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tex.c: Fix out-of-bounds zbuff clearing

> zbuff = (int *) malloc(X_s * Y_s * sizeof(int));
> memset(zbuff, 0x55, (X_s * Y_s * sizeof(long)));

Ouch! amd64: sizeof(long) == 8; sizeof (int) == 4

Valgrind says:
==4525== Invalid write of size 4
==4525==    at 0x4C2C3AF: memset (mc_replace_strmem.c:967)
==4525==    by 0x4122E0: clear_zbuff (tex.c:95)
==4525==    by 0x4144D8: disp3d (tex.c:292)
==4525==    by 0x40F3C6: scene5 (scene5.c:206)
==4525==    by 0x4031BC: bb (bb.c:325)
==4525==    by 0x407C56: main (main.c:202)
==4525==  Address 0xac9ef00 is 0 bytes after a block of size 34,992 alloc'd
==4525==    at 0x4C2996D: malloc (vg_replace_malloc.c:263)
==4525==    by 0x412283: set_zbuff (tex.c:85)
==4525==    by 0x40F347: scene5 (scene5.c:196)
==4525==    by 0x4031BC: bb (bb.c:325)
==4525==    by 0x407C56: main (main.c:202)

--- a/tex.c
+++ b/tex.c
@@ -92,7 +92,7 @@ void unset_zbuff()
 
 static inline void clear_zbuff()
 {
-    memset(zbuff, 0x55, (X_s * Y_s * sizeof(long)));
+    memset(zbuff, 0x55, (X_s * Y_s * sizeof(int)));
 }