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authorAaron Bauman <bman@gentoo.org>2019-12-08 16:28:28 -0500
committerAaron Bauman <bman@gentoo.org>2019-12-08 16:28:28 -0500
commit25ccd8cf8f654fefc66ef924b5558873e1e44dcf (patch)
tree1e2ef152b19199cf75d0c90abf12a1452bb8711a /games-fps
parentgames-fps/{enemy-territory,rtcw}: drop vulnerable pkgs (diff)
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games-fps/unreal-tournament: drop vulnerable
Closes: https://bugs.gentoo.org/386383 Signed-off-by: Aaron Bauman <bman@gentoo.org>
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/unreal-tournament/Manifest2
-rw-r--r--games-fps/unreal-tournament/metadata.xml33
-rw-r--r--games-fps/unreal-tournament/unreal-tournament-451.ebuild120
3 files changed, 0 insertions, 155 deletions
diff --git a/games-fps/unreal-tournament/Manifest b/games-fps/unreal-tournament/Manifest
deleted file mode 100644
index 2d6d42f022e8..000000000000
--- a/games-fps/unreal-tournament/Manifest
+++ /dev/null
@@ -1,2 +0,0 @@
-DIST UTPGPatch451.tar.bz2 3064473 BLAKE2B 43fd1573f714b59d7069b8fbd30bd822024971277dd863793a3f2c05d1a973904fd9ef6f22f8efcec0389cdb36ec6abb6c8f3eb5b700eba29aa6b5284d433cb4 SHA512 d11ecb3e60e8bba0288be0a4860acb563c277e75ce30a749de04673219d484b7a8c7e6207bc582872df33db684658dc1a15235b9d79ceb98fcd2ad1410982423
-DIST ut-install-436.run 6225010 BLAKE2B 107a4991db59e1ff800bf2a1e002f0e56f5415b14a936ced149ace57c5359f10b75d0c2506e5fe40dfb2ca28b068cf225b35dda5fae0af84864df4edb560e05a SHA512 cfdeb9f345daef4b81acadfa24d711477ba208dffd50716087d034df2dc1eb0ac5bb03570f4f1701b3c4d46b8f954e6d23dde36fc20dafdc114e68730a1fc932
diff --git a/games-fps/unreal-tournament/metadata.xml b/games-fps/unreal-tournament/metadata.xml
deleted file mode 100644
index d6fc95339e12..000000000000
--- a/games-fps/unreal-tournament/metadata.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-<longdescription>
-In the single player mode, the player squares off
-against computer controlled Bots in all the game modes
-through a tournament ladder with increasing difficulty.
-Thanks to Epic's unmatched AI coding wizardry, Unreal
-Tournament's Bots are more life like than any
-computer-controlled characters to date. They understand
-each game's unique rules. They have a firm handle on all
-the different weapons at their disposal and how best to
-use them. They can swim, use elevators, climb stairs,
-and put on Toxin suits if they have to. If they're on
-the player's team, they can take orders to attack,
-defend or freelance.
-
-Unreal Tournament's bread and butter is the online multiplayer
-mode. Squaring off against other combatants from around the world, or on
-the other end of a LAN connection, provides some of the most thrilling and
-tense battles seen on a PC. Unreal Tournament's unparalleled networking
-code makes it as easy to play the game against anyone, anytime. If the
-host server has unique content -- like custom skins or maps -- UT
-will automatically download and install that content in REAL TIME, as the
-game is connecting. And thanks to Epic Games' amazing work on Unreal
-Tournament's network play, you can be sure that even a 33.6K modem can get
-a silky smooth connection to the server.
