diff options
Diffstat (limited to 'games-arcade/fishsupper/files')
-rw-r--r-- | games-arcade/fishsupper/files/fishsupper-0.1.6-gcc6.patch | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/games-arcade/fishsupper/files/fishsupper-0.1.6-gcc6.patch b/games-arcade/fishsupper/files/fishsupper-0.1.6-gcc6.patch new file mode 100644 index 000000000000..3ca63cb4a68b --- /dev/null +++ b/games-arcade/fishsupper/files/fishsupper-0.1.6-gcc6.patch @@ -0,0 +1,49 @@ +Bug: https://bugs.gentoo.org/610660 + +--- a/src/Settings_screen.cpp ++++ b/src/Settings_screen.cpp +@@ -217,3 +217,7 @@ + + // ************************************************** + ++const float FS::Settings_screen::bold = 1.0; ++const float FS::Settings_screen::faded = 0.2; ++ ++// ************************************************** +--- a/src/Settings_screen.h ++++ b/src/Settings_screen.h +@@ -71,8 +71,8 @@ + static const int tick1_x = 252; + static const int tick_y_offset = 33; + static const int sprite_texture_start = FS_gfx::JOYSTICK; +- static const float bold = 1.0; +- static const float faded = 0.2; ++ static const float bold; ++ static const float faded; + + Settings* settings_ptr; + int current_option; +--- a/src/Star_particle_system.cpp ++++ b/src/Star_particle_system.cpp +@@ -137,6 +137,10 @@ + } // FS::Star_particle_system::launch_new_star + + // ************************************************** ++ ++const float FS::Star_particle_system::lifespan = 1500.0; ++ ++// ************************************************** + // ************************************************** + // ************************************************** + // ************************************************** +--- a/src/Star_particle_system.h ++++ b/src/Star_particle_system.h +@@ -77,7 +77,7 @@ + static const int STAR_WIDTH = 30; + static const int STAR_HEIGHT = 30; + // This is a float so that we get floating-point division in update. +- static const float lifespan = 1500.0; // in ms ++ static const float lifespan; // in ms + + // A particle is basically a lightweight sprite. + // Unlike a usual sprite, we don't need to worry about |