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Diffstat (limited to 'games-emulation/sdlmame/metadata.xml')
-rw-r--r--games-emulation/sdlmame/metadata.xml34
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diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml
deleted file mode 100644
index d94f41033e1b..000000000000
--- a/games-emulation/sdlmame/metadata.xml
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@@ -1,34 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-SDLMAME is a port of the popular MAME[tm].
-
-There are a few principles that guide its development:
-
-1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
-as few changes as possible to the base Win32 code. This means we can track
-changes faster than larger more conventional ports such as MacMAME, and we also
-maintain what I call "Firefox compatibility" where learning a major app only
-needs to be done once per application, and it then applies across many
-operating systems. If you can use the command-line Win32 MAME, you already know
-how to use SDLMAME on any platform you may encounter it on.
-
-2) MAME developers are important. By keeping quickly up to date, we make it
-easy for people on non-Windows platforms to make and submit changes to the core
-MAME code, and we offer native implementations of MAME's multi-window GUI
-debugger on both Linux/Unix and Mac OS X.
- </longdescription>
- <use>
- <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>
- <flag name="tools">Build development tools shared between sdlmame and sdlmess</flag>
- <flag name="mess">Enable the Multi Emulator Super System for game system support</flag>
- </use>
- <upstream>
- <remote-id type="github">mamedev/mame</remote-id>
- </upstream>
-</pkgmetadata>