summaryrefslogtreecommitdiff
blob: 1b5c87058c2b9717bc89d1f4f072f1a8d235b0fe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
# Copyright 1999-2013 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $

EAPI="4"

WX_GTK_VER="2.8"

inherit cmake-utils eutils wxwidgets games

DESCRIPTION="Advanced source port for Doom/Heretic/Hexen/Strife"
HOMEPAGE="http://www.vavoom-engine.com/"
SRC_URI="mirror://sourceforge/${PN}/${P}.tar.bz2"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="allegro asm debug dedicated flac mad mikmod models music openal +sdl textures tools vorbis wxwidgets"

# Vavoom requires either Allegro or SDL to compile.
# Set appropriate USE flags to select which library is used.

# As of 1.33, OpenGL is required and thus forced on.

SDLDEPEND="
	|| ( >=media-libs/libsdl-1.2[alsa,X,opengl]
		>=media-libs/libsdl-1.2[oss,X,opengl] )
	music? ( media-libs/sdl-mixer )
	!music? ( media-libs/sdl-mixer[timidity] )
	"
ALLEGDEPEND="
	|| ( >=media-libs/allegro-4.0[alsa,X,opengl]
		>=media-libs/allegro-4.0[oss,X,opengl] )
	"
DEPEND="media-libs/libpng
	virtual/jpeg
	sdl? ( ${SDLDEPEND} )
	!sdl? ( allegro? ( ${ALLEGDEPEND} ) )
	vorbis? ( media-libs/libvorbis )
	flac? ( media-libs/flac )
	mad? ( media-libs/libmad )
	mikmod? ( media-libs/libmikmod )
	openal? ( media-libs/openal )
	wxwidgets? ( x11-libs/wxGTK:2.8 )"
RDEPEND="${DEPEND}
	allegro? ( media-sound/timidity++ )"
PDEPEND="models? ( >=games-fps/vavoom-models-1.4.3 )
	music? ( games-fps/vavoom-music )
	textures? ( games-fps/vavoom-textures )"

REQUIRED_USE="^^ ( allegro sdl dedicated )
	music? ( vorbis )"

datadir=${GAMES_DATADIR}/${PN}

CMAKE_IN_SOURCE_BUILD=true

pkg_setup() {
	games_pkg_setup
}

src_prepare() {
	# Got rid of icon installation
	sed -e "/vavoom\.png/d" \
		-i source/CMakeLists.txt || die "sed CMakeLists.txt failed"

	# Set shared data directory
	sed -e "s:fl_basedir = \".\":fl_basedir = \"${datadir}\":" \
		-i source/files.cpp || die "sed files.cpp failed"

	# Fix zlib/minizip build error
	sed -e '1i#define OF(x) x' \
		-i "${S}/utils/vlumpy/ioapi.h" || die "sed iompi.h failed"
}

src_compile() {
	local \
		with_allegro="-DWITH_ALLEGRO=OFF" \
		with_sdl="-DWITH_SDL=OFF" \
		with_opengl="-DWITH_OPENGL=ON" \
		with_vorbis=$(cmake-utils_use_with vorbis)

	# Sdl is the default, unless sdl=off & allegro=on
	use sdl && with_sdl="-DWITH_SDL=ON"
	use allegro && with_allegro="-DWITH_ALLEGRO=ON"
	use dedicated && with_opengl="-DWITH_OPENGL=OFF"

	mycmakeargs="${mycmakeargs}
					-DCMAKE_CXX_FLAGS_RELEASE=-DNDEBUG
					-DCMAKE_CXX_FLAGS_DEBUG=-g2
					-DDATADIR=${datadir}
					-DBINDIR="${GAMES_BINDIR}"
					-DENABLE_CLIENT=ON
					-DENABLE_WRAPPERS=OFF
					${with_allegro}
					${with_sdl}
					${with_opengl}
					${with_vorbis}
					$(cmake-utils_use_with openal OPENAL)
					$(cmake-utils_use_with mad LIBMAD)
					$(cmake-utils_use_with mikmod MIKMOD)
					$(cmake-utils_use_with flac FLAC)
					$(cmake-utils_use_enable debug ZONE_DEBUG)
					$(cmake-utils_use_enable dedicated SERVER)
					$(cmake-utils_use_enable asm ASM)
					$(cmake-utils_use_enable wxwidgets LAUNCHER)
					-DwxWidgets_CONFIG_EXECUTABLE=${WX_CONFIG}"

	cmake-utils_src_configure

	cmake-utils_src_make -j1
}

src_install() {
	cmake-utils_src_install

	# Create desktop entry
	make_desktop_entry "${PN}" "Vavoom" || die "make_desktop_entry failed"
	doicon "source/${PN}.png" || die "doicon ${PN}.png failed"

	dodoc "docs/${PN}.txt" || die "dodoc vavoom.txt failed"

	if use tools ; then
		# The tools are always built
		dogamesbin utils/bin/{acc,fixmd2,vcc,vlumpy} || die "dobin utils failed"
		dodoc utils/vcc/vcc.txt || die "dodoc vcc.txt failed"
	fi

	if use wxwidgets ; then
		# Install graphical launcher shortcut
		doicon utils/vlaunch/vlaunch.xpm || die "doicon vlaunch.xpm failed"
		make_desktop_entry "vlaunch" "Vavoom Launcher" "vlaunch.xpm"
	fi

	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst

	elog "Copy or link wad files into ${datadir}"
	elog "(the files must be readable by the 'games' group)."
	elog
	elog "Example setup:"
	elog "ln -sn "${GAMES_DATADIR}"/doom-data/doom.wad "${datadir}"/"
	elog
	elog "Example command-line:"
	elog "   vavoom -doom -openal"
	elog
	elog "See documentation for further details."

	if use wxwidgets ; then
		echo
		elog "You've also installed a nice graphical launcher. Simply run:"
		elog "   vlaunch"
		elog
		elog "to enjoy it :)"
	fi

	if use tools; then
		echo
		elog "You have also installed some Vavoom-related utilities"
		elog "(useful for mod developing):"
		elog
		elog " - acc (ACS Script Compiler)"
		elog " - fixmd2 (MD2 models utility)"
		elog " - vcc (Vavoom C Compiler)"
		elog " - vlumpy (Vavoom Lump utility)"
		elog
		elog "See the Vavoom Wiki at http://vavoom-engine.com/wiki/ or"
		elog "Vavoom Forum at http://www.vavoom-engine.com/forums/"
		elog "for further help."
	fi
}