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author | Luis Ressel <aranea@aixah.de> | 2018-08-21 23:11:34 +0200 |
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committer | Michał Górny <mgorny@gentoo.org> | 2018-08-23 21:50:07 +0200 |
commit | c9efdc6e013f8e2fdaf9b83e39e4f1339b793387 (patch) | |
tree | ca5264364bc45cf6e7c4a6f140047ad7c77fb024 /games-roguelike/nethack/files | |
parent | net-misc/connman: restore IUSE="+wifi" on 1.36 (diff) | |
download | gentoo-c9efdc6e013f8e2fdaf9b83e39e4f1339b793387.tar.gz gentoo-c9efdc6e013f8e2fdaf9b83e39e4f1339b793387.tar.bz2 gentoo-c9efdc6e013f8e2fdaf9b83e39e4f1339b793387.zip |
games-roguelike/nethack: Bump to 3.6.1
* Bump to EAPI 7
* Update SRC_URI
* (Hopefully?) support prefix builds
* Various improvements suggested by mgorny
* Set SGID on the /var/games/nethack directory to avoid a potential
privilege escalation during package upgrades
* Don't redefine LINUX and STATUS_HILITES
* Unconditionally enable DUMPLOG and SCORE_ON_BOTL per upstream
recommendations
* Remove obsolete STATUS_VIA_WINDOWPORT and the now empty "experimental"
USE flag
Thanks-to: Michał Górny <mgorny@gentoo.org>
Thanks-to: Laurent Bercot
Closes: https://github.com/gentoo/gentoo/pull/9661
Diffstat (limited to 'games-roguelike/nethack/files')
-rw-r--r-- | games-roguelike/nethack/files/nethack-3.6.1-recover.patch | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/games-roguelike/nethack/files/nethack-3.6.1-recover.patch b/games-roguelike/nethack/files/nethack-3.6.1-recover.patch new file mode 100644 index 000000000000..c7ad7808a2c3 --- /dev/null +++ b/games-roguelike/nethack/files/nethack-3.6.1-recover.patch @@ -0,0 +1,115 @@ +From 5d9a3ac6b9eaf63167e5c7c01f0bb33d383dab14 Mon Sep 17 00:00:00 2001 +From: Luis Ressel <aranea@aixah.de> +Date: Tue, 21 Aug 2018 22:57:09 +0200 +Subject: [PATCH] doc: Rename recover to recover-nethack + +--- + doc/recover.6 | 30 +++++++++++++++--------------- + 1 file changed, 15 insertions(+), 15 deletions(-) + +diff --git a/doc/recover.6 b/doc/recover.6 +index 1209d31d..c3fdd851 100644 +--- a/doc/recover.6 ++++ b/doc/recover.6 +@@ -1,4 +1,4 @@ +-.TH RECOVER 6 "14 December 2015" NETHACK ++.TH RECOVER-NETHACK 6 "14 December 2015" NETHACK + .de ND + .ds Nd \\$3 + .. +@@ -13,9 +13,9 @@ + .NR $NHDT-Revision: 1.9 $ + .ds Na Kenneth Lorber + .SH NAME +-recover \- recover a NetHack game interrupted by disaster ++recover-nethack \- recover a NetHack game interrupted by disaster + .SH SYNOPSIS +-.B recover ++.B recover-nethack + [ + .B \-d + .I directory +@@ -33,7 +33,7 @@ so such games can be recovered at the point of the last level change. + The + .I base + options tell +-.I recover ++.I recover-nethack + which files to process. + Each base option specifies recovery of a separate game. + .PP +@@ -83,47 +83,47 @@ by a user number to avoid conflicts, + or "xlock" if the number of concurrent players is being limited. + It may be necessary to look in the playground to find the correct + base name of the interrupted game. +-.I recover ++.I recover-nethack + will transform these level files into a save file of the same name as + .I nethack + would have used. + .PP + Since +-.I recover ++.I recover-nethack + must be able to read and delete files from the playground + and create files in the save directory, + it has interesting interactions with game security. + Giving ordinary players access to +-.I recover ++.I recover-nethack + through setuid or setgid is tantamount to leaving the playground + world-writable, + with respect to both cheating and messing up other players. + For a single-user system, this of course does not change anything, + so some of the microcomputer ports install +-.I recover ++.I recover-nethack + by default. + .PP + For a multi-user system, + the game administrator may want to arrange for all .0 files in the +-playground to be fed to recover when the host machine boots, ++playground to be fed to recover-nethack when the host machine boots, + and handle game crashes individually. + If the user population is sufficiently trustworthy, +-.I recover ++.I recover-nethack + can be installed with the same permissions the + .I nethack + executable has. + In either case, +-.I recover ++.I recover-nethack + is easily compiled from the distribution utility directory. + .SH NOTES + .PP + Like + .I nethack + itself, +-.I recover ++.I recover-nethack + will overwrite existing savefiles of the same name. + Savefiles created by +-.I recover ++.I recover-nethack + are uncompressed; + they may be compressed afterwards if desired, + but even a compression-using +@@ -133,12 +133,12 @@ will find them in the uncompressed form. + nethack(6) + .SH BUGS + .PP +-.I recover ++.I recover-nethack + makes no attempt to find out if a base name specifies a game in progress. + If multiple machines share a playground, this would be impossible to + determine. + .PP +-.I recover ++.I recover-nethack + should be taught to use the nethack playground locking mechanism to + avoid conflicts. + .SH COPYRIGHT +-- +2.18.0 + |