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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-strategy/freesynd/files | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-strategy/freesynd/files')
-rw-r--r-- | games-strategy/freesynd/files/freesynd-0.7.1-cmake.patch | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/games-strategy/freesynd/files/freesynd-0.7.1-cmake.patch b/games-strategy/freesynd/files/freesynd-0.7.1-cmake.patch new file mode 100644 index 000000000000..817cd39dcb4f --- /dev/null +++ b/games-strategy/freesynd/files/freesynd-0.7.1-cmake.patch @@ -0,0 +1,28 @@ +--- freesynd-0.7.1/CMakeLists.txt ++++ freesynd-0.7.1/CMakeLists.txt +@@ -34,6 +34,13 @@ + set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_C_FLAGS}") + set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EXTRA_CXX_FLAGS}") + ++option(BUILD_DEV_TOOLS "Build development tools") ++option(WITH_DEBUG "Enable debug definitions") ++ ++if(WITH_DEBUG) ++ add_definitions (-D_DEBUG) ++endif() ++ + # Set standard definitions for all platforms. + add_definitions (-DSYSTEM_SDL) + add_definitions (-DPREFIX=\"${CMAKE_INSTALL_PREFIX}\") +@@ -59,10 +66,7 @@ + message (FATAL_ERROR "Unable to locate PNG") + endif () + +-if (NOT CMAKE_BUILD_TYPE OR CMAKE_BUILD_TYPE STREQUAL "debug") +- set (BUILD_DEV_TOOLS TRUE) +-else () +- set (BUILD_DEV_TOOLS FALSE) ++if (CMAKE_BUILD_TYPE AND NOT CMAKE_BUILD_TYPE STREQUAL "debug") + # We only define an install target if we're doing a release build. + # Furthermore, on Mac, the data folder is a part of the app bundle. + if (NOT APPLE) |