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authorConrad Kostecki <conikost@gentoo.org>2020-11-17 00:04:19 +0100
committerConrad Kostecki <conikost@gentoo.org>2020-11-17 00:05:56 +0100
commit4888ef21474c75ca7570e356be326a66ee09f853 (patch)
tree9c6ad1ac2b6cdeea125b3db7d98a92689abe2440 /games-fps
parentsys-apps/portage: Stabilize 3.0.9 sparc, #754975 (diff)
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games-fps/eduke32: bump to version 20200907.9257
This release also adds support for playing Shadow Warrior (Classic) data files. It is run via EDuke32's VoidSW launcher. Closes: https://bugs.gentoo.org/754951 Package-Manager: Portage-3.0.9, Repoman-3.0.2 Signed-off-by: Conrad Kostecki <conikost@gentoo.org>
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/eduke32/Manifest1
-rw-r--r--games-fps/eduke32/eduke32-20200907.9257.ebuild230
-rw-r--r--games-fps/eduke32/files/voidsw-bin12
-rw-r--r--games-fps/eduke32/metadata.xml1
4 files changed, 244 insertions, 0 deletions
diff --git a/games-fps/eduke32/Manifest b/games-fps/eduke32/Manifest
index b42e2650c414..3e7735030c3d 100644
--- a/games-fps/eduke32/Manifest
+++ b/games-fps/eduke32/Manifest
@@ -6,3 +6,4 @@ DIST duke3d_voxels-1.21.zip 2997999 BLAKE2B dcb3103a82b45cfcf906d00147a57fe47997
DIST duke3d_xxx-1.33.zip 26586453 BLAKE2B 7e3c46172d3db1b2eb49eb07f243a9ead4f260d6b1dcae9f8bd599b8e9ba3a19068032afeb4ec2cf61742b6216e3a06c24f2b7e8903f9636f9d00f4d57ada47f SHA512 4783d159610fc178e748446b7a5f9c13d90e1aca3cef34deb82e99655b7f4a254f1130e16dbcfad9013b95bc07161d5c5dccfcc552fbb7a88404b4b9cedbadbf
DIST eduke32_classic.png 5129 BLAKE2B 332ad44b7f6b4f51362387aa6870e7db54423ca5a1f0586cb5019322fb72317d8e88e0bbf46ac89b56290db7e2e4a8442179a6eb87a615fd741b5f00ce96a1c8 SHA512 b41dece8f1ddcadde3367a83f6029ffdc5805811b40380e270169684fb3b368258bd8caeb55623dadffb6fb9d72faf9a3d75907722623f4fac94a4347f8ce833
DIST eduke32_src_20200829-9253-156963ddc.tar.xz 19786792 BLAKE2B beff97aa7fa6e0db841abddfba6287034b501c6c727239157e986ded0993edf5bfbb891138d95e54a181b1f769b4a36a0406cceb531fed4a5b2c9cdd63dd59e9 SHA512 f69ad01c958cc180e75e4f6c231106634f57257b3d8fd14db5b5079721633df4dde8b72c93397fa75c2782735eb5baf0e00708b2fc5d8781e36c6cda9b949f4d
+DIST eduke32_src_20200907-9257-93f62bbad.tar.xz 19787388 BLAKE2B 932bb679ac83320c56284371967e3f18e9d44b2635c743443a2e73511bd62557fb478c035136fc63276b3ada97736c18d05ed809772266d5b16dfdcaf03104d6 SHA512 43b5fd11382cdbc589a32c5f8f2ef36abcd0a41ba0251d4edf1c45466ad2ff875bc237c304b5a6668a44d01fb8f465a761f9e654b306762fa086b40f8bd75284
diff --git a/games-fps/eduke32/eduke32-20200907.9257.ebuild b/games-fps/eduke32/eduke32-20200907.9257.ebuild
new file mode 100644
index 000000000000..b3342d7aa9ce
--- /dev/null
+++ b/games-fps/eduke32/eduke32-20200907.9257.ebuild
@@ -0,0 +1,230 @@
+# Copyright 1999-2020 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+inherit desktop toolchain-funcs xdg-utils
+
+EGIT_COMMIT="93f62bbad"
+MY_BUILD="$(ver_cut 2)"
+MY_DATE="$(ver_cut 1)"
+MY_PV_HRP="5.4"
+MY_PV_OFFENSIVE_XXX="1.33"
+MY_PV_OPL="2.01"
+MY_PV_PSX="1.11"
+MY_PV_SC55="4.02"
+MY_PV_VOXELS="1.21"
+
+DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D"
