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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-emulation/sdlmame/files
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-emulation/sdlmame/files')
-rw-r--r--games-emulation/sdlmame/files/mame-0.139.ini.in270
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch79
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch11
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch177
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch12
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-QA.patch191
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch28
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch19
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch33
-rw-r--r--games-emulation/sdlmame/files/vector.ini9
10 files changed, 829 insertions, 0 deletions
diff --git a/games-emulation/sdlmame/files/mame-0.139.ini.in b/games-emulation/sdlmame/files/mame-0.139.ini.in
new file mode 100644
index 000000000000..7b69f182a356
--- /dev/null
+++ b/games-emulation/sdlmame/files/mame-0.139.ini.in
@@ -0,0 +1,270 @@
+#
+# CORE CONFIGURATION OPTIONS
+#
+readconfig 1
+writeconfig 0
+
+#
+# CORE SEARCH PATH OPTIONS
+#
+rompath $HOME/.sdlmame/roms;@GAMES_DATADIR@/sdlmame/roms
+samplepath $HOME/.sdlmame/samples;@GAMES_DATADIR@/sdlmame/samples
+artpath $HOME/.sdlmame/artwork;@GAMES_DATADIR@/sdlmame/artwork
+ctrlrpath $HOME/.sdlmame/ctrlr;@GAMES_SYSCONFDIR@/sdlmame/ctrlr;@GAMES_DATADIR@/sdlmame/ctrlr
+inipath $HOME/.sdlmame;@GAMES_SYSCONFDIR@/sdlmame
+fontpath $HOME/.sdlmame;@GAMES_DATADIR@/sdlmame
+cheatpath $HOME/.sdlmame/cheats;@GAMES_SYSCONFDIR@/sdlmame/cheats;@GAMES_DATADIR@/sdlmame/cheats
+crosshairpath $HOME/.sdlmame/crosshair;@GAMES_DATADIR@/sdlmame/crosshair
+
+#
+# CORE OUTPUT DIRECTORY OPTIONS
+#
+cfg_directory $HOME/.sdlmame/cfg
+nvram_directory $HOME/.sdlmame/nvram
+memcard_directory $HOME/.sdlmame/memcard
+input_directory $HOME/.sdlmame/inp
+state_directory $HOME/.sdlmame/sta
+snapshot_directory $HOME/.sdlmame/snap
+diff_directory $HOME/.sdlmame/diff
+comment_directory $HOME/.sdlmame/comments
+
+#
+# CORE STATE/PLAYBACK OPTIONS
+#
+state
+autosave 0
+playback
+record
+mngwrite
+aviwrite
+wavwrite
+snapname %g/%i
+snapsize auto
+snapview internal
+burnin 0
+
+#
+# CORE PERFORMANCE OPTIONS
+#
+autoframeskip 0
+frameskip 0
+seconds_to_run 0
+throttle 1
+sleep 1
+speed 1.0
+refreshspeed 0
+
+#
+# CORE ROTATION OPTIONS
+#
+rotate 1
+ror 0
+rol 0
+autoror 0
+autorol 0
+flipx 0
+flipy 0
+
+#
+# CORE ARTWORK OPTIONS
+#
+artwork_crop 0
+use_backdrops 1
+use_overlays 1
+use_bezels 1
+
+#
+# CORE SCREEN OPTIONS
+#
+brightness 1.0
+contrast 1.0
+gamma 1.0
+pause_brightness 0.65
+
+#
+# CORE VECTOR OPTIONS
+#
+antialias 1
+beam 1.0
+flicker 0
+
+#
+# CORE SOUND OPTIONS
+#
+sound 1
+samplerate 48000
+samples 1
+volume 0
+
+#
+# CORE INPUT OPTIONS
+#
+coin_lockout 1
+ctrlr
+mouse 0
+joystick 1
+lightgun 0
+multikeyboard 0
+multimouse 0
+steadykey 0
+offscreen_reload 0
+joystick_map auto
+joystick_deadzone 0.3
+joystick_saturation 0.85
+natural 0
+uimodekey auto
+
+#
+# CORE INPUT AUTOMATIC ENABLE OPTIONS
+#
+paddle_device keyboard
+adstick_device keyboard
+pedal_device keyboard
+dial_device keyboard
+trackball_device keyboard
+lightgun_device keyboard
+positional_device keyboard
+mouse_device mouse