-</longdescription>
-</pkgmetadata>
diff --git a/games-fps/unreal-tournament/unreal-tournament-451.ebuild b/games-fps/unreal-tournament/unreal-tournament-451.ebuild
deleted file mode 100644
index f39228caedc5..000000000000
--- a/games-fps/unreal-tournament/unreal-tournament-451.ebuild
+++ /dev/null
@@ -1,120 +0,0 @@
-# Copyright 1999-2019 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-
-inherit eutils unpacker cdrom games
-
-DESCRIPTION="Futuristic FPS"
-HOMEPAGE="https://www.oldunreal.com/"
-SRC_URI="https://www.ut-files.com/Patches/ut-install-436.run
- https://www.ut-files.com/Patches/utpgpatch${PV}.tar.bz2 -> UTPGPatch${PV}.tar.bz2"
-
-LICENSE="all-rights-reserved"
-SLOT="0"
-KEYWORDS="-* ~amd64 ~x86"
-IUSE="3dfx opengl"
-RESTRICT="mirror bindist"
-
-RDEPEND="
- >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)]
- x11-libs/libX11[abi_x86_32(-)]
- x11-libs/libXau[abi_x86_32(-)]
- x11-libs/libXdmcp[abi_x86_32(-)]
- x11-libs/libXext[abi_x86_32(-)]
- opengl? ( virtual/opengl[abi_x86_32(-)] )
-"
-DEPEND="${RDEPEND}
- !games-fps/unreal-tournament-goty
-"
-
-S=${WORKDIR}
-
-src_unpack() {
- cdrom_get_cds System/
- unpack_makeself ut-install-436.run
- mkdir UTPG && cd UTPG
- unpack UTPGPatch${PV}.tar.bz2
- rm checkfiles.sh patch.md5
-}
-
-src_install() {
- local dir=${GAMES_PREFIX_OPT}/${PN}
- local Ddir=${D}/${dir}
- dodir "${dir}"
-
- # Help, Logs, Music, Textures, Web
- cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}/" || die "copy Help, Logs, Music, Textures, Web"
- tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
- # NetGamesUSA.com
- tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}/" || die "extract NetGamesUSA.com"
- # Sounds
- dodir "${dir}"/Sounds
- cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds"
-
- # System
- if use 3dfx ; then
- tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
- else
- tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
- fi
- tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
- cp "${CDROM_ROOT}"/System/*.u "${Ddir}"/System/ || die "copy System data"
-
- # the most important things, ucc & ut :)
- exeinto "${dir}"
- doexe bin/x86/{ucc,ut} || die "install ucc/ut"
- sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
-
- # install a few random files
- insinto "${dir}"
- doins README icon.{bmp,xpm} || die "installing random files"
-
- # install a menu item (closes bug #27542)
- newicon icon.xpm ut.xpm
- make_desktop_entry ut "Unreal Tournament" ut
-
- # first apply any patch remaints loki has for us
- cd setup.data
- ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null
- cd "${S}"
-
- # finally, unleash the UTPG patch
- cp -rf UTPG/* "${Ddir}/"
- # fix a small bug until next official release
- sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" "${ED}/${dir}"/System/Core.int || die
-
- # now we uncompress the maps (GOTY edition installs maps as .uz)
- einfo "Uncompressing Maps ... this may take some time"
- dodir "${dir}"/Maps
- cd "${Ddir}"
- export HOME=${T}
- export UT_DATA_PATH=${Ddir}/System
- for f in $(find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f ') ; do
- ./ucc decompress "${CDROM_ROOT}"/Maps/"${f}" -nohomedir || die "uncompressing map ${f}"
- mv "System/${f:0:${#f}-3}" Maps/ || die "copy map ${f}"
- done
- cp -rf "${CDROM_ROOT}"/Maps/*.unr "${Ddir}"/Maps/ # some cd's have uncompressed maps ??
-
- # now, since these files are coming off a cd, the times/sizes/md5sums wont
- # be different ... that means portage will try to unmerge some files (!)
- # we run touch on ${D} so as to make sure portage doesnt do any such thing
- find "${Ddir}" -exec touch '{}' +
-
- # export some symlinks so ppl can run
- dodir "${GAMES_BINDIR}"
- dosym "${dir}/ut" "${GAMES_BINDIR}/ut"
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- echo
- elog "You might want to install the bonus packs too."
- elog "Many servers on the internet use them, and the"
- elog "majority of players do too."
- elog
- elog "Just run: emerge unreal-tournament-bonuspacks"
- echo
-}