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authorSven Eden <yamakuzure@gmx.net>2018-08-06 08:11:24 +0200
committerAndreas Sturmlechner <asturm@gentoo.org>2018-09-07 13:22:49 +0200
commit758ad2b0cd811e2340786b0eb12346872ee2cc4c (patch)
tree3df6c6df7f4f693a0576f0432804f82a642cbb81 /dev-games/ogre/metadata.xml
parentwww-client/vivaldi-snapshot: Old. (diff)
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dev-games/ogre: 1.10.12 version bump
The latest stable release of the Ogre-1.10.x series comes with a largely overhauled ebuild regarding its USE flags and the Ogre configuration. * Either USE flag gles2, opengl or both must be selected now. * Removed gles3 and gl3pus USE flugs, as they are implied now. * USE flag "egl" added to select egl over glx. * Users can now select whether Ogre shall include support for a GL state cache or not. * The behavior of the Ogre resource manager can now be selected. * Added a patch to unbundle TinyXML again. Upstream removed that possibility. Bug: https://bugs.gentoo.org/647266 Package-Manager: Portage-2.3.48, Repoman-2.3.10
Diffstat (limited to 'dev-games/ogre/metadata.xml')
-rw-r--r--dev-games/ogre/metadata.xml34
1 files changed, 25 insertions, 9 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml
index 42d8eb1e79bb..9e726e9a8d33 100644
--- a/dev-games/ogre/metadata.xml
+++ b/dev-games/ogre/metadata.xml
@@ -77,18 +77,34 @@ Exporters
* Maya (meshes)
</longdescription>
<use>
- <flag name="boost">enable boost support</flag>
+ <flag name="boost">Enable boost support</flag>
+ <flag name="cache">Enable GL state cache support</flag>
<flag name="cg">NVIDIA toolkit plugin</flag>
- <flag name="double-precision">more precise calculations at the expense of speed</flag>
- <flag name="freeimage">support images via freeimage</flag>
+ <flag name="double-precision">More precise calculations at the expense of speed</flag>
+ <flag name="egl">Use egl instead of glx</flag>
+ <flag name="experimental">Build experimental BETA components 'Bites' and 'HLMS'</flag>
+ <flag name="freeimage">Support images via media-libs/freeimage</flag>
<flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag>
- <flag name="gles2">build OpenGL ES 2.x RenderSystem</flag>
+ <flag name="gles2" restrict="&gt;dev-games/ogre-1.10">
+ Build OpenGL ES 2.x RenderSystem plus ES 3.x features if available.
+ </flag>
+ <flag name="gles2">Build OpenGL ES 2.x RenderSystem</flag>
<flag name="gles3">Enable OpenGL ES 3.x Features</flag>
- <flag name="ois">pull in Object-oriented Input System library for samples</flag>
- <flag name="poco">when USE=threads, use poco for threading</flag>
- <flag name="tbb">when USE=threads, use tbb for threading</flag>
- <flag name="tools">build+install helper tools</flag>
- <flag name="zip">support zip archives</flag>
+ <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag>
+ <flag name="poco">When USE=threads, use poco for threading</flag>
+ <flag name="resman-pedantic">
+ Resource Manager PEDANTIC : require an explicit resource group. Case
+ sensitive lookup. Some demos might not work with this setting.
+ (default: case-insensitive + sensitive lookup in all groups)
+ </flag>
+ <flag name="resman-strict">
+ Resource Manager STRICT : search in default group if not specified otherwise.
+ Case sensitive lookup. Some demos might not work with this setting.
+ (default: case-insensitive + sensitive lookup in all groups)
+ </flag>
+ <flag name="tbb">When USE=threads, use tbb for threading</flag>
+ <flag name="tools">Build and install helper tools</flag>
+ <flag name="zip">Support zip archives</flag>
</use>
<upstream>
<remote-id type="bitbucket">sinbad/ogre</remote-id>