summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Roovers <jer@gentoo.org>2018-04-03 21:42:17 +0200
committerJeroen Roovers <jer@gentoo.org>2018-04-03 21:42:30 +0200
commit4965b375bbb118296cb1f8d563f4c450d5425c99 (patch)
tree0bbfe4a1006490fc0f69a321f2da1739d40c916d /games-emulation/sdlmame
parentsys-libs/compiler-rt-sanitizers: Fix running lit with llvm-6+ macros (diff)
downloadgentoo-4965b375bbb118296cb1f8d563f4c450d5425c99.tar.gz
gentoo-4965b375bbb118296cb1f8d563f4c450d5425c99.tar.bz2
gentoo-4965b375bbb118296cb1f8d563f4c450d5425c99.zip
games-emulation/sdlmame: Fix two typos.
Package-Manager: Portage-2.3.28, Repoman-2.3.9
Diffstat (limited to 'games-emulation/sdlmame')
-rw-r--r--games-emulation/sdlmame/metadata.xml24
1 files changed, 14 insertions, 10 deletions
diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml
index 86abf7105c06..d94f41033e1b 100644
--- a/games-emulation/sdlmame/metadata.xml
+++ b/games-emulation/sdlmame/metadata.xml
@@ -6,18 +6,22 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development:
+SDLMAME is a port of the popular MAME[tm].
-1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as
-possible to the base Win32 code. This means we can track changes faster than larger more conventional
-ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major
-app only needs to be done once per application, and it then applies across many operating systems. If
-you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may
-encounter it on.
+There are a few principles that guide its development:
-2) MAME developers are important. By keeping quickly up to date, we make it easy for people on
-non-Windows platforms to make and submit changes to the core MAME code, and we offer native
-implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X.
+1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
+as few changes as possible to the base Win32 code. This means we can track
+changes faster than larger more conventional ports such as MacMAME, and we also
+maintain what I call "Firefox compatibility" where learning a major app only
+needs to be done once per application, and it then applies across many
+operating systems. If you can use the command-line Win32 MAME, you already know
+how to use SDLMAME on any platform you may encounter it on.
+
+2) MAME developers are important. By keeping quickly up to date, we make it
+easy for people on non-Windows platforms to make and submit changes to the core
+MAME code, and we offer native implementations of MAME's multi-window GUI
+debugger on both Linux/Unix and Mac OS X.
</longdescription>
<use>
<flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>