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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/doomsday/doomsday-1.14.5.ebuild
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/doomsday/doomsday-1.14.5.ebuild')
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diff --git a/games-fps/doomsday/doomsday-1.14.5.ebuild b/games-fps/doomsday/doomsday-1.14.5.ebuild
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+# Copyright 1999-2015 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+# TODO: fmod support broken (deng_fmod)
+
+EAPI=5
+PYTHON_COMPAT=( python2_7 )
+inherit python-r1 confutils eutils qt4-r2 games
+
+DESCRIPTION="A modern gaming engine for Doom, Heretic, and Hexen"
+HOMEPAGE="http://www.dengine.net/"
+SRC_URI="mirror://sourceforge/deng/Doomsday%20Engine/${PV}/${P}.tar.gz"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="amd64 x86"
+IUSE="dedicated fluidsynth openal snowberry +doom demo freedoom heretic hexen resources tools"
+# we need python at build time, so
+# snowberry? ( ${PYTHON_REQUIRED_USE} )
+# could break the build
+REQUIRED_USE="${PYTHON_REQUIRED_USE}
+ demo? ( doom ) freedoom? ( doom ) resources? ( doom )"
+
+DEPEND="
+ dev-qt/qtcore:4
+ dev-qt/qtopengl:4
+ dev-qt/qtgui:4
+ net-misc/curl
+ sys-libs/zlib
+ !dedicated? (
+ media-libs/libsdl[joystick,sound]
+ media-libs/sdl-mixer
+ media-libs/libpng:0
+ virtual/opengl
+ virtual/glu
+ x11-libs/libX11
+ x11-libs/libXrandr
+ x11-libs/libXxf86vm
+ )
+ fluidsynth? ( media-sound/fluidsynth )
+ openal? ( media-libs/openal )
+ tools? ( sys-libs/ncurses )"
+RDEPEND="${DEPEND}
+ !dedicated? (
+ snowberry? (
+ ${PYTHON_DEPS}
+ dev-lang/python-exec:2[${PYTHON_USEDEP}]
+ dev-python/wxpython[${PYTHON_USEDEP}]
+ )
+ )"
+DEPEND="${DEPEND}
+ ${PYTHON_DEPS}"
+PDEPEND="
+ !dedicated? (
+ demo? ( games-fps/doom-data )
+ freedoom? ( games-fps/freedoom )
+ resources? ( games-fps/doomsday-resources )
+ )"
+
+S=${S}/${PN}
+
+pkg_setup() {
+ games_pkg_setup
+ python_export_best
+}
+
+src_prepare() {
+ sed -i \
+ -e '/readme.path/s#$$PREFIX#/usr#' \
+ client/client.pro || die
+
+ sed -i \
+ -e "/^DENG_BASE_DIR =/s:\$\$PREFIX/share:${GAMES_DATADIR}:" \
+ config_unix.pri || die
+
+ echo "CONFIG += nostrip" > config_user.pri
+ echo "PREFIX=/usr/games" >> config_user.pri
+
+ if use dedicated ; then
+ echo "CONFIG += deng_noclient" >> config_user.pri
+ echo "CONFIG += deng_nosnowberry" >> config_user.pri
+ else
+ use snowberry &&
+ echo "CONFIG += deng_snowberry" >> config_user.pri || \
+ echo "CONFIG += deng_nosnowberry" >> config_user.pri
+ fi
+
+ use fluidsynth &&
+ echo "CONFIG += deng_fluidsynth" >> config_user.pri
+
+ use tools ||
+ echo "CONFIG += deng_notools" >> config_user.pri
+
+ if use openal; then
+ echo "CONFIG += deng_openal" >> config_user.pri
+ sed -i \
+ -e 's:\# Generic Unix.:LIBS += -lopenal:' \
+ dep_openal.pri || die
+ fi
+
+ qt4-r2_src_prepare
+}
+
+#Usage: doom_make_wrapper <name> <game> <icon> <desktop entry title> [args]
+doom_make_wrapper() {
+ local name=$1 game=$2 icon=$3 de_title=$4
+ shift 4
+ games_make_wrapper $name \
+ "doomsday -game ${game} $@"
+ make_desktop_entry $name "${de_title}" ${icon}
+}
+
+src_configure() {
+ qt4-r2_src_configure
+}
+
+src_install() {
+ qt4-r2_src_install
+
+ dodoc "${WORKDIR}"/${P}/README.md
+
+ mv "${D}/${GAMES_DATADIR}"/{${PN}/data/jdoom,doom-data} || die
+ dosym "${GAMES_DATADIR}"/doom-data "${GAMES_DATADIR}"/${PN}/data/jdoom
+
+ if use !dedicated ; then
+ if use snowberry ; then
+ python_replicate_script "${D}"/"${GAMES_BINDIR}"/launch-doomsday
+
+ installmodules() {
+ # relocate snowberry module directory recursively into site-packages
+ python_domodule "${D}/${GAMES_DATADIR}"/${PN}/snowberry
+ # hack around improper path handling
+ sed -i \
+ -e "s:os.chdir.*$:os.chdir('$(python_get_sitedir)/snowberry'):" \
+ "${D%/}$(python_get_scriptdir)"/launch-doomsday || die
+ }
+ python_foreach_impl installmodules
+ # remove old module dir
+ rm -r "${D}/${GAMES_DATADIR}"/${PN}/snowberry || die
+
+ make_desktop_entry launch-doomsday "Snowberry DoomsDay" snowberry
+ doicon ../snowberry/graphics/snowberry.png
+ fi
+
+ if use doom; then
+ local res_arg
+ if use resources; then
+ res_arg="-def \"${GAMES_DATADIR}\"/${PN}/defs/jdoom/jDRP.ded"
+ fi
+
+ doicon ../snowberry/graphics/orb-doom.png
+ doom_make_wrapper jdoom doom1 orb-doom "DoomsDay Engine: Doom 1" "${res_arg}"
+ elog "Created jdoom launcher. To play Doom place your doom.wad to"
+ elog "\"${GAMES_DATADIR}\"/doom-data"
+ elog
+
+ if use demo; then
+ doom_make_wrapper jdoom-demo doom1-share orb-doom "DoomsDay Engine: Doom 1 Demo" \
+ "-iwad \"${GAMES_DATADIR}\"/doom-data/doom1.wad ${res_arg}"
+ fi
+ if use freedoom; then
+ doom_make_wrapper jdoom-freedoom doom1-share orb-doom "DoomsDay Engine: FreeDoom" \
+ "-iwad \"${GAMES_DATADIR}\"/doom-data/freedoom/doom1.wad"
+ fi
+ fi
+ if use hexen; then
+ doicon ../snowberry/graphics/orb-hexen.png
+ doom_make_wrapper jhexen hexen orb-hexen "DoomsDay Engine: Hexen"
+
+ elog "Created jhexen launcher. To play Hexen place your hexen.wad to"
+ elog "\"${GAMES_DATADIR}\"/${PN}/data/jhexen"
+ elog
+ fi
+ if use heretic; then
+ doicon ../snowberry/graphics/orb-heretic.png
+ doom_make_wrapper jheretic heretic orb-heretic "DoomsDay Engine: Heretic"
+
+ elog "Created jheretic launcher. To play Heretic place your heretic.wad to"
+ elog "\"${GAMES_DATADIR}\"/${PN}/data/jheretic"
+ elog
+ fi
+ fi
+
+ prepgamesdirs
+}