+
+#
+# CORE DEBUGGING OPTIONS
+#
+log 0
+verbose 0
+update_in_pause 0
+debug 0
+debugscript
+debug_internal 0
+
+#
+# CORE MISC OPTIONS
+#
+bios
+cheat 0
+skip_gameinfo 0
+
+#
+# DEBUGGING OPTIONS
+#
+oslog 0
+
+#
+# PERFORMANCE OPTIONS
+#
+multithreading 0
+numprocessors auto
+sdlvideofps 0
+
+#
+# VIDEO OPTIONS
+#
+video soft
+numscreens 1
+window 0
+maximize 1
+keepaspect 1
+unevenstretch 1
+effect none
+centerh 1
+centerv 1
+waitvsync 0
+scalemode none
+
+#
+# OpenGL-SPECIFIC OPTIONS
+#
+filter 1
+prescale 1
+gl_forcepow2texture 0
+gl_notexturerect 0
+gl_vbo 1
+gl_pbo 1
+gl_glsl 0
+gl_glsl_filter 1
+glsl_shader_mame0 none
+glsl_shader_mame1 none
+glsl_shader_mame2 none
+glsl_shader_mame3 none
+glsl_shader_mame4 none
+glsl_shader_mame5 none
+glsl_shader_mame6 none
+glsl_shader_mame7 none
+glsl_shader_mame8 none
+glsl_shader_mame9 none
+glsl_shader_screen0 none
+glsl_shader_screen1 none
+glsl_shader_screen2 none
+glsl_shader_screen3 none
+glsl_shader_screen4 none
+glsl_shader_screen5 none
+glsl_shader_screen6 none
+glsl_shader_screen7 none
+glsl_shader_screen8 none
+glsl_shader_screen9 none
+gl_glsl_vid_attr 1
+
+#
+# PER-WINDOW VIDEO OPTIONS
+#
+screen auto
+aspect auto
+resolution auto
+view auto
+screen0 auto
+aspect0 auto
+resolution0 auto
+view0 auto
+screen1 auto
+aspect1 auto
+resolution1 auto
+view1 auto
+screen2 auto
+aspect2 auto
+resolution2 auto
+view2 auto
+screen3 auto
+aspect3 auto
+resolution3 auto
+view3 auto
+
+#
+# FULL SCREEN OPTIONS
+#
+switchres 0
+useallheads 0
+
+#
+# SOUND OPTIONS
+#
+audio_latency 3
+
+#
+# SDL KEYBOARD MAPPING
+#
+keymap 0
+keymap_file $HOME/.sdlmame/keymap.dat
+#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-be.txt
+#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-ch.txt
+#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-de.txt
+#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-fr.txt
+#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km_it.txt
+
+#
+# SDL JOYSTICK MAPPING
+#
+joy_idx1 auto
+joy_idx2 auto
+joy_idx3 auto
+joy_idx4 auto
+joy_idx5 auto
+joy_idx6 auto
+joy_idx7 auto
+joy_idx8 auto
+sixaxis 0
+
+#
+# SDL LOWLEVEL DRIVER OPTIONS
+#
+videodriver auto
+audiodriver auto
+gl_lib auto
diff --git a/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch b/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch
new file mode 100644
index 000000000000..f69cfe437441
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch
@@ -0,0 +1,79 @@
+--- work.orig/makefile 2011-11-09 22:40:30.000000000 -0500
++++ work/makefile 2011-11-16 19:24:24.615419949 -0500
+@@ -435,9 +435,6 @@
+ CPPONLYFLAGS += -x c++ -std=gnu++98
+ COBJFLAGS += -x objective-c++
+
+-# this speeds it up a bit by piping between the preprocessor/compiler/assembler
+-CCOMFLAGS += -pipe
+-
+ # add -g if we need symbols, and ensure we have frame pointers
+ ifdef SYMBOLS
+ CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
+@@ -442,7 +442,6 @@
+
+ # add -v if we need verbose build information
+ ifdef VERBOSE
+-CCOMFLAGS += -v
+ endif
+
+ # add profiling information for the compiler
+@@ -453,23 +450,6 @@
+ CCOMFLAGS += -pg
+ endif
+
+-# add the optimization flag
+-CCOMFLAGS += -O$(OPTIMIZE)
+-
+-# if we are optimizing, include optimization options
+-# and make all errors into warnings
+-ifneq ($(OPTIMIZE),0)