+HOMEPAGE="http://www.eduke32.com/"
+SRC_URI="
+ https://dukeworld.com/eduke32/synthesis/latest/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
+ https://www.eduke32.com/images/eduke32_classic.png
+ hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip )
+ offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
+ opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip )
+ psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip )
+ sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip )
+ voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip )
+"
+
+LICENSE="BUILDLIC GPL-2 HRP"
+SLOT="0"
+KEYWORDS="~amd64 ~arm64 ~x86"
+IUSE="cdinstall demo fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools voidsw vorbis voxels vpx xmp"
+REQUIRED_USE="
+ cdinstall? ( !demo )
+ demo? ( !cdinstall )
+ hrp? ( ^^ ( demo cdinstall )
+ !voxels )
+ offensive? ( ^^ ( demo cdinstall ) )
+ opl? ( ^^ ( demo cdinstall )
+ !sc-55 )
+ psx? ( ^^ ( demo cdinstall ) )
+ sc-55? ( ^^ ( demo cdinstall )
+ !opl )
+ voxels? ( !hrp )
+ vpx? ( opengl )
+"
+
+# There are no tests,
+# instead it tries to build a test game, which does not compile
+RESTRICT="bindist test"
+
+S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}"
+
+RDEPEND="
+ media-libs/flac
+ media-libs/libsdl2[alsa,joystick,opengl?,sound,video]
+ media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis?]
+ sys-libs/zlib
+ gtk? ( x11-libs/gtk+:2 )
+ opengl? (
+ virtual/glu
+ virtual/opengl
+ )
+ png? ( media-libs/libpng:0= )
+ vpx? ( media-libs/libvpx:= )
+ vorbis? (
+ media-libs/libogg
+ media-libs/libvorbis
+ )
+ xmp? ( media-libs/exempi:2= )
+"
+
+DEPEND="
+ ${RDEPEND}
+ timidity? ( media-sound/timidity++ )
+"
+
+BDEPEND="
+ app-arch/unzip
+ x86? ( dev-lang/nasm )
+"
+
+PDEPEND="
+ cdinstall? ( games-fps/duke3d-data )
+ demo? ( games-fps/duke3d-demodata )
+"
+
+PATCHES=(
+ "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
+ "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
+ "${FILESDIR}/${PN}-20200505.8904-gcc10.patch"
+)
+
+src_unpack() {
+ # Extract only the eduke32 archive
+ unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
+
+ # Unpack only the documentation
+ if use hrp; then
+ unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die
+ fi
+ if use offensive; then
+ unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die
+ fi
+ if use opl; then
+ unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die
+ mv readme.txt opl_readme.txt || die
+ fi
+ if use sc-55; then
+ unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die
+ fi
+ if use voxels; then
+ unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die
+ fi
+}
+
+src_compile() {
+ local myemakeopts=(
+ ALLOCACHE_AS_MALLOC=0
+ AS=$(tc-getAS)
+ CC=$(tc-getCC)
+ CXX=$(tc-getCXX)
+ CLANG=0
+ CPLUSPLUS=1
+ CUSTOMOPT=""
+ DEBUGANYWAY=0
+ F_JUMP_TABLES=""
+ FORCEDEBUG=0
+ HAVE_FLAC=1
+ HAVE_GTK2=$(usex gtk 1 0)
+ HAVE_VORBIS=$(usex vorbis 1 0)
+ HAVE_XMP=$(usex xmp 1 0)
+ LINKED_GTK=$(usex gtk 1 0)
+ LTO=1
+ LUNATIC=0
+ KRANDDEBUG=0
+ MEMMAP=0
+ MIXERTYPE=SDL
+ NETCODE=$(usex server 1 0)
+ NOASM=0
+ OPTLEVEL=0
+ OPTOPT=""
+ PACKAGE_REPOSITORY=1
+ POLYMER=$(usex opengl 1 0)
