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* nvtt: use cmake-utilsNicolas Kaiser2010-07-232-11/+18
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* vs: removed USE no-sound, added USE ffmpegNicolas Kaiser2010-07-233-13/+16
| | | | | | | | | | | | | Would be fun to be able to completely remove sound support. However, at the moment it fails to build without sound: make[1]: *** [src/aldrv/al_sound.o] Error 1 On the other hand, builds without ffmpeg. Warn if vssetup doesn't get built. Added USE descriptions to metadata.
* vs: removed USE stencil-buffer and sdlNicolas Kaiser2010-07-233-9/+5
| | | | | | | | | | stencil-buffer gets enabled even when disabled in configure. sdl appears to be needed unconditionally, without it I get src/gldrv/gl_init.o: In function `GFXInit(int, char**)': gl_init.cpp:(.text+0x27d8): undefined reference to `winsys_init' collect2: ld returned 1 exit status make[1]: *** [vegastrike] Error 1
* vs: added warning for USE=-gtkNicolas Kaiser2010-07-232-3/+12
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* nvtt: added USE debugNicolas Kaiser2010-07-233-7/+19
| | | | added USE debug, removed unrecognized libdir, added glew comment
* nvtt: initial commitNicolas Kaiser2010-07-223-0/+51
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* vs-data: nothing to compileNicolas Kaiser2010-07-222-1/+5
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* Checked path adjustementsNicolas Kaiser2010-07-222-11/+2
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* Fixed path to readme.txt in vssetupNicolas Kaiser2010-07-222-6/+6
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* (re)move python dependencyNicolas Kaiser2010-07-222-2/+1
| | | | | | Python scripts are handled in the vegastrike-data ebuild. Should there be a necessity to depend on specific versions of Python, it's better to add these there.
* remove orphaned byte codeNicolas Kaiser2010-07-212-1/+5
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* install python scripts into games-libdir and compile them to byte codeNicolas Kaiser2010-07-213-6/+14
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* initial commitNicolas Kaiser2010-07-198-0/+282