diff options
author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
---|---|---|
committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild')
-rw-r--r-- | games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild b/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild new file mode 100644 index 000000000000..228b415b8c5b --- /dev/null +++ b/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild @@ -0,0 +1,172 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 + +inherit eutils unpacker cdrom games + +DESCRIPTION="Futuristic FPS (Game Of The Year edition)" +HOMEPAGE="http://www.unrealtournament.com/" +SRC_URI="ftp://ftp.lokigames.com/pub/beta/ut/ut-install-436-GOTY.run + http://utpg.org/patches/UTPGPatch${PV}.tar.bz2" + +LICENSE="all-rights-reserved" +SLOT="0" +KEYWORDS="~amd64 x86" +IUSE="3dfx S3TC nls opengl" +RESTRICT="mirror bindist" + +RDEPEND=" + opengl? ( virtual/opengl[abi_x86_32(-)] ) + >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)] + x11-libs/libXext[abi_x86_32(-)] + x11-libs/libX11[abi_x86_32(-)] + x11-libs/libXau[abi_x86_32(-)] + x11-libs/libXdmcp[abi_x86_32(-)] +" +DEPEND="" + +S=${WORKDIR} + +src_unpack() { + cdrom_get_cds System/ Help/chaosut + unpack_makeself ut-install-436-GOTY.run + mkdir UTPG && cd UTPG + unpack UTPGPatch${PV}.tar.bz2 + rm checkfiles.sh patch.md5 +} + +src_install() { + local dir=${GAMES_PREFIX_OPT}/${PN/-goty/} + local Ddir=${D}/${dir} + dodir "${dir}" + + ########### + ### PRE ### + # System + if use 3dfx ; then + tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini" + else + tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini" + fi + tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data" + + # the most important things, ucc & ut :) + exeinto "${dir}" + doexe bin/x86/{ucc,ut} || die "install ucc/ut" + sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die + + # export some symlinks so ppl can run + dodir "${GAMES_BINDIR}" + dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc + dosym "${dir}"/ut "${GAMES_BINDIR}"/ut + ### PRE ### + ########### + + ########### + ### CD1 ### + # Help, Logs, Music, Sounds, Textures, Web + cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1" + dodir "${dir}"/Sounds + if use nls ; then + cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1" + else + cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1" + fi + + # System + dodir "${dir}"/System + if use nls ; then + cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1" + else + cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1" + fi + + # now we uncompress the maps + einfo "Uncompressing CD1 Maps ... this may take some time" + dodir "${dir}"/Maps + cd "${Ddir}" + export HOME=${T} + export UT_DATA_PATH="${Ddir}"/System + for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do + ./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}" + mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}" + done + ### CD1 ### + ########### + + ### Have user switch cds if need be ### + cdrom_load_next_cd + + ########### + ### CD2 ### + # Help, Sounds + cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2" + + # S3TC Textures + if use S3TC ; then + cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2" + else + cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2" + fi + + # System + cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2" + + # now we uncompress the maps + einfo "Uncompressing CD2 Maps ... this may take some time" + dodir "${dir}"/Maps + cd "${Ddir}" + export HOME=${T} + export UT_DATA_PATH="${Ddir}"/System + for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do + ./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}" + mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}" + done + ### CD2 ### + ########### + + ########### + ### END ### + cd "${S}" + + # Textures + tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture" + # NetGamesUSA.com + tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com" + + # first apply any patch remaints loki has for us + cd setup.data + cp patch.dat{,.orig} || die "cp failed" + sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed" + ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null + cd "${S}" + + # finally, unleash the UTPG patch + cp -rf UTPG/* "${Ddir}"/ || die "cp failed" + # fix a small bug until next official release + sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" "${ED}/${dir}"/System/Core.int + + # install a few random files + insinto "${dir}" + doins README icon.{bmp,xpm} || die "installing random files" + + # now, since these files are coming off a cd, the times/sizes/md5sums wont + # be different ... that means portage will try to unmerge some files (!) + # we run touch on ${D} so as to make sure portage doesnt do any such thing + find "${Ddir}" -exec touch '{}' \; + ### END ### + ########### + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + elog "You might want to install the bonus packs too." + elog "Many servers on the internet use them, and the" + elog "majority of players do too." + elog + elog "Just run: emerge unreal-tournament-bonuspacks" +} |