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--- a/src/faile/search.c
+++ b/src/faile/search.c
@@ -805,6 +805,7 @@
       for (j = 0; j < indent; j++) {
 	fputc (' ', output);
       }
+      void print_move (move_s moves[], int m, FILE *stream);
       print_move (&moves[0], i, output);
       fprintf (output, "\n");
 
--- a/src/faile/utils.c
+++ b/src/faile/utils.c
@@ -125,7 +125,7 @@
       rank (target) < 1 || rank (target) > 8 ||
       file (target) < 1 || file (target) > 8) 
   {
-	sprintf (str, "*** FAILE INTERNAL ERROR ***");
+	sprintf (str, "xxxx");
     return;
   }
   
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -184,6 +184,9 @@
 	// first scene is SCENE_INIT.
 	pGlobalInfos->SetCurrentScene(GAME_SCENE_INIT);
 
+    /* @FB 02/08/06 */
+    pGlobalInfos->ReleaseKeys();
+
 	// main game loop
 	while( pGlobalInfos->IsGameRunning() )
 	{
--- a/src/scene_main_game.cpp
+++ b/src/scene_main_game.cpp
@@ -245,7 +245,7 @@
 	
 	if (pGlobalInfos->OnLeftMouseButtonDown())
 	{	
-		if (chessboard->clickOnChessBoard(mouseX,mouseY,&sqX,&sqY));
+		if (chessboard->clickOnChessBoard(mouseX,mouseY,&sqX,&sqY))
 		{
 			// if a piece was already selected, this means the player want to move this piece
 			if (SquareXSelected>-1 && SquareZSelected>-1)
--- a/src/graphic_chessboard.cpp
+++ b/src/graphic_chessboard.cpp
@@ -122,8 +122,8 @@
 	
 	for(int i=0;i<6;i++)
 	{
-		char texture_filename[50];
-		sprintf(texture_filename,PC_DATA_TEXTURE_SKYBOX,i),
+		char texture_filename[256];
+		snprintf(texture_filename,sizeof(texture_filename),PC_DATA_TEXTURE_SKYBOX,i),
 		texture_skybox[i] = new CBasicTexture;
 		if (false==texture_skybox[i]->load(texture_filename,false))
 		{