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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-arcade/thinktanks-demo/metadata.xml
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+ThinkTanks is a tank combat game designed to be a blast for the new and
+experienced gamer alike with lighthearted, fast paced pandemonium. Either
+battling against brain-hungry bots in solo play or going head-to-head against
+others online, ThinkTanks has something for everyone.
+
+You find yourself in a ThinkTank... just one of many brain slaves imprisoned by
+Alien Mind Control-- only you have managed to escape their brain rays. But the
+moment you are free, you are besieged on all sides by insane bot-tanks. You must
+destroy or be destroyed and keep on your toes at all times. Luckily you can
+collect powerups that give you wacky weapons to help you stay alive. As you
+progress through each level, the bot tanks get smarter, stronger and crazier as
+Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to
+beat the bosses, then rescue your brain-brethren and continue the fight on other
+worlds.
+
+Upon entering, you are immediately engaged by heavy artillery. This is
+no-holds-barred warfare and to the victor go the points. You can be catapulted or
+thrust in any direction by rolling over the boost and jump pads to escape attack
+or rush the enemy. The lush, green hills are scattered with bots on the warpath,
+bots choking in their own smoke, floating orbs with special powers and
+ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to
+keep your brain intact, and triumph over bots of every shape, size, speed and
+skill.
+
+You are cast into a veritable feeding frenzy of tanks. You need to simultaneously
+track the position of your tank relative to the scrum ball using your radarscope,
+while navigating your tank along the bumpy terrain. If you are quick enough to
+pick up the ball yourself, you must make a mad dash to the goal, evading the
+thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum
+balls in the allotted time.
+
+Both On-line BattleMode and Scrum games have team-play variants and online chat
+that allow players to play together cooperatively.
+</longdescription>
+</pkgmetadata>