ON"
	else
		with_sdl="-DWITH_SDL=ON"
	fi

	# Forcibly enable vorbis support if "music" USE flag is enabled
	if ! use vorbis && use music ; then
		ewarn "\"music\" USE flag requires Vorbis support enabled."
		ewarn "Forced enabling of \"vorbis\" USE flag"
		with_vorbis="-DWITH_VORBIS=ON"
	fi

	mycmakeargs="${mycmakeargs}
					-DCMAKE_CXX_FLAGS_RELEASE=-DNDEBUG
					-DCMAKE_CXX_FLAGS_DEBUG=-g2
					-DDATADIR=${datadir}
					-DBINDIR="${GAMES_BINDIR}"
					-DENABLE_CLIENT=ON
					-DENABLE_WRAPPERS=OFF
					${with_allegro}
					${with_sdl}
					${with_vorbis}
					$(cmake-utils_use_with opengl OPENGL)
					$(cmake-utils_use_with openal OPENAL)
					$(cmake-utils_use_with mad LIBMAD)
					$(cmake-utils_use_with mikmod MIKMOD)
					$(cmake-utils_use_with flac FLAC)
					$(cmake-utils_use_enable debug ZONE_DEBUG)
					$(cmake-utils_use_enable dedicated SERVER)
					$(cmake-utils_use_enable asm ASM)
					$(cmake-utils_use_enable wxwindows LAUNCHER)
					-DwxWidgets_CONFIG_EXECUTABLE=${WX_CONFIG}"

	cmake-utils_src_configurein

	cmake-utils_src_make -j1
}

src_install() {
	local de_cmd="${PN}"

	cmake-utils_src_install

	# Enable OpenGL in desktop entry, if relevant USE flag is enabled
	use opengl && de_cmd="${PN} -opengl"
	doicon "source/${PN}.png" || die "doicon ${PN}.png failed"
	make_desktop_entry "${de_cmd}" "Vavoom"

	dodoc "docs/${PN}.txt" || die "dodoc vavoom.txt failed"

	if use tools ; then
		# The tools are always built
		dogamesbin utils/bin/{acc,fixmd2,vcc,vlumpy} || die "dobin utils failed"
		dodoc utils/vcc/vcc.txt || die "dodoc vcc.txt failed"
	fi

	if use wxwindows ; then
		# Install graphical launcher shortcut
		doicon utils/vlaunch/vlaunch.xpm || die "doicon vlaunch.xpm failed"
		make_desktop_entry "vlaunch" "Vavoom Launcher" "vlaunch.xpm"
	fi

	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst

	elog "Copy or link wad files into ${datadir}"
	elog "(the files must be readable by the 'games' group)."
	elog
	elog "Example setup:"
	elog "ln -sn "${GAMES_DATADIR}"/doom-data/doom.wad "${datadir}"/"
	elog
	elog "Example command-line:"
	elog "   vavoom -doom -opengl"
	elog
	elog "See documentation for further details."

	if use wxwindows ; then
		echo
		elog "You've also installed a nice graphical launcher. Simply run:"
		elog
		elog "   vlaunch"
		elog
		elog "to enjoy it :)"
	fi

	if use tools; then
		echo
		elog "You have also installed some Vavoom-related utilities"
		elog "(useful for mod developing):"
		elog
		elog " - acc (ACS Script Compiler)"
		elog " - fixmd2 (MD2 models utility)"
		elog " - vcc (Vavoom C Compiler)"
		elog " - vlumpy (Vavoom Lump utility)"
		elog
		elog "See the Vavoom Wiki at http://vavoom-engine.com/wiki/ or"
		elog "Vavoom Forum at http://www.vavoom-engine.com/forums/"
		elog "for further help."
	fi
}