+-ifneq ($(TARGETOS),os2)
+-ifndef NOWERROR
+-CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
+-else
+-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
+-endif
+-else
+-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
+-endif
+-endif
+-
+ # add a basic set of warnings
+ CCOMFLAGS += \
+ -Wall \
+@@ -524,20 +504,6 @@
+ endif
+
+
+-#-------------------------------------------------
+-# linking flags
+-#-------------------------------------------------
+-
+-# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
+-# flags only used when linking the core emulator
+-LDFLAGS =
+-ifneq ($(TARGETOS),macosx)
+-ifneq ($(TARGETOS),os2)
+-ifneq ($(TARGETOS),solaris)
+-LDFLAGS = -Wl,--warn-common
+-endif
+-endif
+-endif
+ LDFLAGSEMULATOR =
+
+ # add profiling information for the linker
+@@ -545,13 +511,6 @@
+ LDFLAGS += -pg
+ endif
+
+-# strip symbols and other metadata in non-symbols and non profiling builds
+-ifndef SYMBOLS
+-ifneq ($(TARGETOS),macosx)
+-LDFLAGS += -s
+-endif
+-endif
+-
+ # output a map file (emulator only)
+ ifdef MAP
+ LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
diff --git a/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch
new file mode 100644
index 000000000000..87eeae5b50c7
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch
@@ -0,0 +1,11 @@
+--- ./src/osd/sdl/osdsdl.h.orig
++++ ./src/osd/sdl/osdsdl.h
+@@ -225,6 +225,8 @@
+ const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
+ #if USE_OPENGL
+ const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
++#else
++ const char *gl_lib() const { return NULL; }
+ #endif
+
+ private:
diff --git a/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch b/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch
new file mode 100644
index 000000000000..7ba59692f2e3
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch
@@ -0,0 +1,177 @@
+--- makefile
++++ makefile
+@@ -314,13 +314,14 @@
+ endif
+
+ # compiler, linker and utilities
+-AR = @ar
+-CC = @gcc
+-LD = @g++
++AR ?= @ar
++CC ?= @gcc
++CXX ?= @g++
++LD = $(CXX)
+ MD = -mkdir$(EXE)
+ RM = @rm -f
+ OBJDUMP = @objdump
+-PYTHON = @python
++PYTHON ?= @python
+
+
+ #-------------------------------------------------
+@@ -455,7 +456,7 @@
+
+ # CFLAGS is defined based on C or C++ targets
+ # (remember, expansion only happens when used, so doing it here is ok)
+-CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
++CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS)
+
+ # we compile C-only to C89 standard with GNU extensions
+ # we compile C++ code to C++98 standard with GNU extensions
+@@ -463,9 +464,6 @@
+ CPPONLYFLAGS += -x c++ -std=gnu++98
+ COBJFLAGS += -x objective-c++
+
+-# this speeds it up a bit by piping between the preprocessor/compiler/assembler
+-CCOMFLAGS += -pipe
+-
+ # add -g if we need symbols, and ensure we have frame pointers
+ ifdef SYMBOLS
+ CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
+@@ -479,19 +477,6 @@
+ # add profiling information for the compiler
+ ifdef PROFILE
+ CCOMFLAGS += -pg
+-endif
+-
+-# add the optimization flag
+-CCOMFLAGS += -O$(OPTIMIZE)
+-
+-# add the error warning flag
+-ifndef NOWERROR
+-CCOMFLAGS += -Werror
+-endif
+-
+-# if we are optimizing, include optimization options
+-ifneq ($(OPTIMIZE),0)
+-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
