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From: Teemu Ikonen <tpikonen@gmail.com>
Subject: Fix FTBFS with GCC-4.7
Git-Branch: p/gcc47
Git-Diff: 532bdd9a6bde03cf47da8fb63fee60..07a6c6cf991f44779236b31381a7ca

Closes: #667276

Thanks to Matej Vela for the patch.

 meshlab/src/meshlabplugins/decorate_base/colorhistogram.h      |    2 +-
 .../vcg/complex/algorithms/local_optimization/tri_edge_flip.h  |    8 ++++----
 vcglib/vcg/space/index/grid_static_obj.h                       |    2 +-
 vcglib/wrap/gl/trimesh.h                                       |    2 +-
 vcglib/wrap/ply/plystuff.h                                     |    1 +
 5 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/meshlab/src/meshlabplugins/decorate_base/colorhistogram.h b/meshlab/src/meshlabplugins/decorate_base/colorhistogram.h
index 2351b2a..90c6d76 100644
--- a/meshlab/src/meshlabplugins/decorate_base/colorhistogram.h
+++ b/meshlab/src/meshlabplugins/decorate_base/colorhistogram.h
@@ -40,7 +40,7 @@ public:
 
   //! Reset histogram data.
   void Clear() {
-    this->::Clear();
+    Histogram<ScalarType>::Clear();
     CV.clear();
   }
   /*
diff --git a/vcglib/vcg/complex/algorithms/local_optimization/tri_edge_flip.h b/vcglib/vcg/complex/algorithms/local_optimization/tri_edge_flip.h
index 9054166..f40f0dc 100644
--- a/vcglib/vcg/complex/algorithms/local_optimization/tri_edge_flip.h
+++ b/vcglib/vcg/complex/algorithms/local_optimization/tri_edge_flip.h
@@ -558,13 +558,13 @@ public:
 		// edges of the first face, except the flipped edge
 		for(int i = 0; i < 3; i++) if(i != flipped) {
 			PosType newpos(f1, i);
-			Insert(heap, newpos, this->GlobalMark());
+			this->Insert(heap, newpos, this->GlobalMark());
 		}
 
 		// edges of the second face, except the flipped edge
 		for(int i = 0; i < 3; i++) if(i != f1->FFi(flipped)) {
 			PosType newpos(f2, i);
-			Insert(heap, newpos, this->GlobalMark());
+			this->Insert(heap, newpos, this->GlobalMark());
 		}
 
 		// every edge with v0, v1 v3 of f1
@@ -583,7 +583,7 @@ public:
 			do {
 				VertexPointer v = pos.VFlip();
 				if(v != v0 && v != v1 && v != v2 && v != v3)
-				Insert(heap, pos, this->GlobalMark());
+				this->Insert(heap, pos, this->GlobalMark());
 
 				pos.NextE();
 			} while(pos != startpos && !pos.IsBorder());
@@ -603,7 +603,7 @@ public:
 		do {
 			VertexPointer v = pos.VFlip();
 			if(v != v0 && v != v1 && v != v2 && v != v3)
-			Insert(heap, pos, this->GlobalMark());
+			this->Insert(heap, pos, this->GlobalMark());
 
 			pos.NextE();
 		} while(pos != startpos && !pos.IsBorder());
diff --git a/vcglib/vcg/space/index/grid_static_obj.h b/vcglib/vcg/space/index/grid_static_obj.h
index 0554393..26608d5 100644
--- a/vcglib/vcg/space/index/grid_static_obj.h
+++ b/vcglib/vcg/space/index/grid_static_obj.h
@@ -72,7 +72,7 @@ class GridStaticObj : public BasicGrid<FLT>
 	 inline ~GridStaticObj() { if(grid) delete[] grid; }
 	 inline void Init(const ObjType &val)
 	 {
-		 fill(grid,grid+size(),val);
+		 std::fill(grid,grid+size(),val);
 	 }
 
 
diff --git a/vcglib/wrap/gl/trimesh.h b/vcglib/wrap/gl/trimesh.h
index 5d40404..ba72456 100644
--- a/vcglib/wrap/gl/trimesh.h
+++ b/vcglib/wrap/gl/trimesh.h
@@ -1003,7 +1003,7 @@ void Crease(MESH_TYPE &m, typename MESH_TYPE::scalar_type angleRad)
 			}
 		}
 
-	m.vert.math::Swap(newvert);
+	m.vert.swap(newvert);
 	m.vn=m.vert.size();
 }
 
diff --git a/vcglib/wrap/ply/plystuff.h b/vcglib/wrap/ply/plystuff.h
index 3e41e63..4af9508 100644
--- a/vcglib/wrap/ply/plystuff.h
+++ b/vcglib/wrap/ply/plystuff.h
@@ -75,6 +75,7 @@ using namespace vcg;
 #define pb_close  _close
 #define DIR_SEP "\\"
 #else
+#include <unistd.h>
 #define pb_mkdir(n)  mkdir(n,0755)
 #define pb_access access
 #define pb_stat   stat