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Diffstat (limited to 'games-emulation/sdlmame/metadata.xml')
-rw-r--r-- | games-emulation/sdlmame/metadata.xml | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml deleted file mode 100644 index d94f41033e1b..000000000000 --- a/games-emulation/sdlmame/metadata.xml +++ /dev/null @@ -1,34 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> - <maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> - </maintainer> - <longdescription> -SDLMAME is a port of the popular MAME[tm]. - -There are a few principles that guide its development: - -1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with -as few changes as possible to the base Win32 code. This means we can track -changes faster than larger more conventional ports such as MacMAME, and we also -maintain what I call "Firefox compatibility" where learning a major app only -needs to be done once per application, and it then applies across many -operating systems. If you can use the command-line Win32 MAME, you already know -how to use SDLMAME on any platform you may encounter it on. - -2) MAME developers are important. By keeping quickly up to date, we make it -easy for people on non-Windows platforms to make and submit changes to the core -MAME code, and we offer native implementations of MAME's multi-window GUI -debugger on both Linux/Unix and Mac OS X. - </longdescription> - <use> - <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag> - <flag name="tools">Build development tools shared between sdlmame and sdlmess</flag> - <flag name="mess">Enable the Multi Emulator Super System for game system support</flag> - </use> - <upstream> - <remote-id type="github">mamedev/mame</remote-id> - </upstream> -</pkgmetadata> |