+ PRETTY_OUTPUT=0
+ PROFILER=0
+ RELEASE=1
+ RENDERTYPE=SDL
+ SDL_TARGET=2
+ SIMPLE_MENU=0
+ STRIP=""
+ TANDALONE=0
+ STARTUP_WINDOW=$(usex gtk 1 0)
+ USE_OPENGL=$(usex opengl 1 0)
+ USE_LIBVPX=$(usex vpx 1 0)
+ USE_LIBPNG=$(usex png 1 0)
+ USE_LUAJIT_2_1=0
+ WITHOUT_GTK=$(usex gtk 0 1)
+ )
+
+ emake "${myemakeopts[@]}"
+
+ use tools && emake utils "${myemakeopts[@]}"
+ use voidsw && emake sw "${myemakeopts[@]}"
+}
+
+src_install() {
+ dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
+ use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin
+
+ if use tools; then
+ local tools=(
+ arttool
+ bsuite
+ cacheinfo
+ generateicon
+ givedepth
+ ivfrate
+ kextract
+ kgroup
+ kmd2tool
+ makesdlkeytrans
+ map2stl
+ md2tool
+ mkpalette
+ transpal
+ unpackssi
+ wad2art
+ wad2map
+ )
+
+ dobin "${tools[@]}"
+ fi
+
+ keepdir /usr/share/games/eduke32
+ insinto /usr/share/games/eduke32
+
+ use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
+ use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
+ use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
+ use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
+ use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
+ use sdk && doins -r package/sdk
+ use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
+
+ newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
+
+ make_desktop_entry eduke32-bin EDuke32 eduke32 Game
+ make_desktop_entry mapster32 Mapster32 eduke32 Game
+ use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game
+
+ local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt )
+ use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt )
+ use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
+ use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
+ use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
+ use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
+
+ einstalldocs
+}
+
+pkg_postinst() {
+ xdg_icon_cache_update
+}
+
+pkg_postrm() {
+ xdg_icon_cache_update
+}
diff --git a/games-fps/eduke32/files/voidsw-bin b/games-fps/eduke32/files/voidsw-bin
new file mode 100644
index 000000000000..5d572204848d
--- /dev/null
+++ b/games-fps/eduke32/files/voidsw-bin
@@ -0,0 +1,12 @@
+#!/bin/sh
+
+# Get all installed zip files
+zips=$(ls /usr/share/games/eduke32/*.zip)
+
+# Create opts for voidsw
+for zip in ${zips[@]}; do
+ opts+="-g ${zip} "
+done
+
+# Switch to /tmp, for writing there the log file and run voidsw with set opts
+cd /tmp && voidsw ${opts}
diff --git a/games-fps/eduke32/metadata.xml b/games-fps/eduke32/metadata.xml
index 0ce346f0721f..225b31ad73f5 100644
--- a/games-fps/eduke32/metadata.xml
+++ b/games-fps/eduke32/metadata.xml
@@ -25,6 +25,7 @@
<flag name="server">Enable support for multiplayer.</flag>
<flag name="sdk">Install the SDK files.</flag>
<flag name="tools">Install the support tools for mapster32.</flag>
+ <flag name="voidsw">Enable support for Shadow Warrior (Classic) through VoidSW.</flag>
<flag name="voxels">Install the Duke Nukem 3D Voxels Pack.</flag>
<flag name="vpx">Enable support for <pkg>media-libs/libvpx</pkg>.</flag>
<flag name="xmp">Enable support for <pkg>media-libs/exempi</pkg>.</flag>