+ endif
+
+ # add a basic set of warnings
+@@ -565,26 +550,11 @@
+
+ # LDFLAGS are used generally; LDFLAGSEMULATOR are additional
+ # flags only used when linking the core emulator
+-LDFLAGS =
+-ifneq ($(TARGETOS),macosx)
+-ifneq ($(TARGETOS),os2)
+-ifneq ($(TARGETOS),solaris)
+-LDFLAGS = -Wl,--warn-common
+-endif
+-endif
+-endif
+ LDFLAGSEMULATOR =
+
+ # add profiling information for the linker
+ ifdef PROFILE
+ LDFLAGS += -pg
+-endif
+-
+-# strip symbols and other metadata in non-symbols and non profiling builds
+-ifndef SYMBOLS
+-ifneq ($(TARGETOS),macosx)
+-LDFLAGS += -s
+-endif
+ endif
+
+ # output a map file (emulator only)
+--- src/osd/sdl/sdl.mak
++++ src/osd/sdl/sdl.mak
+@@ -24,6 +24,8 @@
+ # uncomment and edit next line to specify a distribution
+ # supported debian-stable, ubuntu-intrepid
+
++PKG_CONFIG ?= pkg-config
++
+ # DISTRO = debian-stable
+ # DISTRO = ubuntu-intrepid
+ # DISTRO = gcc44-generic
+@@ -91,9 +93,9 @@
+ endif
+
+ ifdef SDL_INSTALL_ROOT
+-SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
++SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
+ else
+-SDL_CONFIG = $(SDL_LIBVER)-config
++SDL_CONFIG ?= $(SDL_LIBVER)-config
+ endif
+
+ ifeq ($(SDL_LIBVER),sdl2)
+@@ -190,8 +192,8 @@
+ SDL_NETWORK = taptun
+
+ ifndef NO_USE_MIDI
+-INCPATH += `pkg-config --cflags alsa`
+-LIBS += `pkg-config --libs alsa`
++INCPATH += $(shell $(PKG_CONFIG) --cflags alsa)
++LIBS += $(shell $(PKG_CONFIG) --libs alsa)
+ endif
+
+ endif
+@@ -476,10 +478,10 @@
+ # Remove the "/SDL" component from the include path so that we can compile
+ # files (header files are #include "SDL/something.h", so the extra "/SDL"
+ # causes a significant problem)
+-INCPATH += `sdl-config --cflags | sed 's:/SDL::'`
++INCPATH += $(shell $(SDL_CONFIG) --cflags | sed 's:/SDL::')
+ CCOMFLAGS += -DNO_SDL_GLEXT
+ # Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
+-LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread
++LIBS += $(shell $(SDL_CONFIG) --libs | sed 's/-lSDLmain//') -lpthread
+ DEFS += -DMACOSX_USE_LIBSDL
+ endif # MACOSX_USE_LIBSDL
+
+@@ -532,8 +534,8 @@
+ endif
+ endif
+
+-INCPATH += `pkg-config --cflags fontconfig`
+-LIBS += `pkg-config --libs fontconfig`
++INCPATH += $(shell $(PKG_CONFIG) --cflags fontconfig)
++LIBS += $(shell $(PKG_CONFIG) --libs fontconfig)
+
+ ifeq ($(SDL_LIBVER),sdl2)
+ LIBS += -lSDL2_ttf
+@@ -616,8 +618,8 @@
+
+ ifeq ($(BASE_TARGETOS),os2)
+
+-INCPATH += `sdl-config --cflags`
+-LIBS += `sdl-config --libs`
++INCPATH += $(shell $(SDL_CONFIG) --cflags)
++LIBS += $(shell $(SDL_CONFIG) --libs)
+
+ endif # OS2
+
+@@ -690,15 +692,15 @@
+
+ # the new debugger relies on GTK+ in addition to the base SDLMAME needs
+ # Non-X11 builds can not use the debugger
+-INCPATH += `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0`
+-CCOMFLAGS += `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0`
+-LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0`
++INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0)
++CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0)
++LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0)
+ #CCOMFLAGS += -DGTK_DISABLE_DEPRECATED
+
+ # The newer debugger uses QT
+ ifdef USE_QTDEBUG
+-INCPATH += `pkg-config QtGui --cflags`
+-LIBS += `pkg-config QtGui --libs`
++INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
++LIBS += $(shell $(PKG_CONFIG) QtGui --libs)
+ endif
+
+ # some systems still put important things in a different prefix
diff --git a/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch
new file mode 100644
index 000000000000..7b339ba71a59
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch
@@ -0,0 +1,12 @@
+diff -Naur a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h
+--- a/src/osd/sdl/osdsdl.h 2012-07-11 20:49:55.070264487 +0200
++++ b/src/osd/sdl/osdsdl.h 2012-07-11 20:51:45.976264395 +0200
+@@ -216,6 +216,8 @@
+ const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
+ #if USE_OPENGL
+ const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
++#else
++ const char *gl_lib() const { return NULL; }
+ #endif
+
+ private:
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch b/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch
new file mode 100644
index 000000000000..97e4b8f41c10
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch
@@ -0,0 +1,191 @@
+commit 938cfdf1f01bcc9ac736249ee6458a774d560738
+Author: hasufell <hasufell@gentoo.org>
+Date: Tue Jun 25 23:48:02 2013 +0200
+
+ QA: respect several environment variables
+
+ such as CC,CFLAGS,PKG_CONFIG...
+
+diff --git a/makefile b/makefile
+index ad6ae2d..dd4598d 100644
+--- a/makefile
++++ b/makefile
+@@ -317,13 +317,15 @@ BUILD_EXE = $(EXE)
+ endif
+
+ # compiler, linker and utilities
+-AR = @ar
+-CC = @gcc
+-LD = @g++
++AR ?= @ar
++CC ?= @gcc
++CXX ?= @g++
++LD = $(CXX)
+ MD = -mkdir$(EXE)
+ RM = @rm -f
+ OBJDUMP = @objdump
+-PYTHON = @python
++PYTHON ?= @python
++PKG_CONFIG ?= pkg-config
+
+
+ #-------------------------------------------------
+@@ -458,7 +460,7 @@ CPPONLYFLAGS =
+
+ # CFLAGS is defined based on C or C++ targets
+ # (remember, expansion only happens when used, so doing it here is ok)
+-CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
++CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS)
+
+ # we compile C-only to C89 standard with GNU extensions
+ # we compile C++ code to C++98 standard with GNU extensions
+@@ -466,9 +468,6 @@ CONLYFLAGS += -std=gnu89
+ CPPONLYFLAGS += -x c++ -std=gnu++98
+ COBJFLAGS += -x objective-c++
+
+-# this speeds it up a bit by piping between the preprocessor/compiler/assembler
+-CCOMFLAGS += -pipe
+-
+ # add -g if we need symbols, and ensure we have frame pointers
+ ifdef SYMBOLS
+ CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
+@@ -484,19 +483,6 @@ ifdef PROFILE
+ CCOMFLAGS += -pg
+ endif
+
+-# add the optimization flag
+-CCOMFLAGS += -O$(OPTIMIZE)
+-
+-# add the error warning flag
+-ifndef NOWERROR
+-CCOMFLAGS += -Werror
+-endif
+-
+-# if we are optimizing, include optimization options
+-ifneq ($(OPTIMIZE),0)
+-CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
+-endif
+-
+ # add a basic set of warnings
+ CCOMFLAGS += \
+ -Wall \
+@@ -576,14 +562,6 @@ endif
+
+ # LDFLAGS are used generally; LDFLAGSEMULATOR are additional
+ # flags only used when linking the core emulator
+-LDFLAGS =
+-ifneq ($(TARGETOS),macosx)
+-ifneq ($(TARGETOS),os2)
+-ifneq ($(TARGETOS),solaris)
+-LDFLAGS = -Wl,--warn-common
+-endif
+-endif
+-endif
+ LDFLAGSEMULATOR =
+
+ # add profiling information for the linker
+@@ -591,13 +569,6 @@ ifdef PROFILE
+ LDFLAGS += -pg
+ endif
+
