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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/blackshades/files
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/blackshades/files')
-rw-r--r--games-fps/blackshades/files/blackshades-datadir.patch18
-rw-r--r--games-fps/blackshades/files/blackshades-freealut.patch11
-rw-r--r--games-fps/blackshades/files/blackshades-gcc42.patch35
3 files changed, 64 insertions, 0 deletions
diff --git a/games-fps/blackshades/files/blackshades-datadir.patch b/games-fps/blackshades/files/blackshades-datadir.patch
new file mode 100644
index 000000000000..0050271705a2
--- /dev/null
+++ b/games-fps/blackshades/files/blackshades-datadir.patch
@@ -0,0 +1,18 @@
+--- Source/Main.cpp
++++ Source/Main.cpp
+@@ -1,6 +1,7 @@
+ /********************> Headers <*****/
+
+ #include "Game.h"
++#include <unistd.h>
+
+
+
+@@ -17,6 +18,7 @@
+ int main( int argc, char *argv[] )
+
+ {
++ chdir("@DATADIR@");
+
+
+ #ifdef OS9
diff --git a/games-fps/blackshades/files/blackshades-freealut.patch b/games-fps/blackshades/files/blackshades-freealut.patch
new file mode 100644
index 000000000000..4c0324fa3b06
--- /dev/null
+++ b/games-fps/blackshades/files/blackshades-freealut.patch
@@ -0,0 +1,11 @@
+--- Makefile
++++ Makefile
+@@ -8,7 +8,7 @@
+
+ CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include Source/Support.h
+ CXXFLAGS := $(CFLAGS)
+-LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework QuickTime
++LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework QuickTime
+
+ # Don't want ogg?
+ #CFLAGS += -DNOOGG
diff --git a/games-fps/blackshades/files/blackshades-gcc42.patch b/games-fps/blackshades/files/blackshades-gcc42.patch
new file mode 100644
index 000000000000..fecf8f67d82c
--- /dev/null
+++ b/games-fps/blackshades/files/blackshades-gcc42.patch
@@ -0,0 +1,35 @@
+--- Source/GameDraw.cpp
++++ Source/GameDraw.cpp
+@@ -36,7 +36,7 @@
+
+ /*********************> DrawGLScene() <*****/
+
+-int Game::DrawGLScene(GLvoid)
++int Game::DrawGLScene(void)
+
+ {
+
+--- Source/Game.h
++++ Source/Game.h
+@@ -75,8 +75,8 @@
+
+ //GL functions
+ GLvoid ReSizeGLScene(float fov, float near);
+- int DrawGLScene(GLvoid);
+- int InitGL(GLvoid);
++ int DrawGLScene(void);
++ int InitGL(void);
+ void LoadingScreen(float percent);
+
+ //Game Functions
+--- Source/GameInitDispose.cpp
++++ Source/GameInitDispose.cpp
+@@ -3913,7 +3913,7 @@
+
+
+
+-int Game::InitGL(GLvoid)
++int Game::InitGL(void)
+
+ {
+