+-# strip symbols and other metadata in non-symbols and non profiling builds
+-ifndef SYMBOLS
+-ifneq ($(TARGETOS),macosx)
+-LDFLAGS += -s
+-endif
+-endif
+-
+ # output a map file (emulator only)
+ ifdef MAP
+ LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
+diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak
+index 84332ef..36655d3 100644
+--- a/src/osd/sdl/sdl.mak
++++ b/src/osd/sdl/sdl.mak
+@@ -24,6 +24,8 @@
+ # uncomment and edit next line to specify a distribution
+ # supported debian-stable, ubuntu-intrepid
+
++PKG_CONFIG ?= pkg-config
++
+ # DISTRO = debian-stable
+ # DISTRO = ubuntu-intrepid
+ # DISTRO = gcc44-generic
+@@ -88,9 +90,9 @@ SDL_LIBVER = sdl
+ endif
+
+ ifdef SDL_INSTALL_ROOT
+-SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
++SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
+ else
+-SDL_CONFIG = $(SDL_LIBVER)-config
++SDL_CONFIG ?= $(SDL_LIBVER)-config
+ endif
+
+ ifeq ($(SDL_LIBVER),sdl2)
+@@ -187,8 +189,8 @@ SYNC_IMPLEMENTATION = tc
+ SDL_NETWORK = taptun
+
+ ifndef NO_USE_MIDI
+-INCPATH += `pkg-config --cflags alsa`
+-LIBS += `pkg-config --libs alsa`
++INCPATH += $(shell $(PKG_CONFIG) --cflags alsa)
++LIBS += $(shell $(PKG_CONFIG) --libs alsa)
+ endif
+
+ endif
+@@ -478,10 +480,10 @@ else
+ # Remove the "/SDL" component from the include path so that we can compile
+ # files (header files are #include "SDL/something.h", so the extra "/SDL"
+ # causes a significant problem)
+-INCPATH += `sdl-config --cflags | sed 's:/SDL::'`
++INCPATH += $(shell $(SDL_CONFIG) --cflags | sed 's:/SDL::')
+ CCOMFLAGS += -DNO_SDL_GLEXT
+ # Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
+-LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread
++LIBS += $(shell $(SDL_CONFIG) --libs | sed 's/-lSDLmain//') -lpthread
+ DEFS += -DMACOSX_USE_LIBSDL
+ endif # MACOSX_USE_LIBSDL
+
+@@ -534,8 +536,8 @@ INCPATH += -I$(SDL_INSTALL_ROOT)/include/directfb
+ endif
+ endif
+
+-INCPATH += `pkg-config --cflags fontconfig`
+-LIBS += `pkg-config --libs fontconfig`
++INCPATH += $(shell $(PKG_CONFIG) --cflags fontconfig)
++LIBS += $(shell $(PKG_CONFIG) --libs fontconfig)
+
+ ifeq ($(SDL_LIBVER),sdl2)
+ LIBS += -lSDL2_ttf
+@@ -620,8 +622,8 @@ endif # Win32
+
+ ifeq ($(BASE_TARGETOS),os2)
+
+-INCPATH += `sdl-config --cflags`
+-LIBS += `sdl-config --libs`
++INCPATH += $(shell $(SDL_CONFIG) --cflags)
++LIBS += $(shell $(SDL_CONFIG) --libs)
+
+ endif # OS2
+
+@@ -696,14 +698,14 @@ LIBS += -lX11 -lXinerama
+
+ # The newer debugger uses QT
+ ifndef NO_USE_QTDEBUG
+-INCPATH += `pkg-config QtGui --cflags`
+-LIBS += `pkg-config QtGui --libs`
++INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
++LIBS += $(shell $(PKG_CONFIG) QtGui --libs)
+ else
+ # the old-new debugger relies on GTK+ in addition to the base SDLMAME needs
+ # Non-X11 builds can not use the debugger
+-INCPATH += `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0`
+-CCOMFLAGS += `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0`
+-LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0`
++INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0)
++CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0)
++LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0)
+ endif
+
+ # some systems still put important things in a different prefix
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch b/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch
new file mode 100644
index 000000000000..6c7cd5d64199
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch
@@ -0,0 +1,28 @@
+commit ec92ac2b0180b101c30748e62eb8b76cdf0cb439
+Author: hasufell <hasufell@gentoo.org>
+Date: Wed Jun 26 14:33:01 2013 +0200
+
+ remove unneeded linking
+
+ if we don't build the debugger, we don't want gtk+ linking
+
+diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak
+index 36655d3..2089707 100644
+--- a/src/osd/sdl/sdl.mak
++++ b/src/osd/sdl/sdl.mak
+@@ -696,6 +696,7 @@ else
+ DEFS += -DSDLMAME_X11
+ LIBS += -lX11 -lXinerama
+
++ifneq ($(NO_DEBUGGER),1)
+ # The newer debugger uses QT
+ ifndef NO_USE_QTDEBUG
+ INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
+@@ -707,6 +708,7 @@ INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0)
+ CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0)
+ LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0)
+ endif
++endif # NO_DEBUGGER
+
+ # some systems still put important things in a different prefix
+ LIBS += -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch
new file mode 100644
index 000000000000..cd32cd35d075
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch
@@ -0,0 +1,19 @@
+commit 6ee372b3693857372a7b4855039ad1a94d3aebca
+Author: hasufell <hasufell@gentoo.org>
+Date: Tue Jun 25 23:51:12 2013 +0200
+
+ fix for disabled opengl
+
+diff --git a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h
+index ed0b66b..03d68f9 100644
+--- a/src/osd/sdl/osdsdl.h
++++ b/src/osd/sdl/osdsdl.h
+@@ -219,6 +219,8 @@ public:
+ const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
+ #if USE_OPENGL
+ const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
++#else
++ const char *gl_lib() const { return NULL; }
+ #endif
+
+ private:
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch b/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch
new file mode 100644
index 000000000000..8460497f1d68
--- /dev/null
+++ b/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch
@@ -0,0 +1,33 @@
+commit ea514c9ded266aa365976649d88fa5593ef7ebf5
+Author: hasufell <hasufell@gentoo.org>
+Date: Tue Jun 25 23:48:26 2013 +0200
+
+ add switch to use system lua
+
+diff --git a/makefile b/makefile
+index dd4598d..bdf22d2 100644
+--- a/makefile
++++ b/makefile
+@@ -228,6 +228,9 @@ BUILD_JPEGLIB = 1
+ # uncomment next line to build PortMidi as part of MAME/MESS build
+ BUILD_MIDILIB = 1
+
++# uncomment next line to build Lua-5.2 as part of MAME/MESS build
++BUILD_LUA = 1
++
+ # uncomment next line to include the symbols
+ # SYMBOLS = 1
+
+@@ -664,7 +667,12 @@ SOFTFLOAT = $(OBJ)/libsoftfloat.a
+ FORMATS_LIB = $(OBJ)/libformats.a
+
+ # add LUA library
++ifeq ($(BUILD_LUA),1)
+ LUA_LIB = $(OBJ)/liblua.a
++else
++LIBS += $(shell $(PKG_CONFIG) --libs lua)
++INCPATH += $(shell $(PKG_CONFIG) --cflags lua)
++endif
+
+ # add PortMidi MIDI library
+ ifeq ($(BUILD_MIDILIB),1)
diff --git a/games-emulation/sdlmame/files/vector.ini b/games-emulation/sdlmame/files/vector.ini
new file mode 100644
index 000000000000..d4906e34ccd7
--- /dev/null
+++ b/games-emulation/sdlmame/files/vector.ini
@@ -0,0 +1,9 @@
+#
+# Specific options file for vector games
+#
+
+#
+# VIDEO OPTIONS
+#
+video soft
+yuvmode yv12